Geth's Verdict

Geth's Verdict

Instant

Target player sacrifices a creature and loses 1 life.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Geth's Verdict Discussion

zapyourtumor on Modern Mono Black Vampire Drain Ramp Burn

3 weeks ago

Any deck that runs Killing Wave , Torment of Hailfire , and Dash Hopes gets my +1.

Have you considered stuff like Sword-Point Diplomacy ? I have a gimmicky choice deck and I know you probably don't want to lean too far into that, but I think sword point would be a great way too further pressure your opponent's life total while refilling your hand since your curve is pretty low. Also, maybe Geth's Verdict for some additional removal against Emmy.

zapyourtumor on MBD [Modern]

1 month ago

I was going to suggest Gatekeeper of Malakir but then I saw it in the maybeboard. I'd definitely push for it over Murderous Rider and Bloodchief's Thirst .

Additionally, Geth's Verdict and maybe Victim of Night could be heavier removal options to replace Bloodchief's Thirst and round out your removal suite.

TheVectornaut on my attemp at a deck..

3 months ago

I agree with trying to capitalize on creatures a little more than noncreatures since you already have Drana, Liberator of Malakir , Zulaport Cutthroat , and Liliana Vess caring about them to one degree or another. I think the best creatures to look into would be vampires since you already have a decent shell for them. Gatekeeper of Malakir or Feast of Blood could swap for Geth's Verdict , Gifted Aetherborn or Nighthawk Scavenger could supplement Vampire Nighthawk , Pulse Tracker or Vampire of the Dire Moon could replace Mardu Shadowspear , Blood Artist could replace Cutthroat, Vito, Thorn of the Dusk Rose provides redundancy for Sanguine Bond , Pawn of Ulamog can provide sac fodder for cards like Ob Nix or Viscera Seer , Nullpriest of Oblivion is a flexible way to reanimate beefy monsters like Sangromancer , Vampire Nocturnus , Malakir Bloodwitch , Butcher of Malakir , or Kalitas, Bloodchief of Ghet . Finally, while not a vampire, I'd rather play Sidisi, Undead Vizier over Diabolic Tutor if you can't afford the OG 1-2 cost tutors. BTW, I'm not saying you should run all of these cards; just run what fits your playstyle.

Balaam__ on Pox, the desolation

4 months ago

Any room for Geth's Verdict ?

Draly on Munch

7 months ago

Always happy to see Sui-Black ! It used to be my deck of choice when I first started playing legacy competitively, it's a nice budget option for beginners. It has been a while since I last played it but I still have a good grasp of the format as a whole, so, if I may, I'd like to give you some advice. I think an ideal version deck can reach about 40% winrate when played perfectly (you probably won't win tournaments but you will not get destroyed either), but I also think yours may need a few tweaks. I'll try to be mindful of the budget constraint.

What strikes me when I look at your deck is the lack of interaction, one of the core components that makes Sui-Black viable in legacy is the access to efficient discard. If toughtseize is too expensive Duress and Inquisition of Kozilek can play the role just fine. I also don't think you should neglet Hymn to Tourach, on turn 2 it can sometimes be an instant win if for example you hit your opponents lands.

I'd get rid of Cremate and some number of Rouse and Aphotic Wisps, those cards simply don't do enough. Cremate, unless you know your meta is incredibly graveyard centric is too inconsenquential; yes it's card neutral but you still pay mana and tempo to essentially do nothing. If you still want to have access to this kind of effects for whatever reason I advise you to play Cling to Dust instead which can serve as card advantage later in the game. Regarding the other two, first you seem a little creature light to me, then they are an horrendous top deck, they open the door to 2-for-1s from your opponent and, even in the best case scenario, they're simply not that good. Rouse's kind of effects especially are usually not worth a card.

Similarly I don't really understand the presence of Village Rites... Your deck does not synergize with this kind of effects and I'm not sure you want to sac your already few creatures. If it's there to cash in targets of opposing removal, it's not really worth it. And, once again, terrible top deck. It's the kind of trap cards that feel good when they work but that we don't blame for losing because we usually don't think about what would have happened if we drew something else. You'd better be playing Sign in Blood (which also can double as a burn spell) or Cruel Bargain. Similarly I think Spoils of the Vault is somewhat of a trap too, but the card is both fun and unique enough that I won't complain :p

You could probably play more removal. There are the usual suspects Fatal Push, Dismember, Eliminate, Bloodchief's Thirst... But being mono-B you also have access to more niche options like Gatekeeper of Malakir, Geth's Verdict or even Spinning Darkness.

