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|Vintage Masters (VMA)||Rare|
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, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.
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Black Lotus Discussion
4 days ago
In Magic, there is a distinction between "to Attack" and "Attacking."
To attack is the physical action of declaring something an attacker. A creature is "attacking" if it is in combat attacking an enemy.
Ensnaring bridge only prevents creatures from being declared as an attacker--it does not prohibit creatures attacking.
So, cards like Crater Elemental can be declared as an attacker, and then subsequently pumped. Because their power was less than or equal to the cards in-hand at the time of being declared an attacker, they would bypass Ensnaring Bridge.
You can also cheat in large creatures with cards like Kaalia of the Vast, since the larger creature was never declared an attacker--it skipped right to "attacking."
In the future, please try to link cards with double brackets when making posts, just to make things a tad easier!
1 week ago
Change commander to Ulamog, the Ceaseless Hunger. He costs less for one, and when he attacks the opponent exiles a 5th of their deck.
Eldrazi Conscription with the right ramp you can attach to Ulamog or Kozilek, preferably Ulamog to get annihilator 4 and annihilator 2 from Eldrazi Conscription (I hope that's how it works) or ceaseless hunger to ruin enemy plans.
Maybe get Ugin, the Spirit Dragon as he's colorless and can be a huge nuisance to the enemy, especially his -X.
Get both Kozileks in there, and for a casual format with friends get Emrakul, the Aeons Torn to make your friends hate you.
Either Karn could work as well. (More so Karn Liberated)
In conclusion, change commander, develop new strategy, and be sure to- OH, and Quietus Spike. My friend uses it all the time in his commander deck, and he ALWAYS gets it in every starting hand, without stacking. Attach that onto Eldrazi Mimic on early turns to wipe your enemy's health. Prioritize lower mana cost ramp like Sol Ring, and as a joke for casual play, Black Lotus, Mox Gems (Mox Lotus especially), and obviously, Saute, because we all like some roasted hobgoblin
1 week ago
Most people would consider this eldrazi TRON due to the urza lands, not just plain eldrazi. I'm not sure how new you are and if you knew this already so not to be rude just helping out.
If you're really considering vintage there are a lot of wayyy better cards to speed up this deck exponentially, depending on your budget.
These would be, in order of price.
Obviously you probably won't put in anything other than sol ring, but for sol ring I recommend a playset.
1 week ago
I actually do know how mtg was back then, Tyrant-Thanatos. I played my first games when Revised was the core set, The Dark had sold out from the local store, and Fallen Empires had yet to be released. And played just as casual as everybody else, until Invasion or Odyssey, and then had a long break. No internet for decklists, just The Duelist.
But that doesn't change my opinion, really. I think slivers are vastly overrated, if anyone considers them the most powerful tribe with the most degenerate combo. But at the time where they showed up, they were about the only pure tribal deck that could have such a high degree of synergy, without having to find something outside the tribe. Humans, didn't even exist then. Elves could make mana, but had to find something outside the tribe to use it for (and the mana industry didn't really take off for them until Urzas saga and Priest of Titania, anyway) - the elf combo days were way out in the future. Goblins were a bit more like their current self, or... well... at least they had gotten Goblin Grenade. And then SLIVERS. Even as a casual deck, this tribe had scary levels of synergy, making it hard to tell what was the bomb creatures. And that's without even counting the 5 colored Sliver Queen. To casual-player eyes, it was completely broken, but that would often be accompanied by cries about how counterspells ruins the game, and how Wrath of God, Armageddon, and Winter Orb was broken pieces of cardboard trash, that no decent human being would ever touch except when carrying them to the incinerator (it's a caricature, but early on there seemed to be a lot of players who had all kinds of ideas about "fair" mtg, which had nothing to do with the rules of the game, and everything to do with their own taste).
The support cards that came later falls right into this. In general, you can expect to get to play your cards and have them in play a little longer in casual games than in competitive ones (general guideline - someone probably plays casual stax somewhere). An artifact costing 5 mana, and requiring multiple creatures in play to activate, is not gamewrecking in a bigger format, and only sometimes in standard. And it's not like the tribal support isn't there in modern - Aether Vial is solid for tribal decks, Descendants' Path isn't bad either, and Door of Destinies is a favourite for some. Of course you could also add support cards that are only legal in vintage - Sol Ring, Land Tax, and the like - but with that kind of support, horses, camels, crocodiles and ouphes could be killer-tribes.
