Once Upon a Time

Once Upon a Time

Instant

If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.

Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Throne of Eldraine (ELD) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Arena Legal
Frontier Legal
Pre-release Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Brawl Legal
Oathbreaker Legal
Historic Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Once Upon a Time Discussion

4to16characters on Prossh, Skyraider of my Friends

1 hour ago

Some green ramp upgrades I've been looking into include:

Traverse the Ulvenwald - G to fix your mana or later G to Tutor a Creature you need for your combo or any land.

Nissa's Pilgrimage - 2G you get basic forest in play and one in hand, but you can get more mid game. Essentially a "better" Cultivate/Kodama's Reach but with the stipulation Basic Forests.

Once Upon a Time - Free or 1G and you can dig 5 cards deep to find another Land/Creature.

Azeworai on Undying gift of Nel Toth

1 week ago

Alright. I am not too fond of graveyard strategies myself, though I have tinkered vehemently with Alesha, Muldrotha Adun Oakenshield, so I'll see where that gets me.

I see a strong value engine in the command zone, but far too much late-game in the ninety-nine. I would highly recommend cutting much of the seven drops, lest the deck be too slow betime on, thusly being trampled.

Furthermore, the deck needs more sacrifice outlets. With many death triggers comes a dire need to control when they go off, thence you should probably have at least seven.

Ideally, the gameplan is turn one or two ramp and cheap creature, then turn three Meren to return it to your hand.

Now, onto my suggestions.

Upon what I would ablate:

  1. Korozda Guildmage is too slow. Four mana to sacrifice something is awful.

  2. Overseer of the Damned is the same. Seven mana to kill something with a menial deathrattle.

  3. terrastodon is eight mana. I have a deck with seventeen cards of ramp and it's still too much.

  4. Endrek Sahr, Master Breeder may be an exquisitely perfidious character within the lore, hereon he is rather slow. Egregious stats and only lives so long.

  5. I've never quite understood the draw to Yavimaya Elder. Three mana, then requires extra work to find two basics to the hand, whereat even further toiling is required to draw the card. I never liked it, but I suppose.

  6. Phyrexian Rager is too slow, no matter how mad it gets.

  7. Deathsprout is cute, but four mana to remove something whiles providing no value by being a creature.

  8. Acidic Slime has always seemed lacking to me. You have Sage and Caterpillar to foredo artifacts or enchantments. A five-mana 2/2 seems lacking.

  9. Sever the Bloodline is a four mana sorcery to kill one thing. If someone plays Kiki-Jiki or Mr. Gitaxias, whereupon their effects are immediate, this won't solve anything. Sure it flashbacks for seven mana, but the additional upside of the card isn't worth it in a singleton format.

  10. Aid from the Cowl is a card I have tested withal. It's effect is slow, capricious, and ineffective. When it does work, it's five mana to maybe get something off of the top. I don't like it.

  11. Diabolic Tutor and Final Parting are five mana to find one card. In a deck without infinite combos these are a lot less appealing. I'd put in cantrips instead.

  12. So, Pathbreaker Ibex and Overwhelming Stampede. Each possess much dint, but I wouldn't play multiple. Pick one, move on. (I prefer the Ibex, though I'm biased.)

  13. Thrashy is fine, but is four mana to kill something. Given the foison of similar effects the deck has, just remove it.

Okay, now unto thee I provide sacrifice outlets.

Altar of Dementia is literally perfect for a deck like this. Mill and death, all in one! Viscera Seer is a classic, Carrion Feeder can become massive, Goat Thing comes back by itself and offers caprine fodder, Yawgmoth, Thran Physician is oft the best card in my aristocrats deck though is expensive, and High Market or Phyrexian Tower are always fine.

Blood Artist or Bastion of Remembrance are fine in strategies such as this.

Fauna Shaman seems absolutely great; Discard a dork, fetch a monstrosity, return aforesaid dork with Meren, celebrate.

Victimize is never lacking as it cheats out giants whilst providing sacrifice, Dread Return fills a very similar role, Eternal Witness is always great, Blood for Bones loops with the Witness, and Animate Dead is always great.

Now, cantrips: Grisly Salvage, Winding Way, Grapple with the Past, Ransack the Lab, and Once Upon a Time all filter through the deck, fill the graveyard, save for Once Upon a Time, and find lands or creatures. Furthermore, they are great with Meren, as creatures are to be disinterred.

For ramp, mana dorks are great. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Elves of Deep Shadow offer fodder and acceleration. The best is probably Skull Prophet. Mill, fodder, and ramp in one.

Reassembling Skeleton just seems great, Bloodghast grants much, and Bitterblossom can be sacrificed a meiny of times.

