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August 13, 2020 8:54 p.m.
How much money do you want to spend on this deck?
How competetive do you want your deck to be?
August 13, 2020 4:29 p.m.
August 11, 2020 3:36 a.m.
Reminds me of thoose Possibility Storm lock decks :)
I think that Imprinting a bolt is fine (see Punishing Fire), and most creature decks will struggle to deal with it.
August 9, 2020 2:15 p.m.
Well, another point is storm dosen't need a manabear to win. They can also fairly cast their rituals and a couple cantrips then Grapeshot-Remand-Grapeshot. It's harder to be sure, but it does mean that storm doesn't need the creatures around to win.
Being more vulnerable mid combo probably weakens T-storms control matchup, and it probably hurts more when Ponza destroys a land that could be sacrificed to Lotus Field. Damping Sphere forces you to deal with it before you can play Lotus Field, and Surgical Extraction/Lost Legacy are much better against this deck (you don't even nesecarily have to get Lotus Field, they rely pretty heavily on Psychic Puppetry).
psionictemplar: Yep! G-storm has a potential turn two win. It's pretty much Land, Land, Ritual, Manamorphose, Mana Bear, more rituals, Manamorphose, Gifts storm. It's pretty unlikley :) T-storm combos as early turn three (Land, Land, Tap both for flaoting mana, Lotus Field twiddle Lotus Field etc.) They for most intents and purposes have the same speed.
August 9, 2020 1:57 p.m.
Now, I can't say which is better, but here are some points.
With Gifts storm, resolving Gifts Ungiven with a manabear is basiclly GG. You won't fizzle. If you draw bad with Twiddle storm, you can go from winning to losing in the blink of an eye. This also gives G-storm a lucky topdeck that I'm not sure T-storm has.
Countering a crucial spell mid-combo can cripple T-storm if it cast Ideas Unbound while gifts can keep their hand.
People leave in removal for G-storm, which cramps their deck space furthur rather than just sideing in storm hate taking out creatures.
Probably missing some points but Twiddle storm is a cool deck! Glad more people are playing it :)
August 9, 2020 4:02 a.m.
August 7, 2020 2:42 a.m.
Don't do modular, it only works if 50% of the creatures in your set are artifacts because of the way it's worded.
August 5, 2020 1:35 p.m.
Looking at your deck, there are some cards I would cut:
All the creatures. While fun, none of them are very powerful or relevant to your gameplan. (I'm not against creatures, but these aren't the right ones)
Your Banners and Crystals. Paying three mana isn't where you want to be if you're getting only one back in the exchange, and the card drawing isn't relevant either. I want you to look at the number of three drops in your deck, you have to play one of these instead of a planeswalker and you can't cast two three drops using the extra mana from a turn three crystal until turn 5. If you use ramp, it should be 1 mana.
Call the Gatewatch. A fun card, but it's not great. It costs the same as most of your planeswalkers and I can't think of many scenarios you would rather have this than more copys of your best 3 drops. If you want a similarly fun card, Deploy the Gatewatch is a much more powerful card.
Is Syncopate worth it? I'm not sure not having played pioneer, but I wouldsugest looking for other options just in case.
Finally, I would reccomend investing in good removal spells, your planeswalkers are useless if they just die. Good luck!
August 4, 2020 4:18 p.m.
Sad to see someone go, good luck brewing!
August 4, 2020 12:53 a.m.
As far as slowly upgrading, my best sugestion is cut strictly worse cards and improve mana.
I don't think many of the cards with Bloodrush are very good, so they could also be easy cuts.
Good luck with your deck! Feel free to message me whenever.
August 2, 2020 6:50 p.m.
It seems like your deck is good against decks with removal spells (assuming they don't also play a bunch of GY hate) but it might struggle against combo and ramp decks.
It sounds like your trying to get in to modern based on your description? If so, good for you! It's a great format.
August 2, 2020 12:03 p.m.
So roughly this list?
I added snow lands and Into the North so you could play Ice-Fang Coatl, that should be a good card against flyers. It is far fromm necesary though, if you don't want to buy a bunch of snow lands. Ishkanah, Grafwidow is amazing at blocking creatures in the air and there are 5 lands that can help enable deliruim.
Against control you just have some powerful creatures that should help you power through.
This list is a lot more fine tuned, and it's much closer to the power level you were going for?
August 1, 2020 3:20 p.m.
SCORE: 4 | 13 COMMENTS | 869 VIEWS | IN 4 FOLDERS
SCORE: 6 | 2 COMMENTS | 365 VIEWS | IN 2 FOLDERS
SCORE: 17 | 7 COMMENTS | 722 VIEWS | IN 2 FOLDERS
SCORE: 3 | 6 COMMENTS | 200 VIEWS | IN 2 FOLDERS
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SCORE: 8 | 2 COMMENTS | 430 VIEWS | IN 1 FOLDER
Commander / EDH
129 VIEWS | IN 1 FOLDER
SCORE: 1 | 87 VIEWS | IN 1 FOLDER
|Avg. deck rating||4.09|
|Suppressed formats||Standard, Commander / EDH, Duel Commander, Frontier, Pioneer|
|Good Card Suggestions||2|
|Last activity||a few seconds|