In terms of power, killing an opponent on turn 4 with a combo that necessitates 5 different 1/1 creatures being in play, attacking, and not being blocked at the same time, might seem strong in casual-country, but doesn't really fly anywhere else. The other much-feared slivers, 5 colored monstrosities and what-nots, are much slower, and therefore also a lot easier to do something about. But in casual edh, they would under most circumstances get the time needed to set up a combo (I've only played against slivers a few times - always Sliver Overlord as commander, and some variation of combo, that ends in infinitely many, infinitely big slivers) - and it's being treated as a combo deck: slapped hard and mowed down, because it has a very real way to end an edh game out of nowhere.
A comment on the article: As far as I remember, it wasn't slivers that got "fixed" by making them non-symmetric. It was every tribe, simply to reduce complexity. Onslaught elves also count all elves in play, not just your own elves. Lorwyn/shadowmoor elves doesn't.As for a power-fix to slivers... how does it help printing more slivers that do the same, only with a slightly different body and casting cost? It helps in standard, where the old, "over-powered" sliver wouldn't be anyway, but for anyone else, it's a power-up for slivers, giving them more consistency (so now they have 2 different haste slivers, and if you want your slivers to be fast, you can almost rely on it now). So perhaps it was a matter of "slivers are a terribly overpowered tribe, if you want to beat them by playing creatures and attacking".
Actually, I'm not sure how much "fixing" slivers ever needed. I mean - Black Lotus was banned everywhere but in vintage, and Lotus Petal showed up instead. The original 5 moxen - pretty much the same: In Mirage we got the diamond cycle instead, afaik with an explanation that they were supposed to be a fixed version. But Sliver Overlord doesn't look like a fixed Sliver Queen - it's a completely other creature, doing other things, only sharing color and creature type. If slivers weren't designed wrong in the first place, maybe they have "been developed" rather than "being fixed"?
It also doesn't seem like slivers grow exponentially strong with every sliver printed. They might grow stronger... a bit... (and never weaker/more balanced). But when you add a card to your deck, you also remove a card from your deck (or end up with a very big deck). Was there ever anything sliver-related, that had to be banned (asking because I didn't play at all during the Onslaught or Time Spiral days) to stop slivers from overrunning standard?
As for slivers in modern: Crypt Sliver would be good, but not very. It makes regeneration into a tap-ability, and that means attacking, tapping for mana and so on becomes very risky. Modern is not a format for creature heavy decks to just sit there and not attack, so perhaps Crypt Sliver isn't all that strong. I think it's Sedge Sliver that is the best regenerating sliver in modern, and you could add Urborg, Tomb of Yawgmoth to make sure you always have the right color mana and is able to attack without losing regeneration. Also, you can cut back on mana expense by playing Aether Vial, and as long as you have one of the mana slivers in play with Sedge Sliver, the combination is exactly the same as Crypt Sliver (tap sliver for black mana, spend black mana on regeneration). Crystalline Sliver would be a real upgrade though - Diffusion Sliver which seems like it should be the replacement is decent if you don't look too hard at it, but what is paying 2 extra mana for removal, compared to not being able to play removal at all?
3 weeks ago
This deck is not Legacy legal. The Moxen and Un-Set cards are banned in legal. The proper category would be "Unknown."
If you are going to make a hypothetical, Power Nine-based, turn one Door to Nothingness deck, you might as well try to do it within 60 cards. Something like the following is exactly the reason why we have banned and restricted lists:
1 month ago
I noticed in one of your posts you mentioned not knowing how to link decks. I hope this helps:
Produces: Azor, The Lawbringer
Commander / EDH*
SCORE: 3 | 4 COMMENTS | 36 VIEWS
To get the characters after the colon, look at your deck URL. The text after "mtg-decks/" is what you will use for linking decks:
Also, when linking cards, you need to use two brackets, rather than one.