Tuskguard Captain

Tuskguard Captain

Creature — Human Warrior

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has trample.

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Legality

Format Legality
Custom Legal
Commander / EDH Legal
Pioneer Legal
Highlander Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Unformat Legal
1v1 Commander Legal
Block Constructed Legal
Tiny Leaders Legal
Duel Commander Legal
Limited Legal
Canadian Highlander Legal
Oathbreaker Legal
Casual Legal
Legacy Legal
Modern Legal

Tuskguard Captain occurrence in decks from the last year

Latest Decks as Commander

Tuskguard Captain Discussion

ZendikariWol on Atraxa Infect/Proliferate

3 months ago

Heyya Tanman, taking a look at the list and I have some broad critiques and some smaller ones. Let's start big.

  • You don't have enough +1/+1 counter cards to make it worth including payoffs for.

  • If you're playing infect, you're gonna need evasion, because no one in their right mind just lets an infect creature through, and honestly they're pretty small bois to begin with. Fleshing out the +1 counter package may help with this, big creatures are more troublesome to block and effects like Tuskguard Captain and Abzan Falconer can provide evasion beyond just being big and chunky.

  • You could do with a bit more ramp and a LOT more card draw.

  • Cards that are probably cuttable include:

Melira, Sylvok Outcast: This synergizes with Phyrexian Unlife, yes, but what else does it do? I don't think this card does enough to justify ots inclusion.

Oko, the Trickster: I see this walker being cast for 6 mana, putting two +1 counters on one of your dudes, and immediately being focused to death by the rest of the table because its ult wins the game. You'd honestly be better off with Citadel Siege, it's harder to kill.

Arrest, Luminous Bonds, and Pacifism: in our meta, with so many creatures that either don't need to attack or can just be sacrificed, you're better off using kill spells like Mortify, Putrefy, or Swords to Plowshares (especially Swords bc exile beats recursion).

Grave Betrayal: such a sweet card, but much too slow.

Omen of the Dead and Omen of the Hunt: neither of these really do anything to further your gameplan. The fact that they're enchantments doesn't matter to this deck, and there are stronger recursion and ramp options.

Sunbond: There are 5 cards in this entire deck that gain you life. Goes great with your commander but there are a lot of things I'd rather spend my turn 4 on.

Courage in Crisis: Three whole mana for this effect? It's not a horrible card, but definitely inefficient.

Debt to the Deathless: This card would only be okay if damage was your primary win condition. As is? Not good.

Duneblast: The 7-mana slot may not be ideal for a wrath? Maybe this one is fine tho, idk.

Planewide Celebration: 7 mana to proliferate four times? No.

Storm Herd: Once again, this might be fine if damage was your wincon. You'd get a bunch of evasive attackers. As is? Probably not good.

Insidious Will and Memory Drain: probably go for cheaper counterspells, like Disdainful Stroke, Negate, or Essence Scatter.

Altogether though, great first deck, this would've kicked the crap out of my old Marath build back in the day.

Brews_Willis on Cazur, Ruthless Puncher

3 months ago

Hey Bobs_Army & Elasar99 (great name btw!), thanks a lot for your input! I really appreciate it.

As for The Great Henge, The Ozolith, Heroic Intervention, Hardened Scales, Doubling Season, Branching Evolution and so many other spicey - yet pricey - cards, please keep the description of the deck in mind. This deck is going to be a budget build to be an entry in a Secret Santa type thing. My playgroups' gentleman's agreement is ~30,00€/$40.00 maximum - plus cards that sit in our binders which we don't mind giving away.

Also, the deck's supposed to be played in a low powered pod, which we would score 3-4/10 by our metrics. The easiest way to do that is have most cards either fit the counters theme or one of the subthemes such as fighting instead of being generically good. Meaning, cards like Inspiring Call and Sporeback Troll fit a lot better than Heroic Intervention, Wrap in Vigor, Lightning Greaves, Swiftfoot Boots and the likes.

I still have Tuskguard Captain and Bramblewood Paragon in a box somewhere. I might add them as extras. For the moment i think Champion of Lambholt, Gnarlid Colony and Pridemalkin should be plenty to enable hits.

I'm quite sure Longshot Squad is one of those boxes, too. It'll have to be an extra for now, since i won't know if the deck's even facing flyers until all Secret Santas are revealed. Nice catch though!

