Combos Browse all Suggest
Tokens
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Molten Echoes
Enchantment
As this enters the battlefield, choose a creature type.
Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Chaise on
Even The Demon Slayer Corps Fear This Deck
3 months ago
DreadKhan thanks for the feedback i recognized your name instantly for you have commented on some other decks of mine i really appreciate you taking the time feel free to comment on my other decks i like the feedback also i am a little worried about this deck doing to much dmg to its self without much life gain i took out all the cards u suggested and added Reanimate and 6 of the 9 cards you suggested i was also wondering about Warstorm Surge i know a lot of people are on the fence about it because its 6 mana it is good in this deck though i previously had Molten Echoes and Reflections of Littjara but took them both out for Warstorm Surge i thought this was a good idea due to me already having Roaming Throne and Panharmonicon and because i was a little worried about the legend rule i was also wondering about my lands and my ramp and if you had any more suggestions on cards for me to take out
JAPuckett85 on
Bello Bello, Trash Panda
5 months ago
Veethevvitch Np! Remember: the deck only works with Bello. There is no backup plan. The backup plan is to get Bello out again, it is only with his ability that the deck works, & it hums. I've cast him 6 times before in a game, for 13 mana, was totally worth it. Bello makes every card broken. Also remember that it is a static ability, so all the big artifacts & enchantments get ETB's as creatures (think Molten Echoes, Mana Echoes, Guardian Project, Roaming Throne, Garruk's Uprising, etc- also, Gaea's Cradle is nuts on your turn!). Anything that names a creature type always names Elementals (Mana Echoes doesn't need to name & counts itself too, as does Molten Echoes). Nykthos counts the colored devotion of token copies (they retain their mana value as copies). Grothama, All-Devouring is a 5-mana draw at least 8 cards (more if an anthem effect allows)- he is there to fight & kill the turn he comes into play, that's it. Nevinyrral's Disk is one-sided, just kills Bello & mana dorks & small rocks, etc (unless you can cast Heroic Intervention! Or regenerate with Asceticism!). Blasphemous Act is nearly one-sided but have to be careful bcuz 13 damage gets marked on everything & your creatures lose indestrucible if Bello dies- doesnt matter if they are no longer creatures when Bello leaves but stuff like Threefold Thunderhulk or Skitterbeam Battalion will die if Bello leaves while they have the damage on them. Note, Akroma's Memorial saves your stuff from Blasphemous Act. If you make a copy of something with Molten Echoes then copy that token using Esika's Chariot you will keep the 2nd token copy forever & don't have to sacrifice it. Roaming Throne doubles the card draw on combat damage, as well as nearly every effect on your big artifacts/enchantments. There is so much synergy here, the deck hums. Make tons of mana & draw cards & dump crazy effects out that are threats themselves & draw more cards.. you get to play with all these big things that arent good enough in most decks but Bello's ability makes them completely broken- these artifacts/enchantments were not designed to be creatures, especially with haste, indestrucible, & card draw! Love this deck, highly recommend building it.
StopShot on What exactly is the hard …
7 months ago
Disclaimer: (This is not a "who-is-the-antagonist" post. This matter has already long been resolved respectfully with an in-game vote. This example is given to point out potential gray-areas over what defines a 2-card combo with the intent to invite thought and discussion on what the nitty-gritty details and restrictions should entail when deck-building combos under the bracket system.)
The other day my playgroup had a bracket 3 match that caused an argument over what constitutes a 2-card combo over a play one of my opponents made. Bracket 3 officially states that there are:
No 2-card combos (before turn 6)
[Combos are] game-enders, lockouts, or infinites
In the game my opponent played a turn 1 Enlightened Tutor to fetch a Sol Ring, turn 2 played the Sol Ring, and on turn 3 played a Volcano Hellion having it deal 1 trillion damage to itself, but with its ETB ability on the stack they casted Archon's Glory bargaining the Sol Ring to give the Volcano Hellion lifelink which would result in my opponent gaining 1 trillion life by turn 3.
The playgroup insists the play is a 2-card combo that violates the spirit of bracket 3, because:
- The combo was pulled off by turn 3 and not turn 6 or later.
- The combo is a 2-card combo and not a 3-card combo as any sacrificed permanent required to bargain Archon's Glory shouldn't count in a mana-rock heavy format.
- The infinite life gain counts as a lockout since some decks would be unable to realistically break the lock via commander damage.
My opponent and a bystander watching the game argue the play fits within the confines of bracket 3, but for different reasons from each other:
- Ramp and Sol Ring shouldn't be factored in on how early a 2-card combo can occur when deck-building combos, otherwise ramp should count as an extra card in the combo making it a 3-card combo as the ramp was necessary for pulling off the combo early.
