Once Upon a Time
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Printings View all
|Throne of Eldraine (ELD)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Once Upon a Time Discussion
1 month ago
enpc: it does things well because it just does. people like Rings of Brighthearth. lithoform engine does the exact same thing and more. tapping it doesn't really matter. you're likely not gonna have the mana to use the effect of Rings of Brighthearth twice in the same turn, nor would you usually want to. lithoform engine doesn't require you to wait for a good spell or ability to copy. just use it on whatever you were doing for that turn anyway. why wait when you can use it every turn?
I didn't ever say the card was bad. I called it win-more, underwhelming, a multitool, bulky and that it falls short.
thats what bad means.
your comment didn't align with what op was talking about because you brought up a different point entirely. going in "every deck", and performing well, are 2 entirely different issues.
Flooremoji none of those cards homogenized formats. Once Upon a Time does not have an "alternate cost". nongreen decks "could" use it, but thats highly unlikely and became literally impossible after playing their first spell. so it can certainly be excluded from a deck based on color. as for Arcum's Astrolabe, it is exactly what pauper needed. wotc knew good and well what would happen when they released that card.
1 month ago
DragonSliver9001: While I agree that cards that can fit in a multitude of stratagies are nice to see and definitely add to MTG as a whole, too many of them are bad for the game.
Cards like Arcum's Astrolabe gives every deck the ability to splash for the best cards in the format.
Gitaxian Probe means every deck starts at 56 cards.
Once Upon a Time provides consistency for every deck.
Mental Misstep is an amazing tempo play for every deck.
The key phrase here is 'every deck' Having all of these cards that can see play in any deck just makes every deck the same in so many ways. Especially if the cards are at this power level, all of these cards very much deserved to be banned.
Notice how all of these cards had a non color limiting cost at roughly 1 cmc, and were cantrips or in MMs case an answer. There is almost no opportunity cost to just play 4 of these cards, and your deck will run smoother.
So while yes, having some of these cards is good, when they are too powerful (or too numerous) it just homogenizes a format.
Interestingly, Lithoform Engine is not cheap, an answer, or a cantrip.
2 months ago
Hi Balaam__! Vintage is kinda of a unknown format to me because competitive cards are so expensive, but I'll try to help as best as I can.
First off, I've searched around some Dark Depths decks and found that people base themselves more on actual lands than the Moxes. Namely, lands that destroy other lands such as Strip Mine, Ghost Quarter and Wasteland. Also because they normally are decks using 2 colors instead of 3, which opens some slots on the deck for stuff other than mana fixing. From what I've seen, Green and Black are the most used colors for this. Crucible of Worlds allows you to play these and other lost lands from the graveyard.
Assuming you drop Blue, you have room for cards that tutor and work with lands, besides the ones you already have. Elvish Reclaimer, Life from the Loam, Once Upon a Time, Manabond and Fastbond should be good fits in here. Also I found that having defensive measures against opposing artifacts (especially Moxes) is helpful. Collector Ouphe and Null Rod take care of that issue. Finally, some form of counter spell can also be life-saving at the right time, and so I also recommend looking at Mental Misstep and Chalice of the Void.
Hope it helps!
2 months ago
Well met, young callant! I have some suggestions with your names on them. Such a strange coincidence.
Jests aside, let's do this.
So, I see budget, I see counters, I see mill. Let's start with mill.
One does not simply play a graveyard deck bereft of the following: Satyr Wayfinder finds some lands whiles stocking the bin. Grisly Salvage is morbidly efficient, finding creatures and lands. Winding Way does the forenamed, whereupon it sometimes betrays you (Don't look it in the eye). Grapple with the Past brings stuff back and loads the bin. It feels great. Funeral Rites is fine and straight-forward. Ransack the Lab is cheap whiles bearing efficacy.
If you're feeling betaken to your graveyard chicanery, Perpetual Timepiece does an absolutely lovely job of stocking the bin.
Ahem. DEATH'S OASIS?! It mills, it fills, and eventually it kills. Moreover, it is three to cast, thusly on-theme.
Okay, now counters!
Unto the intrinsic:
Let us protect thine commander! Selfless Spirit is out of budget yet amazing, Saffi Eriksdotter is of a similar role, and Dauntless Bodyguard, along withal Selfless Savior, are budget options for choice.
