Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
1 month ago
2 months ago
The only time a spell fizzles is if none of its targets are legal. Impulse doesn't have targets, so you will just look at as many cards as you can if you have fewer than four.
If you have no cards in your library, it will still resolve but you won't look at any cards or out one in your hand. It also won't make you lose, because it doesn't have you draw a card.
2 months ago
If I cast Impulse with fewer than four cards in my library do I look at all cards, take one, then put the rest back in any order or does it fizzle due to having fewer than four cards left?
3 months ago
In my opinion, you need more token generators for the theme of the deck. You have plenty of ways to poly into a big beater, but you only have three and a half generators of which all are 4 MV or above:
- Outlaws' Merriment @ 4
- Kykar, Wind's Fury @ 4+ when commander tax comes into play
- Assemble the Legion @ 5
- Shark Typhoon @ 6 (or the half here is at a minimum 3 when cycling, which is no longer recursive)
My suggestion would be to change two of the filter draw cards for token sorceries:
Other suggestions that may make this more consistent:
If you follow through with these, you may need to rebalance the number of Islands you have in comparison to Plains, maybe a two-for-two swap.
I do not believe that these changes will overpower your deck, but it should let you durdle more successfully.
4 months ago
Hey, nice budget upgrades for the precon. Kalamax is sure fun when playing him with combos in mind.
You cut Twinning Staff from your upgrade? Staff is very good with Kalamax because Kalamax's copy ability triggers it. Staff is busted with Kalamax and a Fork such as Reverberate which is a great upgrade you've made. Kalamax + Reverberate puts infinite counters on Kalamax and if you copied an opponent's spell first such as Cultivate with Reverberate then you can resolve two copies of Cultivate. Adding Twinning Staff takes this interaction to whole other level because you can make as many copies of Cultivate as you want even infinite copies and resolve them.
Twinning Staff has interaction with Narset's Reversal which is another great upgrade you've made. With Staff each time Reversal is copied it makes two more copies and these copies can copy each other on the stack to put infinite counters on Kalamax. Just Reversal + Kalamax is very powerful, but this interaction can't put infinite counters on Kalamax only three counters. It's not infinite with Reversal unless you can make another copy of a copy of Reversal. Staff makes additional copies of Reversal.
Soul's Fire is a good budget win condition after getting infinite counters on Kalamax because it will infinite burn two opponents. With Twinning Staff copying Fire after Kalamax copies it you can infinite burn three different opponents.
Expansion / Explosion is another budget Fork. Consider cutting a few creatures and enchantments to add these three cards?
Kalamax can take real advantage of instant Forks and also just as much with low CMC instants that draw.
- Brainstorm : draw four new cards for one mana.
- Impulse : look at the top eight cards of your library and put two them into your hand.
- Thrill of Possibility : draw four cards for two mana.
- Shadow Rift : make Kalamax unblockable and draw two cards for one mana.
These instants help to keep your hand full of instants to have more of them to cast on your opponent's turns. Consider cutting a few creatures and enchantments to add these draw spells?
Good luck with your deck.
4 months ago
Contentious Plan Sort of replaced Impulse as my two-mana card for early counters. The value of Deflecting Swat can hardly be overstated, as it provides early protection for Mizzix while being relevant all game long.
Spouts is such a conditional card, and we have plenty of board wipes when we count or kill-the-table x-spells. Intro is great in that its free permanent removal for us much of the time.
A counterspell that can only counter a creature spell is underwhelming, and we added swat. I can't believe Dramatic Reversal hadn't been added earlier. It plays into our combo with Reiterate , and allows us to fetch the whole combo with Firemind's Foresight . A true must include!
Fall was always our worst x-spell, and we have more than enough in the deck. For a replacement win con its far better to just take another turn and steal everyone's best thing. The greatest thing about this card is that its so cheap to cast with Mizzix!
Spring is great but sorcery speed and a one-off. Archmage will draw us cards the whole game. We're up to three whole creatures in this deck now!
I've got plenty of copy dorks here, so another tutor is great, especially one that will usually cost me just two blue mana!
5 months ago
Hey, some advice to help to lower the mana curve is to consolidate all the six, five and four CMC cards. Choose the better ones and cut the others for lower CMC instants. An example for each is choose two of the better cards here.
- Six drop: Shark Typhoon and Melek, Izzet Paragon
- Five drop: Double Vision and Prophetic Bolt
- Four drop other than Kalamax: Wilderness Reclamation and Rashmi, Eternities Crafter
Counting Kalamax there's 19 four drops here, which is a lot and this many is making the mana curve higher. Of these four drops the better ones are: Kalamax, Wilderness Reclamation , Rashmi, Eternities Crafter , Primal Amulet Flip, Murmuring Mystic , Spark Double and Chemister's Insight . The others or at least half of the rest could be cut for lower CMC instants to reduce the mana curve.
If adding Reclaim + Regrowth then you don't really need any of the other higher CMC cards that can recur cards from your graveyard such as Surreal Memoir , Goblin Dark-Dwellers , Charmbreaker Devils , etc. These and others could be cut to help to reduce the mana curve. Solve the Equation is an excellent budget card with Kalamax since it can tutor for any instant or sorcery. It could replace a high CMC card since it can tutor the best instant in your deck. Equation and Regrowth are very good with Narset's Reversal since they're sorceries can repeatedly cast/copy with Reversal on your turns.
More ways to lower the mana curve is adding more low CMC instants that draw. This draw is fine without Kalamax and then after you control Kalamax equals a lot of draw for low mana cost. The low mana cost to amount of draw lets you potentially cast more instants on opponent's turns. To give you a better idea what I mean these are some greater than to less than card examples of potential changes to consider.
Other ideas are some low CMC instants that draw that also give Kalamax evasion, letting him more easily do combat damage to a player when he attacks. The drawback these spells have is you want to cast them on your turn since it's not ideal to cast them on an opponent's turn because then you won't get the evasion benefits for attacking.
Unleash Fury doesn't draw, but it can be a one instant kill spell with Kalamax for two mana. Doing 21 Commander damage to an opponent who didn't block Kalamax, but only if Kalamax has starting 5 or more power. Cast Fury, copy it with Kalamax which puts a counter on attacking tapped Kalamax giving him 6 power. The copy of Fury doubles the 6 power to 12 power and the original Fury doubles the 12 power to 24 power.
With Kalamax a Fork such as Expansion / Explosion is a like a supercharged Unleash Fury . Expansion can give tapped Kalamax infinite power with +1/+1 counters that stay on Kalamax as well as other value.
I offer more advice in another comment about how you could add more complexity to your deck with Forks.
5 months ago
Slivers aren't something I'm familiar with building. The First Sliver alone is super expensive. I'll try helping where I can though.
First, I don't think you need Renegade Map, Traveler's Amulet, Wanderer's Twig, or Wayfarer's Bauble. The latter of which is needlessly expensive anyway. Rather just use Signets, especially the green ones. Commander's Sphere costs more mana, but is probably worth it here.
Path of Ancestry is a must have. I also recommend the "Thriving" lands, like Thriving Grove . They might even be better than the Vivid lands. Maybe also a few of the snow duals, like Snowfield Sinkhole , because Farseek can find them due to the land subtype.
Camaraderie and Collective Unconscious are a bit over the top. I'm also not a big fan of Shamanic Revelation, but that one costs less than 6 at least. Distant Melody is a good one, but sadly costs a little bit of money. You might even get something worth out of Lead the Stampede , since your deck has over 40 creatures in it. Regular blue cards like Impulse would also help you find what you need. You really don't want to get stuck with those 5+ mana draw spells in your hand, especially early on.