Camaraderie

Camaraderie

Sorcery

You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.

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Set Rarity
Guilds of Ravnica (GRN) Rare

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Camaraderie occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Camaraderie Discussion

IrateWarrior on Ghired's Pound Town

1 week ago

Camaraderie has my eye a lot, as for Swapping Drakuseth, Maw of Flames for Elesh Norn, Grand Cenobite it hurts me personally just as Drak has won me games by just keeping creatures off the field while im swinging for 10 BUT i cant argue Elesh has that immediate benifit.

Cathars' Crusade im reluctant to get rid off as each turn my board gets atleast +1+1 with ghired. thats without every other token maker i have, and i find even if its not much that extra trample getting over adds up plus Pathbreaker Ibex is usually a win shot for me and that helps cement the extra damage.

My Brain says Drakuseth, Maw of Flames might need to take the bench but my heart hurts lol

bushido_man96 on Ghired's Pound Town

1 week ago

I hate Elesh, so run her.

Camaraderie is a good idea for another draw spell, if you don't want to run Guardian Project with your lower creature count. It'd be a strict upgrade over Harmonize. Lurking Predators is another card worth considering. I play it in my Dino Tribal deck, and it is awesome.

How helpful is Cathars' Crusade for you in this deck. It seems like you've already got a lot of beef in it, so is it win-more, do you think, or a mainstay for the deck?

Poly_raptor on Ghired's Pound Town

1 week ago

I personally am not sure if Guardian Project would be the best option as it specifies “nontoken” and you’re only running 22 creatures, odd are you’re not getting it our til mid game anyway due to CMC.

You could run Camaraderie for a big draw spell. If you do add in Greater Good I’d add in Library of Leng too, they work nicely together because the 3 cards you discard you can just put back on top.

Hour of Reckoning is a very good board wipe,

If this deck creates a lot of 1/1 tokens then Mentor of the Meek and Skullclamp are good continuous draw options.

I’d also add in Cryptolith Rite and you could cut Lotus Cobra as they’re the same cmc, since you’re aim is to have a big board of creatures you may as well turn them into mana, where as the cobra will just net you maybe 2 at best extra mana per turn.

Barbarian_Sun_Pope on Selesnya Token Deck

3 weeks ago

Have you considered Camaraderie or Congregation at Dawn to fill up your hand or set up your draw to get the creatures/combo piece you need? Benefaction of Rhonas might be able to pull both your infinite combo pieces into your hand in one go =). Hope this helps.

GreekAlchemist2 on

4 weeks ago

Hey buddy,

This deck runs very efficiently, and very rarely find myself out of steam. However this is a different build than the token one you are suggesting

In my deck i don't need to rush Trostani, Selesnya's Voice and i have the tokens as late game ensurance. If i had to theorize the token build needs Trostani, Selesnya's Voice out fast, as he is by himself a form of card advantage if your deck is focused on making tokens. So you have to balance your ramp differently than mine on the 2cmc level, to play Trostani on turn 3. Same is true for the lifegain plan as it is also dependent on Trostani, Selesnya's Voice.

In the token build i would suggest cards like Camaraderie, Shamanic Revelation,Garruk, Primal Hunter for card advantage

TheCDC on Daghatar the Adamant (30$ budget EDH)

1 month ago

Gladehart Cavalry and Sandsteppe Mastodon don't seem to be doing a lot for you. In low budget games grind is the name of the game and you're severely lacking in draw power. Even something simple like Lead the Stampede can push you ahead in the game. Camaraderie is likely 10x better than either Biogenic Upgrade or Incremental Growth.

Other options include Duskwatch Recruiter  Flip, Vivien's Grizzly. Mana outlets like this help you pull ahead when everyone else has either dumped their hands.

Evolutionary Escalation can also easily replace any or your more synergy based +1/+1 counter generators and your commander has a super secret mode of stealing the counters from the opponent's creature.

Evolving Wilds and Terramorphic Expanse are also suspiciously missing.

alechodgin23 on

1 month ago

Hey man cool deck. Definitely a +1 from me!

Speaking of card advantage, I'd recommend a lot more card draw. Unless I missed a card, you currently have 2 forms of card draw in the deck: Harmonize and Phyrexian Arena.

These are great cards and should definitely be run in your deck. This may seem odd, but card draw and ramp are the 2 most important aspects of EDH. The more card draw you have, the more consistent your deck will run game to game. Luckily for you, green and black have some great options!

I'd recommend Read the Bones, Ad Nauseam, Camaraderie, Shamanic Revelation, Rishkar's Expertise, Night's Whisper, and there are tons more to choose from.

One last thing...RAMP! Get rid of Tithe and put in some good ramp that's worth your time.

Cultivate, Farseek, Rampant Growth, Kodama's Reach, Harvest Season, Traverse the Outlands, and much much more.

I hope this helps!

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