Phantasmagorian

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Uncommon

Combos Browse all

Phantasmagorian

Creature — Horror

When you play Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian.

Discard three cards: Return Phantasmagorian from your graveyard to your hand.

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Phantasmagorian Discussion

CaptainBamboo on Thrasios/Tymna Breakfast Hulk

1 month ago

TallinIsADog

I actually haven't played this deck in a while but I'm still playing this build. It could probably use some updates here and there but I haven't really had the time to do it. As for hand fixing, you can use stuff like Brainstorm or Jace, Vryn's Prodigy  Flip to filter your hand. Alternatively, if you have some combo pieces stuck in your hand as you try to go off, you can use Phantasmagorian to put the combo pieces in the graveyard. I'm not too familiar with looping in the Timetwister version but without Timetwister, Memory's Journey is your only other option unless you decided to replace twister with Scroll Rack

n0bunga on Play Chess With the Devil

2 months ago

Austin_Smith_of_Cards That's not exactly what was expressed. The idea is to dredge at the beginning of Turn 2, as we would have discarded our hand to Phantasmagorian. Suppose we've something like Nether Traitor in hand, and we organize our discard so that it's in its proper spot to reanimate, and we have a Golgari Grave-Troll to dredge our draw step. This potentially dredges the Narcos and Amalgams, as well as our flashback cards. At this point, at Bridge from Below will be in the yard, so we've sent Narcos to the battlefield, which trigger the Amalgams, but the idea here is to use the tokens produced with the copy(or copies) of the enchantment to flashback Dread Return targeting Balustrade to mill the deck. Now all 4 enchantments are in the grave, meaning 1 instance of sacrifice = 4 tokens. So 1/4 Narcomoebas make 4 Zombie tokens which can be used for Flayer of the Hatebound as our primary wincon.

To answer your question - you don't, technically. But they deal 12 on impact at the beginning of your end step with Flayer in play. To protect you from milling to death Whirlpool Rider was in this list, and now I don't know what happened to it, lol. I think I was testing Ashen Rider as another strong target to reanimate.

SaberTech on Lilbrudder

5 months ago

Hi. The other day you and I were discussing the merits of running Mogis's Marauder VS Lightning Mauler in a UBGR Protean Hulk/Hermit Druid build, and I wanted to share a situation that popped up in testing that has caused me to lean more towards running the Mauler.

I was in a position where I was able to reanimate Protean Hulk with Apprentice Necromancer, but Walking Ballista was in my hand and I had just drawn Hermit Druid that turn. I had no counter magic in hand, but decided to try for the win anyway since I could try casting Hermit Druid for the win later if it didn't work out. I activated the Necromancer and then cast the Ballista with X = 1. The Ballista was countered, which meant that with Hermit Druid in my hand my two main Hulk lines were out of commission. So what I did instead was fetch out Lightning Mauler and Necrotic Ooze when the Hulk was sacrificed, and bonded the two to give them haste. I had Phantasmagorian in my graveyard and enough cards in hand to discard to its ability, which allowed me to discard the Hermit Druid in my hand, activate its ability with the Ooze, and combo out.

So the Mauler offers Hermit Druid a way to activate the turn it is cast, and it opens up two additional search options for Protean Hulk. If Body Double/Phyrexian Delver is in your hand, you can grab Lightning Mauler+Apprentice Necromancer+Wild Cantor+Viscera Seer -> give the Necromancer haste and activate it off the Cantor to reanimate the Hulk -> then sac the Hulk to the Seer and grab Mikaeus, the Unhallowed and Walking Ballista to win. Or, if Hermit Druid has wound up in the graveyard before being activated due to an Abrupt Decay or something, the Hulk can fetch out the Mauler and Ooze.

Of course, if you are running Mogis's Marauder, then searching the Marauder + Necromancer + Seer can work just as well if you have the mana up to activate the Necromancer. But running Lightning Mauler so that you can also search up Wild Cantor offers a bit more consistency with the line, since it increases the chances that you'll have the mana you need for activation. Wild Cantor is a contestable include though, so I can understand why people wouldn't bother to run it. I guess that I'm just partial to it after running it in Animar for so long.

I don't know if any of this is relevant to any decks that you are currently working on, but I thought you might find it interesting anyway.

Jmitch1296 on I think I'll save the 2 grand

6 months ago

Stupid question: Under what condition can Phantasmagorian's activated ability be used? Can it be from your hand or does it have to be in the graveyard first? Also do you have to mulligan until you find a Phantasmagorian? Not a legacy player, but I can kind of see how the combo works. Seems like you need to have very specific conditions.

ToolmasterOfBrainerd on RĂ¡pidus Mortem (Golgari)

6 months ago

I didn't read any comments so this may have been addressed already, but does Phantasmagorian (or something similar) have a place in here as a 1-of? It's use is if you draw any of your combo pieces (such as lab maniac) but have a hand that can go off. You can proceed mill yourself and then use phant to ditch the lab maniac or azami or angel from your hand so you can still win. I playtested a bit and found this scenario to be a problem occasionally.

Florg on I Call Her Vera: Sidisi EDH | *PRIMER*

6 months ago

I like this deck a lot, it looks like a ton of fun to play.

My main suggestions would be to cut some of the higher mana cost spells and add some mana acceleration like land searching effects or mana rocks.

I see that you already run some tutors to put things into your graveyard, but it might be nice to add some tutors that put cards in your hand. I know this is a budget list so I'd suggest Dark Petition and Beseech the Queen. Demonic Collusion is also good because the buyback allows you to discard cards to reanimate.

Trophy Mage might be good to search for Basalt Monolith, especially since you can reanimate it after milling it with Mesmeric Orb.

I'm not a big fan of Haunted Dead (Phantasmagorian is more mana efficient), Hell's Caretaker, Embalmer's Tools, or Fraying Sanity.

DashJovis1 on Hermit Control

6 months ago

I built a test hermit on here that can win on turn 2, usually won on turn three. The trick is to run 4 Elvish Spirit Guide and one or two Simian Spirit Guide.

I used the anger/saffi/crypt/claw combo, 2 of each just in case. Had Guile in case I missed Anger or needed a turn. Guile over Colossus for Force of Will. Phantasmagorian so I could put pieces in graveyard if I drew them. 4 Street Wraith for self-mill, all fetches and shock lands. Gitaxian Probe, Ponder, Portent, all nice. 2 Sylvan Tutor, good in general, great with the Wraiths. 4 Narcomoeba, sac them for Dread Return, bring back Crypt Champion, use it repeatedly with Saffi Eriksdotter, infinite angry bears when you end the loop by reanimating Caller of the Claw. But Sutured Ghoul is cool too, infinite life is not a common strat, and it uses less cards. Still, you should consider the Dread Return path to him.

Fatestitcher can be nice over or with the narcos, depends on your playstyle. Another useful trick was two Serum Powder, because unless two copies of your combo were in your hand, or you already had your Hermit, it was pretty safe to mill your deck down 7, and it improved the odds of getting Hermit out on turn 1/2 significantly.

Sideboard included artifact and enchantment removal, a small Laboratory Maniac combo as a backup plan (like against fog heavy decks or others than aggro couldn't handle), and the emergency option of Pull from Eternity and Memory's Journey for game 2+ when my opponent grabs their grave hate.

Also, I like Birds of Paradise. Hope some of this give you some ideas!

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