Mindleech Mass

Mindleech Mass

Creature — Horror

Trample

Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may play a nonland card in it without paying that card's mana cost.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Mindleech Mass Discussion

iammute on Mirko Vosk EDH 2018

2 weeks ago

Did you ever get round to converting this deck into Chromium? I'm looking at building a saboteur/combat trigger tribal deck and struggling to narrow down my colour choices. Grixis Marchesa is top of my list for now. Dimir has my favourite triggers Mindleech Mass, Fallen Shinobi and Ashling, the Extinguisher and red has haste enablers, Rage Reflection and Berserkers' Onslaught. Double strike could be a bit win more though.

PS Dauthi Embrace is a great, repeatable way to give unblockable that's less vulnerable than the auras.

Syhiver on One Punch Plasm

8 months ago

Hydralisk1123581321

I slept on Lochmere Serpent. I think this one has some interesting potential and with Life from the Loam sacrificing lands isn't too terrible.

I've been trying to figure out what we would replace for End-Raze Forerunners for a while. There's a couple pet cards like Mindleech Mass I'm having trouble removing from the list due it's cool ability and art, but maybe it's time.

ZendikariWol on Niv's 59 Dualcolored Hits

9 months ago

Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.

Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.

Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.

Fossil Find alluded to graveyard order... in a 2008 set... huh.

Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.

And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.

Bxbx on Sen Triplets Handcontrol

10 months ago

@mortifolkmurphcaster: Hi, thanks for commenting and first of all: sorry for me taking so long to answer you. I'm not that active on tappedout anymore and only saw your comment today.

I'm glad you liked my deck and found some inspiration for your own. The deck evolved quite a bit over time and the deck description isn't up to date anymore (the decklist is almost up to date though). So before answering your questions I might make a few remarks about my deck in its current state:

I discarded a lot of the cooler but clunkier cards, that initially gave rise to the deck, like Head Games , Jester's Mask , Ghastlord of Fugue , Seer's Vision and Mindleech Mass , because they just weren't doing anything useful in most games, especially when I was already behind.

Two of the cards that stayed in and that are crucial for where the deck is now are Silent-Blade Oni and Doomsday Specter . Because both of those cards work well with small creatures that have etb effects I decided to create this really creature heavy build. But maybe there are better ways of building the deck and especially Doomsday Specter can be quite disappointing sometimes.

I can also say that I seldomly find myself casting Sen Triplets but I don't know if this is because of my play mistakes or because of the triplets drawing too much hate. I recently added Raff Capashen, Ship's Mage to help Sen Triplets get down (one can also use Shimmer Myr ). When I win games, I most often do so because of a Bribery after a long and exhausting attrition war or something like that. Unfortunately I wasn't able to pull off an infinite combo win that used the cards of my opponents yet.

I didn't know about Thrull Surgeon and Pilfering Imp . Thanks for the suggestions! I will not include them in the current build because it does not play enough from the graveyard to recur them regularly. I focus on creatures that have an etb effect, and then I bounce them back to my hand.

Windfall effects in combination with cards like Narset, Parter of Veils are brutal and, although I do not shy at treating my playgroup like that, I would not include them because I see a nombo between effects that give everyone 7 fresh cards and my strategy of casting/discarding the opponents cards. My deck does not play out cards that fast which is reinforced by the fact that I sometimes play the opponents cards instead of mine with Sen Triplets . So Windfall would likely help the opponents more than it helps me. While it is good as a combo with Narset, Parter of Veils and Notion Thief , on its own it doesn't fit into the overall deck strategy that well. But maybe one could trim down the mana curve a bit more and then all the small creatures in combination with windfall effects and Notion Thief could be strong, but I'm not quite sure.

Ok, I think that's all for now. Again, thanks for your comment!

Strangelove on Marchesa, the Black Rose EDH

1 year ago

Maybe you could do an +1/+1 counters version of aristocrats with Undying and cards like Epochrasite ... basically sacrifice them into a powerful engine before the end of everyone's turn.

Or... (here's one): Insurrection , Gonti, Lord of Luxury and Diluvian Primordial could be a "I play your cards" betrayal theme:

hkhssweiss on

1 year ago

You can cut the lockets, they are way too slow in EDH when there are better budget options. Echo Storm isn't that great as well. Mind's Desire is cool but in the current deck build you'll probably copy it only once and that's a waste of mana. Reversal of Fortune is also quite high on the CMC when you already have something similar on the lower side like Spelltwine as well as Memory Plunder . Stolen Identity is also high on the CMC curve and would cut. Treasure Keeper is a one time use and it's dies trigger effect is meh, would cut. Chancellor of the Spires is cool but as again high CMC cost there are better option like Diluvian Primordial which you have, plus triple blue in a three color deck is extensive. Mindleech Mass colors are a bit extensive and there are better options.

Hope that helps!

Pieguy396 on Moving Forward with Eldrazi

1 year ago

I mean Inkwell Leviathan generally does a pretty good job of smashing face while being slightly difficult to deal with. Lord of the Void is also fun, as is Mindleech Mass .

Yamfish on Dimir Cipher

1 year ago

Maybe, instead of the 2x Mindleech Mass, and a few of the 4+ converted mana cost spells, you could add in some ramp, to allow you to consistently cast your bigger spells? Some Dimir Signets wouldn't go amiss! Plus, they're not the priciest cards, at around 80 cents each. In addition, if you're planning on adding a side board, Negate, Despise, and Duress all help combat some of the faster combo decks.

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