Unholy Strength

Legality

Not legal in any format

Combos Browse all

Unholy Strength

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1.

Price & Acquistion

Ebay

Recent Decks

Unholy Strength Discussion

Deathdragon on Would "Phyrexia" or "Yawgmoth" Be ...

2 months ago

User:DemonDragonJ yes I do think that would make a great metal album cover and song name, when you think about it a lot of cards would make amazing titles for metal song like Carnage Tyrant, Damnation, and Unholy Strength

Icbrgr on Old art for Unuoly Strength

2 months ago

@cdkime lol yeah that compare/contrast really does make the art nonsensical... Glad that they eventually gave it the art we see today Unholy Strength especially with the ying-yang concept with Holy Strength.

cdkime on Old art for Unuoly Strength

2 months ago

For anyone following along:

Alpha: Unholy Strength

Fourth Edition: Unholy Strength

The Fourth Edition one is so incredibly goofy looking. I love how clearly Wizards half-assed the removal of the pentagram, simply painting over the background, rendering the artwork nonsensical.

HorseFist on Old art for Unuoly Strength

2 months ago

Hey everybody, just a quick fun trivial kinda question that I'm sure someone out there can answer quickly:

What year/in which set was the "Satanic" upside-down burning pentagram in background of Unholy Strength removed??

Bonus points if you can tell me whether decision was voluntary/internal or was influenced by outside source/group.

LostDragon01 on Rakdos Cackler Turn 1 Win - PDH

2 months ago

wraya2 Im very like the idea of killing opponent in 2nd turn or 3d.

But, what chance of it? I consider "stable" deck that have 50% chance of do_key_thing at turn N. If in your deck you dont killing opponent until turn 4, you most likely lose.

I tryed to run 6 playtests and i was forced to mullingan 5 of this times because i had no lands in hand. So, my first suggestion is add 4-5 lands. 31 would be fine for early Ramp decks like Elves, but you better to have starting hand always with two lands.

My second suggestion is have more mana on turn 1-2: Lotus Petal, Simian Spirit Guide for example.

Dragon Mantle better then Crown of Flames, but i suggest to remove it at all, because it wouldn't help you to win on turn 2-3
Furor of the Bitten and Taste for Mayhem better then Unholy Strength

Gattison on Uncle Istvan | pEDH

4 months ago

KayneMarco: As a Pauper EDH deck, you can only use one uncommon creature as the Commander, and only commons in the 99. Unfortunately neither of those two cards were ever printed/released at common, so they wouldn't be legal. =)

As for the deck...

Echo Circlet & Vanguard's Shield for starters. Plus Cathar's Shield, Accorder's Shield also because you want to keep him untapped and able to block as well as attack. There're other vigilance enablers like True-Faith Censer, too.

Bone Saw & Bonesplitter because you don't really care about his Strength. Maybe even things like Unholy Strength and Predator's Gambit.

So I guess I'm thinking voltron. Which would include things like Bladed Pinions, maybe Flayer Husk and Sickleslicer.

Then of course Vault of Whispers and Darksteel Citadel to help justify that Cranial Plating you got there.

Costly Plunder + Ichor Wellspring / Mycosynth Wellspring.

Night's Whisper should be here. you might like Dash Hopes for late game security, but it's probably useless early on.

I'd also recommend a LOT of recursion/reanimation, that way you can just let your commander die, then get 'em back to avoid Commander-tax. Things like Macabre Waltz, Grim Discovery, etc.

Both Exalted creatures, too? Servant of Nefarox and Duty-Bound Dead.

I'm just tossing out ideas, so maybe something there can help get you started! =)

SaltySpecula on zur voltron

4 months ago

Not bad! May want to change to EDH type and you have to add your landbase. I'd suggest 36 lands, so you'll need to cut a few others.

I'd also suggest some extra support cards, specifically Retether and Three Dreams.

3 or less CMC value cards to consider ( not auto-includes, just value to consider )

Blessing of Leeches lose 1 life on your upkeep, unlimited regenerate creature. Too powerful not to include.

Asha's Favor Vigilance, First Strike

Aspect of Gorgon +1/+3 and Deathtouch

Cartouche of Ambition Lifelink and a -1/-1 counter on a creature of your choice.

Awesome Presence Offensive version of Propaganda.

Cho-Manno's Blessing Protection from colour of choice. Good for preventing damage and becoming unblockable.

Chromatic Armor Protection from colours of choice on the fly for mana.

Cloak of Mists Unblockable

Crab Umbra Pay 3 mana to untap Zur and it has totem armor.

Curiosity Draw cards when Zur deals any damage.

Daily Regimen 2 mana to put a permanent +1/+1 counter on creature as many times as you want.

Daybreak Coronet Bit more expensive, but 2 mana, +3/+3 first strike, vigilance and lifelink.

False Demise Cheat death once.

Glistening Oil infect for 2 mana.

Infinite Authority punishes opponents and rewards you with +1/+1 counters if they attack or block you.

Invisibility unblockable

Kithkin Armor 1 mana unblockable by power 3 or greater and sac the aura for prevention of damage to zur from one source

Pemmin's Aura On demand 1 mana shroud for turn and 1 mana to untap zur

Pretender's Claim tap down all lands defending player controlls

The 5 scarabs Red Scarab Blue Scarab Black Scarab Green Scarab White Scarab

Sadistic Glee +1/+1 counter every time any creature dies.

Shade's Form Pay 1 black as many times as you want to give creature +1/+1 until end of turn and when creature dies, return it to the battlefield under your control.

Skeletal Grimace +1/+1 and pay 1 black to regenerate this creature.

Sleeper's Robe Fear and draw a card when you deal combat damage

Strange Augmentation +1/+1 base, potentially +3/+3 for one mana if you have a few different types of cards in your graveyard.

Sultai Runemark +2/+2 deathtouch

Traveler's Cloak Draw a card and Zur gets landwalk for a land type of your choice.

Triclopean Sight Untaps Zur, gives him +1/+1 and vigilance.

Unholy Strength 1 mana +2/+1

auto-includes:Pariah Save's your ass. Pair with indestructability to ignore damage.

Auramancer's Guise +2/+2 for each enchantment. Very overpowered.

Entangler Zur can block all the creatures.

Righteous Authority Esper has +1/+1 buff problems. This will buff Zur significantly and give you additional card draw. With blue and black in your arsenal, card draw shouldn't be a problem.

Sage's Reverie Big +1/+1 buff and big card draw. Play late to mid game to turn Zur from a wimp into one shot killer.

SchrodingerShark on *Sirens In The Distance*

4 months ago

I'd switch out Door of Destinies for Favorable Winds, take out Argothian Enchantress for Alluring Siren, maybe try to include Hypnotic Siren, Dulcet Sirens & Siren of the Silent Song too? I'm not sure I like the aura-theme for the deck, just a straight up Siren tribal with a couple spells would be fine. If you want to play some auras I'd recommend you play Aqueous Form, Curiosity, Curious Obsession, Molting Snakeskin or Unholy Strength. I'd also get rid of Sol Ring since it kind of goes against what casual decks are about, there's a reason it's even banned in Legacy...that's just my opinion though.

Load more