Creature — Horror

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Legends (LEG) Uncommon

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Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Oldschool 93/94 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Abomination Discussion

Tylord2894 on Which effects on spells carry ...

3 weeks ago

Slight redaction, I glazed over a key word in 400.7a that refers to changed "characteristics" of spells. So, the Abomination that was changed will retain those changes. I guess it serves well to read closely.

Sorry for any confusion.

Tylord2894 on Which effects on spells carry ...

3 weeks ago

In general when something moves between zones, it doesn't remember what was affecting it. There are exceptions and things to keep in mind, but targeting a creature spell will, for the most part, not affect the creature permanent that will be put into the battlefield.

There are a 9 exceptions to the "things moving between zones create new objects" rule. For brevity, I will not reference them, but you can find them in 400.7 of the CR (link here). The most pertinent of these exceptions for your examples is the second one, which deals with prevention effects. In your example where you cast Hallow on a hasty dragon, that dragon permanent will remember that you cast Hallow on it. Damage will be prevented, and you will gain life as that is a single prevention effect.

However, your second example does not work as described but could. When you cast Alter Reality on Abomination, you changed the wording on that spell but the permanent. In other words, the creature that enters the battlefield will not have it's ability altered. Of course, you could also cast Alter Reality targeting the creature on the battlefield. That would have the desired effect. A very important note, if you read the Gatherer rulings for Alter Reality, the last ruling will say that a spell that becomes a permanent retains any changes that you made. The rulings on the Gatherer are very rarely updated, and I'm inclined to believe this is outdated (as many rulings from 15+ years ago often are). Nowhere in the rules that talk about text-changing effects nor what traits objects remember is this discussed or referenced. That said, I could be off-base here, but that is the conclusion I came to after doing some digging.

Lastly, Un-Set cards don't really follow the rules. You just need to come to a consensus at your table.

Hope this helps!!

Yesterday on Which effects on spells carry ...

3 weeks ago

I just remembered something that happened when I was playing... Magic Duals 2013?

I cast a hasty dragon that could swing in for lethal damage, then screwing around as the game was over, I cast Hallow targeting the dragon spell on the stack. Then swung in for ~7, but the opponent didn't take that damage and I gained that much life instead.

That makes sense, right? Equally, if a Alter Reality targets an Abomination on the stack to turn "White" to "Black" in its text, it would resolve to become a creature with lethal blocks on green or black creatures? Or something similar with More or Less I guess.

Can somebody please show me any relevant rulings for what modifications you can make to a spell that carry over to it as a permanent? I don't know how to look this up really.

TheMadRocketeer on The Best Art In Magic

1 year ago

Or ugliest / most disturbing Magic art, with stuff like Abomination. This is a great list.

djewell on Atraxa's horrors

3 years ago

@ amh62993 - This deck is horrific!

...bad puns aside, allow me to suggest a few things for your consideration.

Honorable Mentions:

Good luck, and happy deck-teching!