Molten Echoes

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Molten Echoes


As this enters the battlefield, choose a creature type.

Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Lunar_Wing on AHHHHHH Dragons

1 day ago

I have been working on this deck too. Mana is indeed the problem but once you get going, you very quickly wipe out most people.

I personally think you can work in 1 of 2 ways for this deck.
One of them is mana ramp which is what I see your trying to work with. The other way is cheat in dragons!

Alaundo the Seer is a way to help you get out some high cost dragons however is a bit slow build up.

Minion of the Mighty is perfect for this deck as it will help you at least cheat in 1 dragon and with your commander that 1 becomes 2!

Monster Manual and Quicksilver Amulet are great helpers as well.

Heirloom Blade can help keep dragons in your hand so the fun never stops.

Other notable additions are

Molten Echoes for give you an extra monster with haste which also works great with Minion of the Mighty. Thanks to your commander you will get 3 dragons for 1 turn, 1 has haste but is gone at end of turn. Alternatively just add an enchantment that provides haste so both your original cast dragon and his token can both attack right away.

Skanos Dragonheart is a crazy powerful addition that can be slightly lower cost then some dragons.

Old Gnawbone and Goldspan Dragon and absolute powerhouses if you can afford them.

To help deal with pesky commanders out there I like to always include at least one nullifying enchantment such as Lignify

Swap Cancel for Counterspell

Ninjew42 on Kamehameha w\Primer

3 weeks ago

KongMing Molten Echoes would be good for a more agro foccused deck but does to do much for me besides maybe Ball Lightning. It's got a slower build-up followed by a huge explosion of damage.

KongMing on Kamehameha w\Primer

1 month ago

What about Molten Echoes?

TripleResistance on Rin and Seri's Fur-midable Cat-astrophic Pup-ulate

2 months ago

Creaturefall theme.

ETB effects on most creatures. (sometimes provided by your commander in the case of changelings)

Ping opponents when creatures enter the battlefield with cards like Impact Tremors. Other effects would be welcome too if they were good enough.

Abuse these two items with cards like Mirror March, Molten Echoes, and the like.

All while trying to make it mesh with Rin and Seri, Inseparable for extra value.

As for what I'd cut... I'd probably do away with some of the classic Rin and Seri, Inseparable cards focusing on making a huge board to swing with. You have several token-doubling effects in your deck, and I think if you're going to place an emphasis on pinging with Purphoros, God of the Forge effects then you're pulling yourself in two different directions. If your goal is tribal then Purphoros, God of the Forge might be a decent card, but it is not a win condition. If your goal is pinging and tokens, then tribal buffs might not be ideal. I'm talking specifically about synergies that give you big attackers, not synergies that help you in other ways like Qasali Slingers.

Example cuts would be: Pack Leader, Vivien Reid, Coat of Arms, Akroma's Memorial, Cathars' Crusade, maybe even some of your board protection spells could be let go, though if you go that route I'd also get rid of Craterhoof and Triumph as well. Those are great win conditions if you have a board, and it's worth thinking about keeping them in if you think you can manage to protect your guys.

It's hard to argue that this would be stronger than a straight-up Rin and Seri, Inseparable cEDH list, but it would be a fun and surprising way to go about things. This requires you to find those ping upon creature entering effects and keep them safe which can be a challenge in itself. It's really more of a Dina, Soul Steeper or Purphoros, God of the Forge commander deck concept that's been fit into a less oppressive shell.

Of course, the other route is to just ditch the pinging strategy and play full attack damage which you said you were trying to avoid doing.

TripleResistance on Rin and Seri's Fur-midable Cat-astrophic Pup-ulate

2 months ago

Mirror March, Molten Echoes, Avenger of Zendikar

I'm looking for things that might go well in my Zada, Hedron Grinder deck, which is why there's a fair bit of red recommendations.

You can search on[whenever]%20[a]%20[creature]%20[enters]%20[the]%20[battlefield]
for all cards containing all of the words "whenever" "a" "creature" "enters" "the" and "battlefield" if you'd like to pivot towards more of a creaturefall theme which seems like fun to me. Of course, you may have something entirely different in mind and that's great too!

beastmenwarrior on [Primer] Casting the Mythal *Update*

2 months ago

Actually running through this you don't even need Molten Echoes didn't think about in the game but when writing this I finally saw that just Bloodline Necromancer with an Inalla clone is enough to start the infinite combo.

beastmenwarrior on [Primer] Casting the Mythal *Update*

2 months ago

Fun combo I ran into with Ruthless Technomancer, Bloodline Necromancer, and Molten Echoes

Graveyard: Ruthless Technomancer
In play: Molten Echoes
Cast: Bloodline Necromancer

  1. Once cast use the original trigger of Bloodline Necromancer to bring back Ruthless Technomancer.
  2. target Ruthless Technomancer and Bloodline Necromancer with the Ruthless Technomancer ETB triggers from the original and the clone.
  3. Use the clone of Bloodline Necromancer to target the original copy of Bloodline Necromancer in the graveyard.

Basically the same idea as the Ashnod's Altar combo but your using the Ruthless Technomancer as a sac engine and Molten Echoes will make you infinite tokens to swing out with once your finished. You also have the side benefit of being able bring back all your wizards in your graveyard with Ruthless Technomancer ability.

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