Hydra's Growth and Increasing Savagery have been on my mind as well, yet they fit Mowu, Loyal Companion so much better than the other interchangable commanders. Going wide and wild with counters is a lot more entertaining than just going big. Same goes for Managorger Hydra. Sure it's straight forward, but something like Forgotten Ancient can enable a variety of things - at half the price.

As for Yorvo, Lord of Garenbrig, there are only so few creatures that would trigger his second ability reliably at the moment: Bloodspore Thrinax, Renata, Called to the Hunt, Verdurous Gearhulk and Vigor. If i would be looking for creatures that do something similar to his first ability i'd propably consider Ivy Lane Denizen for its flexibility instead.

Anyhow, thanks again for your kind words and suggestions!

ps. MapPsycho thanks for your flattering words as well! :)

Elasar99 on Cazur, Ruthless Puncher

3 months ago

Why aren't you playing The Great Henge? It's a great card for this deck. Draw, +1+1 counters, life gain and acceleration, four effects in one card. Hydra's Growth in Mowu, Loyal Companion can be an overkill. Managorger Hydra can grow a lot in a 4 players game. Tuskguard Captain and Bramblewood Paragon can also be used as trample anthems for your creatures, and Longshot Squad to give them reach. The Ozolith can keep the counters of creatures that die so that you can pass them. Yorvo, Lord of Garenbrig can be another interesting addition to the deck. Heroic Intervention and Wrap in Vigor can save your creatures in case of a boardwipe.

If you don't mind spending a bit of money you can also try Hardened Scales, Doubling Season or Branching Evolution

seshiro_of_the_orochi on Elephants Are Better Than Birds V2.0

3 months ago

This is pretty cool, Hamza is a pretty cool commander. I see you're focusing on artifacts, but there are some great lords for plus counters:

Abzan Falconer

Bramblewood Paragon

Tuskguard Captain

Pridemalkin

Trollbred Guardian

Champion of Lambholt

Also, Felidar Retreat is pretty busted.

oeliberti on It's Culane to apologize

6 months ago

Noice list! Opinions:

Elven Cache is a bad Regrowth, you maybe even want it on a stick in this deck, that would be Eternal Witness.

Venser's Journal always feels like a "dead" card in any deck but lifegain, i feel like it is an easy card to cut for other cards that support your strategy for a more focussed deck, like Cathars' Crusade as only one example.

Of course i see the synergy on each Tuskguard Captain, Ainok Bond-Kin and Abzan Battle Priest but i feel like they're also just fillers. Their effects just aren't strong and you can better put 3 goodstuff cards out of the bant colors in this deck than these 3 weak creatures (imho!). They're no trash of course but i don't find them strong or good either. So these may be easy cuts too for at least better goodstuff-cards or even synergy cards - for the +1/+1 theme i have the 3 more budget -friendly examples Conclave Mentor, Master Biomancer and Toothy, Imaginary Friend, they support your strategy way better and are more focussed like the 3 mentioned above in your list.

Expensive auto-includes for this deck would be Doubling Season or overall goodstuff like Smothering Tithe and Rhystic Study - and many others ^^

CYA!!

op1ekun on Zegana counters

9 months ago

Another batch of cuttable creatures, the premise is simple either they don't progress counters plan or are too expensive for what they do: - Conclave Naturalists - Armorcraft Judge - Avatar of the Resolute - Nimbus Swimmer - Skatewing Spy - Tuskguard Captain - Blighted Woodland - AEtherize - Bow of Nylea - Uncage the Menagerie - AEtherspouts - Durable Handicraft - Hunt the Weak - Recross the Paths - Winding Way - Rhonas's Monument

pidyon on

10 months ago

I would keep Kiora in there. She's a great way to draw some cards and she untaps stuff.

Suggestions: Vorel of the Hull Clade, Jarad, Golgari Lich Lord, Herald of Secret Streams, Longshot Squad, Tuskguard Captain, and Sage of Hours. Think about replacing Condescend with something else; maybe Spell Rupture?

I know you're not a fan of combos but Freed from the Real is a really great inclusion. Infinite mana means you can cast you X spells for huge amounts of mana and finish a game up in a pinch. Running a single combo in the deck doesn't make the deck a "combo deck" and infinite mana doesn't win you the game outright, so it's not as annoying as most combos. I personally wouldn't feel bad for running it, but you do you.

Nice build though, hope it turns out great; +1 from me.

Swilliam on Let's Start a Riot

10 months ago

I know it's a human so it doesn't trigger Grumgully, but some sort of anthem effect like having a couple of Tuskguard Captain might be good. Crowned Ceratok is not a human but has the same effect for one more mana.

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