Ratchet Bomb

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Ratchet Bomb

Artifact

: Put a charge counter on Ratchet Bomb.

, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.

wallisface on Karntry boy's tool box

3 weeks ago

Just read through your second tourney breakdown.

  • Against Rhinos i think you’re in a rough spot, as you have to mulligan really aggressively to a winning hand. Personally i’d be mulling to 4 looking for either Chalice (buys you a bit of time on X=0), or natural-tron alongside either All Is Dust or Karn, the Great Creator. Karn being able to immediately cast/resolve any of Trinisphere, Ratchet Bomb or Engineered Explosives cando wonders - and from there Karn should survive long enough to get something else to win you the game. The problem is that the specific-tron draw is super unlikely, so you’ll be mulling for Chalice most of the time versus this deck.

  • Calibrated Blast can be a bit rough. I think an early Thought-Knot Seer can be great, other than that just try an be as aggressive with damage-dealing as possible and hope they lose-to-themselves (the deck is horribly inconsistent). If you can cast Witchbane Orb its a free win.

  • Voidwalker matchup i’m not too familiar with, but i’d say running more mainboard Dismember would be your best option here. This feels like a matchup where you just need to swing with big creatures fast, so i’d prolly be boarding-out the Chalice post-sideboard (assuming there was anything to swap them with). Karn, the Great Creator feels like the best thing to have in hand because Voidwalker has no reason to take it, and setting up Ensnaring Bridge probably just lets you durdle along for an eventual massive Walking Ballista.

Overall I wouldn’t get too beat-up about these losses, all 3 of those matchups look like they’d be slightly in the other decks favour, and presumably these players also have played a lot more with their builds than you have with yours. Over time I think these matchups should feel less-scary (though they are undoubtably all still reasonably scary for E-Tron to face).

Kazierts on Pushing Poison

2 months ago

After reading your comment taking another look at your deck, I realized it has 70 cards. While, as I said, I don't intend to change your deckbuilding style, you should basically never go above 60 cards, unless your deck runs Yorion, Sky Nomad or Battle of Wits.

Your deckbuilding guidelines are quite interesting. Here's a few things I'd like to mention regarding them:

  • First, a compliment so it doesn't like I'm just criticizing everything. What you mentioned about legendary creatures is basically the correct way to play with them, in most cases. Too many can brick you and too few makes them hard to draw.

  • While, in some cases, it's good a backup windocondition, that does not apply to every archetype, Infect included. Because of the Infect keyword, the literally doesn't care about the opponent's life total. So, when you suddenly try to change to hit their life total with one or two creatures that don't have Infect, you're basically starting everything from scratch in the middle of a game. This goes into my next point which is your fear of hate cards.

  • I completely understand some cards that can shut your deck down are scary, but I feel like you're letting your fear get in the way of your deck. I'll use my deck as example. My manabase is almost completely made of nonbasic lands, yet Blood Moon doesn't scare me. Why? I have Thoughtseize and Inquisition of Kozilek. If that's not enough, then I also have Ratchet Bomb in my sideboard. Melira, Sylvok Outcast? Fatal Push, Damn, Collective Brutality and Liliana of the Veil all deal with it. My point is there multiple ways to deal with threats that don't force you into an extremely narrow path. Also, if you're playing Modern, no one will use Back to Basics because it's not legal. This also goes into my next point, which is the mana effiency.

  • Despite you saying you like to be mana effienct, a lot of cards here aren't. As I mentioned, some of them basically do nothing. Some actually do, but are overcoste, even in you examples. Sage's Row Denizen is very inefficient because mill decks like to turbo mill (which is something I personally don't like). This means the best mill creatures are Ruin Crab and Hedron Crab. When we come fo poisoning opponents, that's why Hand of the Praetors sees basically zero play outside of commander. Usually people just cast a Glistener Elf turn 1 and a Scale Up turn 2. Also, you're looking at the ratio, but not the usefulness of the creature. Sure, Cystbearer costs the same, manawise, as a Rot Wolf, but is incredibly worse.

If you want to follow this path of winning bast cast infect creatures with the hand on the field, then:

I understand if the above mentioned are a bit above your budget. A lot of these Infect cards haven't had a reprint yet.

I love when people go for nonstandard builds of decks. I hope you cam improve this without sacrificing too much of your own style.

Squee_Spirit_Guide on Modern Zombie Sacrifice

2 months ago

I've always found Damping Sphere to be useful in the sideboard. Ratchet Bomb could be nice if you need to get rid of non-creature permanents as well.

