Creature — Ooze
As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
|Have (2)||, gildan_bladeborn|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Necrotic Ooze Discussion
3 weeks ago
To be honest with you, the competitive meter here means almost nothing, I honestly dont know how it is calculated. haha. The strongest meren lists i have seen are Hermit Druid combo lists. how that combo works is like this (synopsis by SynergyBuild years ago, but still relevant because he is a badass) "Nah, by using the five color lands (City of Brass, Mana Confluence, Forbidden Orchard, Tarnished Citadel, Exotic Orchard, and Reflecting Pool), along with fetchlands, you can build up a fast (low to no tapped lands), consistent (at getting your colors), and no-basic landbase for Hermit Druid to deck you. Bring back Dregscape Zombie and Bloodghast, sacrifice them to Dread Return, bring back Necrotic Ooze, then use Wall of Roots's ability to activate Blighted Bat's, then make infinite mana between Devoted Druid and Channeler Initiate, then use Walking Ballista to instantly win the game!"
As a bonus, Ballista combos with Mikaeus as well, so you have some synergies between the two. Things like Entomb and Buried Alive will net you Hermit early so you can access him in a hurry. Some fast mana in the form of creatures and rituals, some nice interaction like you already have, and bringing the average manavalue of your deck down will help as well. You are already runnning Stitcher's Supplier which is my favorite bit of tech. Ramunap Excavator is another solid bit of tech I really like to combine with Azusa, Lost but Seeking to get all kinds of value. Blood Pet, Stinkweed Imp, and Golgari Thug are all good bits of tech for Meren. The Gitrog Monster is also surprisingly good for us. The card draw he can get us with a little bit of ssetup is nothing to be scoffed at. To be honest, the main issue i am having currently is finding solid self-mill options.
2 months ago
Necrotic Ooze doesn't fit here as you barely have any activated abilities on your creatures, and no real way to get them into your graveyard either.
You're never going to get delirium for Inexorable Blob with no fetchlands, 3 artifacts, 3 enchantments, and zero sorceries.
Simic Initiate is just a bad one drop, and not even an ooze. If you don't mind running non-ooze 1-drops, then run Pelt Collector . Probably better off running none because 4x Experiment One + 3x Hardened Scales + 3x Ozolith is enough in my opinion, could be useful if you want to lower your curve.
Acidic Slime is another good ooze.
Agree with Corrosive Ooze for hammertime but that's only if you actually decide to make a sideboard -- I don't think this is needed since this is clearly a casual deck.
I assume you didn't add expensive lands due to budget constraints. Some cheaper lands are MDFC lands Darkbore Pathway Flip, check lands Woodland Cemetery , scry lands Temple of Malady , pain lands Llanowar Wastes .
3 months ago
Looks fun! here are some ideas I have, take and leave them as you wish (especially if its out of budget):
since there isn't really any in tribal synergy (compared to another tribe like elves or spirits), it looks like you are going for a 1/1 counter subtheme. In that case I feel Hardened Scales could easily take the place of Forced Adaptation
I would probably remove the Slime Molding (probably for lands, 20 is really low, especially with no dorks) if you are trying to use it to add storm for Aeve. more lands that produce dual colors in general might help, consider pauper all star Golgari Rot Farm the bounce land perhaps?
I would remove Necrotic Ooze for something else (perhaps The Ozolith to continue the counter theme). right now its basically impossible (unless you draw into two jungle hollows and play behind two mana) to cast Predator Ooze on turn 3 and Necrotic Ooze on turn 4
every time ive played with Bioshift its felt a bit underwhelming, but I definitly encourage you to try it out and decide for yourself.
delirium might be really hard to trigger (if you do remove the sorcery it might be nearly impossible). my last recommendation would be the following oozes: Gluttonous Slime , if your opponent tries to kill one of your creatures, flash it in to make it whiff AND get a bigger creature. Oran-Rief Ooze , this card just looks SO good, and Mitotic Slime is basically un-killable. replacing Predator Ooze with one of these may also allow you to play Necrotic Ooze without suffering. Feel free to experiment!
