Unholy Strength

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2011 Core Set (M11) Common
Duels of the Planeswalkers (DPA) Common
2010 Core Set (M10) Common
Duel Decks: Divine vs. Demonic (DDC) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Anthologies (ATH) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
Revised Edition (3ED) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all

Unholy Strength

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1.

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Unholy Strength Discussion

Gattison on Uncle Istvan | pEDH

1 day ago

KayneMarco: As a Pauper EDH deck, you can only use one uncommon creature as the Commander, and only commons in the 99. Unfortunately neither of those two cards were ever printed/released at common, so they wouldn't be legal. =)

As for the deck...

Echo Circlet & Vanguard's Shield for starters. Plus Cathar's Shield, Accorder's Shield also because you want to keep him untapped and able to block as well as attack. There're other vigilance enablers like True-Faith Censer, too.

Bone Saw & Bonesplitter because you don't really care about his Strength. Maybe even things like Unholy Strength and Predator's Gambit.

So I guess I'm thinking voltron. Which would include things like Bladed Pinions, maybe Flayer Husk and Sickleslicer.

Then of course Vault of Whispers and Darksteel Citadel to help justify that Cranial Plating you got there.

Costly Plunder + Ichor Wellspring / Mycosynth Wellspring.

Night's Whisper should be here. you might like Dash Hopes for late game security, but it's probably useless early on.

I'd also recommend a LOT of recursion/reanimation, that way you can just let your commander die, then get 'em back to avoid Commander-tax. Things like Macabre Waltz, Grim Discovery, etc.

Both Exalted creatures, too? Servant of Nefarox and Duty-Bound Dead.

I'm just tossing out ideas, so maybe something there can help get you started! =)

SaltySpecula on zur voltron

1 week ago

Not bad! May want to change to EDH type and you have to add your landbase. I'd suggest 36 lands, so you'll need to cut a few others.

I'd also suggest some extra support cards, specifically Retether and Three Dreams.

3 or less CMC value cards to consider ( not auto-includes, just value to consider )

Blessing of Leeches lose 1 life on your upkeep, unlimited regenerate creature. Too powerful not to include.

Asha's Favor Vigilance, First Strike

Aspect of Gorgon +1/+3 and Deathtouch

Cartouche of Ambition Lifelink and a -1/-1 counter on a creature of your choice.

Awesome Presence Offensive version of Propaganda.

Cho-Manno's Blessing Protection from colour of choice. Good for preventing damage and becoming unblockable.

Chromatic Armor Protection from colours of choice on the fly for mana.

Cloak of Mists Unblockable

Crab Umbra Pay 3 mana to untap Zur and it has totem armor.

Curiosity Draw cards when Zur deals any damage.

Daily Regimen 2 mana to put a permanent +1/+1 counter on creature as many times as you want.

Daybreak Coronet Bit more expensive, but 2 mana, +3/+3 first strike, vigilance and lifelink.

False Demise Cheat death once.

Glistening Oil infect for 2 mana.

Infinite Authority punishes opponents and rewards you with +1/+1 counters if they attack or block you.

Invisibility unblockable

Kithkin Armor 1 mana unblockable by power 3 or greater and sac the aura for prevention of damage to zur from one source

Pemmin's Aura On demand 1 mana shroud for turn and 1 mana to untap zur

Pretender's Claim tap down all lands defending player controlls

The 5 scarabs Red Scarab Blue Scarab Black Scarab Green Scarab White Scarab

Sadistic Glee +1/+1 counter every time any creature dies.

Shade's Form Pay 1 black as many times as you want to give creature +1/+1 until end of turn and when creature dies, return it to the battlefield under your control.

Skeletal Grimace +1/+1 and pay 1 black to regenerate this creature.

Sleeper's Robe Fear and draw a card when you deal combat damage

Strange Augmentation +1/+1 base, potentially +3/+3 for one mana if you have a few different types of cards in your graveyard.

Sultai Runemark +2/+2 deathtouch

Traveler's Cloak Draw a card and Zur gets landwalk for a land type of your choice.

Triclopean Sight Untaps Zur, gives him +1/+1 and vigilance.

