Geth's Verdict

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Geth's Verdict

Instant

Target player sacrifices a creature and loses 1 life.

DreadKhan on Mono Black Pox Control

10 months ago

I'm not sure if you have enough removal here to make them work, but I absolutely loved Phyrexian Totem in my Pox deck, it's an incredibly fast clock if people have an empty board. If you used Shrieking Affliction over The Rack you might try out Leechridden Swamp, these seem too small to matter, but in longer/slower games they are a nice surprise. Leechridden Swamp also likes Davriel, Rogue Shadowmage, which combines a Rack effect with the option of a discard effect, he's also a very good Rack, even at 3 mana.

I don't know what else you should run in their place, but is Fatal Push really a good fit in here? I usually see it run in decks that use Fetchlands. I think I'd just run x4 Sudden Edict and try to keep the board clear, is the targeting that key? There is also Liliana's Triumph and Geth's Verdict that each relevant have upsides and can hit big/durable stuff.

If you don't mind raising your budget a bit (and stay on The Rack) Urza's Saga can find a Rack for you, that's a lot better than paying 4 mana for a Wasteland I'd argue, and that ignores the supply of constructs you can get if you've got nothing better going on.

Have you ever tried out Necrogen Mists? It doesn't work well with stuff like Quest for the Nihil Stone, but it's great with The Rack, once you get one out the opponent no longer can sit on their cards, they only go down without serious card draw.

Really like what you've built, it's always nice to see different takes on the archetypes of Discard and Pox!

Profet93 on Mono black, pauper, control, burn, and combat

10 months ago

I actually think you want some cheaper removal all around. I havent played Pauper in 5 years but back then the common decks were Aggro, Hexproof (boggles? Basically hexproof with enchantments), MBC, Mono blue control and others.

Cruel Edict/Diabolic Edict. Some people prefer the instant speed, others prefer flashback. Also note, Geth's Verdict

I would cut 1 drinker and 1 agent for 2x Phyrexian Rager to help you maintain gas in the late game. or 1x rager and 1x Gurmag Angler as a beater for late game.

RockIV on Control monoblack in need for …

1 year ago

Rocks Monoblack Control

hello everyone, the last couple of days ive been updating all my decks and uploading them into tappedout.

Ive made a lot of changes to my monoblack control deck, the first deck that i post here. I like this new version but, there were a lot of cards that i love and didnt enter the deck, like Skeletal Scrying and Tendrils of Corruption. i also took Dark Ritual out of the deck. To have more space for actual spells. i also replace Gatekeeper of Malakir for Geth's Verdict, Because its cheaper, maybe having the 2/2 will be better.

also, i end up with 19 spells (instant and sorceries) and 18 creatures ( i count the Lashwrithe as a creature). Maybe for a control deck is too low removal and discard, maybe i need to have more of them and less creatures

so, what do you guys think. This is a casual deck to play with friends. but i tried to make it as strong as possible, i have strong opponents :)

all advice will be read and appreciated, but, right now i have no acces to other cards, so the maybeboard end up being all the other options.

ty all for reading

thefiresoflurve on We've Come To Suck Your Blood >:B

1 year ago

Hey there : )

Can you edit your deck and put CMDR next to the name of your commander? I think, from your description, that it's Vito, but I'm not certain.

As far as cuts go: Your game plan is life drain and combat damage, so the cuts will be the cards that contribute least to that.

1) Vampiric Rites. Compare this to Altar's Reap: both take 1 slot in the deck, but Vampiric Rites takes 1 extra mana to cast, and gives 1 life instead of 1 card (1 card is worth a lot more than 1 life, bad trade there). The only upside to Vampiric Rites is that it's repeatable, but if you really have so many creatures that you can repeat that effect, your opponents should be dead.

2) Underworld Dreams. This card doesn't synergize with anything else in here, and isn't as good compared to other things you could do with 3 mana: Necropotence, Drana, Marauding Blight Priest, etc.

3) Sorin's Thirst. It's good that it gains you life, that interacts with Vito, but it has limited targets. Compare to Murder, which for 1 more mana hits a creature with any toughness.

4) Geth's Verdict Unless you play against voltron. This is table dependent, but most of the time sacrifice doesn't really matter unless you have a lot of it.

5) Disfigure (see note on sorin's thirst)

6) Stromkirk Bloodthief - not bad, but we can do better

7) Crossway Troublemakers - Not really that awful on its own, but vampires already have a ton of DT/LL and don't need to gain it. The mana cost is also huge. For 6 mana, you better be like winning the game, and this doesn't do it.

8) Arrogant Outlaw - a rather weak effect TBH

9) Sangromancer not a bad card, just doesn't fit the best here. You need a lot more creature/hand hate to make sangro worth running.

10) Call the Bloodline - a rather weak effect, vampires have much better token generators. 11) Ill-Gotten Inheritance - kind of weak. Better things we can do with 4 mana.

Hope that helps!

Henchman31 on Notorious B: Ready to Die [Remastered]

2 years ago

I've made some adjustments to the main- and sideboard. I haven't played it yet, but here's what I've been thinking so far:

Main: Myrs are gone and replaced with 3Vault Skirge. The extra 2 damage worked out a couple times but it's hard to compete with a flying lifelinker.