Importantly, I add some more draw. Phyrexian Arena, Underworld Connections, Liliana's Standard Bearer, Erebos, Bleak-Hearted, Dark Prophecy, Moldervine Reclamation, and Rankle, Master of Pranks do this deed.

That shall be all from me. Good luck!

Balaam__ on infinite combo

2 weeks ago

Once Upon a Time is no longer Modern legal, just in case you want to swap it out or change formats.

Incognito88 on Lands

3 weeks ago

GoblinElectromancer Thanks for the suggestions! I really like the idea of throwing Once Upon a Time into the deck to find ANY part of the finishing combo that I may not already have in hand/play.

GoblinElectromancer on Lands

3 weeks ago

Hey cool deck! +1

Because you have ways to play land from graveyards I would definitely play fetches. (Verdant Catacombs,Windswept Heath, etc). They are very good with Titania, Protector of Argoth.

Wasteland is also very good allowing you to continually destroy your opponent's land.

Since you have Scapeshift maybe play Valakut, the Molten Pinnacle + Dryad of the Ilysian Grove so that you can do a ton of damage sacrificing land.

Maybe play Once Upon a Time because it can find Titania, Protector of Argoth and land.

Good Luck!

Phunlife on Introducing Project Modern!

1 month ago

Funkydiscogod -

While you have good intentions with that suggestion, and I think it's interesting, I don't think that would work out in actuality. Let's take a look at each of the respective format's card pools. Modern's current card pool spans from 8th Edition-Ikoria; a 17-year span. Pioneer's current card pool stretches from Return to Ravnica-Ikoria; only a 7-year span. Modern has 10 more years of cards to choose from than Pioneer. And with that larger card pool comes with a wider selection of threats/answers and thus, a higher power level.

Don't get me wrong, Pioneer's power level is fairly high, but not as high as Modern's. That being said, I don't think most of the cards on Pioneer's ban list would make a lot of sense being on Project Modern's. And a lot of Modern players would stand to agree with me. Some of the cards on Pioneer's ban list, such as Once Upon a Time and Oko, Thief of Crowns make sense in the context of Modern because they're just that powerful. Those cards warrant a ban.

A lot of the cards on Pioneer's ban list would be nonsensical because they aren't extremely powerful or format-warping in the context of Modern. Felidar Guardian is a great example of this; playing it essentially relegates you to playing it in the same deck as Saheeli Rai, which automatically means you're playing a three color deck. And if you're in Jeskai colors already, you might as well be playing UWR control, which is just the better deck.

Another example of this is Oath of Nissa; the card's nuts in Pioneer, but sees very little play in Modern. Having essentially a Ponder in green in Pioneer is extremely powerful for a color that is already doesn't need much more help than it has. Mono Green ramp in Pioneer is still a house even without it. In terms of Modern, it's played in a couple fringe decks such as Mono Green Devotion or RG Moon Walkers, but no tier decks outside of that.

Another card, or a set of cards that would be nonsensical to be on the ban list is the Khans of Tarkir/Onslaught fetchlands: Bloodstained Mire, Flooded Strand, Polluted Delta, Windswept Heath, and Wooded Foothills. But these for a different reason. One of the hallmarks of Modern, and one of the reasons why people love it, is being able to construct an excellent mana base for a three-color or a four-color (or five color!) deck. Limiting Modern to only the five Zendikar fetchlands would greatly inhibit the construction of such decks. That being said, Modern players, who are already acclimated to having access to all of the fetchlands, would absolutely abhor their exclusion.

Also, I would like to iterate that we DON'T want to be stuck in a time capsule forever. We want to move forward with the sets Wizards is putting out; we are just putting a filter on the cards that enter the format. We acknowledge that there are some really cool, intriguing cards coming out of these new sets and we don't want to shy away from them.

mistarilledawn on Trample Tribal: BOGLES?!

2 months ago

The Invisible Stalkers are honestly just filler right now; when I took the two copies of Once Upon a Time I was running out of the mainboard, I just tossed them in from where I'd had them in the sideboard to fill some space. I do kinda like them, but I'm thinking I'll take them out for another Umbra and another Spiritdancer. For now they're kinda just chillin.

Or, honestly, I might just replace them with two Suppression Fields. I hadn't thought about that card before, and I'm liking the looks of it.

Destroyerbirb on Delirium Cantor

2 months ago

ChadMaster this looks very similar to a Jund list, just without heaps of removal. I love it!

Once Upon a Time is sadly banned in Modern, but you could easily swap it out for three Lightning Bolts and another Assassin's Trophy.

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