Enchantment — Aura
Whenever enchanted creature deals damage to an opponent, you may draw a card.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Keen Sense Discussion
1 month ago
Cards I would cut:
1 month ago
That’s not a bad idea. Keen Sense opens up the possibility for a red/green pump n’ dump with spells like Giant Growth, Mutagenic Growth and Scale Up on Kiln Fiend before using Fling or Thud. It wouldn’t take very many pump spells on Kiln Fiend. I used Blisterspit in my version because he untaps when an enchantment or mantle is cast
1 month ago
I've played around with a few of these lists using Fossil Find/Cryptolith Rite/Nettle Sentinel setups.The big thing for reliablity I've encountered has been getting redundant pieces without gumming up the combo.
Being mostly burn spells does a decent job of that, but I'd look at running both weird and stick.
Curiosity setup is neat because it opens up Keen Sense for give redundant pieces if you go into temur colors if that is your thing.
On the burn side, Lava Dart offers multiple triggers for damage.
4 months ago
Playing the turn one Llanowar Elves into a turn two Tuvasa feels so good and is just so powerful. Even though they aren't enchantments, in my experience the dorks allowed me to draw that one extra card by having Tuvasa in play a turn earlier anyways.
Also, I like to use cards like Curiosity , Curious Obsession , Keen Sense , Sixth Sense , Snake Umbra and Ophidian Eye . Tack those onto Tuvasa to draw tons, or just slap it onto one of the mana dorks for some card draw.
6 months ago
I'd start by identifying what you want the main goal of your deck to be. I see two main ideas here that could be built around.
The first is dealing unblocked damage by disincentivizing blocks with deathtouch. Darkblade Agent , Eternal of Harsh Truths , Graveblade Marauder , and maybe Blightsteel Colossus (with enough reanimation) fit this archetype. Because of the two "blade" cards, there is some overlap with the second archetype which I'll cover next (and if you keep them, cards like Notion Rain , Mission Briefing , Thought Erasure , and Discovery / Dispersal are likely to get more mileage than Divination or Secrets of the Golden City ), but there may be even better ways to profit from unblocked creatures. Curiosity enchantments like Curious Obsession , Sixth Sense , and Keen Sense are frequent accompaniments to the Invisible Stalker s and other bogles of the world, and Bident of Thassa is a strong option for those going wide. I like Quietus Spike as a sort of midway point between Basilisk Collar and Master of Cruelties in decks like these too. Other beaters to get in with could be Tomebound Lich , Oona's Blackguard , Dimir Cutpurse , Looter il-Kor , Shadowmage Infiltrator , Surrakar Spellblade , Wharf Infiltrator , or Virtus the Veiled if he's legal in whatever format this is for. More generic deathtouch synergy could include Hooded Blightfang , Viridian Longbow , Thornbite Staff , Psionic Gift enchantments, and any source of first strike. Finally, I like Cipher as a way to gain advantage from repeated attacks, so maybe a Hidden Strings or Paranoid Delusions could come in handy.
The second main idea is to stack the graveyard(s) with as many creatures as possible to extract value from Undergrowth and similar mechanics. Avatar of Woe , Lotleth Giant , Trepanation Blade , Teferi's Tutelage , and some of your Disentomb effects fit here. Major threats in these kinds of decks include Wight of Precinct Six , Jace's Phantasm , Consuming Aberration , Mirko Vosk, Mind Drinker , Fleet Swallower , Nemesis of Reason , Bonehoard , Mortivore , and Nighthowler . If you want to focus on your own graveyard, green is a great color to dip into as I alluded to earlier. Ghoultree , Boneyard Wurm , Jarad, Golgari Lich Lord , Splinterfright , Nyx Weaver , Nemesis of Mortals , Spider Spawning , and Kessig Cagebreakers are just some of the tools you get access to. Golgari is also the king of Undergrowth, so Hatchery Spider , Izoni, Thousand-Eyed , Molderhulk , Rhizome Lurcher / Undergrowth Scavenger , Kraul Harpooner , and Necrotic Wound are on the table. If milling your opponents is more your thing, some staples to consider are Thought Scour , Sphinx's Tutelage , Drown in the Loch , Traumatize , Fraying Sanity , and the crab duo. Jace's Erasure , Psychic Corrosion , and the Tutelage pair benefit the most from other draw synergy, and Visions of Beyond is an obvious inclusion if that's the route you take. Either way, I'd cut down to only the most efficient of your reanimate to hand cards and the like since you don't want to be stuck with a fist full of them and no creatures in the graveyard to target. Speaking of cuts, for maximum power, it's usually correct to play as close to the 60 card minimum as possible. Picking a single strategy to hone in on should make it easier to whittle down to the most important 60 in the deck.
If you have questions, let me know. Good luck with your build!