Side: 4 Dash Hopes 3 Geth's Verdict 2 Nihil Spellbomb 2 Feed the Swarm 2 Shrivel 2 Apostle's Blessing

Considering: Unexpected Fangs, Ebony Charm, Shade's Form

Henchman31 on Notorious B: Ready to Die [Remastered]

2 years ago

Gattison: Thanks again for the tips on updating the decks. To celebrate getting out of quarantine, last night I took this deck to my LGS to test it out with the other Pauper players. I made some minor changes beforehand:

Lands: +2 Mortuary Mire, +2 Barren Moor Instants: +4 Deadly Dispute

Sideboard: 2 Nihil Spellbomb, 2 Sylvok Lifestaff, 3 Tragic Slip, 4 Dash Hopes, 2 Feed the Swarm, 2 Shrivel

We're normally a small group but that night we were only 4: myself, another Pauper regular, and two others who are very active in the competitive Modern league. We settled into 3 rounds and... oof: 5 losses, 1 win, and one undecided due to overtime. Here's how it went down:

Round 1: vs. BG Dredge/ Tortured Existence 0-2-0 Not a good matchup at all, I'm afraid. Spore Frog made the combat step irrelevant, Thoughtpicker Witch kept me drawing lands and exiling my answers, and saccing his chump blockers to the deck's namesake kept me from activating any beneficial death triggers. All my card-draw got shuffled to the bottom in both rounds and there wasn't much I could do until he got a couple Gurmag Angler out to end my misery. On a side note: I hate playing against Dredge almost as much as Blink or Tron--all of which are beloved in this local meta. Maybe it's just ze Germans -_-. I'm always on the lookout for answers against these.

Round 2: vs. UB Looting/Control 0-2-0 Things were looking hopeful while I was developing my board and he was just casting different versions of Preordain for the first few turns. His main beater turned out to be Shipwreck Sifters, which got uncomfortably swole thanks to repeatable looting. Dross Golem was a star in this round and almost killed him in the first match. However after sideboarding, his removal became much more aggressive and I wasn't even left with blockers. Missing answers and sigh card draw, he took it home with some beefy spirits.

Round 3: vs. Temur Cascade or Gruul Walls + Mulldrifter -_-' 1-1-1 This was a weird one: aggressively defending and ramping with Tinder Wall, Overgrown Battlement, and Tuktuk Rubblefort until he could cascade into Boarding Party and other beaters. By turn 3 he had at least 6 walls out, each with at least 3 toughness that brushed off anything I could turn sideways. We were both surprised when my card draw engine started working in match 2 and I could slap out my own beaters with multiple rituals and disputes in a single turn. While he was missing his and Winding Way, I managed a Soulcage Fiend and Mortis Dogs by turn 2. After taking the 5-life hit from Dash Hopes twice, I had him on turn 5; clinching it with Howl from Beyond. Although the last round was undecided and he was prepared to kill me with hasty Pirates again, I was still pleased to pull off the primary wincon at least once.

Overall thoughts: This was my first outing with the deck so I still need to play it more to see the clear differences between the inherent weaknesses and my own misplays. I like aggressive decks and when this got going, I was down to clown. All-stars of the night were Mortis Dogs, Dross Golem, and especially Deadly Dispute. So much value. Add a dash or two of Dark Ritual and Sign in Blood in a single turn? chef's kiss That being said, I still think some adjustments are in order: First, that Mortuary Mire got to go. It slowed down the deployment of creatures and messed with my draws. Silly me. Unearth is much better recursion hands down. Second, sadly the goblins and newts must make room for another 1 or 2 Festering Mummy and a full set of Shambling Ghast. The latter does the same thing as the others but gives the option to ramp--which is especially relevant in my meta where creature decks are scarce. Third, better quicker removal? I left out Innocent Blood this time but either that or the asymmetrical Geth's Verdict could work. Fourth, mass removal or damage-dealing ala Crypt Rats or Pestilence? Sure, it would kill our forces but isn't that the point?

After looking at some other Suicide Black lists, I've seen what makes this deck unique and I'm still interested in making it work. I like the focus on death triggers and I'd love to find more ways to exploit them. Other creature-based lists use beaters like Guul Draz Vampire, Dauthi Slayer, and Carnophage to drop that life total to the floor. Pumping beaters like these and/or giving them lifelink seems appealing, but I'd like to stay true to the spirit of this deck as much as I can.

Sorry for the wall of text, I just wanted to get this all out now while it was still fresh. I hope this proves interesting to you or any others looking to try this deck out.

DreadKhan on Most TILTING DECK

2 years ago

I like enchantments or planeswalkers that can repeatedly make people discard to get an engine of sorts going, so even decks with some added draw can fall victim to Racks. Bottomless Pit Necrogen Mists Davriel, Rogue Shadowmage Liliana of the Veil are a good start at clearing out people hands, while Davriel also helps close things. The Rack and Shrieking Affliction are, as noted, very good.

I also like edict effects, so a card like Smallpox might be up your ally, but you'd have to lose the higher mana value stuff. Innocent Blood is nice, Geth's Verdict or Liliana's Triumph are worth considering. I used to use Hypnotic Specter, which was fun with Dark Ritual, which can also take cards over time if you stick with creatures.

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