Imprint - When Soul Foundry enters the battlefield, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.)
(X), Tap: Put a token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card.
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Soul Foundry Discussion
1 week ago
@feyn_do_alduin - Thank you for the kind words!
Bow of Nylea is very versatile, which is great in edh. It's a good card! I was thinking I would never use the counters, but then I thought about using them on Ezuri himself, and I was sold. I'll try to fit it in!
I had not seen Soul Foundry before. The only downside with this is that, should the artifact be destroyed (a common occurrence in edh, as I'm sure you know), then I would lose the creature. But , that said, it's still a good card, and U'll see if I can squeeze it in the build.
Master Biomancer is one I hear often. The only issue with this is that it gives counters to creatures before they hit the board; meaning, they won't trigger Ezuri. Now obviously I have creatures that are already too big, but I want as many experience counters as I can get, since that's how the deck grows. Thus, although it is a great card, Biomancer will most likely not see play in my build. Were this an Atraxa, Praetors' Voice build, however...
You asked about what to put in if the infect cards were cut. I've actually been considering removing that aspect, myself. My playgroup has been engaged in a rather cancerous arms race as of late, with the likes of Sen Triplets, Meren of Clan Nel Toth, and Sliver Overlord. So I'm trying to clean up our group. Were I to cut infect, I would go full-blown token generation. I would introduce such cards as Hangarback Walker, Awakening Zone, Hornet Queen, as well as Parallel Lives and Primal Vigor on top of the already included Doubling Season. What do you think about that? Let me know :)
1 week ago
Love the deck! it's wonderfully eeeeeeevil work of madness. That said, I have three suggestions;
-Bow of Nylea for counters, combat tricks, and probably the most important role: refilling your library for those long drawn out games with weary opponents.
-Soul Foundry combos with most of your creatures and is flexible enough in this list to allow for all kinds of plays from control to aggro to big stompy at a drop of the hat. notable targets are; Glen Elendra Archmage, Reclamation Sage, Kalonian Hydra, Avenger of Zendikar, freakin Eternal Witness!
NOTE: you can generate the token at instant speed for extra versatility!
Master Biomancer because who doesn't want more counters, right? besides, you have all the other great counters suppost cards here, why not one more? #winmore
that said; if, say, I wanted to remove the infect mechanic from the deck what would you replace those cards with to maintain synergy and speed?
2 weeks ago
Well, for those of us that use this resource when building our tribal decks, it would be nice to see cards that pump any chosen tribe, draw based on a chosen tribe, make tokens based on a certain tribe, etc., which Soul Foundry and other effects like it are very good at doing.
3 weeks ago
I think so. Volrath's Laboratory lets you choose the creature type, while Soul Foundry (though it makes creature tokens) makes copies of a 'random' creature. My reasoning for including the Laboratory is that it cares about creature types, and while this does not necessarily make it good in a tribal deck, it fits the theme of being tribal-relevant. Foundry has nothing to do with creature type. This does not mean it would not be good in a tribal deck, just that it does not need to be in a tribal deck to justify its inclusion as it is a powerful token maker.
While I see where you are coming from, I do not believe that Laboratory being on the list necessitates Foundry being there as well.
I encourage you to convince me otherwise should you so desire. Being wrong has been and always will be the highlight of my day.
3 weeks ago
3 weeks ago
For Karn, I was going mostly for flavor. I do realize that Teferi was the one who came up with Phasing magic in the lore, but Karn and Teferi were good friends, and besides Sarkhan as of recent, Karn is the only other being to have successfully traveled back in time of which I know (or can remember at least). If I had to change it from phasing, I'd probably want it to do something like manifest your opponent's creatures instead of Ixidroning them, or maybe give them Vanishing/Fading X.
After much thinking and research, I believe I have come up with my rebuttal to changing the first ability on One With Nature, so hear me out.
As far as I can tell, there aren't any replacement effects that modify choices as you are attempting to cast a spell. This immediately made me think of the FRF Sieges, but that is a replacement effect that modifies how the card enters the battlefield, not how you make a choice. The next closest thing would be cards with the Bestow mechanic. The first ruling for Bestow cards is sort of ambiguous. You don't choose whether the spell is going to be an Aura spell or not until the spell is already on the stack. Abilities that affect when you can cast a spell, such as flash, will apply to the creature card in whatever zone you're casting it from. For example, an effect that said you can cast creature spells as though they have flash will allow you to cast a creature card with bestow as an Aura spell anytime you could cast an instant.
However, the second rule clears this up a bit, furthering the idea that no replacement effects modify how you make choices as you are casting a spell or activating an ability. On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both. Most importantly, the Bestow mechanic represents two Static Abilities, the first of which is the alternate cost. The second is a characteristic defining ability, not a replacement effect.
Now that I've said all that, the main point I want to make is that there is literally no precedent to an effect like this of which I'm aware, and even my example of Ballot Broker earlier - from which I derived my wording - isn't the perfect example either because that effect only kicks in when the spell is resolving, as that's how voting works in MTG.
In conclusion, I definitely see the argument for it to be worded the other way, and these points can be argued back and forth all day, but with no previous example, we can only guess at how it might be worded.
3 weeks ago
I appreciate the feedback. My thoughts behind the limited Counters is that I want to promote play (and fun) to steal and copy big fatties. The more denial strategy is a totally viable way to play.(and also fun, for some)If i was to add two more I would remove Mimic Vat and Soul Foundry.
1 month ago
Awakening Zone would be ramp & counters