There are two routes in commander decks (when playing fairly); a low-curve with a foison of card draw or a higher curve with less card draw. Low-curve = more card draw. I'd add Painful Truths, Sign in Blood, Funeral Rites, Ransack the Lab
I am biased, but I put Once Upon a Time in literally all of my green decks. 'Tis most lovely each time I cast the gest.
And therefrom is the finis of my comment. Fare thee well and may fortune betide!
2 months ago
Sammy's Suggested additions
3 months ago
Alright. Into phase two of a lands deck! So, the very best thing you can do is abuse Glacial Chasm. Use land tutors to find defensive lands, such as Maze of Ith or Strip Mine for the sake of dissuading attacks.
Furthermore, the glory of a land-based strategy is that your battlefield always remains untouched. Wraths never do, or typically don't, tarnish your board-state.
In short, I'd recommend perhaps 2-4 wraths and a Glacial Chasm package. Drownyard Temple goes well with it. Effects such as Crucible of Worlds and Ramunap Excavator are imperative for replaying the Chasm from the bin, thusly negating the sacrifice cost. With extra-land effects it can be very potent. Life from the Loam is also strong, granting another form of card advantage with cycling lands.
If you need to live more, just more interaction is great. I only run a few in my lands build, but it's a matter of taste. Beast Within is never lacking.
With great wraths comes great planeswalkers. You need some more value engines and constant draw! I don't care what people say, they're still fine in commander. Especially in lands decks, for a multitude of wraths keeps the table away:
Vital Force ultimates quickly and draws much.
Vivien Reid draws and murders. She's great but slow.
Chandra, Torch of Defiance may not say "land" but draws, ramps, kills, and kills some more.
For what I would cut:
Chandra's Ignition is cute but an eleven-mana kill.
Boundless Realms just ramps you more at seven mana.
The rest of what you remove comes down to repeated gameplay. The standard I hold my decks to is having ramp and draw fully assembled by the end of turn-four if uninterupted, if you need a reference.
So, more lines of attack outside of combat, disruption, and defensive options.
Good luck! It all comes down to choice.
3 months ago
'Tis always fun to play stompy-style destruction.
Alright. I have some complaints, so I'm filing them here.
Yavimaya Elder is an overplayed card. It is five-mana to draw a card and two basics. Unless you can reliably sacrifice it to other effects, it isn't worth it. Perhaps just a Mystical Confluence? Impulse is one I much enjoy, and Once Upon a Time is within ilka green deck I own.
There's your suggestions.
3 months ago
I see a few things problematic with the decklist. First, a distinct lack of ramp. Two, a lack of early game, which can be fixed by ramp. Three, there are a lot of places to fit creatures to die.
So, what I would recommend:
Mana dorks are fantastic in aristocrat decks, for they can be sacrificed if they must. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow, and Boreal Druid each fill the best role at one mana. I've enjoyed Skull Prophet greatly, for it fills the graveyard with fodder.
Other than that, two mana ramp is best. But you're in Green! Get those Arcane signets out of here. Rampant Growth, Nature's Lore, Into the North (try a few snow basics), Cultivate, and Kodama's Reach are all lovely.
Then, of course, there are some includes that should go in most aristocrat lists:
So, Yawgmoth, Thran Physician is the single greatest card for this style of deck. It offers draw, murder, sacrifice, and cannot be tapped by Aphetto Grifter. Run it despite the ten-dollar price limit.
Liliana, Heretical Healer Flip transforms far too eath in strategies such as this. Grisly Salvage can fuel graveyard chicanery. And Once Upon a Time is something I put in literally every green deck I own, for it is most potent.
Alright, now upon what I would ablate:
Chittering Witch is too slow for fodder and the sacrfice ability is not gratis. Thrashing Brontodon is too much mana. Mazirek just doesn't do enow; she wishes to put counters upon creatures that are meant to die. Deathsprout is too much mana. Deflecting Swat seems lacking. Find / Finality is just too much to cast. Taste of Death is actually just useless. Witch's Oven is too limited.
Okay then. That shall be all from me! You may peer upon my list here if you care.