Creature — Horror
When you play Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian.
Discard three cards: Return Phantasmagorian from your graveyard to your hand.
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5 days ago
Here's some changes I would make to this list (as always, depending on budget and collections):
+4 Gravecrawler in order to get the Vengevine triggers to work for you.
-2 Phantasmagorian, you have enough other discard with the Cathartic Reunion and Faithless Looting
-3 Shambling Shell, there's enough other dredge cards to work here, let's get something else+2 Demon of Death's Gate, getting a couple of heavy hitters, that cast for no mana
+2 Conflagrate, for direct damage to a target.-2 Life from the Loam, from the mainboard
+1 Life from the Loam, in the sideboard
+2 Ancient Grudge, in the sideboard
+3 Overgrown Tomb or something similar
+3 Blood Crypt or somethign similar
+4 Savage Lands, depending on how fast you want the deck to run
-8 Mountain, to make room for the new lands
-6 Forest, to make room for the new lands
+3 Swamp, to support cast the black spells
Additionally, the deck needs to get cut down to 60 cards. I've never had a lot of consistency from decks bigger than 60 cards. Take a look and let me know what you think.
1 week ago
I'd like to start out with admiring your devotion to building a new dredge deck using different cards than most other dredge decks utilize. Regretfully, there are some problems with this deck that would prvent this deck from working the way I think you want it to.
First glaring problem you have to fix is the deck list is illegal and would get you disqualified from any modern event that this list was registered at.According to: http://gatherer.wizards.com/Pages/Card/Printings.aspx?multiverseid=159247Urza's Bauble is not Modern legal. The Masters Edition for MTGO is not a Modern legal set. And the last time that card was printed in card format was Ice Age.
I think the Serum Powder works against you by exiling to many cards from your deck. I could see too many scenarios where that will bite you more than help you.
I do like the idea of using the Demon of Death's Gate in the deck. Unfortunately, if they get dredged, there's nothing in this list to get them back. I would use Call to the Netherworld paying the madness costs in conjunction with Phantasmagorian discard ability.
I'll see if I can throw together a Modern legal dredge deck and post my list here in the next few days after I've had a chance to try it out. Then we can compare notes and build a solid list that works.
1 month ago
I have a few concerns, so I'll go through listing them.
Concern the first: decking yourself with Balustrade Spy doesn't give you the opportunity to sac Prized Amalgams. PA comes into play at the end of your turn, so you never get a chance to sac them to Dread Return. The rest of your description leads me to believe you think Dread Return is an instant. It is not. If you plan on winning with Balustrade Spy, you need to have a way to win that turn. This isn't hard to do after decking yourself, but I'm making sure you know this.
Concern 2: Laboratory Maniac. Going off the logic in the above concern, a few things have to happen for Laboratory Maniac to win you the game. First, you need to have one of eight cards in your starting hand (already a ~2/5 chance, assuming a starting hand of 8 cards). Second, you need to not use that card for the entire game (I dare you to find me a situation that will come up in a game of legacy where this isn't a bad play). Third, you need to be in a situation where reanimating the other two targets wont win you the game on the spot. You could argue that Laboratory Maniac lets you win next turn, but why take the risk of you opponent top-decking Abrupt Decay when you could just win now with Zealot or Flayer.
Concern C: Golgari Thug is, in every way this deck cares about, better than Shambling Shell. Why are you running a 3-3 split rather than 4-2. There shouldn't be any thought here, you want the largest dredge number. Both feed Ichorid, both are never going to hit the battlefield (in games that you have a reasonable chance of winning) and Thug has a higher dredge count. If we could run more Thugs instead of S. Shell, we would.
Concern no.IV: Less than 4 Cabal Therapies main is a mistake. Cabal Therapy is, if anything, the best card in this deck. You can fight grave-hate. You can deal with counter spells. You can discard dredgers. You can sac that last dude so you can have enough Zombies to cast Dread Return. After your opponent mulligans to 4 in game 2, looking for that one card that does anything to you, you can strip it from their hand, leaving them completely helpless. All because of Cabal Therapy. Run 4.
FIVE GOLDEN CONCERNS: This one ties quite nicely into the previous, you don't really need 4 copies of B. Spy. Most people run 3, I would go even lower. It only does anything as a re-animator target, and unless you're pushing for it, re-animating a game winning thing is plan B (plan A being Ichorid. The other guys too, but Ichorid with Bridge from Below is what pulls it all together). Going down to 3 seems to be the general consensus.
