Back:Vault of Catlacan
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Storm the Vault
Whenever one or more creatures you control deal combat damage to a player, create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color to your mana pool."
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
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Storm the Vault Discussion
1 day ago
3 weeks ago
Help Needed for making this deck Optimized. Also I could have missed some combo potential, just started Magic in 2018. Thinking about adding more Infinite Mana Combos like Basalt Monolith + Rings of Brighthearth and Staff of DominationWalking Ballista for Mana sink/additional wincon.
Things that are on my "Cut"-List
Thran Dynamo Good Manarock but, I sometimes just need colored Mana more
One with the Machine Draws 3-4 cards most of the time and fits the Artifact Theme. But there is Better draw, just mention it.
Sphinx Summoner 5 mana Tutor. Meh.
Sydri, Galvanic Genius combos with Aetherflux, but otherwise not useful in my opinion.
Vampiric Tutor Straight out of Budget, using proxy at the moment
Trash for Treasure Sorcery Speed. Early Trash for Treasure isn't useful most of the time.
Cards I really want to play:
Darksteel Forge Protection
Mycosynth Lattice With the lattice, mostly none of your opponents play Artifact Boardwipes anymore. But High CMC
Treasure Nabber In a format that play so many Mana rocks this dude seems great. With KCI you can still sac the rocks for more mana
Memnarch Mana sink/combo with Pili-Pala combo to get Everything. High CMC
Slobad, Goblin Tinkerer Save half of your artifacts on a Destroy Boardwipe. Save important Artifacts for sacing Thopters
Storm the Vault It's land version is even banned
Semblance Anvil More reduce is good.
Mindslaver Hard to achieve but having his effect multiple times and controlling everyone is just a win.
Indomitable Archangel Protection, but high CMC
Blinkmoth Urn If you play an artifact Deck and your opponents don't it's just crazy
All in all for slower/longer games I need much more draw
But these aren't artifacts
Commander's Sphere are reusable
3 weeks ago
Storm the Vault is often a 4 mana do nothing. I have a lot of artifacts in the deck, but I'm not a true artifact deck so it doesn't always flip reliably. It's powerful when it does, but getting it to do so often require some awkward plays.
Tempt with Vengeance just looks bad after adding Hordeling Outburst, Dragon Fodder, and Krenko's Command. No one in my playgroup ever takes the tempting offer and I don't normally want to make X more than a few because I usually have other plays to make in the same turn.
Swiftfoot Boots comes in as more protection and another haste enabler. A lot of creatures in my deck can have a big impact if they have haste. It also serves to protect my general.
Chaos Warp is experimental right now. I just like the ability to deal with any type of permanent. This slot could be a cantrip or draw spell, but for now I'm going to give Chaos Warp a shot.
3 weeks ago
1 month ago
- Retrofitter Foundry
- Whirler Rogue
- Echo Storm
- Maverick Thopterist
- Psychosis Crawler
- Scuttling Doom Engine
- Hellkite Igniter
- Into the Roil
- Enchanter's Bane
- Varchild, Betrayer of Kjeldor
- Endless Atlas
- Thirst for Knowledge
- Reverse Engineer
- Prismatic Lens
- Vessel of Endless Rest
- Dreamstone Hedron
- Daretti, Scrap Savant
- Goblin Welder
- Trading Post
- The Antiquities War
- Padeem, Consul of Innovation
- Mizzium Transreliquat
- Kuldotha Forgemaster
- Spine of Ish Sah
- Mechanized Production
- Clock of Omens
- Sai, Master Thopterist
- Whir of Invention
- Jhoira, Weatherlight Captain
- Shimmer Myr
- Grand Architect
- Storm the Vault
1 month ago
I like a lot of these suggestions and have them in mind for the future, I have a Scrap Trawler, just when I was testing it I found that it was difficult to put fatties back into my hand where Myr Retriever was easily able to grab them. I'm slowly picking at cards to throw into my deck, also the thing I like about Storm the Vault is that I can really get easy use out of my Planar Bridge since the cost to use it is not discounted itself, plus with an Unwinding Clock and a Mycosynth Lattice I can tutor fatties every turn with easy and still have mana up for other spells assuming Omniscience isn't in play.
1 month ago
I run a Saheeli, the Gifted list with the same goal that is very consistent if you wanted to check it out. How does this deck usually play out?
I run a few X spells such Braingeyser and Mind Spring as they scale with Saheeli. Goblin Welder is cheaper than Trash for Treasure. It is also repeatable and can target other peoples graveyards. I think Scrap Trawler is better than Myr Retriever because it will give a similar effect to all of your artifacts so you are constantly cycling when something dies. Plus if a board wipe happens you will likely replace a few things that died earlier and be in a better position to rebuild.
Since you are running Mycosynth Lattice I would also run Darksteel Forge. It makes everything you have indestructible. Running that with Padeem, Consul of Innovation will give everything you have hexproof in addtion to indestructible.
Do you get much use out of Storm the Vault? Its been a dead card in my hand evey game. I always already have the mana to drop an Eldrazi so it just seems like extra.
I almost forgot Master Transmuter can change out your Servos for Blightsteel Colossus or any other artifact you have. She can also do it in response to someone trying to kill an artifact. You can just flop it for something else in your hand in response and then drop it again the next turn.
I like the inclusion of Reality Shift. It is definitely going to find a home in my own deck.
Have fun playing! I think Saheeli is a lot better than people give her credit for.
1 month ago
Hordeling Outburst and Dragon Fodder come in over Goblin Assault and Goblin Rabblemaster. I didn't like the fact that both cards forced your goblins to attack. This could be negated with Brudiclad in play by turning them into a different token, but these cards often came down several turns before Brudiclad and would be forced to suicide into my opponents blockers. Outburst and Fodder provide a good amount of tokens that can sit back and wait to be repurposed.
Scourge and Lightning Runner don't always guarantee infinite combat. Someone will eventually be at a higher life total than you and stop Scourge from triggering, unless you have enough tokens on the first swing to trigger enough combats to finish everyone off. The same goes for Lightning Runner. You have to have 4 swing and 4 at the next combat to go infinite. Combat Celebrant does this with one copy and is half the mana.
The Locust God really doesn't do much for the deck except add a token each turn, unless I have a draw engine online. At 6 mana I think I can do better.
I've never been a big fan of clone effects, and the reason to run this guy is for his embalm so he really only gives you the value you're looking for if he's in the yard.
Storm the Vault is often a 4 mana do nothing. It's not terribly difficult for me to get 5 artifacts on board, but the cards is pretty hit or miss. Most of the time I have better things to do with 4 mana, and when I have 5 artifact in play to flip it, I'm usually set on mana.
Also up for consideration to be cut is Sai, Master Thopterist. He's been good in only one game that I can think of where he produced two thopters and drew me one card. I think Hangarback Walker would be a good replacement for this spot.