Unholy Strength 1 mana +2/+1

auto-includes:Pariah Save's your ass. Pair with indestructability to ignore damage.

Auramancer's Guise +2/+2 for each enchantment. Very overpowered.

Entangler Zur can block all the creatures.

Righteous Authority Esper has +1/+1 buff problems. This will buff Zur significantly and give you additional card draw. With blue and black in your arsenal, card draw shouldn't be a problem.

Sage's Reverie Big +1/+1 buff and big card draw. Play late to mid game to turn Zur from a wimp into one shot killer.

SchrodingerShark on *Sirens In The Distance*

2 weeks ago

I'd switch out Door of Destinies for Favorable Winds, take out Argothian Enchantress for Alluring Siren, maybe try to include Hypnotic Siren, Dulcet Sirens & Siren of the Silent Song too? I'm not sure I like the aura-theme for the deck, just a straight up Siren tribal with a couple spells would be fine. If you want to play some auras I'd recommend you play Aqueous Form, Curiosity, Curious Obsession, Molting Snakeskin or Unholy Strength. I'd also get rid of Sol Ring since it kind of goes against what casual decks are about, there's a reason it's even banned in Legacy...that's just my opinion though.

DrK4ZE on Virtues Skirsdag Priest

3 months ago

the problem with Flayer Husk is that the equip cost is 2. 2 mana to give something +1/+1. Unholy Strength does the same thing better for 1 mana and nobody thinks its worth running lol. If you want 1 drop tokens try Legion's Landing or if you want morbid triggers then Bone Splinters is good. Some people like Start / Finish I don't but its worth mentioning.

DrK4ZE on The Plague

4 months ago

You could improve it a lot just by optimizing the cards you have. For example, all your hand disruption cards can be replaced with a combination of Thoughtseize, Inquisition of Kozilek, or even Collective Brutality. Researching, and finding the best version of each card can go a long way to improving any deck. Unfortunately, better cards tend to be more expensive, but if you can afford it you'll notice the difference.

Also, in an infect deck you typically want fewer creatures, more pump spells. So I'd cut Contagious Nim, and Bontu's Monument in favor of more removal/pump/hand disruption spells.

Finally, as a general deck building rule for beginners: to start a deck out pick 9 cards that you'd like to base the deck around. Run 4 of each, + 24 lands and BAM deck. From there you can shuffle things around a bit (fewer high drops more low drops/more lands or less lands/Varying your removal). This helps trim the fat, creates a consistent deck, and gives you a nice starting point.

Example:

Do your research, test it out, keep what works toss what doesn't. Always glad to see new players. Best of luck!

WillowtheCouncil on Infect

5 months ago

First thing, your deck is in standard, but you're not playing standard legal cards. I assume you meant modern? You should change it.

your deck has some really expensive cards for an infect deck. Black gets access to a few proliferate cards.

Replace Spread the Sickness with 4x Grim Affliction. You put on the counter, then proliferate, killing anything with toughness 2 or less for 3 mana. The prolif effect is cheaper, and thus faster. Since you're playing mono-black, which doesn't have access to the same type of pump, you want more prolif. Also, if one of your infect creatures gets blocked, you can prolif the counters on what they blocked. I think 99% of the time it's a better card. Replace the Phyrexian Digester and the Guardians of Meletis with Core Prowler. It's another infect creature, and if it dies, then you get to prolif. Replace the Blackcleave Goblins with 2 more Ichor Rats, since they have a better etb trigger. Replace the Dark Favor and Deviant Glee with 4x Unholy Strength. 1 for 2 on 4 cards is better than one card being 2 for 3, and 3 cards at 1 for 2. Unholy Strength is also cheaper in dollar amounts.

Finally, remove the Virulent Wound for 2x Throne of Geth (2 mana to add a poison counter), and 2x Hand of the Praetors.

Even more finally, replace Untamed Hunger with Snake Cult Initiation. Use the Snake Cult on a flier since it stacks with infect. Yeah. Okay. Make the changes and I'll help you again after.

Sillyprawn on Shooooot Her! [Pauper EDH]

5 months ago

Thanks man I appreciate that a lot. The goofy art card is called Unholy Strength and I'll definitely have a look at some of the cards in those lists. Thanks for the suggestions

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