: Put a charge counter on Ratchet Bomb.
, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.
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|Commander / EDH||Legal|
Ratchet Bomb occurrence in decks from the last year
Latest Decks as Commander
Ratchet Bomb Discussion
2 months ago
You're right about this. Blast Zone's "," ability lets you choose how many counters you put on when activating it, as long as you're able to pay the cost for whatever value of X you choose. There's nothing in the game rules or the card's text that restricts you to only placing one counter at a time.
2 months ago
I suggest: Chalice of the Void or possibly Trinisphere > Hex Parasite, Wurmcoil Engine > Elixir of Immortality, and removing a number of artifacts for regular sideboard cards, such as Nature's Claim and Confounding Conundrum or Leyline of Sanctity. These spots really just depend on what you think you're going to have trouble with, but I think Nature's Claim is definitely an include. You might also consider Sundering Titan.
I would remove Witchbane Orb, Ratchet Bomb, and Pithing Needle as artifacts that are probably too specific to see much use (not sure why you'd need both Needle and Spyglass for example). Possibly also Paradox Engine but I'm not sure if you can "go off" in a meaningful way.
2 months ago
Hey StoryArcher, I like your list. It reminds me of my old Mono-Black devotion deck. Over the years I played many, many games with it, and I learned some tips I would like to share with you. I don’t see the budget tag, so I’m going to give my recommendations regardless of price.
First of all, your mana base needs fetchlands. I run at least 6. This will thin the deck, and in the long run this makes a statistically significant difference on your card draws. You should also run at least 2 Castle Locthwain for additional card draw. A single Urborg, Tomb of Yawgmoth will help when you don’t want to pop a fetchland to save life. Once you add fetchlands, this raises the question, why not run a Black/X dual land like Godless Shrine that you can fetch if you need? But I’ll get to that later.
Next, the Nykthos, Shrine to Nyx serves no real purpose and you should cut it. It will slow you down when you need the black mana, trust me. In a competitive modern setting, you want to hit every land drop with this deck so you can hit a turn 4 Obliterator or Kalitas. The Shrine slows you down and only helps during the late game.
Next, your mana curve is too high, and all the 3-drops will only slow you down when you need early game plays. 4 Riders are excessive, I would drop 3-4. You could run Gatekeeper of Malakir instead for indirect removal, and Fatal Push or Bloodchief's Thirst for targeted removal. You really need at least 4x 1-drop removal spells mainboard. Erebos is also not as useful as a 4th Obliterator, which should be viewed as the staple of the deck. The Messengers are slow because they enter play tapped. I would prefer the 4th Vampire Nighthawk, or consider Nighthawk Scavenger instead or in addition to the other Nighthawks. Ayara is interesting but ultimately doesn’t further your goal of aggro.
Another option is running 4 Dark Confidants instead of Arena for more card draw, if you reduce the number of high-mana cost cards. This may seem risky, but with all of your life gain, it will balance out and you will gain tremendous card advantage. Arena is too slow for Modern. You might as well run Sign in Blood or Night's Whisper instead for instant draw.
I know it seems counter-intuitive, but the focus on devotion should be secondary. That’s where Gary comes in all on his own. You don’t need Tymaret or Nykthos, which ultimately do not further your goal of aggro.
Like I said earlier, if you run fetchlands, a couple of Godless Shrine, and maybe even Silent Clearing for more draw, you can have access to critical removal like Path to Exile, Rest in Peace, Disenchant\Revoke Existence, etc, without compromising the feel of playing Mono-Black. I came to this point after realizing that I needed support that only White could offer. My version is more control oriented with Liliana of the Veil and takes advantage of the White mana for Lingering Souls. Check it out if you like:
Hope this helps! :)
5 months ago
Next I suggest swapping out expensive utility cards like Drift of Phantasms, Perplex, Muddle the Mixture, etc. for 1 drops to reduce your mana curve and allow turn 1 plays. Good candidates include Mishra's Bauble, Serum Visions, and Opt, which do not tutor for a card, but the additional card draw accomplishes the same objective without setting you back a whole turn.
You need to protect your combo proactively instead of reactively, so I suggest running Thoughtseize and/or Inquisition of Kozilek to remove threats before they are played. Force Spike and Spell Pierce are the best 1-drop counterspells, you may consider incorporating some into the main deck or sideboard. Removal like Fatal Push (in conjunction with fetchlands to trigger revolt) and Dismember are critical for dealing with creature-based decks and you should run at least 2 mainboard or on the side.
