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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Geth's Verdict
Instant
Target player sacrifices a creature and loses 1 life.
Balaam__ on
Hollowing
1 month ago
It would synergize better with Ensnaring Bridge and has more utility. The sac’n’ping from Geth's Verdict isn’t entirely out of place here but the modality of Collective Brutality makes it the better option imo.
ItsNop117 on
Hollowing
1 month ago
Balaam__ Hey just wanted to update you on this deck since you have something similar. The deck has been performing quite well actually and that's really thanks to Ensnaring Bridge and Sorin of House Markov Flip. Sorin's extort ability is honestly incredible for my one mana spells, and Ensnaring Bridge completely shuts down creature decks, which was one of the issues it was having since the deck isn't fast enough to stop heavy creature aggro. When Sorin of House Markov Flip is able to flip he piles on the damage fast and becomes the immediate threat on the board. I'm still tweaking it a bit, I still want to add Soul Spike and might remove Gonti's Machinations for it since the card is pretty slow and I find myself favoring all of my other one mana spells. I also am thinking of removing Geth's Verdict for Collective Brutality since I think it has a bit more value. Lmk what you think and you're free to playlets and shoot me ideas. :)
TheVectornaut on
Fast Demons
8 months ago
I'm not sure what format this is intended for so I'm sorry if any of my suggestions aren't legal. Most decks aiming for big demons opt for reanimation over other turbo out options, but I think you can make it work for a casual deck. I like Quicksilver Amulet for instance and I think you could also consider Heartless Summoning, Ancient Cellarspawn, or Crypt Ghast
. Nykthos, Shrine to Nyx makes Coffers slightly worse but I can't imagine it being a bad inclusion with so many black pips. Another option would be to include more demons in the low mana range so that you have some board presence early. Some that came to mind are Varragoth, Bloodsky Sire for tutoring, Master of the Feast if you want to lean into a Underworld Dreams/Orcish Bowmasters plan, Desecration Demon for stats and potential board denial, and Nightmare Shepherd for removal insulation. Really though, if you want more consistency, the best thing you can do is add more copies of your best cards. This does incentivize picking a clear direction and you don't want to consolidate too much here lest you get too low on unique names for Contract. If I was building this, I think I'd go to 4 copies of Spawn of Mayhem and 2-4 The Speed Demon with a focus on dealing damage or life loss to get their relevant triggers. Changeling Outcast is perfect for this so I'd up them too. Removal like Smallpox or the safer Geth's Verdict can incur life loss, and I do recommend upgrading from Sorin's Thirst and Cremate anyway. Fatal Push, Dismember, and Feed the Swarm are all options with varying strengths and weaknesses. That's just one direction too. You could just as easily build around foretell with Dream Devourer and some symmetry-breaking Damnations, Rite of Consumption effects with overstatted guys like Abyssal Persecutor, or pure devotion with Gray Merchant and Bloodletter alongside tools like The Meathook Massacre or Leyline of the Void. If you pick the handful of demons you enjoy playing the most and run more copies, you'll have more games actually playing with them and can save your tutors for emergencies more often.
DreadKhan on
Mono Black Control
3 years ago
I'm not sure if you have enough removal here to make them work, but I absolutely loved Phyrexian Totem in my Pox deck, it's an incredibly fast clock if people have an empty board. If you used Shrieking Affliction over The Rack you might try out Leechridden Swamp, these seem too small to matter, but in longer/slower games they are a nice surprise. Leechridden Swamp also likes Davriel, Rogue Shadowmage, which combines a Rack effect with the option of a discard effect, he's also a very good Rack, even at 3 mana.
I don't know what else you should run in their place, but is Fatal Push really a good fit in here? I usually see it run in decks that use Fetchlands. I think I'd just run x4 Sudden Edict and try to keep the board clear, is the targeting that key? There is also Liliana's Triumph and Geth's Verdict that each relevant have upsides and can hit big/durable stuff.
If you don't mind raising your budget a bit (and stay on The Rack) Urza's Saga can find a Rack for you, that's a lot better than paying 4 mana for a Wasteland I'd argue, and that ignores the supply of constructs you can get if you've got nothing better going on.
Have you ever tried out Necrogen Mists? It doesn't work well with stuff like Quest for the Nihil Stone, but it's great with The Rack, once you get one out the opponent no longer can sit on their cards, they only go down without serious card draw.
Really like what you've built, it's always nice to see different takes on the archetypes of Discard and Pox!
Profet93 on
Mono black, pauper, control, burn, and combat
3 years ago
I actually think you want some cheaper removal all around. I havent played Pauper in 5 years but back then the common decks were Aggro, Hexproof (boggles? Basically hexproof with enchantments), MBC, Mono blue control and others.
Cruel Edict/Diabolic Edict. Some people prefer the instant speed, others prefer flashback. Also note, Geth's Verdict
I would cut 1 drinker and 1 agent for 2x Phyrexian Rager to help you maintain gas in the late game. or 1x rager and 1x Gurmag Angler as a beater for late game.
RockIV on Control monoblack in need for …
3 years ago
hello everyone, the last couple of days ive been updating all my decks and uploading them into tappedout.
Ive made a lot of changes to my monoblack control deck, the first deck that i post here. I like this new version but, there were a lot of cards that i love and didnt enter the deck, like Skeletal Scrying and Tendrils of Corruption. i also took Dark Ritual out of the deck. To have more space for actual spells. i also replace Gatekeeper of Malakir for Geth's Verdict, Because its cheaper, maybe having the 2/2 will be better.
also, i end up with 19 spells (instant and sorceries) and 18 creatures ( i count the Lashwrithe as a creature). Maybe for a control deck is too low removal and discard, maybe i need to have more of them and less creatures
so, what do you guys think. This is a casual deck to play with friends. but i tried to make it as strong as possible, i have strong opponents :)
all advice will be read and appreciated, but, right now i have no acces to other cards, so the maybeboard end up being all the other options.
ty all for reading
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