Creature — Horror
When you play Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian.
Discard three cards: Return Phantasmagorian from your graveyard to your hand.
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2 weeks ago
I know that some decks use azami instead of Eternal Witness or Hapless Researcher. For me, Azami isn't bad at all, it's just that I've been trying to lower the amount of "combo specific" cards in my deck, and therefore only Eternal Witness is used. It's a quite useful card even if it's drawn in hand. For your concern about drawing Eternal Witness before getting off my combo, Phantasmagorian is the answer to that. After milling the library, Phantasmagorian should be in the graveyard and therefore I can discard cards in my hand for free before flashing back Dread Return. Sometimes I might have both Phantasmagorian and another combo piece which should be in the graveyard in hand. In that situation, I might have to Cabal Therapy myself to discard the combo.
2 weeks ago
I know that some deck uses azami instead of Eternal Witness or Hapless Researcher. For me, Azami isn't bad at all, it's just that I've trying to lower the amount of "combo specific" cards in my deck, and therefore only Eternal Witness is used. It's a quite useful card even if it's drawn in hand. For your concern about drawing Eternal Witness before getting off my combo, Phantasmagorian is the answer to that. After milling the library, Phantasmagorian should be in the graveyard and therefore I can discard cards in my hand for free before flashing back Dread Return. Sometimes I may have both Phantasmagorian and another combo piece which should be in the graveyard in hand. In that situation, I might have to cabal therapy myself to discard the combo.
3 months ago
drshakalu Sorry for the late response!
The Intuition piles look like either: Hermit Druid + Reanimate + Shallow Grave, or Force of Will + Pact of Negation + Mental Misstep. The deck runs a fair bit of redundancy so you can get whatever effect you want most of the time, be it removal, draw, recursion, etc.
I have indeed considered Recruiter of the Guard. IMO we run enough tutors already to get Hermit Druid with. I would much rather run Mystical Tutor and Enlightened Tutor as they're cheap and can be cast at instant speed. You can get any piece of removal, draw, recursion, or disruption you need with Mystical Tutor, and any rock or Lion's Eye Diamond with Enlightened Tutor if you're going for a hard cast Auriok Salvagers. Recruiter of the Guard costs three mana which doesn't sit well with the rest of the deck.
After some games a few weeks back I realised packing in some creature based reanimation could be good. At two mana, Apprentice Necromancer is very good but the need for haste bothers me.
Necropotence recently came out of the list for Ad Nauseam, which is much more powerful than Mystic Remora. Mystic Remora was cut in the early stages for Rhystic Study, which also consistently performed poorly.
In regards to Pithing Needle, if your meta requires you to run it, I would definitely take a dork out to run it. We're tight on slots currently, but you could also cut Pull from Eternity if you need the dorks in.
In regards to Praetor's Grasp, I haven't had to worry about that too much. It's recently shown itself a few times in my online meta, so I've been toying with finding a slot for the new Walking Ballista, which would give us an alternative wincon with whichever line we take.
4 months ago
Here's some changes I would make to this list (as always, depending on budget and collections):
+4 Gravecrawler in order to get the Vengevine triggers to work for you.
-2 Phantasmagorian, you have enough other discard with the Cathartic Reunion and Faithless Looting
-3 Shambling Shell, there's enough other dredge cards to work here, let's get something else+2 Demon of Death's Gate, getting a couple of heavy hitters, that cast for no mana
+2 Conflagrate, for direct damage to a target.-2 Life from the Loam, from the mainboard
+1 Life from the Loam, in the sideboard
+2 Ancient Grudge, in the sideboard
+3 Overgrown Tomb or something similar
+3 Blood Crypt or somethign similar
+4 Savage Lands, depending on how fast you want the deck to run
-8 Mountain, to make room for the new lands
-6 Forest, to make room for the new lands
+3 Swamp, to support cast the black spells
Additionally, the deck needs to get cut down to 60 cards. I've never had a lot of consistency from decks bigger than 60 cards. Take a look and let me know what you think.
4 months ago
I'd like to start out with admiring your devotion to building a new dredge deck using different cards than most other dredge decks utilize. Regretfully, there are some problems with this deck that would prvent this deck from working the way I think you want it to.
First glaring problem you have to fix is the deck list is illegal and would get you disqualified from any modern event that this list was registered at.According to: http://gatherer.wizards.com/Pages/Card/Printings.aspx?multiverseid=159247Urza's Bauble is not Modern legal. The Masters Edition for MTGO is not a Modern legal set. And the last time that card was printed in card format was Ice Age.
I think the Serum Powder works against you by exiling to many cards from your deck. I could see too many scenarios where that will bite you more than help you.
