Engineered Explosives

Engineered Explosives


Sunburst (This enters the battlefield with a charge counter on it for each colour of mana spent to cast it.)

, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.

Latest Decks as Commander

Engineered Explosives Discussion

wallisface on Blue "control"

4 weeks ago

Some thoughts:

  • 18 lands is insanely low for control. Burn decks play 20 lands, and only run cmc1-2 cards. Most control lists i’ve seen run around 25 lands… i’d suggest you’d need a similar number by looking at your curve.

There’s a bunch of cards that I think are really dubious choices, that I think you should ditch:

  • Scour All Possibilities this is a really average effect, and being sorcery speed is going to really mess with your ability to control the board.

  • Batterskull is generally only good with Stonforge Mystic, and really sub-par without her. Sane goes for Sword of Feast and Famine, which is probably even worse here given your low creature count.

  • Lightning Greaves has no place in modern, and especially your deck. You have very very few creatures to make this worthwhile, and being a control deck, you should have no issues protecting your creature with countermagic anyway.

  • Mishra's Bauble isn’t bad, but control decks generally want better control over what they draw, so i don’t think this is ideal.

Assuming you ditch those 10 cards, to replace them i’d first suggest adding in at least 6 lands. After that 2 copies of Memory Deluge would be a strong option, as well as 2 more copies of Mana Leak.

The other thing to thing about is your sideboard. The only cards that you have there that make sense are Engineered Explosives and Relic of Progenitus. The rest of the choices there make no sense to me - i think this sideboard needs a major rework.

Ouroboros_47 on Consuming Jund (Now without Tarmogoyf)

2 months ago

I think Engineered Explosives is a better fit for Jund if you wanna deal with 1 drops. Exiling your graveyard hurts a lot of potential cards Jund can play with besides Tarmogouf.

nbarry223 on Unprecedented Domination

3 months ago

Murktide Regent is another decent choice that may fit in. I guess Teferi, Time Raveler is a decent option as well, although I don't like a 3 CMC sorcery speed removal option, as that's about all he is in here unless it is a control matchup.

Ethersworn Canonist seems like a weird choice, but it is actually a solid option for a control deck. If my opponent doesn't really run artifacts, I now only have to worry about them playing one card per turn to deal with, and they can't even counter my response if they are another control deck, as an example.

Baral, Chief of Compliance on the other hand is used as more of a ramp spell, and is very useful for card selection. I have a lot of draw a card discard effects in the deck, because my reanimator package is generally a backup plan. It is nice to be able to pitch cards like Archon of Cruelty or Faithful Mending if needed, or just about any instant/sorcery on demand, since I have so many ways to cast them from the grave.

The Unmarked Grave + Persist package is not solely used to reanimate Archon of Cruelty, which is why I chose it. Persist can be used to reanimate Ethersworn Canonist or trigger Snapcaster Mage effectively becoming Mission Briefing without the surveil. Unmarked Grave can be used to tutor for cards to use in specific scenarios with any of my instant/sorcery reanimators. It can also effectively tutor for lands with Crucible of Worlds or Ethersworn Canonist / Engineered Explosives with Academy Ruins (Engineered Explosives also synergizes very well with Ethersworn Canonist in this scenario).

Pinkyplys on Ferngully (Help Wanted!)

3 months ago

Depending on how competitive you want the deck to be... it for sure could use some copies (4x) Urza's Saga alongside some single copies of what would be answers to decks that you play poorly against. Nihil Spellbomb fx for graveyard decks, Aether Spellbomb since you have so much hand-disruption, Shadowspear OP as fuck. Don't know what you would cut though - probably Surgical Extraction - perhaps Scion of Oona.

I feel like the deck could benefit more from playing Archmage's Charm and Counterspell over Force of Negation as this card is mostly unnecessary when you have so much hand-disruption - I mean, you won't have to worry too much about explosive combo shit. I would maybe cut the FoN and -2 Drown in the Loch for +4 Counterspells and +2 Archmage's Charm.

