Psychotrope Thallid

Psychotrope Thallid

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.

Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token into play.

(1), Sacrifice a Saproling: Draw a card.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Psychotrope Thallid Discussion

Kamerot on SAPROLING_ARMY!!!

3 months ago

This looks bbn like a fun build, my only suggestions are to help reinforce the aristocrats aspect of the deck.

Death triggers:

  • Harvester of Souls
  • Vindictive Vampire
  • Sac outlets:

  • Psychotrope Thallid
  • Viscera Seer
  • Woe Strider
  • ellie-is on Ellie's Saprolings

    8 months ago

    HalbrechtHalbrecht: Hey, there's also Psychotrope Thallid! But only for decks that are specifically built around sacrificing for value.

    Fair points on Deliverance though :)

    And right? Spectral Sailor is honestly as exciting as a one-mana creature that doesn't cost $30 can get. 's the kind of thing that'd have gotten me ridiculously excited to build around when I was starting out, and I can see it having that role for many new players too. So, great card design, keeps magic interesting, while also being far from breaking any formats or being so good that it affects who can afford to play with it.

    Joe_Ken_ on My Saproling EDH deck

    1 year ago

    I'm going to try and list cards that I can find on online shopping sites like TCGplayer for under $2-$3 to help with the budget.

    Verdeloth the Ancient is a creature that can be at your top end for the deck that can help you flood the board with saporlings and gives them all a nice boost.

    Fungal Sprouting will help populate your board with saporlings.

    Nemata, Grove Guardian gives you a mana sink to make saporlings with any extra mana you have and gives you a sac outlet that will pump all of your other saporlings.

    Thelon of Havenwood and Sporoloth Ancient are good with the spore counter creatures below making them produce faster.

    Psychotrope Thallid will slowly produce saporlings, but this card I listed since it will let you sac saporlings for card draw.

    Savage Thallid is in the same boat except his sac ability will help some of your board survive some board wipes.

    Pallid Mycoderm is once again another slow rolling spore counters for saporlings, but the sac boost can help you secure a kill.

    Sporecrown Thallid is a cheap creature that will give your fungus and saporlings a boost.

    Thelonite Hermit can be another creature to boost your board and can be used to make some saporlings.

    Part 1/2

    crash328 on Slimefoot Aristos Suggestions

    1 year ago

    I agree with Tibus' comment about value and how good yawgmoth is. However he is a bit on the pricier side. Smothering Abomination and Psychotrope Thallid are good draw engines that fit your deck well. The newly printed Woe Strider is also a fantastic new addition to consider. Also: Sprout Swarm is a must have

    Silance00 on Slimefoot's Saproling Farm

    1 year ago

    Thanks for the suggestions, I don't really have the budget to spend on cards like Earthcraft or Damnation , Awakening seems good, but the symmectrical effect is kinda offputting. Moldervine Reclamation was originally in the list, but I cut it because the mana cost is quite steep for that effect, and it isn't a may ability, so decking myself to kill everyone is sometimes a possibility. I'd never thought about Arcane Signet like that before compared to Rampant Growth interesting thoughts.

    I agree that the deck needs more card draw, I have Keen Sense , Snake Umbra , Psychotrope Thallid , Phyrexian Arena , Fungal Plots , and Fecundity in addition to Skullclamp , but the deck if often hit or miss with how many cards it draws. It feels like it either draws half my deck or none at all. I think I need to cut some ramp for card draw, as I have 18 different pieces of ramp

    BMHKain on Help Wanted for Yidris CHAOS/Library …

    1 year ago

    (Note: The reason this has no landbase is that I already have one made (& Will Potentially Be Altered afterward.), currently in the Aquireboard.)

    A CHAOS Theorum that Kills ALL Mental Concept.

    Commander / EDH* BMHKain


    But this Help Thread is something I did out of trying to hard to do my other decks. Therefore, one question for each of the Decks in question will also be mentioned. Just a heads up if you want your way against them.


    1: Besides Lands, we're currently at 92 cards; but this is for cutting; not adding onto more. For accuracy's sake, since this is a CHAOS Deck focusing athis deck both capable of CHAOS & Being able to mess w/ the opponent's Hand, Spells as they get cast, forced discard, other ways in contrast to benefitting from drawing, playing spells w/ safety, & benefitting from Discard. (I'd say more, but we'd be here all night; just call it Mindf---ery.) Punish; at last to the opponents. What 30 (62 card being the Magic Number.) would you cut/replace to?

    2 (From Tana/Bruse Tarl Voltron/GoLion): To get to 100, I decided to get rid of the Signets. I also got rid of 2 others: Road of Return & Psychotrope Thallid ; both being avg. in my book. If I want to keep my Signets, what one other card would you recommend for 2 + 98 Cards?

    3 (From Lord Windgrace Lands.dec) FINAL: I only needed to cut 2 for 100 Cards. They were Jund Panorama , & Gamble . Is it truly worth cutting, or is there 2 others deserving a Cut More than either/both cut cards?

    After making an exception to the rules of the Journey to the West; & making a huge wall of text, I apologize for posting all this. That said, I still would like your thoughts on it; Constructive ONLY.

    Oh, & for the other decks in question:

    Bruse & Tana's Xross Codex of The Empyrean Armory

    Windgrace's Codex of Complex Outerversal Travel

    Just a thought as I'm trying to get to 100 cards for so many of my decks...

    ...Sorry. :(

    Santinus on Slimefoot, the Stowaway

    1 year ago

    Card drow is reason why i whant to add Snake Umbra and Psychotrope Thallid

    My last 6 slots Snake Umbra Psychotrope Thallid Command Tower Verdant Embrace Grafted Exoskeleton Strionic Resonator After this upgraded i have to play some games and then i can fixed and change card

    multimedia on Slimefoot, the Stowaway

    1 year ago

    Hey, nice budget version of Slimefoot and good work if this is your first Commander deck.

    Good budget cards to consider adding:

    Cards to consider cutting:

    • Golgari Guildgate
    • Foul Orchard
    • Jungle Hollow
    • Warped Landscape
    • Torgaar, Famine Incarnate
    • Severed Strands
    • Rot Shambler
    • Deathbloom Thallid
    • Rampant Growth
    • Golgari Locket
    • Yavimaya Sapherd
    • Thallid Soothsayer
    • Thallid Omnivore
    • Naturalize
    • Fungal Infection

    Good luck with your deck.

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