( Corrosive Ooze for sideboard.)
Hope this helped in some way or another.
Oran-Rief Ooze makes me want to make a competitive version of this deck :p
3 months ago
Morph is a really cool mechanic which I haven't figured out how to make really 'kick' for competitive modern, but is still really fun in casual formats. Colourless, mana value 0 creatures that don't use the stack to become something else and have an activated ability in hand feels like something that should have a silly interaction that makes it great, but it just isn't there. Colourless interactions with eldrazi, artifact creatures & combos built on them crowd it out - people already pack hate because other setups have silly payoffs.
If I was trying to push it, I'd lean into Heartless Summoning and obscuring to try and cast a lot of morph cards, but without a second secret plans that feels awkward.
It is worth looking at Den Protector and Fathom Seer combo options- if you can loop a Time Warp you win the game, with some old Brine Elemental decks built around that, but looping morph effects is pretty tricky - it is usually easier to return to hand then recast since the usual suspects like Necrotic Ooze don't play nice. Have fun experimenting - there are a lot of cool interactions when you aren't using the stack, which will make it a blast to play.
4 months ago
Hi! I am also working on a grist list, I really like your inclusion of Maskwood Nexus and Culling Ritual . If you're looking for more good insects, Giant Adephage , Moldgraf Monstrosity , and Vorapede can be some good reanimation targets! Unyaro Bees are also out there. I think Gravepurge like effects would be great for combo shenanigans, especially alongside Nexus. Necrotic Ooze could be interesting, and Spider Spawning is always fun to help recover from boardwipes, and is funny with Blex. Sorry its kinda a lot, can't wait to see where you land with this list though!
4 months ago
So uh can Necrotic Ooze can use his loyalty abilities?
5 months ago
Hey Patrick, just wanted to say I love the content you're putting out, and you've really inspired me to start to look into Higher Power/cEDH decks to build for myself, my first high powered deck last year actually being a budget version of your Teshar list. Your videos are on repeat for me either in the background while I write papers. I would love to join the Patreon and support you, but I barely have enough funds to play magic even right now so that's out of the picture. All I can offer to you is my thanks is the statement that you're probably my favorite MTG YouTuber!
Please don't feel like you have to read any of the following, it's just my ramblings/a few questions but it may be a long read so I won't be offended if you don't read it, as I know you don't typically keep budget cards in mind persay. Also hey, if leaving a comment can maybe help this awesome deck of yours to get more traction/attention on tappedout for whatever reason, even better.
I've been building my own Belbe list over the last few days and I had a few questions about potential cards to include? I don't always play in a cEDH meta really but have some really close to cEDH decks like a more 75% Brago, a Malcolm, Keen-Eyed Navigator + Vial Smasher the Fierce Curiosity control, and Godo Helm fairly often. I'm hoping to transition more towards cEDH in general and with this deck in particular.
As a college student with no real source of income right now I'm a bit low on funds and we don't typically use proxies in my group, so I don't particularly know if this is a good spot to ask about budget alternatives to the Mike Trike combo, but I figured I might as well give it a shot. I've watched the Cold Brew and the deck tech, but if I forget if you mentioned something from them I apologize when asking about a few cards. Do you have any particularly budget combos you would suggest that maybe you tried during testing? I recall you talking about Gravecrawler loops in the Cold Brew, and I'm thinking of maybe some of those combos as with the Bontu's Monument , Pitiless Plunderer and Carrion Feeder (already in my list) would be a solid win I feel.
Currently I'm mainly running a Protean Hulk line of Disciple of the Vault , Carrion Feeder / Viscera Seer , Melira, Sylvok Outcast , and Lesser Masticore for infinite drain. My meta doesn't run much GY hate so I'm feeling decent with this, but losing one piece usually leads to waffling out. I know you mentioned a Phyrexian Delver line so I may look more into that, maybe getting it and and a one drop sac outlet first plus Putrid Goblin / Blood Artist with the leftover mana for the second Hulk trigger? I'm unsure if that's way too clunky, but I'll have to see.