- If there had not been any ramping the combo would have occurred by turn 5 at the earliest with no means to win until turn 6 or after.
- The card bargained with Archon's Glory should count as card 3 as it was necessary to pull off the combo which is why they're running Archon's Glory over a card like Swift Justice.
- It doesn't fit the bracket definition of a combo as it's not a game-ender because it doesn't end the game, it's not an infinite because it's a one-time effect that is not loopable by itself, and it's not a lockout because it doesn't impede the functions of anyone's deck and players can still cast spells and attack no differently than before.
There was also discussion if bargaining a token for Archon's Glory would have still made it a 3-card combo if they had sacrificed a treasure token instead of a mana-rock. This further begged the question if and when any card should be counted as being a part of a combo like in the combo Flameshadow Conjuring + Felidar Guardian + Mountain. (The Felidar Guardian always blinks the Mountain effectively untapping it so you can always pay the Flameshadow Conjuring's triggered ability while the hasty token blinks the original Felidar Guardian to restart the loop.) Since the basic land is necessary for the combo, would a basic Mountain count as card 3 of the combo or does it go against the spirit of the 2-card combo rule? Molten Echoes + Felidar Guardian isn't allowed in comparison as it's a 2-card combo that doesn't require blinking a mana source to generate infinite hasty tokens, yet that combo is no less difficult to pull off than the Flameshadow Conjuring variation.
How would you best define what is or is not a 2-card combo before turn 6?
SinAffliction on
Be'lakor, Blade of the Seraph
9 months ago
If I had suggestions as far as demons go. Gyruda, Doom of Depths and Vilis, Broker of Blood. Enchantments Reflections of Littjara and Molten Echoes. I see you haveFlameshadow Conjuring but you wont have to try to keep a red open for Molten Echoes. =]
Los333 on
General Tazri’s Allies
1 year ago
Akoum Battlesinger
Beastcaller Savant
Harabaz Druid
Kor Bladewhirl
Makindi Aeronaut
Serene Steward
Chasm Guide
Ally Encampment
Black Market Connections
Cavern of Souls
Changeling Outcast
Conjurer's Mantle
Cryptic Gateway
Descendants' Path
Haunting Voyage
Kindred Charge
Kindred Summons
Molten Echoes
Patchwork Banner
Path of Ancestry
Radiant Destiny
Raise the Palisade
Reflections of Littjara
Secluded Courtyard
Shared Animosity
Stoneforge Masterwork
Unclaimed Territory
Unified Front
Unsettled Mariner
Urza's Incubator
Arcane Signet
Chromatic Lantern
Command Tower
Cryptolith Rite
Elven Chorus
Smothering Tithe
Song of Freyalise
Tarnation Vista
Unknown Shores
Elfhame Sanctuary
Blightstep Pathway
Flip
Crumbling Necropolis
Crystal Grotto
Darkbore Pathway
Flip
Hengegate Pathway
Flip
Riverglide Pathway
Flip
Reflecting Pool
Mistgate Pathway
Flip
Clearwater Pathway
Flip
Mystic Monastery
Needleverge Pathway
Flip
Nomad Outpost
Savage Lands
Seaside Citadel
Barkchannel Pathway
Flip
Cragcrown Pathway
Flip
Spirit of Resistance
MahBoi100 on
I'm Gonna Didgeridoo You in the Ass
2 years ago
Thank you both for the upvote and the feedback. I appreciate it! I have played with both Phyrexian Arena and Molten Echoes in the maindeck before, but I have found them to be a little too slow and grindy, especially Echoes. I may put Arena into the deck again, but I haven't missed the extra card draw atm. Because minotaurs are a bit slow in the wind-up, I have come to prefer burst card draw, like Night's Whisper and Reforge the Soul. I might actually add Sign in Blood in the future because of that. You've given me something to think about. Thank you for that! :)
Regarding Aggravated Assault versus Relentless Assault, I prefer the former because of its strong synergy with Neheb, the Eternal, as well as being, as you say, repeatable. That being said, extra combat steps are really strong in our deck, and Moraug, Fury of Akoum has shown me that a well timed extra combat step out of nowhere can be game ending. If I find room someday, I might add Relentless Assault or maybe Savage Beating.
DarkKiridon on
I'm Gonna Didgeridoo You in the Ass
2 years ago
+1 from me! I love this.
Wish I had some better or useful recommendations but maybe mainboard Phyrexian Arena and Molten Echoes? Swap out Aggravated Assault for Relentless Assault? Maybe the former is better for more uses out of it but I feel like that mana could be used for other things. That's all I got lol
| Have (1) | metalmagic |
| Want (1) | qao50 |