The sideboard seems to me a bit odd - again - if this deck isn't meant to be very competitive it might be fint. But else I think, Engineered Explosives and Spreading Seas are two cards you would wanna go for here. Also I feel like the counterspells you would want to put in should be Mystical Dispute due to your deck rly only being weaker than control when it comes too counterplay - remand and mana leak won't do you much good in those match-ups. Ashiok, Dream Render could do you good against the current masses of amulet titan decks.


5 months ago

I'd say 12 counterspells is more than enough in a non yorion 60 card version. Honestly you could maybe go down on cryptics if you wanted. For a better wincon than Luminarch and to replace the other counterspells, you can run 2-4 Shark Typhoon which can be cycled on your opponetns end step if you held up a counter to draw a card and make a big shark, or you can hardcast it on your turn as a finisher.

1x Memory Deluge is a new dig spell which is a good 1 of.

Many control lists these days are running 4x Spreading Seas to disrupt opponents mana, since manabses are pretty greedy these days (prismatic ending rewards greedy manabases). It can also be used to fix your own mana in a pinch.

For the manabase, I recommend dropping some basics and the pathways for 4x Flooded Strand and 1x Raugrin Triome to give you a third color for p-ending.

Many UW control lists also run 1-4 Chalice of the Void maindeck. Chalice on 1 shuts down many decks and doesn't really effect ours, while Chalice on 0 stops any cascade shenanigans like rhinos, living end, glimpse combo etc.

For the sideboard Frantic Inventory seems bad. If you're worried about mill you can run 1x Emrakul, the Aeons Torn or 1x Gaea's Blessing. Rest in Peace is good grave hate. Stony Silence is artifact hate that also slows down hammertime. Mystical Dispute is some more color hate good as a 1 of. Engineered Explosives is a cheap sweeper and good against rhinos, just make sure you dont kill your own sharks. Fracturing Gust is a strong wipe too. You can also run Kaheera, the Orphanguard as companion for another free card.

wallisface on Turn one modern deck, don't tell wizards

5 months ago


  • Engineered Explosives is good, it’ll help deal with various problem cards.

  • I’m not sure when you bring-in Alpine Moon. Your deck is aiming to win super quickly so i don’t see how diluting that plan helps in this case. Same goes for Sunset Revelry, its a good card, but what matchups are you actually bringing this in against?

  • I like Leyline of Sanctity but if you’re running any quantity of this card, it should be 4x. Otherwise it just becomes too unreliable.

  • Both Mystical Dispute and Thoughtseize are decent.

  • I would think you’d want Pact of Negation sideboard, to stop decks from messing with you on the turn you’re going to win.

abbatromebone on Jeskai Tempo Scepter

6 months ago

You can always just have bounce affects for non-cast spells, containment priest also does well. You could also just try supreme verdict or even a Engineered Explosives. I dont recommend tri lands as they enter tapped which makes things harder for you. The only tapped land id recommend is Celestial Colonnade. The control shell really makes the deck more powerful.

  • As for the changes id recommend going down to 2 Dragon's Rage Channeler, and cutting delver. 4x Emry, Lurker of the Loch seems much better. A spicy Thassa's Oracle might be possible elastically if you have remand plus scepter.
  • Ive seen some decks run Unholy Heat which might help you out.
  • some decks run Mox Amber but only do that if you have 8 legendary cards in deck.
  • Serum Visions can also help you get the card advantage you need to win match ups.
  • Underworld Breach could help you recycle your burn spells to give your deck reach.
  • Mana is hard i wouldnt run more than 3 basics. Maybe even 2.
Here is a side board you might want to consider, i put the prices by the cards incase you wanted to look it up. (tapped out isnt always accurate in that regard). Sideboard [15] 1 Prismatic Ending $5.49 1 Blossoming Calm $0.25 1 Sunset Revelry $0.69 1 Torpor Orb $20.99 1 Monastery Mentor $18.99 2 Defense Grid $22.99 2 Blood Moon $19.99 2 Flusterstorm $37.99 2 Tormod's Crypt $0.49 2 Wear/Tear $3.49
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