Apprentice Necromancer

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Apprentice Necromancer

Creature — Zombie Wizard

, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.

Epicurus on An Actual Ninja Phoenix Deck

2 months ago

Looks very interesting.

Consider Mortuary Mire to add to the land base. And maybe Bog Witch for ramp.

Also:

And surely a lot of other stuff, but I wouldn't want you to detract from your theme to fit them all in.

Also, though, you accidentally put plains on the list instead of swamps.

SirHerpaderp on Bring out your Dead!

4 months ago

Hey KanisxKoda, huge thanks again for your time; I really appreciate it! A lot of cards you suggested werein the deck or in the maybeboard at some point but got cut as the deck got more streamlined since they felt too slow (like Burnished Hart) or simply not necessary.

Oakhame Adversary,Culling Ritual and Heroic Intervention are indeed more meta specific but provide me with an early advantage until I'm able to assemble my combo and protect the individual combopieces better than Veil of Summer (which is ofc an absurdly powerful card).

For Junji, the Midnight Sky, I'd actually consider cutting Dread Return since it feels like the weakest of the reanimation options. Life / Death can be really helpful with Razaketh! The Apprentice Necromancer is also too good with Hulk because he can give you an instant way to reanimate/sac Hulk since you can sac Necromancer at instant speed (to quote Multimedia at this place).

While I think Higeki, Jukai Visionary doesn't provide enough relevant abilities for my playstyle I think the recently spoiled Gravelighter might be a better Demon's Disciple sind he has a better body and can draw you a card. Downside here would be taht you can't always get a sac when you need it.

KanisxKoda on Bring out your Dead!

4 months ago

Lol your comment page is getting long. Had to scroll for a min.

Yeah I took a quick peak and there are a few tweaks/upgrades you can run over some others I think that wont be too overbudget.

I'd run:

Burnished Hart (under $2) or my favorite Yavimaya Elder (under $1) overDawntreader Elk/Neverwinter Dryad

So if your gonna pay to play lands you might as well get 2 for the price of one. Right? These 2 all stars allow you to pull 2 lands (deck thinning) and elder is even a static trigger which means you can sac to other outlets and still get value...soon much value lol.

Living Death(under $10) over Culling Ritual

Honestly I see the appeal in both. Culling however is more local meta based with high end, low cmc deck opponents. Living death covers a better wide meta and pairs amazingly with Dauthi Voidwalker, Kalitas, Traitor of Ghet or even a Scavenging Ooze

Toski, Bearer of Secrets ($10) over Oakhame Adversary

If your running a draw engine like this toski is a clear winner over adversary because he covers each attacking creature so you can draw multiple cards per turn instead of 1.

Veil of Summer (under $10) over Heroic Intervention

This is a meta call swap. I like Veil because it protects you from counters and the 2 of the most popular wipe spells colors. And draws a card. But if your group is heavy on red and white intervention is better.

For Junji, the Midnight Sky I usually replace creature for creature but in your decks case you can trim a reanimate since you have about 9 not including Meren of Clan Nel Toth

Best replacement creature for creature is taking out Apprentice Necromancer, otherwise Dread Return or Life / Death.

I say these 2 because of the exile clause and death only targets your yard un-like Reanimate, Animate Dead, and Necromancy which allow you to hit any yard.

Also you may want to add another free sac outlet. I highly recommend Altar of Dementia. It's budget friendly at around $10 ATM from mm2. Mill opponents and fills your yard fast. Great replacement for one of the extra reanimate spells you have.

multimedia on

6 months ago

Hey, well done so far, nice Rhystic Study SL :)

Consider a few more effects to setup Runo? Brainstorm is really helpful to setup the top of your library with sea monster(s) from your hand. Frantic Search can discard a sea monster(s) then untap three lands and cast Runo with those lands. Vile Entomber is a creature who Krothuss can copy who entombs a sea monster to setup Runo then be copied by Krothuss to get Wonder while in combat.

Striped Riverwinder is a sea monster who can setup Runo for one mana by cycling itself. Apprentice Necromancer is good low mana cost instant reanimation who gives the reanimated creature haste letting it attack to be copied by Krothuss.

Some cuts to consider is cutting 1x Island. At four mana Firemind Vessel is subpar ramp. Tromokratis is legendary and doesn't do anything when it enters the battlefield. You have better unblockable sea monsters. Inkwell Leviathan can't be copied by Krothuss because of shroud. Consider is fine, but there's better options to help to setup Runo or enable reanimation.

Good luck with your deck.

multimedia on Dungeon

7 months ago

Hey, nice budget upgrade of the precon.