As far as the sideboard goes, great Karn targets are Wurmcoil Engine and/or Batterskull to gain life, which is critical against aggro and especially burn. Damping Sphere shuts down storm and ramp/Tron simultaneously. Ratchet Bomb wipes tokens or low cost permanents...
5 months ago
That’s a good point about the Shores, and the risk/reward calculation between fastlands like Shores and checklands is something I’ve struggled with in my builds as well. I think it depends on a particular build’s mana curve, and whether a tapped fastland on Turn 4 will result in a loss. I run 2-4 fastlands in my builds that max out at 3-4 lands in play, and I only have problems 1% of the time. For some reason I always have had bad luck with checklands, so I try to avoid them, especially with builds with several non basic lands.
For this build, I think having access to an untapped U/B for no life cost during turns 1-3 is critical against burn or super fast aggro, so I would recommend Shores over Catacombs, especially since you are running Ghost Quarters. This will also matter when bringing in sideboarded cards. But ultimately it is a matter of personal taste.
Regardless if you choose the Shores or the Catacombs, I do think you need at least a couple U/B lands that don’t hurt when entering play to balance with the Watery Graves.
Also, here are some other suggestions for the sideboard: Spell Pierce (cheap protection against lots of threats), Force of Negation (amazing counterspell), Dismember (amazing creature removal), Echoing Truth (for tokens/creatures/artifacts/enchantments), Nihil Spellbomb (graveyard hate), Ratchet Bomb (for tokens/enchantments/artifacts), Spellskite (for burn), and Damping Sphere (for ramp/tron/storm)). Plus the new Feed the Swarm is interesting, you may consider that as well.
5 months ago
Thanks so much for the +1 and suggestion, elariand!
Buried Ruin is included for not only The Ozolith, but also Ratchet Bomb and Pithing Needle, which are in the sideboard. Since I'm not running more than 1-2 copies of each of those spells, having a way to get them back can be pretty useful.
I've chosen Glacial Fortress over Hallowed Fountain for a few reasons, the first and foremost being cost - this is a "budget" deck. I'm actually pretty impressed that while I've tweaked it here there, for years now it's stayed very near $100. Additionally, this deck doesn't have much in the way of lifegain, so I'm not a big fan of losing 2 life, especially when I can already opt to lose 2 life to cast the only spell that has a U mana cost. There are a lot of plains in the deck, so it's pretty uncommon to draw only Glacial Fortress. Of course, those are just my reasons. Anyone building a similar deck could opt for other lands of course. :)
zapyourtumor on LUSH
5 months ago
6 months ago
Soul Shatter is 100% getting added when it's released... mainly because it has fantastic art... but also, it's impossible for it to brick on a token, compared to Liliana's Triumph. Check out Feed the Swarm from Zendikar Rising, some targeted Enchantment/Creature removal in Mono-Black, it's a Sorcery, but hey, you take what you can get!
Blast Zone looks really good! I don't know how I missed it, maybe I thought it was a Ratchet Bomb effect, taking too long to get online, but with the ability to charge and detonate it in a couple of turns is great.
Oubliette Is really cool, but my meta has loads of Artifact/Enchantment removal, so i'd rather kill a commander to increase its tax.
Nevinyrral's Disk Looks like a good board wipe that doubles as Artifact/Enchantment removal. It's a bit expensive for me, but it does enough that I can probably justify it. I might swap Deathbringer Regent for it as they fit a similar slot in my deck.
Mind Twist and Syphon Mind look cool, but when i'm up against decks that want their graveyard filled, it might be too much of a risk. Along those lines, Tymaret, Chosen from Death has really over performed in my meta. The lifegain is incidental, but being able to clear graveyards of problematic cards repeatably is fantastic, especially on a cheap creature that often has 6+ toughness, so is a good blocker
I do really like Read the Bones, and extra cheap card draw might help compensate for my low land count. It's a shame it's not an Instant, but I might try swapping it out for Ashling, the Extinguisher for a while!
I'll keep an eye on Agent of the Fates and Memorial to Folly, they have seemed ok in the games i've run them, especially Agent of the Fates, which won me a game by itself last night but ill see how they would compare to an Edict spell or basic Swamp when I draw them from now on!