I do like the idea of using the Demon of Death's Gate in the deck. Unfortunately, if they get dredged, there's nothing in this list to get them back. I would use Call to the Netherworld paying the madness costs in conjunction with Phantasmagorian discard ability.
I'll see if I can throw together a Modern legal dredge deck and post my list here in the next few days after I've had a chance to try it out. Then we can compare notes and build a solid list that works.
5 months ago
I have a few concerns, so I'll go through listing them.
Concern the first: decking yourself with Balustrade Spy doesn't give you the opportunity to sac Prized Amalgams. PA comes into play at the end of your turn, so you never get a chance to sac them to Dread Return. The rest of your description leads me to believe you think Dread Return is an instant. It is not. If you plan on winning with Balustrade Spy, you need to have a way to win that turn. This isn't hard to do after decking yourself, but I'm making sure you know this.
Concern 2: Laboratory Maniac. Going off the logic in the above concern, a few things have to happen for Laboratory Maniac to win you the game. First, you need to have one of eight cards in your starting hand (already a ~2/5 chance, assuming a starting hand of 8 cards). Second, you need to not use that card for the entire game (I dare you to find me a situation that will come up in a game of legacy where this isn't a bad play). Third, you need to be in a situation where reanimating the other two targets wont win you the game on the spot. You could argue that Laboratory Maniac lets you win next turn, but why take the risk of you opponent top-decking Abrupt Decay when you could just win now with Zealot or Flayer.
Concern C: Golgari Thug is, in every way this deck cares about, better than Shambling Shell. Why are you running a 3-3 split rather than 4-2. There shouldn't be any thought here, you want the largest dredge number. Both feed Ichorid, both are never going to hit the battlefield (in games that you have a reasonable chance of winning) and Thug has a higher dredge count. If we could run more Thugs instead of S. Shell, we would.
Concern no.IV: Less than 4 Cabal Therapies main is a mistake. Cabal Therapy is, if anything, the best card in this deck. You can fight grave-hate. You can deal with counter spells. You can discard dredgers. You can sac that last dude so you can have enough Zombies to cast Dread Return. After your opponent mulligans to 4 in game 2, looking for that one card that does anything to you, you can strip it from their hand, leaving them completely helpless. All because of Cabal Therapy. Run 4.
FIVE GOLDEN CONCERNS: This one ties quite nicely into the previous, you don't really need 4 copies of B. Spy. Most people run 3, I would go even lower. It only does anything as a re-animator target, and unless you're pushing for it, re-animating a game winning thing is plan B (plan A being Ichorid. The other guys too, but Ichorid with Bridge from Below is what pulls it all together). Going down to 3 seems to be the general consensus.
Final Concern: Chancellor of the Annex really needs to be a 4-off, and also would be very good in the main board. If you haven't played against it yet, Deathrite Shaman is a bitch. With it being in a third of all legacy decks at the moment, we really need to come prepared. While it is true that you have Phantasmagorian and Street Wraith, that is only 8 cards (~2/5). Chancellor also has a nice splash effect, helping us with decks that are faster than us (TES, RB Reanimator). Not to mention it's a great reanimation target if you're winning through attacking rather than the combo.
That's all I can really think of now. My own list is here. The description still needs work, as you can probably tell. If you haven't already, go check out the primer for the deck on The Source here. This here is the post that inspired me to get back into the deck, along with showing me a whole new world of only running 12 dredgers, that I had never considered before.
6 months ago
This should all be Highlander Legal
- Engines / Power Cards:
Glimpse of Nature (With all the free creatures you have atm)
Carnival of Souls (Also very nice with Free Creatures)
Ashnod's Altar (Same Reason)
Anger (Good with Bridge and as a Second wincon if reanimationg all you stuff with the angel is not enough)
Summoner's Pact (for Elvish Spirit Guide / Tinder Wall)
Dryad Arbor (Also a creature for Dread Return)
Magus of the Vineyard (You already have the Enchantment, so why not)
Green Sun's Zenith (Can search up Tinder Wall / Dryad Arbor / Magus)
Energy Tap (Looks a little silly, but could do some work)
Metamorphosis (Similar to Energy Tap)
Sacrifice (Also Similar)
Traverse the Ulvenwald (Maybe too Fancy)
Infernal Tutor (Needs more of discard outlets to work)
Diabolic Intent (Works well with 0 Mana Creatures)
- Graveyard Enabling / Discarding:
- Nice Fillers / Free Stuff:
- Reanimation / Self-Reanimating Stuff for Dread Return:
Unearth (Propably too narrow)
Timetwister (Good with fast mana, bad with gy stuff)
Day's Undoing (Same as Timetwister)
7 months ago
have you thought about Phantasmagorian as discard?