Final Concern: Chancellor of the Annex really needs to be a 4-off, and also would be very good in the main board. If you haven't played against it yet, Deathrite Shaman is a bitch. With it being in a third of all legacy decks at the moment, we really need to come prepared. While it is true that you have Phantasmagorian and Street Wraith, that is only 8 cards (~2/5). Chancellor also has a nice splash effect, helping us with decks that are faster than us (TES, RB Reanimator). Not to mention it's a great reanimation target if you're winning through attacking rather than the combo.
That's all I can really think of now. My own list is here. The description still needs work, as you can probably tell. If you haven't already, go check out the primer for the deck on The Source here. This here is the post that inspired me to get back into the deck, along with showing me a whole new world of only running 12 dredgers, that I had never considered before.
2 months ago
This should all be Highlander Legal
- Engines / Power Cards:
Glimpse of Nature (With all the free creatures you have atm)
Carnival of Souls (Also very nice with Free Creatures)
Ashnod's Altar (Same Reason)
Anger (Good with Bridge and as a Second wincon if reanimationg all you stuff with the angel is not enough)
Summoner's Pact (for Elvish Spirit Guide / Tinder Wall)
Dryad Arbor (Also a creature for Dread Return)
Magus of the Vineyard (You already have the Enchantment, so why not)
Green Sun's Zenith (Can search up Tinder Wall / Dryad Arbor / Magus)
Energy Tap (Looks a little silly, but could do some work)
Metamorphosis (Similar to Energy Tap)
Sacrifice (Also Similar)
Traverse the Ulvenwald (Maybe too Fancy)
Infernal Tutor (Needs more of discard outlets to work)
Diabolic Intent (Works well with 0 Mana Creatures)
- Graveyard Enabling / Discarding:
- Nice Fillers / Free Stuff:
- Reanimation / Self-Reanimating Stuff for Dread Return:
Unearth (Propably too narrow)
Timetwister (Good with fast mana, bad with gy stuff)
Day's Undoing (Same as Timetwister)
3 months ago
have you thought about Phantasmagorian as discard?
4 months ago
If they ban any of the other cards in Dredge, it still operates the same as it did before. I.e. dump a bunch of cards, play a land, trigger Bloodghasts, get back multiple Prized Amalgams, then beat face each turn, despite your opponent's blockers and removal.
Without Prized Amalgam, the deck just puts a few 1 and 2 power creatures into play while durdling around for 6 turns.
Modern is also really light on people packing enough graveyard hate in their sideboards. A lot of people are still only running 1 to 3 sideboard cards to hate out graveyards. The solution is more likely to go to 6 cards a la Legacy and Vintage.
It would also be nice if we had an actual control deck to also police the format. This is one of the issues with banning Birthing Pod and Splinter Twin...there's not much left in the format that can just dumpster combo decks game 1 and alleviate other decks' need to fill up their sideboards to answer everything. You have to use a bunch of slots to deal with Affinity, Infect, Scapeshift, Burn, and Zooicide, ON TOP OF your other sideboard cards for Jund, Grixis, Eldrazi, and Collected Company.
5 months ago
Flameshadow Conjuring is just a way to get easy repeatable value through etbs and the swings because why not I have decent bodies. Knollspine Invocation is not great but it does what I intend it to, it can remove utility creatures, can dome someone out and is a discard outlet.
Phantasmagorian is there to let me discard cards, plain and simple, and if my opponent happens to want to discard some cards to stop a 6/6, let them, though that essentially never happens. In all honesty I think I've cast it like, maybe twice because I drew it while top decking. Otherwise its just a good pitch fodder with some possible value down the line. Alot of cards in this deck serve such a purpose, Chandra Ablaze lives to die and draw us cards while taking out stacked hands. Gonti, Lord of Luxury lives to mess with people using top, Perplexing Chimera exists due to the amount of Tragic Arrogance and In Garruk's Wake type of effects running around in my meta (he steals the spell then dies from it under my opponents control, because I now control the spell). and so on and so on, thanks I'm glad you liked the deck, share it around if you like, also check out some of my other reanimator lists, graveyard shenanigans/reanimator are my favorite deck types.
5 months ago
So many shenanigans going on here. Deadeye Navigator is just so good in this deck. How is Phantasmagorian working for you? There are so many cards I have forgotten about in Shadowmoor. Puppeteer Clique is pretty silly late game, and with Mikaeus and Ashnod's you fill the board with all their own creatures. Are Flameshadow Conjuring and Knollspine Invocation as good as they seem?