Enchantment — Aura
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Printings View all
|Mystery Booster (MYS1)||Common|
|Ultimate Masters (UMA)||Uncommon|
|Commander 2018 (C18)||Common|
|Planechase Anthology (PCA)||None|
|Planechase 2012 Edition (PC2)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Snake Umbra Discussion
1 week ago
Here are some cards you might like: Beast Whisperer, Broodhatch Nantuko, Colossal Majesty, Deep Forest Hermit, Druid's Deliverance, Evolution Sage, Explore, Full Flowering, Gaea's Blessing, Garruk, Primal Hunter, Generous Stray, Giant Adephage, Gilt-Leaf Archdruid (pushing the budget, I know. Just thought I'd throw it out there),Hunter's Insight, Paragon of Eternal Wilds, Rampaging Baloths, Runic Armasaur, Sandwurm Convergence, Second Harvest, Selesnya Eulogist, Seton, Krosan Protector, Shapers' Sanctuary, Snake Umbra, Temur Sabertooth, Verdant Rebirth, Voice of Many.
Figured I'd give you a lot of different choices and you can pick through them for the ones you like.
What I would recommend you do with this deck is turn its focus into a cat and druid tribal deck that incorporates a lot of card draw and token generators along with populate effects. I feel it would bring a lot more synergy to your deck without increasing the price.
IF you ever wanted to break budget a little bit for this deck, I'd suggest maintaining the whole cat/druid/token themes and incorporating a little more of an enchantment focus with cards like Argothian Enchantress, Verduran Enchantress, Yavimaya Enchantress, Eidolon of Blossoms, and Setessan Champion. This would both boost your druid count a bit and your card draw significantly. These combined with enchantments like Beastmaster Ascension, Parallel Lives, Season of Growth and auras such as Keen Sense, and Sixth Sense, would net you a lot of value and power.
You might also consider cutting some of your lands like Blighted Woodland, Desert of the Indomitable, Slippery Karst, and maybe 1 or 2 forests, and adding in more ramp cards. I'd suggest maybe a Kodama's Reach and some artifact ramp like a Mind Stone, but I think you should focus most of your ramp on land auras like Wild Growth, Fertile Ground, Wolfwillow Haven, and Overgrowth. They'd be really nice if you ever decided to go down the Enchantress route.
I knooow this is long I'm sorry but I just see a lot of cool fun and potential in this deck of yours. :^) I tried to keep my recommendations budget but a few pricier choices might've slipped through. I hope this helps!
1 week ago
You might like these too: Black Market, Zulaport Cutthroat, Syr Konrad, the Grim, Neko-Te, Song of Freyalise, Cryptolith Rite, Seedborn Muse, Skullclamp, Species Specialist, Illusionist's Bracers, Second Harvest, Parallel Evolution, Evolutionary Leap, Dictate of Erebos
1 week ago
Speaking of card draw, if you're looking for more on-theme/strategy-relevant options, you could try Snake Umbra, Ophidian Eye, Keen Sense, Curiosity, and Curious Obsession, to name a few. Felidar Umbra also provides great protection; you can slide it over to protect any of your more vulnerable enchantresses if need be, for example, when they're being answered with targeted removal, before putting it back on Tuvasa to protect her and gain a ton of life off a huge swing. Arcanum Wings also enables some sweet shenanigans with your bigger auras, and plays off Tuvasa's card draw trigger nicely. Lastly, Estrid's Invocation, Mirrormade and Copy Enchantment all provide some neat versatility/mana efficient utility to this enchantment-heavy build.
2 weeks ago
Curiosity references "you" as the controller of curiosity rather than the controller of Ruhan. If curiosity instead said "enchanted creature has 'when this creature deals damage to an opponent, you may draw a card'", then only the controller of Ruhan would draw the card because "you" in the ability curiosity would be giving Ruhan would be referencing Ruhan's controller.
Here's an example: Snake Umbra, because it gives the creature it enchants a new ability, would only benefit the controller of the enchanted creature. Sword of Sinew and Steel on the other hand states that the controller of the sword would get to destroy things when the creature it's attached to does damage.
The same thing would apply to your Sword of the Animist. If you were to equip Sword of the Animist onto Ruhan, an opponent gained control of Ruhan, and then they hit another one of your opponents with him, because you are still the controller of the sword you get to fetch a basic land.
I really hope I explained this clearly enough and didn't just make it more confusing lol. Let me know if I can be of anymore help! :^)
2 weeks ago
Nice list! You might like these: Keen Sense, Snake Umbra, Gratuitous Violence, Kamahl's Druidic Vow, Boundless Realms, Lotus Cobra, Stone-Seeder Hierophant, Tempt with Vengeance, Path of Discovery, Ogre Battledriver, Elemental Bond, Garruk's Packleader, Parallel Evolution, Embodiment of Fury, Embodiment of Insight, Terramorphic Expanse
2 months ago
You could improve your mana rock section, going with more 2 mana rocks. I rarely find Chromatic Lantern to be that useful in a two-color deck. Or, you could go in on land ramp with cards like Rampant Growth, a Wayfarer's Bauble, and even Summer Bloom can be useful. Since Slimefoot costs three to cast, I'd try to keep my ramp under 2 mana as much as possible, so I'd skip on cards like Cultivate and Kodama's Reach. Manalith and Darksteel Ingot are just not good.