NV_1980 on Rise and Awaken

2 months ago

Nice deck! I would add some more options for enchantment/artifact removal, considering that when people present you with graveyard hate, you're pretty much screwed. Maybe stuff like Steel Hellkite, Lux Cannon, Ratchet Bomb, Spine of Ish Sah?

YamishiTheWickedOne on What a Horrible Night to Have a Curse

8 months ago

Minor Sideboard update: Engineered Explosives is back in (use Ratchet Bomb if your budget's tight) due to the influx of The Underworld Cookbook food spam decks.

swapped 1 Dragon's Claw for a Crippling Fear just to have a one-sided boardwipe. I really want 2 claws but I already have Collective Brutality for burn as well, so 3 slots devoted to a matchup that used to be a nightmare but is more manageable with Aetherborn and Sorin. Hitting with a flying+lifelink 7/6 Nocturnus on turn 4 is not uncommon here. I cut Ashiok because I was already running 4 spellbombs for my graveyard hate. If I don't keep Crippling Fear, either I'd toss in a third Abrade or possibly a Kolaghan's Command or Dreadbore given the larger role of walkers in current modern. Or even my old favorite, Rakdos Charm. That card is incredible.

BEDECK on Oops, All 1 Drop Zombies

8 months ago

Hmmmmmmmmmmmm since this deck dies to Chalice of the Void on 1 and you are playing Mono Black, I recomment Ratchet Bombs in the sideboard (you can just drop them and activate for zero hehe

YamishiTheWickedOne on Sexy Vampires

8 months ago

Once you're comfortable with the deck, we should start looking into constructing a sideboard.

4x Nihil Spellbomb is some of the best graveyard hate around, followed by Grafdigger's Cage and Ashiok, Dream Render or if 3 mana isn't a problem, Go Blank.

Artifact hate is a little more tricky without red, I'll get back to you on that.

For anti-tokens, good options are Ratchet Bomb, Engineered Explosives, and Liliana, the Last Hope.

Anti-Tron and/or anti-land: Damping Sphere, Fulminator Mage.

Card that does a little bit in a lot of matchups: Pithing Needle

Extra planeswalker hate: Vampire Hexmage and a bunch of other stuff printed recently like Murderous Rider.

Extra hand disruption against combo decks: Duress, Surgical Extraction

Anti-Hatebears: Torpor Orb

And there are plenty of other options. Artifacts are particularly useful if you need a card for certain matchups that your color (monoblack) isn't good at handling on its own.

BEDECK on

9 months ago

Hmmmm. Are you really ok with all the life loss? If you happen to need to go Fetch Land > Blood Crypt > Faithless Looting > Lotus Petal > Reanimate you lose a ton of life...

I was thinking you could build the "traditional" BR Reanimator but with Emrakul (without Street Wraith, Bauble, Cabal Ritual and Simian Spirit Guide). The traditional version has a 60-80% consistency of a turn1/2 combo already.

If you choose to do so you would have 16 free slots. You could go with 4 Exhume, 4 Collective Brutality for some counterspell protection, 4 other creatures of choice that you like and 4 Thoughtseize.

I'm speaking from the veteran BR Reanimate player perspective that the opponent will usually have something to deal with you. Usually it is Karakas, Innocent Blood, Sudden Edict, Liliana of the Veil or a counterspell or something. Sometimes you can even lose because their creatures alone are faster than you (if you lose 16 life reanimating stuff).

So adding some other options as a "toolbox" could be good. Big beater creatures that mess up their plans are nice.

Sideboard

About the sideboard I was thinking the Wastelands may not be too effective.

If you are worried facing against troublesome Lands deck, I would recommend Magus of the Moon (since you can tutor and reanimate it). For creatures, usually a simple Pyroclasm does the trick. If you want to be fancy there is also Firestorm that may enable your combo.

For interaction you'll usually be worried about opposing Grafdigger's Cage, Leyline of the Void, Rest in Peace, etc. So to counter that you can either splash another color (white/green) or deal with it the same way Mono Black Reanimator deals with it: Ratchet Bomb and Feed the Swarm.

If you see too many counterspells it is always nice to have cheap good old Duress.

I think Engineered explosives was a nice touch. Just as By Force.

I think you can have a more effective 'change the target' effect with Ricochet Trap with all the blue in Legacy.

Blast Zone is interesting, but with so much Wasteland in the format it becomes unusable quite often.

I don't know what decks you are playing against and maybe it already works just fine in your meta/playgroup...

But I'm a BR Reanimator player of 6-8 years with it and I wanted to give some insights :V

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