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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Sunburst (This enters the battlefield with a charge counter on it for each colour of mana spent to cast it.)
, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
3 days ago
what do you think about Golos, Tireless Pilgrim?
4 days ago
2 weeks ago
Filler? Crop Rotation is a better tutor than Grim Tutor in this list. The sole purpose of this deck is to find Maze's End. For 1 green mana it's in play ready to go.
Pact of Negation is in this list to protect Ad Nauseam. This deck folds to Meddling Mage/Nevermore type effects. This is why I suggested Slaughter Pact. Costs 0 and solves inevitable problems you will encounter. I saw you added the Channel removal lands for this reason.
2 weeks ago
The Modern Horizon 1 life/1 card playset of lands was a really good idea. Your mana base is nice and tight now.
Gonna try and suggest some stax taxes again :)
Engineered Explosives low cost/high value and grants global removal from 1-5.
Chalice of the Void can ruin a lot of strategies while your 0 cost lands deck can play unscathed.
These are less expendable than your rocks and would benefit from Academy Ruins for backup support.
1 month ago
Oh, also, some more.
Luxior, Giada's Gift is going to make a big boy.
Towashi Guide-Bot is great draw.
Myth Realized could just sit in the background, slowly but surely getting more dangerous.
Solidarity of Heroes could do the same thing, too.
2 months ago
I mean Bring to Light can also hit cards like Valki, God of Lies Flip, Mila, Crafty Companion Flip and Extus, Oriq Overlord Flip and play their flip sides, or even something like the bust side of Boom / Bust, but I want the card to be playable on its own as well (I don't want to regret drawing it). The closest I can think of in that aspect is Crime / Punishment, but I can't really guarantee I can hit anything with the crime side of the card when I need to. The punishment side of that card makes it playable on its own as a targeted wipe, similar to Engineered Explosives.
2 months ago
As you’ve already eluded to, the sideboard reads more like cards you wanted to fit into your deck, as opposed to being anything helpful towards shoring-up bad matchups. Specifically, i can’t see any reason for any of Cryptic Command, Kraken's Eye, Lone Revenant, Spellskite, Stubborn Denial, Swan Song, or Telepathy. It just feels like a collection of other needless counterspells… you want to be running flexible cards that deal with decks that threaten you - like Damping Sphere for Tron/Storm, graveyard hate for Murktide/Dredge, Engineered Explosives for Rhinos/HammerTime, etc. The exact cards you’ll need will be entirely meta dependant, but if you know what you’re likely to face i can give you some suggestions.
I think 20 lands is fine with 20 cantrips, but what you’re building doesn’t lean well into a control archetype - your creature quantity and spell selection lends into wanting to play a fast tempo based game. There’s nothing wrong with that, but it does suggest that you should dial-back a bit on your quantity of counterspells. Personally i’d say to just run Counterspell and not any of the other counterspells.
2 months ago
i hear you Magicus... gotta have those 0 or 2 MV/CMC artifact removal ready... Engineered Explosives, Qasali Pridemage and Destructive Revelry can answer Chalice of the Void but sometimes we just get hosed... it just be like that sometimes lol.