Once Upon a Time

Once Upon a Time

Instant

If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.

Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Latest Decks as Commander

Once Upon a Time Discussion

Durkle on Manaless Dredge

5 days ago

Hi. I've played Manaless Dredge on and off for 6 years or so. Just a couple things I want to throw out there based on my experience.

The most important thing: I HIGHLY HIGHLY HIGHLY recommend trying the heavier green splash build. I.e, the build that plays Once Upon a Time, Hogaak, Arisen Necropolis, and Vine Dryad. UOaT makes finding a Phantasmagorian on turn 1 WAY more likely. Instead of 8 hits at it, you get 13. Hogaak comes up a lot more often than you'd think, and he seriously boosts the deck's power in fair matchups. He's super easy to cast over and over, and decks that only have interaction via Force of Will simply cannot keep him off the board. They basically need to hit it with Swords to Plowshares or else you have an extremely recursive 8/8 trampler. Vine Dryad looks weird I know, but it's another green card and it blocks Ragavan, Nimble Pilferer at instant speed and kills it, which is VERY important in this meta. Most people haven't heard of the card, so it makes for a lovely little surprise. And, as somebody mentioned above, the green cards are EXTREMELY important to then pitch to Force of Vigor post-board.

Beyond that, just 2 more things I want to say.

1, it's a misconception that you never mulligan. Sometimes, you're forced to. If a hand simply isn't workable, don't keep it. It's better to have a good hand that can't get going until turn 2 or even 3 than a bad hand that might not get going at all.

2, I don't believe you need to be playing Flayer, Giant, AND Zealot. I'd pick just one of em and play that one. There's arguments for all 3, and personally I'd advocate for Flayer, but you really can't go wrong with any of em. Playing more than 1 is simply overkill imo, as you're basically only casting one after you've returned a Balustrade Spy, and at that point any of them win on the spot.

Rock on, my Manaless Dredge friend.

Oof_Magic on Banlist Open Discussion

3 weeks ago

wallisface

I agree with all but Once Upon a Time being unbanned. I for one would dread playing OuaT Tron but there’s also CoCo, Elves, Infect, Bogles. OuaT was used in Prime Time decks but OuaT was banned for ubiquity, like Green Sun's Zenith. It certainly has a better chance of unban with Primeval Titan out of the picture, but that doesn’t solve what made OuaT a problem.

Ban Primeval Titan

Unban Summer Bloom & Field of the Dead

wallisface on Banlist Open Discussion

3 weeks ago

Oof_Magic I'd be happy to see Field of the Dead come back in exchange for Primeval Titan taking its place - that card can already be held largely responsible for many of the currently banned modern cards (as well as FotD, you could blame it for the bans of Once Upon a Time, and Summer Bloom, both of which might conceivably have a better chance of unban if Titan was gone). Titan is also (in my opinion) the biggest abuser of Urza's Saga, which I think is a perfectly fine (kindof) card outside of Titan-related-abuses.

sergiodelrio on Banlist Open Discussion

1 month ago

Hello fellow Planeswalkers. I made this thread so we can discuss the cards currently on the Modern banlist (SEE BOTTOM OF POST) and look if there may be candidates for unbanning, since it has been a while since something moved off the list.

I'm one of those crazy people that wants to live in a world where Mental Misstep and Gitaxian Probe are legal, but I see how that's not realistic whatsoever, so I won't talk about here. Let's have this discussion to be about REALISTIC, reasonable and safe unbannings.

Here are my candidates:

Deathrite Shaman - With all the easy cheap removal and grave hate in the format plus the general push of power level in the recent years, is this really a big deal anymore? Not even sure Jund wants it anymore. Since this doesn't enable a game winning combo or lockout on the spot, I think it deserves a second chance.

Artifact land cycle ala Ancient Den. So, they even injected another 10 artifact lands - are those even being played much competitively? My gut is this was a probe to see if they indeed could unban the old artifact lands. Artifact removal is much more available these days and the old artifact lands don't even come with indestructible sooo...