7 months ago
Looks good so far. Personally I would make these swaps:
Deathbloom Thallid -> Keen Sense ; Keen Sense is super strong on Slimefoot, while Deathbloom is a pretty weak effect.
Yavimaya Sapherd -> Snake Umbra ; same as above. "Sapherd" is a cute name though D:
Tukatongue Thallid -> Perilous Forays ; Tukatongue is cheap but a one-time effect. Forays is a sac outlet and increases your sap production over time via ramp.
Jade Mage -> Illusionist's Bracers ; Bracers are a better cost-reduction of Slime's ability than Jade Mage.
Verdeloth the Ancient -> Second Harvest ; Harvest is cheaper and will likely give you more saprolings.
Korozda Guildmage -> Heartstone ; I doubt you would want to use Korozda's abilities that often.
Vitaspore Thallid -> Rings of Brighthearth ; the spore-storing thallids are pretty slow. I think Rings is a better option here for faster sap production.
Night Soil -> Song of Freyalise ; Night Soil's effect is pretty narrow and I doubt it will make you many saps, if any. Song of Freyalise is pretty strong here, allowing your saps to make more saps via Slimefoot.
Morbid Bloom -> Druids' Repository ; similar to above.
Sporeweb Weaver -> Black Market ; I doubt Sporeweb will generate many saps for you. Black Market definitely will.
Thelon of Havenwood -> Pitiless Plunderer ; Thelon isn't that impactful while Plunderer is super strong here.
Sporesower Thallid -> Smothering Abomination
Sporoloth Ancient -> Fungal Plots
Thallid Omnivore -> Priest of Forgotten Gods
Thallid Shell-Dweller -> Seedborn Muse
Druidic Satchel -> Species Specialist
7 months ago
Your list looks good so far. Personally I would forego the upkeep fungi and utilize Slimefoot + mana boosters to make saps. I recommend these swaps:
Sporesower Thallid -> Pitiless Plunderer
Thelonite Hermit -> Utopia Mycon
Metallic Mimic -> Keen Sense (this card is super strong on Slimefoot)
Rot Shambler > Snake Umbra (similar to Keen Sense, very strong)
Evolution Sage -> Fungal Plots
Muraganda Petroglyphs -> Illusionist's Bracers
Contagion Clasp -> Rings of Brighthearth
Umezawa's Jitte -> Heartstone
Death Mutation -> Seedborn Muse
Greater Good -> Perilous Forays
Sporoloth Ancient -> Druids' Repository
Sporecrown Thallid -> Wilderness Reclamation
Thallid Germinator -> Cryptolith Rite
Thallid Shell-Dweller -> Song of Freyalise
Korozda Guildmage -> Bear Umbra
Thallid Omnivore -> Black Market
Also I would definitely find room for Zulaport Cutthroat!!! Maybe take out Karn's bastion since you have plenty of other lands?
11 months ago
I would recommend an aristocratic build. You may choose to go spore counter route, which I'm not a huge fan of, but the following ones pull double duty (and I am a fan of):
On-theme Sac outlets that also make saprolings:
Deathspore Thallid: Great sac outlet and potential removal piece.
Savage Thallid: Another great sac outlet and protection piece.
Vitaspore Thallid: I think giving haste is the weakest effect of the bunch, this is just another budget on-theme sac outlet.
Budget sac payoffs,
Epicure of Blood and Marauding Blight-Priest: Help to increase the payoff of slimefoot and are so cheap they are essentially free (literally, ask anyone at your LGS for these, they have them and don't want them).
Falkenrath Noble: Who doesn't love life loss?
Poison-Tip Archer: Great blocker (reach and deathtouch? No one wants to lose there dragon to this) but this one starts to impact the budget.
Syr Konrad, the Grim: He just does soo much.
Vindictive Vampire: This guy should say life loss.... I mean, it's black and not red.
Zulaport Cutthroat: Classic but approaches a dollar.
Slime Foot god stuff,
Jade Mage: Back up slimefoot that does stuff at a discount.
Massacre Girl: Best board wipe in this build.
Verdant Force: It says EACH upkeep. Yes, each.
Gift of Doom: Cheap protection for slimefoot that has the added benefit of killing a saproling you already want dead.
Moldervine Reclamation: Card draw and life for just playing? Of course.
Snake Umbra: Protection and three cards every time you sac a saproling.
Sprout Swarm: Convoke makes this broken.
Some less budget friendly cards (all under $10, but above $1):
Ohran Frostfang: Turns each saproling into a card draw or a removal spell.
Pitiless Plunderer: Solid ramp.
Priest of Forgotten Gods: Under appreciated. This card does everything a black mage should be doing.
Tendershoot Dryad: Can win you the game on its own.
Black Market: Slime foot loves stupid amounts of mana.
Keen Sense: Insane card draw for 1 green mana.
Casualties of War: Expensive to cast but worth it. Worth it every time.
Best of luck building.