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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Snake Umbra
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
DreadKhan on Fun commanders
1 week ago
I think I'd look for a Commander that comes with some card draw stapled to it in some way if you are starting out and want to limit budget, but one that also avoids undue attention. Good card draw tends to be very $$$, but stuff like Sygg, River Cutthroat can draw lots of cards even if people are just swinging regularly, the Commander rewards you for people losing life, a thing that happens as a matter of course. Dimir is really good at drawing cards, creature removal, and Blue is full of spells that can save your butt very easily, it's not just about casting a Counterspell, sometimes you want Aetherspouts. Blue can solve almost any problem (in theory), and do it at instant speed, I know when I was a new Commander player it bothered me quite a bit if I lost to a deck because I couldn't deal with some vulnerable lynchpin in their strategy, much more so if I don't run anything that solves it (and thus will always lose in that situation). Blue avoids that feeling better than any colour I'd argue, but it's also the hardest colour to play 'optimally'. The biggest weakness of Dimir is that your creatures tend to be smaller weenies or utility dorks, so you can't just go taller than a Gruul or Naya deck, especially on a budget, if you have an inner Timmy (a player who likes big, splashy cards to excess) Green is probably more your speed. Green also has lots of card draw, and has stupid cards like Squallmonger that are pretty budget, give that Deathtouch or Lifelink and you're in incredibly good shape, but what if you throw a Keen Sense or Snake Umbra on it? 2 mana and 1 life for 3 cards isn't bad for a budget deck, having something that'll clear out flying weenies can be priceless in Green.
amarthaler on
EDH Arcades, the Strategist
2 months ago
Major update!
The deck has been running well when I draw the right cards, but stalls out or is clunky when I don't draw good cards. I think the best starting point to smooth the deck out is by reducing the amount of counterspells to open up room for smoother mana (in the form of mana rocks), spells that asymmetrically counteract something but benefit me, and some stronger walls that - although will cost more - will have better payoffs. That all being said, here's the ins/outs.
Out: An Offer You Can't Refuse... Wall of Vines... Stoneskin... Wall of Resistance... Treefolk Umbra... Mana Leak... Bane's Contingency... Wall of Stolen Identity... Vedalken Orrery... Wall of Ice... Render Silent
In: Heroic Intervention... Fog Bank... Snake Umbra... Wingmantle Chaplain... Brave the Sands... Talisman of Curiosity... Talisman of Unity... Talisman of Progress... Wall of Nets... Eerie Interlude... Champion's Helm
A lot of card swaps which we'll test out. Some may get reversed back in. That's the fun of developing a deck over time!
amarthaler on
EDH Arcades, the Strategist
2 months ago
Updates!
Out: An Offer You Can't Refuse... Wall of Vines... Stoneskin... Wall of Resistance
In: Snake Umbra... Heroic Intervention... Fog Bank... Wingmantle Chaplain
Many games I find myself interacting with counter spells too often and its very taxing on my resources, so I removed 1 counter spell and replaced it with Heroic Intervention to allow a board wipe to happen, but not to me. I also like the Umbras a lot for protecting Arcades, and want to try Snake Umbra for that protection plus card draw. Lastly, I'd like to try Fog Bank and Wingmantle Chaplain so I added them.
king-saproling on
Mighty Manotaur
2 months ago
How bout these? Keen Sense, Rogue's Gloves, One with Nature, Mask of Memory, Destructive Urge, Latulla's Orders, Kusari-Gama, Scepter of Celebration, Umezawa's Jitte, Bloodforged Battle-Axe, Bloodthirsty Blade, Goblin Diplomats.
Just a heads up that the way The Reaver Cleaver is worded (gives the equipped creature the ability via "" rather than the equipment having the ability), if your opponent controls Tahngarth then your opponent will make treasure tokens. Similar issue with Snake Umbra and Popular Entertainer. Bear Umbra would also work this way except that Tahngarth doesn't "attack" when he is given to opponents, they just get him as an attacker. This means Frontier Warmonger will not trigger for Tahngarth when he is attacking during an opp's turn.
Misconception on
Aren't You Getting a Little Briared?
4 months ago
Hi! I really like your take on one of my fav commanders of all time :) Don't mind me taking a thing or two for my own brew. I'm especially fond of your Scepter of Celebration
A little food for thought:
Aspect of Mongoose is a card I usually really like, but in a voltron-y deck it seems like a bad choice as it disables your own spells you would usually target Skullbriar with. How about running Canopy Cover instead?
Often I feel like aggro strategies suffer a lot mid- to lategame if lacking card draw. Some additional cheap, but reliable options are Snake Umbra, Rishkar's Expertise and Mask of Griselbrand
If you want a lategame finisher to possibly take out everyone at the same time: Jarad, Golgari Lich Lord does it.
Feel free to check out Skullbriar, the Walking Grave | The Terminator !
Max_Hammer on
5 months ago
That's true, you do probably need some protection. Thankfully, green loves hexproof. Also, you're 100% right about Neverwinter but it's still not a terrible deal.
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Treefolk Umbra, Snake Umbra, Boar Umbra, Spider Umbra, and most importantly, Bear Umbra are all of the green totem armor cards that will protect against destroys and combat damage. Some of them are great, others so-so, I'll let you decide.
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Alpha Authority is a good one, especially since hydras love trample.
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Heroic Intervention, Blossoming Defense, and Vines of Vastwood are all instant speed cards that say "Don't touch my shit." There are plenty more out there, by the way, but those are the ones I like.
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Swiftfoot Boots and Whispersilk Cloak all also offer protection, and they'll stay on the field after a board wipe or something.
vcannon on
U/G Bogles
6 months ago
yeah i think i'm missing some card draw here too. tried to incorporate some with Abundant Growth and Brainstorm but i'd much prefer some more consistent draw. i had Snake Umbra in a previous version (which went heavy on totem armor), which at least gives a little more value than Ophidian Eye for the cost, but it felt like this deck wanted a lower mana curve and by the time i get a few turns past a three cost, Ancestral Mask should be a finisher. that said, what do you think about the benefit of the extra 1/1 on Snake Umbra vs the extra creature for forced sacrifice fodder on Tandem Lookout? What about a transmute effect like Dizzy Spell to find a one or two mana? Kinda flexible single card seek for later in the game.
That's a lot lol sorry
Frosto on
PDH(G) - Syr Faren
6 months ago
Hunger of the Howlpack, Crashing Drawbridge,Elephant Guide, Snake Umbra would be good in this deck. I would take out Oakenform and Hardened-Scale Armor for Snake Umbra and Elephant Guide. Muscle Burst won't really do anything for the deck. I'd cut that for maybe Whispersilk Cloak. Lead the Stampedeand You Meet in a Tavern would also be great for the deck.
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