Tortured Existence is a repeatable discard effect to trigger Sefris to venture on each player's turn for one mana each time as long as you have at least one creature in your graveyard and one creature in your hand to repeatedly loop discard/recur. Existence + Radiant Solar to venture two times on each player's turn for and Solar can put itself into your graveyard from your hand to enable Existence. Cycling creatures are also helpful to enable Existence. Existence is a reanimation enabler that you can activate at instant speed to abuse Sefris's Create Undead effect.

Viscera Seer + Reassembling Skeleton combo to trigger Sefris to venture on each player's turn for two mana each time. Can also pair Seer with Ashen Rider for a repeatable effect of Rider dying, to get Rider back into your graveyard to reanimate again with Sefris's Create Undead effect. Apprentice Necromancer also combos with Rider since Rider will die at the next end step.

Sun Titan + Apprentice Necromancer for repeatable reanimation of any 3 CMC or less permanents for only one mana. When Titan is reanimated by Necromancer it can reanimate Necromancer and Necromancer gives Titan haste when it reanimates it. Do this interaction on your turn, each time for one mana.


If reanimation is the main theme then consider a few more effects to setup? Loot is draw and then discard which triggers Sefris to venture and it gives good control over what cards you discard. Consider more loot?

Vile Entomber can search for and put any card into your graveyard to setup reanimation.

If interested I offer more advice including cuts to consider. Good luck with your deck.

multimedia on Runo, Vampire of the Seas

7 months ago

Hey, nice version, but you forgot Whelming Wave?

Frantic Search is a really good enabler for Runo, by discarding a 6 CMC creature and then use the three lands you untap to cast Runo. Lim-Dul's Vault is another excellent enabler since you have a lot of life in Commander.

Reanimation helps when playing so many high CMC creatures and a low amount of lands. With Apprentice Necromancer the creature you reanimate has haste letting it attack to be copied by Krothuss the same turn you reanimate. Obsessive Stitcher is a repeatable looter and can reanimate even at instant speed on your last opponent's turn to then attack with that creature and Krothuss on your turn. Both these reanimation sources are creatures which can be helpful with Krothuss, if the battlefield is clear to attack to copy. Victimize is sac a creature, most likely a token copy, to reanimate any two creatures.

Victimize and Time Warp, etc. here go well with Archaeomancer to recur them to cast again because Archaeomancer is a creature who Krothuss can copy. Can be infinite extra turns for repeatable five mana as long as Krothuss can keep attacking and copying Archaeomancer. Baleful Strix is great to mutate with Sea-Dasher Octopus, making a 2/2 Octopus with flying, deathtouch, draw a card when it ETB and when it does combat damage to a player.

Attacking creature you want to copy with Krothuss, Spawning Kraken, 9/9 Krakens, etc. can really benefit from evasion. Wonder is nice because you can discard it and you have a lot of Islands. Archetype of Imagination is a 6 CMC creature who also makes your creatures nearly unblockable and pairs with Stormtide Leviathan. Junk Winder is a Serpent who pairs well with Spawning to tap down opponent blockers.

If interested I offer suggestions of cards to cut. Good luck with your deck.

multimedia on Undead unleashed combo upgrade

8 months ago

Hey, nice upgrades on a budget so far for the precon.

Opponent mill strategy is an interesting choice/change from the precon. Opponent mill that's not an infinite combo, but done over many turns can be risky in multiplayer Commander because graveyards are a huge resource for so many decks.

The precon has too high of a mana curve with over 20 cards that are 5 CMC or higher. You haven't really changed this, but you have reduced the number of lands to 34 from 40 in the precon. By reducing the number lands, but not reducing the mana curve you risk not being able to cast spells until much later in a game. You're right to reduce the land count and 34 lands is fine, but the rest of your deck also needs to be reduced especially since you've added Bolas's Citadel.

Upgrading to better high CMC cards which you have done with Rise of the Dark Realms and Bolas's Citadel is good, but you really should consider cutting other high CMC cards from the precon to add these such as Gorex, the Tombshell and Gravespawn Sovereign. Gravespawn is also a reanimation effect, but is worse than Rise. Tombshell can be reduced in mana cost, but that has negative interaction with wanting to reanimate Zombies.


Death Tyrant is an example of a budget high CMC card that's an upgrade for another five drop in the precon such as Eternal Skylord. Tyrant has excellent synergy with decayed Zombies because when they attack and are saced at end of combat then you create a 2/2 Zombie for each one. This interaction is also good with sac outlets such as Carrion Feeder to sac all your attacking Zombies in combat to create that many 2/2 Zombies which can then with Wilhelt, sac them to create 2/2 decayed Zombies and repeat the next turn with Tyrant.

Some budget lower CMC cards to consider adding:

Some cards to consider cutting: Gorex, the Tombshell, Switcheroo, Mass Manipulation, Aetherspouts, Eternal Skylord, Eloise, Nephalia Sleuth, Gravespawn Sovereign, Shadow Kin, Vilis, Broker of Blood, Open the Graves.

Good luck with your deck.

Load more