Ohran Viper

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Duel Decks: Jace vs. Vraska (DDM) Rare
Coldsnap (CSP) Rare

Combos Browse all

Ohran Viper

Snow Creature — Snake

Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.

Whenever Ohran Viper deals combat damage to a player, you may draw a card.

Ohran Viper Discussion

AkaAkuma on Marisi | Everyone loves a Timmy

1 month ago

I would say 1v1 games are unfavorable for Marisi, but it's still a decent body that silences the opponent during combat. And you still force utility creatures to attack leaving opponents in difficult situations . If you want to play explosive 1v1 matches, you should look into the new Krenko, Tin Street Kingpin (just imagine with Claws of Valakut or Stoneforge Masterwork haha) or Omnath, Locus of Rage . But against regular match ups I guess Marisi stands some chance.

Perhaps with more removal and hate cards like Blind Obedience or Ohran Viper you could improve the solo experience.

But thanks for the interest! I hope I have inspired you on something

Ninokun on My snake deck (that title took me two weeks...)

2 months ago

This deck should be named "Battalion of snakes" lol. Totally awesome and deadly. My favorite card was Ohran Viper , if I block it, dead, if I take the hit, you draw a card, WTF!

Have you tried going monogreen? You could easily cast Kaseto with the help of Abundant Growth .

Serriten on Simic Snow

4 months ago

Have you considered splashing black or white for removal? Then you could add Path to Exile and On Thin Ice or Fatal Push and Dead of Winter . To stick with the snow theme, Ohran Viper would probably work in place of Thrun or Hooting Mandrils. I went with a BUG build myself, check it out: http://tappedout.net/mtg-decks/winter-wonderland-modern-snow-deck/

SynergyBuild on Modern Snow (MH1 Spoilers!)

4 months ago

In Modern Horizons, given the all of the cards are spoiled now, I think Snow is a real deck.

Based Green, while splashing white and blue, this list has a lot going for it.

The Manabase isn't bad. Between Prismatic Vista and like 7 fetches (3 misty, 2 Windswept, 2 Flooded), along with 2 plains and 2 islands, 4 forests, and a Scrying Sheets , that manabase works well, because this list has a lot of ramp. Mouth of Ronom , Frostwalk Bastion , Boreal Shelf , Artic Flats, as well as some other lands are considerations, but I am not a huge fan.

Into the North , Rime Tender, Arcum's Astrolabe , and Boreal Druid help our mana a lot.

Ice-Fang Coatl and Ohran Viper are card draw/removal, but On Thin Ice and Gelid Shackles are strong answers too. Glacial Revelation is the strongest card in the deck, while Ambominable Treefolk is our massive beater.

Diamond Faerie is a secondary option as a finisher, my rough list runs 2 mainboard. It can close out games.

Icehide Golem is another quick beatstick.

Simple list, ramp, draw, removal, and beaters, but all of them are well above the normal rate.



Modern Snow

Modern SynergyBuild

SCORE: 1 | 0 VIEWS | IN 1 FOLDER



Additionally, I think a mono-green list and simic list may have legs too.

Spirits on Glissa, Scrap Trawler $50 EDH

6 months ago

Hi RobsJourney,

Glissa, the Traitor was my first Budget Commander League deck.

I primarily built it, without infinite combos, to participate in this league.

I really enjoy the First Strike + Deathtouch, it's an amazing combination.

It was originally a Modular build, around Birthing Pod , then it slowly transitioned into a primarily deck, now I'm trying to move toward more drawing to be able to ramp lands out to have more consistency with Mind Slaver .

Because of the restriction on budget Mtggoldfish.com at $49.58, so it evolves and changes as the prices of cards shift.

Currently, it's core strengths:

Control, sometimes I control the creatures (effectively) of all 3 opponents at the same time. When I get an Executioner's Capsule lock it can be pretty fun.

Recursion, it's good, gets the Artifacts recurring and utilized properly can prosper

Weaknesses:

No infinite combo, most of my other Budget Commander League decks have build in infinite combos (eg. Brago, King Eternal , Alesha, Who Smiles at Death ) or one shot kills with damage / commander damage ( Heartless Hidetsugu , Animar, Soul of Elements ).