I don't think Bontu's Monument is worth a slot here. You don't have many creatures to cast at all, and if it's not dead in your hand, it's going to be dead on your board. Lifecrafter's Bestiary will likewise not draw you many cards, and just having the scry isn't worth including it, in my opinion. Something like Vampiric Rites and Arguel's Blood Fast Flip will help you draw cards more reliably in your current build. Harmonize would be a better draw spell for you, too.
Last thing I noticed is your lack of sacrifice outlets. Slimefoot does damage when saprolings die, and the most consistent way to kill saps is to do it yourself. If your budget allows, the altars are a good place to start: Ashnod's Altar, Phyrexian Altar, and Altar of Dementia. If your budget isn't that friendly, there are other options. Evolutionary Leap is a cheap sac outlet that lets you trade a sap for a creature in your library. Phyrexian Ghoul and Nantuko Husk are similar creatures that are free sac outlets, and Carrion Feeder is another decent one. Viscera Seer provides good value, too. Going all in on Slimefoot's abilities lets you get benefit out of enchanting it with cards like Keen Sense and Snake Umbra.
You've got a nice start. Hopefully this helps you focus it in a bit better.
2 months ago
thats the most protected voltron ive ever seen, Snake Umbra lets make it more protected.
3 months ago
Gaea's Cradle + Finale of Devastation is a good finish with Earthcraft + Squirrel Nest and it gives the creature it pulls in haste. If you pull in Regal Caracal, it gives you 1 attacker for each player that they have to deal with or lose the game (and you lifelink too)
Based on this, I would run Crop Rotation instead of Wild Growth (I would if i owned a Gaea's Cradle) and an Expedition Map instead of Leafkin Druid. The Expedition Map also increases your Mox Opal hypergeometric probability. Don't forget they both also pull Inkmoth Nexus into play if you draw the Gaea's Cradle or need to refuel infect to eliminate an opponent.
Day of Judgment seems wrong, Wrath of God is same but just better, Terminus has the advantage of getting rid of indestructible and a potential cost. I usually just use the swords to get protection, if you clear the board, and then play a Lost Leonin it becomes a sole creature threat for removal.
I see Presence of Gond in the maybeboard, assuming thinking of pairing it with Midnight Guard to make infinite 1/1 elf creatures? It's not bad, but Line 1) Infect T2/T3, 2) Infinite Squirrel, not sure you need a 3) Infinite Elf (but really fun). Midnight Guard + Presence of Gond is easier to tutor than Squirrel Nest + Earthcraft as well because 1 is a creature (unfortunately not a creature for Green Sun's Zenith). Also the creatures are untapped in this combo, vs. tapped Squirrels so a Concordant Crossroads can be a win, could be your potential line 3 for CMC6.
I've personally been avoiding non-T1 lands, if the game is only T4 (or less), Reflecting Pool and Sunpetal Grove going to hurt me in the long run. Luckily they both T2 lands so they aren't that bad, I really like Reflecting Pool too, so can't hate on either of those. The only exception I make is Hall of the Bandit Lord, the way I justify it, is Concordant Crossroads is , where Hall of the Bandit Lord costs to play but maintains 1 card advantage lol. It's a tough justification, but I think it's needed for the early infect multiplier, assuming I T1 Hall of the Bandit Lord.
I like Bronzehide Lion and Snake Umbra going a protection model for your Lost Leonin. With Bronzehide Lion, keeping the open incase they want to remove a vanilla 3/3 (6/6 with Arahbo so he can put a timer/pressure on a player or cause them to defend instead of tutoring a win) just seems wrong though. Snake Umbra might not work, because most removal in Commander is exile not destroy, but the draw is ok. If it was or and recurred like Rancor I would like it, at CMC3 it's just too slow for me and doesn't give the right protection (hexproof).
I mean the deck should work solid, I know how consistent my T2/T3 infect can be, and I can recover in mid-game with swords or combo out, if the game continues. None of our combos are Thassa's Oracle + Demonic Consultation or Omniscience + Enter the Infinite, but we can infect those players who don't engage blockers early.
Your advantage is that Squirrel Nest + Earthcraft is CMC5 whereas my Heliod, Sun-Crowned + Walking Ballista is CMC9 (yuck). My advantage is I can tutor my pieces a little easier. I really like the deck.
At 20 AF's your 20% to T1 use a Mox Opal, your at 16 T1 playable now (excluding exo and swords but adding inkmoth). Expedition Map seems critical. Wish I had a Mox Diamond too. At 20 AF, <=3 AF is 95%.
Could use a Tooth and Nail as a finisher similar to Finale of Devastation since we can't tutor it, wouldn't take too much to build a combo for that. Academy Rector possibly could be a win, but we dont have Omniscience or Sac outlets lol.
How have you found Pride Sovereign? I could never get it to work fast enough to be of value. PS Spike Feeder is awful lol, life does nothing for me, and the only way to kill with infinite life is AF which is impossible to tutor in Selesnya lol.
Keep up the research following the deck now, see if we can continue to innovate, and with an initiative to strengthen in all formats, maybe we'll get something useful. With Rin and Seri, Inseparable, I'm assuming there may be some more GOOD playable cats to pump us up!