My back up win is currently a Necrotic Ooze line or two, but not Triskelion / Phyrexian Devourer lines as both together are like, over $60 which is money I can't really shell out right now. Right now I'm doing Devoted Druid + Channeler Initiate and Priest of Titania + Pili-Pala lines for infinite mana of any color. Only current outlet I really have is Walking Ballista , which while good, I can't always rely on with all the artifact hate in my groups. I was thinking of adding more creature outlets maybe as they're easier for me to tutor (only black tutor I have is Diabolic Intent since I was able to trade up for one) Perhaps Ezuri, Renegade Leader since I have Belbe and other dorks (10 Elves Total) or Kamahl, Fist of Krosa as overrun effects that I can sink infinite into? Or maybe something like Tergrid, God of Fright Flip to use the back side for an infinite Torment of Hailfire effect?
There were also one or two cards I wanted to ask you about, just to see if you thought they were decent enough to run in the list.
Bolas's Citadel is something I'm trying to run in my current list. It's been fairly diffuclt to get out with 3 black pips, but with Dark Ritual (which may be cut soon I'm unsure) it's been a nice thing to have, especially when I've been testing Aetherflux Reservoir with it? Maybe add a Sensei's Divining Top (something out of my budget in general, but I do have someone willing to trade me one) for a storm win? I feel like that could be a cool win con that makes use of colorless mana, and the pieces in general aren't bad outside the combo? I do think that with the high CMC of the deck, I will take a ton of damage of Citadel, but I think hitting a few pingers/dorks in a row and just gaining some life might be good actually? I'd love some feedback on that.
Decree of Pain has been working wonders for me. I know Culling Ritual was a godsend, and its a very amazing card in Belbe, but if my meta is very creature dependant I thought I needed more mass removal than just Ugin, the Spirit Dragon and Culling Ritual . Toxic Deluge is a bit out of my range right now, so I was trying this and even if it is mana intensive, I think it's a very good card depending on your meta since it can be Cycled for 5 to kill all 2 or less tougness things? The cycling saved me once or twice against a Najeela deck with counter magic known to the table to be up. On the other hand while it costs 8, I've mostly payed for it with Belbe mana and drawn upwards of 6 cards off it.
Chalice of the Void I was able to trade for this and have been enjoying putting it on 0 for the Underworld Breach lines the Malcolm list uses in particular, or to even shut off some 3 cmc commanders after getting Belbe mana. Would it be better to trade this for another stax piece or two such as Static Orb or tanglewire?
Sorry for the long post. I hope you have a good day!
6 months ago
I ran Jarad for quite a while in my Necrotic Ooze deck. The main plan is to fill the yard with a ton of creatures off cards like Satyr Wayfinder , sacrifice them with Hell's Caretaker to bring back huge threats, and/or use Ooze plus strong activated abilities like Avatar of Woe 's and the untap from Devoted Druid to amass an advantage. Before going in a more combo-heavy direction, I had Jarad and Korozda Guildmage as my big payoff cards (with Spider Spawning and Kessig Cagebreakers in the sideboard). Both love the way the Lord himself can be sacrificed to close out the game when your graveyard gets big enough. Having redundant effects helps make any plan more resilient, so I usually run a playset of Splinterfright and sometimes consider Nighthowler or Bonehoard as backups for the elf. Splinterfright in particular benefits from having a Nyx Weaver self-mill effect tacked on. The major benefit to using these types of cards over Colossification is just mana cost. +20/+20 will almost always win the game, but for 7 mana, it's easy to see it being too slow in all but the most casual environments. Plus, if you tap out for the aura, a single Vapor Snag can ruin the plan before Jarad gets to activate. I'd want some other ways to take advantage of the huge buff, even if that's just efficient trample creatures, if I was building around Colossification. That, or finding some way to cheat it into play early.
If you can, I'd also recommend cutting down to the 60 card minimum. This will make it all the more likely you draw the most synergetic cards, although I do like that you have tutors to help with that too.