Nomad Outpost

Nomad Outpost

Land

Nomad Outpost enters the battlefield tapped.

: Gain , or .

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Nomad Outpost occurrence in decks from the last year

Latest Decks as Commander

Nomad Outpost Discussion

multimedia on WTH KAALIA!!!!

1 week ago

Hey, you're welcome.

My next advice is consider improving the manabase? More dual lands in place of some basic lands, Bloodfell Caves and Immersturm Skullcairn to help color fixing. 27 basic lands is a lot for a three color deck since you risk drawing all of one or two types of basic lands. On a budget there's several lands to consider adding:

Lands that will always ETB untapped are better, but there aren't a lot of budget options. The next tiers of prices for some lands for future upgrades ($4 lowest to $10 highest):

multimedia on Kaalia of the Vast " Why do you play this"

1 month ago

Hey, nice version of Kaalia, lots of interesting card choices.

You're playing a lot of lands that you only see in low budget decks. White is the primary color as there's more white then both red and black combined, but this is not shown in the manabase where there's more red than white. By cutting several lands that always ETB tapped you can improve the manabase to speed up your deck.

On your budget there's only a few exceptions I would make Nomad Outpost , Path of Ancestry and the three Bounce lands. All other lands should be able to ETB untapped. Because you have Bloodstained Mire then Savai Triome would be an upgrade for any Bounce land.

These are some land upgrade suggestions based on a $300 deck budget. Of course there's many other better/ more expensive price upgrades to consider such as the Shock lands, Battlebond lands and Filter lands.


Nahiri, the Harbinger is good in multiplayer Commander. Having a potential repeatable removal exile effect and with strategies where you want to cheat creatures onto the battlefield. Returning the creature you tutor for back to your hand is nice interaction with Kaalia. She's especially good with Rune-Scarred Demon and Emeria Shepherd . Phyrexian Reclamation and Karmic Guide are both helpful repeatable recursion/reanimation effects with Kaalia. Karmic because it's an Angel.

Good luck with your deck.

Grind on Hmmm. . . Life Drain

2 months ago

Cool deck!!looks fun!!
Some quick thoughts, with only 2 cards aside from your commander needing red mana, i would cut red entirely and focus on orzhov. As with your current mana base, those cards are most likely dead draws right now. You can keep your commander and run a few cards like Command Tower , Nomad Outpost , Commander's Sphere , Skyclave Relic to give you a chance of casting him. But it seems like most his work is in the command zone making tokens for you.
Bc of the tokens, Skullclamp and Open the Armory could be mvp bc that is a serious draw engine.
If im wrong and you want to keep those red cards then your lands need some reworking.
Anyway just my thoughts cheers and have fun!!!

multimedia on Vampir Firsttry

5 months ago

Hey, good work for your first Commander deck on a budget. You have several nice cards, but also many stinkers :)

There's 2x Inscription of Ruin which you can't have in Commander. Jungle Shrine has green in it's card color identity thus you can't play it because Edgar isn't green. With Edgar you want to lower the mana curve with more one/two/three drop Vamps. Edgar and Coat of Arms are the high CMC cards you want to cast, but before you cast them you want a more established army of Vamps which means the majority of the Vamps you play should be one, two or three drops. Low CMC Vamps are easier to cast thus you get faster token value from Edgar's eminence.

These one drop Vamps are fine plays in the early game while also being useful in the later parts of a game too.

Drana is the most expensive price Vamp I'm suggesting, it's worth $5. Most of these Vamps have repeatable effects or flying which is helpful evasion for attacking in Commander. More low CMC Vamps makes Skullclamp better and it's one of your best sources of repeatable value to get ahead or recover to draw more Vamps; Open the Armory can tutor for it.


Consider more budget dual lands that ETB untapped?

Ancestry and Outpost always ETB tapped, but that's fine since next turn they can make any color of mana you need to cast cards. On a budget this color fixing is helpful.

I offer more advice including what cards to cut. Would you like more advice? Good luck with your deck.

Sanglier on Vampir Firsttry

5 months ago

Nice Deck,

If I were you, I would take out the Altar of the Brood (putting one card in the graveyard of the opponent at a time is not that useful to you and will often help them). I would also take out the Skullclamp as it doesn't synergise fully with the rest of your deck (you need to have a little more 1/1 for it to be very useful)

I don't think you are allowed to have the Jungle Shrine as it breaks your colors but you can replace it fairly easily with Nomad Outpost.

Finally, since you already have Exquisite Blood, if you add Sanguine Bond you will have an infinite combo!

DemMeowsephs on Queen Marchesa - The One True Love

6 months ago

Hey there mate! From what I see, you have all three shock lands (Pay 2 on ETB), all the filter lands (Pay X/Y get combination) and the check lands (ETB tapped unless X/Y). These are all great lands, but I think almost everything else can get a nice sweet upgrade. Note some of my suggestions may not be in your budget

Kyle_Winter on Kelsien and Friends!

7 months ago

DemMeowsephs, thank you again for providing suggestions on one of my decks! I will go with your advice and try to work in more lands to reach that 33-35 range. Any amount of land below 40 is going to be difficult to overcome.

I'm not sure what you mean by not enough artifacts for Spire of Industry, I have a total of 22 in the deck! Not only that, I have a few cards with the intention of bringing out more artifacts. Since I'm trying to voltron with the simplest of artifacts giving me deathtouch I don't see the reason to not include Spire of Industry if it's a nearly guaranteed way of getting there? If nothing else, it still taps for a colorless! As for Path of Ancestry, since the deck is tri-color I wanted lands that could tap for 3 mana, and even if the scry doesn't go off every time I still have the option for all 3 of my commander's colors. You pretty much included Nomad Outpost in the exclusion list for the same reason, so I'd like to know your reasoning and see what I'm missing in terms of sacrificing a 3-color option land for a 2-color option land? Buried Ruin is my backup in case any of my key artifacts get dumpstered, which is likely since they're badass. I think I'd rather keep Mistveil Plains instead of a plain plains just for the utility of possible recursion. If I were to take it out it would be replaced with Elixir of Immortality... which is a GREAT idea thanks for the insight lol. I can see taking out Temple of the False God due to my lack of X cost spells, high cost spells, and the inclusion of Ancient Tomb already.

**_All-in-All, I think I will make the following edits:

_ Remove:**

Grimoire of the Dead // Virulent Swipe // Primevals' Glorious Rebirth // Mountain // Swamp // Scavenger Grounds // Mistveil Plains

Add:

City of Brass // Forbidden Orchard (Holy Sh*t the syngergy!) // Prismatic Vista // Arid Mesa // Marsh Flats // Bloodstained Mire // Elixir of Immortality

What do you think, DemMeowsephs?

DemMeowsephs on Kelsien and Friends!

7 months ago

Nice deck and nice story! +1 from me!

I think your deck could use a little upgrade on the land section. The average mana cost for your deck and the number of lands don't really seem to fit, so I would recommend changing some of the lands you have now, and adding around 2-3. Here are some options I would recommend.

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