Target player sacrifices a creature and loses 1 life.
|Want (2)||SNESamus , Scum|
Printings View all
|New Phyrexia (NPH)||Common|
Combos Browse all
|Commander / EDH||Legal|
Geth's Verdict occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Geth's Verdict Discussion
2 months ago
Please use double square brackets to link cards in your question. It makes it easier for everyone to understand the question, especially with so many cards referenced. Like so:
Darien, King of Kjeldor, Aetherflux Reservoir, Worship, Serra the Benevolent, Anointer Priest
[[Darien, King of Kjeldor]], [[Aetherflux Reservoir]], [[Worship]], [[Serra the Benevolent]], [[Anointer Priest]]
You can't get the combo to start the way you want. Per the rules, you can't pay more life than you have. Since you have 36 life, you can't activate Aetherflux Reservoir's ability to damage yourself.
- 119.4. If a cost or effect allows a player to pay an amount of life greater than 0, the player may do so only if their life total is greater than or equal to the amount of the payment. If a player pays life, the payment is subtracted from their life total; in other words, the player loses that much life. (Players can always pay 0 life.)
If you have 50 life, you could activate the ability, but state-based actions would remove you from the game for having 0 life before any of your effects could resolve.
However, if we assume you have 51 life, then the combo should work as you want it to. Aetherflux Reservoir deals damage, which implicates Worship as long as you have a creature (Darien). You would pay 50 life to activate the Reservoir's ability, leaving you at 1 life.
When the Reservoir's ability resolves, it deals damage to you that would reduce your life total to less than 1, so Worship replaces that with your life total going to 1 instead. It doesn't prevent the damage, so Darien's ability triggers.
When Darien's ability resolves, you create 50 tokens. Since they enter the battlefield, Anointer Priest triggers 50 times, and when each resolves, you gain life, bringing you back up to 51.
All this relies on your opponents not interfering. While they can't damage you to make you lose due to Worship, 1 life is still a precarious position with all those triggers that need to resolve before you're in a safe position again, and all it takes is an instant-speed spell that causes you to lose life, rather than take damage (like Geth's Verdict or Misery Charm).
4 months ago
6 months ago
SideBae, wow thanks for all of this feedback. I went ahead and added most of the cheaper suggestions that I liked to my maybe board.
I already have a Prismatic Lens in there and own some of the other mana rocks. I think that getting a few more mana rocks then dropping the lands like you and DoWell suggested is a good idea. Just sticking with the cheaper cards for now so I don't break the bank lol.
I like the idea of more draw, tutors, and counters. I'll do my best to work in what I can. Also always looking for some better value zombies.
Again, thanks for the feedback and i'll see what I can do to make this deck better! :)
Geth's Verdict was just some removal I had from my modern zombie deck I took apart for this deck. So you are absolutely right that there is some better removal options. Tribute to Hunger should probably go for one of the other cards you mentioned as well.
6 months ago
Hey man! I got some suggestions. Feel free to ignore any/all of them:
I've never liked Chromatic Lantern , especially for two-color decks. Three mana is a real investment, so I think you'd be better off just running the Talisman of Dominance also above suggested. Coldsteel Heart , Sky Diamond and Charcoal Diamond are all valid forms of ramp as well. It is important also to not overlook the colorless ramp: Prismatic Lens , Mind Stone , Mana Vault (if you have $30), Everflowing Chalice ... Generally, I've had better luck with these two-mana rocks, even if they produce colorless, than with three-mana colored rocks.
You're running Ponder and Brainstorm , which are pretty dumb-good cards. Have you considered also running Preordain ? The three of these together make a hell of a cantrip suite, and will (along with an increased number of rocks) allow you to cut four or five lands.
There're some zombie lord/tribal cards you're not running you may want to consider. Zombie Master is one of my favorites (I like them old cards), and he's especially potent if you have the ability to throw an Urborg, Tomb of Yawgmoth into the mix. Depending on who you're playing with, Noxious Ghoul can be a one-sided boardwipe. Graveborn Muse is a great way to draw cards, and Undead Augur is similar. Undead Warchief is around $7 nowadays, but he's also worth running if you can.
I don't know how many creatures you typically have on the board at any given moment, but considering you're running 31 in the deck I'm guessing you tend to have a board presence. Consider Slate of Ancestry , which is generally a better Distant Melody people have forgotten about.
Windfall is an amazing card, especially if you can pair it with Narset, Parter of Veils . In general, midrange decks like zombie tribal can get out-valued if your opponents draw too many more cards than you, and these two can put a stop to that. Ashiok, Dream Render is another planeswalker to consider, since it will stop greedier decks (like mine) from fetching or tutoring.
Speaking of tutors, you should run some. Demonic Tutor and Vampiric Tutor are the gold-standard, but unfortunately together the pair is around $100 nowadays. Fortunately, there're other options, like your Diabolic Tutor . I suggest you run cards like Dark Petition , Lim-Dul's Vault and Mastermind's Acquisition , which are all FAR more affordable alternatives to the classical tutors.
In terms of removal, I see you're running a lot of one-for-ones. In two-player formats like modern and legacy, these are good; in four-player formats, where you're usually facing about three times as many cards as you have access to, they're simply not good ENOUGH. Most of the removal in EDH decks should be at least two-for-ones, combining targets between opponents. For example, Geth's Verdict only makes one opponent sacrifice a creature, while Liliana's Triumph makes all your opponents sac (a three-for-one) -- so I think Liliana's Triumph is better. Also note that the one life lost to Geth's Verdict is generally not relevant. There're some other cards to consider in this multi-for-one vein: Reckless Spite , Ashes to Ashes , Cyclonic Rift , Decree of Pain , Innocent Blood , Barter in Blood ... These last two are especially potent because zombies tend to recur their creatures rather easily.
Creature-midrange decks also tend to be soft to mass-removal pointed their way. Consider Living Death as a way to get around this problem, or Patriarch's Bidding (though the latter is more expensive).
7 months ago
From playtesting, this feels like it will struggle vs very fast decks, perhaps you could fit in some black removal? Innocent Blood can be a nice play on turn 1 vs an aggro deck that dropped a clock on you already, or if you're very concerned about your own creatures, you could use a one sided sac effect, like Diabolic Edict or Geth's Verdict for cheap options. Targeted removal might also work, like Smother , but I find the sac effects are pretty reliable, able to affect pretty resilient creatures.
8 months ago
Sideboard: Oblivion Ring , Tainted Remedy , Journey to Nowhere , Blessed Alliance , Geth's Verdict , Ratchet Bomb , Pithing Needle , Elixir of Immortality , Sanctimony , Witchbane Orb , Teyo, the Shieldmage , Revoke Existence , Solemnity , Disenchant