Soul Foundry

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Mirrodin Rare

Combos Browse all

Soul Foundry

Artifact

Imprint - When Soul Foundry enters the battlefield, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.)

(X), Tap: Put a token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card.

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Soul Foundry Discussion

carpecanum on Ezuri, Claw of Progress EDH

14 hours ago

Awakening Zone would be ramp & counters

Soul Foundry and/or Mimic Vat would let you play creatures every round

Blobby_Bobby on Uptown Rats

1 week ago

Vampiric Rites Is OK for card draw. Especially if we're balls deep in tokens.Death Denied could be good if having too few cards in hand is an issue. Get the rats wiped, cast this, next turn throw out all those rats again with their low CMC.Swarmyard is super pricey, so it may be a "down the line" kind of card, but it's so flavorful and really damn handy. Especially with the enormous target Marrow-Gnawer is going to have on his face. Empty the Catacombs is similar to Death Denied except it helps your opponents too. Maybe throw a Bojuka Bog and hope the two shall meet.Soul Foundry looks like it could have a ton of potential. Who needs cards in hand when you can just keep producing some kind of super rat, maybe one with an ETB effect? Hell, if Marrow-Gnawer gets put down hard you could use the untap effects to untap Soul Foundry too.Lab Rats is fun and funny, but 5 mana for a 1/1 rat doesn't seem the best use of deck space, you know? If we're looking to trim that looks like one to go.

Stop me if this is blasphemous, but maybe if we're looking to trim, the really basic, 1/1 for 1 mana or 2/2 for 2 mana rats could go? I know it's fewer rats, but hopefully Marrow-Gnawer is picking up the slack on that. Though it is good to get some rats out early. But there could be other cheap rats that have effects on them that could take priority. Just a thought.

I also figured Ink-Eyes, Servant of Oni was a no-brainer, considering you already have her and she kicks ass on like 3 levels (Rat, regenerates, steals from graveyards). I mean, she's her own Beacon of Unrest if she can hit, if only there were some way to give her Fear... cough Marrow-Gnawer cough

Maybe I'm ignorant, so stop me if I'm wrong, but I'm not enamored with Hecatomb 4 creatures is a lot, I know we'll have rat swarms, but every 4 rats can produce 4 more rats next turn if things are going as intended.

I'll give it some more eyeballing later, but my last thought is a lot of those untappers cost 3 mana a pop, I wonder if they could be replaced with an artifact tutor to just get the 1,000-year elixir and call it good? Though that, of course, means only 1 untap a turn.Again, I'll keep noodling it.

and NO FUCKING Black Cat

Not. Cool.

Firebones675 on

2 weeks ago

Looks good, here's what i'd cut.

4x Freed from the Real seems out of place in the deck I think you can cut all 4.

2x Bioshift with only 2 cards in the deck that make counters this doesn't seem worth it

2x Soul Foundry: a little clunky at times and if they destroy it you suffer some card disafvantage

1x Twincast

MadStacks on Alliance Home Security Inc.

3 weeks ago

If you didn't want a red splash, Soul Foundry does the same thing essentially, for more mana.

Daedalus19876 on The Hungry, Hungry Aetherborn: Yahenni EDH

3 weeks ago

feyn_do_alduin: I'll pass on Pentavus and Myr Battlesphere (way too much mana investment for their effect) but I might be able to find a slot for Soul Foundry...Thanks!

feyn_do_alduin on The Hungry, Hungry Aetherborn: Yahenni EDH

3 weeks ago

in black, you have all the great ones. but have you considered; Soul Foundry, Pentavus, or Myr Battlesphere?

Soul Foundry seems like it has a place in the deck because it can combo with almost all of your creature spells

Grind on Let's build around Unplayable Commanders; ...

1 month ago

first off, Eon Hub looks like an auto-include.
second, i sense some artifact based shenanigans here to enable the kobold tribal.
here is the 5 card combo:
Kobolds of Kher Keep in hand.
cast Soul Foundry exiling Kobolds of Kher Keep from hand.
Paradox Engine and Cloudstone Curio are on the battlefield.
cast either Crookshank Kobolds or Crimson Kobolds onto the battlefield.
activate Soul Foundry for mana and create a kobold token.
Cloudstone Curio triggers. return the real Crimson Kobolds creature to hand.
recast the Crimson Kobolds. trigger Paradox Engine. untap Soul Foundry. tap, create a token, bounce kobold, repeat ad nauseum for infinite Kobolds of Kher Keep creatures.
fortunately your commander is a lord so all your 0/1 creatures are 2/3s! add in Fervor for instant win!
alternative lord cards include Coat of Arms and Orcish Oriflamme.
want to make the combo reliable? add in Daretti, Scrap Savant, Trading Post and probably some black tutor cards Demonic Tutor etc, maybeBehold the Beyond or something.
if the board is empty except for your commander Rohgahh of Kher Keep, all it takes to win this turn is: 6 cards and 15 mana.

carpecanum on Our Lady of Guadalupe

1 month ago

Rith's Grove and Krosan Verge, maybe Kher Keep?

Soul Foundry or Mimic Vat could give you more of your chosen creatures.

Contagion Engine not only boosts all your counters, it can count as a boardwipe to one opponent also.

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