I won't touch on the SB too much, it needs to be tuned to your meta, but right now it looks more like a "maybe board" to me.

I hope you'll find this useful and I'd encourage you to take a look at this forum http://www.legacy-france.org/index.php?showtopic=13440&st=0 It's in french but decklists are in english and you may find interesting choices of cards in there. I especially like the first list, though it's a bit old and more on the controlling side than yours.

Azeworai on Scarecrow Legion

7 months ago

Well met, fair complice of the fields. I as well wield a Reaper King strategy, whereupon I deign to proffer aid unto thee.

Cordialities aside, the King was my third commander deck of sixteen, created quite the meiny of years agone. Hereon, I offer my insight.

I am surprised to an artifact list bereft of Scrap Mastery. It retrieves all from the graveyard and piles up a multitude of triggers.

I see a fair amount of noncreature cards within this list. May I rcommend Whirlwind of Thought? It draws, it draws, it draws, and it draws: everything a player could ever desire.

Favor of the Mighty is one I have quite enjoyed, for there are not many creatures that cost ten to cast. Given that your list seems dependent upon the commander, this does a lot of work.

Many artifacts begets a splendid deck for Jhoira. Each planeswalker and each artifact now cycles.

Shimmyr grants an instant-speed Reaper, a terrifying fright. Subsequential plays of scarecrows now are instants, as well.

Let us speak of a seigneur. He ramps and draws, bestowing an endless engine. This card is explosive and interminably so.

Coming away from deck-specific suggestions, there are a fair few cards I put in all of my lists capable of doing so.

Allow me to introduce you to Unfulfilled Desires. Flooding? Great! Mana-screwed? Still great! Just have a spare two mana laying about indolently? Loot twice! This card is absolutely great. I find it being helpful in literally every deck, thus I cannot recommend it more.

Impulse is fantastic. Put it in and do not look back.

Once Upon a Time is still an unbalanced card, even in Commander. I love to see it at all moments.

There are a few cards I would ablate from this list, if you do not mind my saying.

Geth's Verdict is a potent card, but is best in 1v1 settings. A hard kill spell is more reliable. Given the option, they shall just sacrifice a token. If you are desperate for an edict effect, try Soul Shatter. It hits each opponent instead of just one. For your other edicts, I would just replace them with Anguished Unmaking and Despark, maybe a Heartless Act.

Now, I enjoy spicy inclusions, but I find them difficult to justify when there are just better options. Dispatch is one such card. It requires a board-state to be active. It may be a small feat to achieve that, but Path to Exile is not dependent on anything.

Calculated Dismissal and Clash of Wills... Just run Counterspell and Negate. Each is highly efficient. You also have Rakshasa's Disdain and Spell Shrivel. Why not Sinister Sabotage and Dissolve? The ones in the list are needlessly inefficient.

I have many negative opinions about Fane of the Mendacious Deity, so I shall leave them out of the comment.

Training Grounds seems to only help around six or seven creatures in the deck, which doesn't seem very potent enough by itself. Even if it goes infinite in a shenanigan, you do not have many tutors to find it under that circumstance.

That shall be all from be. Fare thee well.

Here is my list if you care to peer upon it: The Season of Mechanical Harvest

MrMortifex145 on Mono Black Control - Ninjutsu

9 months ago

LeaPlath Yeah Cast Down was actually the card I was most excited about, but in the end it wasn't as useful in the current meta. The top tier decks are Stompy, Faries, Tron and Boros. The only scary black creature in these decks is Gurmag Angler and it is only in the Dimir version of Faries and it's at most two copies. And MBC has effectively died out in my experience, if for some reason people start playing it again or black creatures become more prevalent, adding Cast Down will be the right choice, for now Chainer's Edict and Defile can take care of the occasional splash. And Cast Down has a major downside, like all targeted removal, which is Tron interaction. Whenever they flicker something in response to a target, that target is no longer legal, but an edict effect doesn't target anything and the only thing necessary is after all the flickering nonsense is that a creature gets sacrificed, hence the two Geth's Verdict in the Sideboard instead of Cast Down. Personally I like Defile more than Cast Down because it has better tempo and there a lot of 2/2 and 3/2 that are threats. And for the non swamp options for my personal preference the mana base is good, non swamps black sources come tapped, as far as I know, and two Bojuka Bog are more than enough, 17 and potentially 19 untapped mana is such a good feeling lol.

zapyourtumor on The Black Sacrament

10 months ago

Killing Wave is another sweeper that fits the theme of this deck -- I like to drop one at x=3+, then Geth's Verdict the most powerful creature your opponent left on the board

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