I found ramping into the 10 mana required to recur the Mind Slaver was too slow (1 hour time limit on Budget league games), so instead of just increasing ramp (through artifacts), I've increased the draw. ( Ohran Viper for example)

Damage output, was good at keeping creatures off the board, but didn't have enough offense to do 3 players x 40 damage in the 1 hour, plus I was mitigating other players ability to damage each other. This is what led to the addition of Bonehoard , Nighthowler cards. I lost Blood Artist due to it's price escalating, which sucked, it's key, but I've added Poison-Tip Archer , which is no Blood Artist but he also has Deathtouch and Reach, plus instead of 1 opponent, he hits all opponents.

Glissa, the Traitor is still one of my favorite commanders, she has her strengths, has her weaknesses, she doesn't overload on abilities like Infect (which she could), so I very much enjoy playing her. Golgari () doesn't have enough combos to play cEDH, but in a Budget league, she is an excellent deck.

I have been trying to more move towards Deathtouch as well wherever I can as well, since it kind of plays towards that.

I've been playing this deck for over 4+ years, and never dismantled, only changed as the ebs and flows of the prices increased. If she was $100, she could be much more lethal.

MontaukMonster on more

6 months ago

Funkydiscogod good point about losing species identity.

cdkime good eye on the druid; I didn't do the math on that. At 3 it's more comparable to a Far Wanderings with threshold, which on turn 2 is downright abusive. As for the blue one, remember it's draw+discard so copare to a Merfolk Looter which is perpetual, I don't think 5 is too high.

As for the green card drawing, to be sure all colors 'ought' to have card drawing. That blue has grown to have a de facto monopoly on card-drawing is a travesty IMHO; not only does it give the color pie imbalance but it also doesn't make sense flavor-wise. Black gets card drawing because it trades anything for power a la Necropotence , Dark Confidant , Minions' Murmurs and the like. Red being the color of power, chaos, and resources has its own mechanics like Wheel of Fortune and Browbeat . White 'ought' to have its own if it reflects the idea of patience being rewarded with blessing or soemthing to that effect. Green has traditionally had its own in cards like Natural Selection , Sylvan Library , Wall of Blossoms , Recycle , Ohran Viper and even Harmonize . The idea being the abundance of resources, renewal, refreshing, and regrowth. It does fit. As for the farmer, I patterned him after Merfolk Looter but I do see your point about the shuffling. Perhaps bottom of library instead.

I forgot about Imperiosaur . It's been a while.

Yes, I agree with you Gleeful Pyre is a terrible way to showcase the design mechanic.

The issue with the book, now that I think about it, is that thi scard doesn't reflect what the thing actually does, from a flavor perspective. The Book of Knowledge was held in the City of Hoffu after the great uprising in which the demon Onawantue was imprisoned and mortals won their freedom. Shortly thereafter, it became lost and at the same time, the Guild grew seemingly out of nowhere. The way it works is that when you read a page, you gain knowledge but you also imprint a page of knowledge onto it, so that anyone who reads the book after you can gain your knowledge. The Guild initially consisted of the Guildmaster and the six Guild Wizards. But they shared the book among themselves and in so doing grew extremely powerful. Too powrerful for the Guildmaster to control and so he sparked division among them that tore the region apart. The most powerful of them all was Meekay (, but he was also profoundly schizophrenic. Meekay had discovered the Guildmaster's plan: to use the Book of Knowledge to gain the key to unlocking Onawantue, the evil nasty demon that he secretly served so that she could re-enslave the mortal world. And so, the Guildmaster destroyed Meekay's thought receptacle which had previously allowed him to function more or less normally.

Centuries later, the original six became known as gods: Raojan the god of Fire, Norina the goddess of deception, you get the idea. The Guildmaster still needed minions to carry out his whims, but instead of talented mages he chose common folk with a propensity to greed and kept their knowledge on a tight leash---allowing them just enough knowledge to spark but not enough to challenge his control.

Boza if the requirement is that the card will eventually see print else don't bother why do we even have this forum? Is this a secret wotc R&D lab that I don't know about? The point is as with anything else with this game: to entertain and have fun.

As for being unreceptive to criticism, please understand that I thank all of you for your feedback. Thank you. Sincerely. If I come across as aggressive that's because I'm an asshole in general and I'm too old to apologize for that.

vincilios on List of EDH Draw Cards

7 months ago

Great list (Y). Thanks. But you miss Ohran Viper in green. Almost a Phyrexian Arena in the color.

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Ohran Viper occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%