Rite of Flame - but Sergio! Fast mana is broken. Yes indeed. But they did ban Simian Spirit Guide and hear my out why Rite of Flame is weaker. SSG does not require you to play or a mountain to activate, Rite does and even costs a mana to begin with. SSG has a secondary feature being a creature and can be cast at a reasonable cost of 3 mana. Rite doesn't have that. Since they took Mox Opal and SSG, I think Rite of Flame might deserve a chance as a weaker substitution.

Please tell me what you think about that and/or show me your argumenst for other unbannings that you can see happening.


Ancient Den

Arcum's Astrolabe

Birthing Pod

Blazing Shoal

Bridge from Below

Chrome Mox

Cloudpost

Dark Depths

Deathrite Shaman

Dig Through Time

Dread Return

Eye of Ugin

Faithless Looting

Field of the Dead

Gitaxian Probe

Glimpse of Nature

Golgari Grave-Troll

Great Furnace

Green Sun's Zenith

Hogaak, Arisen Necropolis

Hypergenesis

Krark-Clan Ironworks

Mental Misstep

Mox Opal

Mycosynth Lattice

Mystic Sanctuary

Oko, Thief of Crowns

Once Upon a Time

Ponder

Preordain

Punishing Fire

Rite of Flame

Seat of the Synod

Second Sunrise

Seething Song

Sensei's Divining Top

Simian Spirit Guide

Skullclamp

Splinter Twin

Summer Bloom

Tibalt's Trickery

Treasure Cruise

Tree of Tales

Umezawa's Jitte

Uro, Titan of Nature's Wrath

Vault of Whispers

SynergyBuild on Is there a better feeling …

2 months ago

DrukenReaps Multiple members of the RC play cEDH and care about the health of the format. If oppo becomes as much of an issue as flash (I believe it's close if not better due to not requiring a deck built around it, but certainly less game-ending) they most likely will ban it, as they did with flash for cEDH.

jaymc1130 my play around it is based on other forms of search and card advantage, so while I still run tutors, I run a lot less, I was on Once Upon a Time and similar effects and managed to get around most agents and never felt too affected like it seems your meta is having issues with.

That being said the lists I've run have been hurt more by breacher, but with that banned I feel much safer, and treasures instead of free Praetor's Grasp s I'll take.

DreadKhan on My Best Elfs Deck

2 months ago

One of the all-stars of my Legacy Elf deck is Once Upon a Time , which is usually the best card I can have in my opening hand. I even cut some lands for it, because I can risk sitting on 1 basic and whiffing on this due to 9 Llanowar Elves almost guaranteeing that I'll see one in my first 14 cards.

Are you sure running 2 Umbral Mantle is enough in here? It sounds like a pretty important card, and elves don't draw a ton of cards usually. I think I'd try dropping Oracle of Mul Daya for 1 at least, I don't think Oracle is a good fit here.

Large But Finite Ramp is my Elf deck, we use some of the same cards, and you might find it an interesting read. Terastodon is a really fun card, certainly suitable for the sideboard.

Cool deck, good work!

legendofa on Modern Horizons 2 Spoilers

4 months ago

I'm not worried about Vindicate , since Maelstrom Pulse has been in Modern since Alara, and I don't expect the land destruction option to make that much if a difference. (Thereby guaranteeing I get steamrolled by LD some day.) In particular, Legacy/Vintage has everything on the reserved list, which includes the original dual lands, Aluren , Academy Rector , Chains of Mephistopheles , Sylvan Library , Swords to Plowshares , Grim Monolith as some highlights, and anything banned in Modern-- Deathrite Shaman , Field of the Dead , Once Upon a Time , Cloudpost , and so on.

DreadKhan on Tae'rin Terror (Elf Zerg)

8 months ago

I run two of it in my deck, which features a few more elves you want to untap I suppose, but your deck is a lot better at using the mana, so maybe two would work. You don't really love it in your opener, but drawing into it is good. I run it with Once Upon a Time , which can both dig for it (if I need one), or find another useful creature late. If I'm lucky enough to have one in my opener, I can keep a lot more hands (since I'll probably find a land or mana elf). I couldn't decide if you run enough mana elves to warrant the card, and you run more forests, so you don't risk as many 1 land hands.

Great deck btw, I love how hostile it is to an enemy that uses elves as well!

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