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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
: Put a charge counter on Ratchet Bomb.
, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.
3 weeks ago
I'd recommend Karn, the Great Creator x4. Move one of your Liquimetal Coatings to sideboard so Karn can fetch it for you, for those times when you can't seem to draw into any. Liquimetal-Coat one of opponent's lands, then use Karn's +1 ability to turn the artifact-land into a creature with power/toughness 0/0. Which dies instantly due to 0 toughness. Use in tandem with Glissa to blow up two lands per turn instead of one.
Then you could add more sideboard artifacts for Karn to grab; Batterskull is a nice finisher. Ratchet Bomb in case you need removal. Ensnaring Bridge for when you're getting overrun. Pithing Needle for opponents' walkers, et al... whatever you like.
These aren't exactly cheap... but replacing a few Forests with Boseiju, Who Endures may be a helpful upgrade as well.
1 month ago
Oh, also, some more.
Luxior, Giada's Gift is going to make a big boy.
Towashi Guide-Bot is great draw.
Myth Realized could just sit in the background, slowly but surely getting more dangerous.
Solidarity of Heroes could do the same thing, too.
1 month ago
I like it a lot! I mean I'm going to hate playing against it, but that means it's good lol
Mystic Forge seems a little redundant with your commander and clashes with Grafdigger's Cage. Lightning Greaves and Swiftfoot Boots aren't that necessary unless you want protection. Haste would just be for attacking since there are no creatures with activated abilities in the list, and there are only one or two creatures that I think you'd want to attack with.
I know you're looking to cut cards, but I'd recommend Voltaic Construct, put Passionate Archaeologist back in the deck especially since you'd be paying 0 to ping people for 1 or 2 in most cases, and Blood Moon would be funny but it depends on who you play against.
Overall I think it's a great deck, I'm not sure what else you could cut to get you to 100 though.
2 months ago
My experience with budget mono black points to this being most of the way there - there are ways to reach FNM viability that won't work in tournament play due to scouting+decklist availability.
Carrion Feeder + Undead Augur is an incredible engine for black zombies - sac+discard outlets are great for the tribe thanks to tokens and recursion. Being able to sac gravecrawler to pump 2 creatures, draw cards and get tokens from headless rider is incredible value. This gives you legs that a lot of aggro strategies lack, creating a spectrum of options from pure 'make zombies smash face' to 'disrupt hand, set up cryptbreaker, draw lots'.
Mono-black's biggest advatnage is a large pool of 'good enough' cards, which become very strong when they answer meta threats. Its quite difficult to tell the difference between gravecrawler in aggro, gravecrawler in midrange with extra hand disruption/card draw, and gravecrawler/undying combo. That unpridictability wins games, if you read the FNM meta right.
The downside of this is choosing what to put in your 75 cards. Stuff like a single Bump in the Night/Soul Spike, a single Ratchet Bomb or Pithing Needle has an ovesize impact due to your opponents having to play around them. Pick carefully, and don't be scared putting options maindeck - worst case, they are gravecrawler discards. Look at how you win the matchups you expect, and build to that rather than trying to maximise damage or speed - a single duress can buy a couple extra turns hitting face in the right hand, and if everyone has the same few creatures in their hand you can reliably hit them with the cheap disruption.
If you want to spend on the deck, stick to format staples - thoughtsieze etc. Most everything else has budget cards that match its performance, especially if you need to switch up your plans to keep your edge anyway.
4 months ago
I love the idea of playing curses and I think you've got a lot of good cards. I playtested it a few times and have some notes:
I'd def include 1-2 Hall of Heliod's Generosity.
I'd cut at least all 4xDuress, if not all 4xInquisition of Kozilek, too. Having 8 discard spells favors early game play but I think it puts you at a disadvantage later in the game.The enchantment curses are geared toward a slow game, eeking out a win around T10. By that time, there are fewer, if any viable targets for Duress, let alone Inquisition of Kozilek. On top of that, you have 8 removal spells, 4 of which double as a boardwipe, and also Torment of Hailfire, so you have effective means of shutting opponents down.
Damn seems like a fantastic fit here, providing a useful boardwipe as well as early spot removal.
Vindicate also seems like a great spell here, providing a broad range of removal making it always useful. That said, at 3MV, if half or even all the discard spells were cut, Revoke Existence or Disenchant would be good additions in the sideboard.
I think I'd either use the slots freed up by cutting discard spells to increase the number of creatures, or I'd cut the 3 defenders entirely. They're not likely to help much with so few numbers. I'm leaning toward cutting them. There are better ways to gain life and draw cards and they're not blocking for much.
If you cut all the creatures and discard spells, you'd have 11 slots to give you an edge. I think you'd want to maintain the MVs of the cut spells, keeping everything to 2MV or less. Darkness/Holy Day could be decent. Fatal Push and Path to Exile also. I think 4xNight's Whisper or some other draw spell would be good, though only if it's drawing at least 2 cards for MV 3 or less.
Since you're playing a long game, Dark Petition might be a possible option.
Overwhelming Splendor is an awesome spell, but even with one copy, the prospects of hardcasting it from a draw seem slim.
Work on a sideboard that can help you against your worst matchups. In addition to Revoke Existence or Disenchant, Infernal Reckoning, Tainted Remedy, Extirpate, Everlasting Torment, Ratchet Bomb, and Elixir of Immortality might be good options.
4 months ago
4 months ago
Hmm, interesting concept. I'd honestly consider something like the Engineered Explosives in the maindeck as this deck seems to struggle a lot against opponents doing stuff on turns 1-2 especially. I'd go as far as having 4 in the maindeck (if you have that many, otherwise 2 Ratchet Bombs as substitutes). I'm not an active Modern player, but there seems to be a lot of small stuff out there. Instead of the Rimewood Falls you might then go with e.g. a Spara's Headquarters as it's basically the same, but provides you with a third color for Engineered Explosives.
5 months ago
Just read through your second tourney breakdown.
Against Rhinos i think you’re in a rough spot, as you have to mulligan really aggressively to a winning hand. Personally i’d be mulling to 4 looking for either Chalice (buys you a bit of time on X=0), or natural-tron alongside either All Is Dust or Karn, the Great Creator. Karn being able to immediately cast/resolve any of Trinisphere, Ratchet Bomb or Engineered Explosives cando wonders - and from there Karn should survive long enough to get something else to win you the game. The problem is that the specific-tron draw is super unlikely, so you’ll be mulling for Chalice most of the time versus this deck.
Calibrated Blast can be a bit rough. I think an early Thought-Knot Seer can be great, other than that just try an be as aggressive with damage-dealing as possible and hope they lose-to-themselves (the deck is horribly inconsistent). If you can cast Witchbane Orb its a free win.
Voidwalker matchup i’m not too familiar with, but i’d say running more mainboard Dismember would be your best option here. This feels like a matchup where you just need to swing with big creatures fast, so i’d prolly be boarding-out the Chalice post-sideboard (assuming there was anything to swap them with). Karn, the Great Creator feels like the best thing to have in hand because Voidwalker has no reason to take it, and setting up Ensnaring Bridge probably just lets you durdle along for an eventual massive Walking Ballista.
Overall I wouldn’t get too beat-up about these losses, all 3 of those matchups look like they’d be slightly in the other decks favour, and presumably these players also have played a lot more with their builds than you have with yours. Over time I think these matchups should feel less-scary (though they are undoubtably all still reasonably scary for E-Tron to face).