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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
4 months ago
Hello, fellow cat and dog enjoyer. I noticed that you pretty much stuffed every cat or dog in naya colors in that you could find but not a single changeling. While changelings might not be satisfying since they don't look like a cat or a dog, they provide great value because they actually trigger Rin & Seris ability twice generating two tokens instead of just one. They also benefit from both lord effects. Notable examples of changelings are:
- Taurean Mauler
- Irregular Cohort
- Masked Vandal
- Impostor of the Sixth Pride (actually looks like a cat!)
- Chameleon Colossus
- Crib Swap : Removal that also nets you two tokens!
- Maskwood Nexus : Everything becomes a changeling. This means that every creature you cast will generate two tokens. For you deck, this is just a better Parallel Lives!
Additionally, you seem to have missed (or purposfully no included?) some rather powerful cats and dogs:
- Black Market Tycoon : Not the best ramp card, but it's ramp that is on theme!
- Oreskos Explorer : This dude gets better the more expensive your mana base is as he does fetch every Plain card not just basics.
- Qasali Pridemage : Suprised to see that one missing.
- Brimaz, King of Oreskos : It's just a good card for 3 mana, honestly.
- Feline Sovereign : Lord, you can never have enough of those
- Mirri, Weatherlight Duelist : Don't forget our favorite cursed cat. Her effect is actually really strong
- Prava of the Steel Legion : Lord
- Skyhunter Strike Force : Lord
- Alms Collector : On theme draw effect that can absolutely wreck your opponent if you flash it into a wheel effect. The secret lair artwork is also the most adorable cat you will ever own.
- Leonin Warleader : Stronk
- Qasali Slingers : Very good artifact and enchantment hate. Basically an on theme Aura Shards
- Loyal Warhound : On theme ramp.
Just a few for you to consider. I have a list of all good (in my opinion) cats and dogs in my Rin & Seri list: Rin and Seri
You also do not seem to have a lot of draw options in your deck. Depending on the pod you are playing in, board wipes might be present and can absolutely wreck your game plan. Draw effects help you recover from this. Sadly, Naya is not the best color combination for drawing cards and most of the good draw effects are really expensive. You can see some suggestions for draw effects in my deck list: Rin and Seri
I would highly recommend proxying if your pod allows it. Be careful with draw effect like Camaraderie or Shamanic Revelation. They look good on paper in a token theme but they are "win more" cards in my opinion. If your board got wiped and you draw into those cards, they will not do a thing to help you recover. A wheel effect like Wheel of Misfortune however, will draw you 7 fresh cards to start again.
Lastly, I would recommend getting some tutors in there. Eladamri's Call, Green Sun's Zenith, Natural Order and the like. The best card in your deck by far is Jetmir, Nexus of Revels. He is basically your secret commander. If you can resolve him with 9 creatures on the board, you can devastate your opponents out of the blue. All the more important to be able to find him if you need him.
That's all for now. Have fun!
1 year ago
If only Camaraderie was a better card.
1 year ago
Skagra42 I think you’ve missed the entire point of the conversation. WotC wouldn’t print a UW version of Disenchant because that would be a bend/break for that colour-pairing. In much the same way that Mark Rosewater has deemed Camaraderie to be a bend in its colour pairing.
The fact that one half of a colour pair has access to be able to do something doesn’t mean the paired-colour can do that thing. Your descriptor of it being “pointless” is also invalid - WotC try very hard to make each colours identity feel coherent, and so have to be very careful with how they implement multicoloured cards.
1 year ago
Skagra42 hard disagree. A good example of seeing this in action is with WB and WU. There is a good amount of White-Black spells that can remove enchantments or artifacts (Fracture being a good example of this), however White-Blue spells don't really get any access to this. While the effect of artifact/enchantment destruction is squarely in Whites colour pie, it's so anti what Blue is able to do, that they don't want to allow these kind of effects in that colour pairing.
In any case, according to Rosewater, Camaraderie is a bend, so there has to be reasons for that. Saying "nope the card is fine" seems pretty dismissive and not helpful towards working out why its a bend.
1 year ago
Skagra42 Thanks for the sources. Those do demonstrate that Mark is working to remove green's card draw based on number of creatures. If that's the case, then yes, Camaraderie and cards like Shamanic Revelation are bending more.
It would be interesting to know when that decision was made. The two posts you linked, and the link in DemonDragonJ's original post, came from last month. Camaraderie was first printed in 2018. So some time in the last few years, the decision was made to have green card draw, and green effects in general, focus on size, rather than number. If that decision was made shortly after Camaraderie was printed, and set design and production takes several years, then we're just starting to see the effects now.
1 year ago
I agree that the color pie can change, I'm just not sure that green card draw is a point where it's shrinking. There are currently four mono-green cards in Standard that can draw cards either repeatedly or in bulk, and at least thirty in Pioneer. Green card draw doesn't show up multiple times per set like blue card draw does, but there's pretty reliably 1-2 green mass card draw effects per premier set, and I didn't look especially closely at the Commander supplements.
If anything, I think green card draw is becoming more common, and green's section of the color pie is expanding in that direction. As for Camaraderie, is best at life gain, and small but wide pumps (+1/+1 to all creatures until end of turn) are squarely in its wheelhouse. With green serving to reinforce the life gain and draw cards, I readily accept Camaraderie as .
1 year ago
What does everyone else say about this? Do you believe that Camaraderie is a bend?
1 year ago
IHATENAMES: Good suggestions, thank you!
I'm actually already running Bramble Sovereign haha. Camaraderie is actually a new addition to the deck. I wanted another tool that could draw a handful of cards in one shot, but I think I'm actually going to swap it out for Garruk, Primal Hunter.
Thanks again! =)