Creature — Zombie Wizard
, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Apprentice Necromancer Discussion
Ardees on Teysa Deck
2 weeks ago
Cheap pick ups
- Falkenrath Noble
- Whisper, Blood Liturgist
- Mentor of the Meek
- Apprentice Necromancer
- Syr Konrad, the Grim
- Welcoming Vampire
- Path to Exile
- Diabolic Tutor
- Teysa, Orzhov Scion
- Sun Titan
- Dark Ritual
- Profane Tutor
Average pick ups
Expensive pick ups
1 month ago
Hey, well done so far, nice Rhystic Study SL :)
Consider a few more effects to setup Runo? Brainstorm is really helpful to setup the top of your library with sea monster(s) from your hand. Frantic Search can discard a sea monster(s) then untap three lands and cast Runo with those lands. Vile Entomber is a creature who Krothuss can copy who entombs a sea monster to setup Runo then be copied by Krothuss to get Wonder while in combat.
Striped Riverwinder is a sea monster who can setup Runo for one mana by cycling itself. Apprentice Necromancer is good low mana cost instant reanimation who gives the reanimated creature haste letting it attack to be copied by Krothuss.
Some cuts to consider is cutting 1x Island. At four mana Firemind Vessel is subpar ramp. Tromokratis is legendary and doesn't do anything when it enters the battlefield. You have better unblockable sea monsters. Inkwell Leviathan can't be copied by Krothuss because of shroud. Consider is fine, but there's better options to help to setup Runo or enable reanimation.
Good luck with your deck.
1 month ago
Hey, nice budget upgrade of the precon.
Tortured Existence is a repeatable discard effect to trigger Sefris to venture on each player's turn for one mana each time as long as you have at least one creature in your graveyard and one creature in your hand to repeatedly loop discard/recur. Existence + Radiant Solar to venture two times on each player's turn for and Solar can put itself into your graveyard from your hand to enable Existence. Cycling creatures are also helpful to enable Existence. Existence is a reanimation enabler that you can activate at instant speed to abuse Sefris's Create Undead effect.
Viscera Seer + Reassembling Skeleton combo to trigger Sefris to venture on each player's turn for two mana each time. Can also pair Seer with Ashen Rider for a repeatable effect of Rider dying, to get Rider back into your graveyard to reanimate again with Sefris's Create Undead effect. Apprentice Necromancer also combos with Rider since Rider will die at the next end step.
Sun Titan + Apprentice Necromancer for repeatable reanimation of any 3 CMC or less permanents for only one mana. When Titan is reanimated by Necromancer it can reanimate Necromancer and Necromancer gives Titan haste when it reanimates it. Do this interaction on your turn, each time for one mana.
If reanimation is the main theme then consider a few more effects to setup? Loot is draw and then discard which triggers Sefris to venture and it gives good control over what cards you discard. Consider more loot?
- Compulsion: repeatable loot to trigger Sefris on each player's turn for two mana.
- Geier Reach Sanitarium: land for repeatable loot.
- Zephyr Boots: equip to Sefris to give him flying and repeatable loot.
- Frantic Search
- Faithful Mending
- Thirst for Discovery
Vile Entomber can search for and put any card into your graveyard to setup reanimation.
If interested I offer more advice including cuts to consider. Good luck with your deck.
1 month ago
Hey, nice version, but you forgot Whelming Wave?
Frantic Search is a really good enabler for Runo, by discarding a 6 CMC creature and then use the three lands you untap to cast Runo. Lim-Dul's Vault is another excellent enabler since you have a lot of life in Commander.
Reanimation helps when playing so many high CMC creatures and a low amount of lands. With Apprentice Necromancer the creature you reanimate has haste letting it attack to be copied by Krothuss the same turn you reanimate. Obsessive Stitcher is a repeatable looter and can reanimate even at instant speed on your last opponent's turn to then attack with that creature and Krothuss on your turn. Both these reanimation sources are creatures which can be helpful with Krothuss, if the battlefield is clear to attack to copy. Victimize is sac a creature, most likely a token copy, to reanimate any two creatures.
Victimize and Time Warp, etc. here go well with Archaeomancer to recur them to cast again because Archaeomancer is a creature who Krothuss can copy. Can be infinite extra turns for repeatable five mana as long as Krothuss can keep attacking and copying Archaeomancer. Baleful Strix is great to mutate with Sea-Dasher Octopus, making a 2/2 Octopus with flying, deathtouch, draw a card when it ETB and when it does combat damage to a player.
Attacking creature you want to copy with Krothuss, Spawning Kraken, 9/9 Krakens, etc. can really benefit from evasion. Wonder is nice because you can discard it and you have a lot of Islands. Archetype of Imagination is a 6 CMC creature who also makes your creatures nearly unblockable and pairs with Stormtide Leviathan. Junk Winder is a Serpent who pairs well with Spawning to tap down opponent blockers.
If interested I offer suggestions of cards to cut. Good luck with your deck.
3 months ago
Hey, nice upgrades on a budget so far for the precon.
Opponent mill strategy is an interesting choice/change from the precon. Opponent mill that's not an infinite combo, but done over many turns can be risky in multiplayer Commander because graveyards are a huge resource for so many decks.
The precon has too high of a mana curve with over 20 cards that are 5 CMC or higher. You haven't really changed this, but you have reduced the number of lands to 34 from 40 in the precon. By reducing the number lands, but not reducing the mana curve you risk not being able to cast spells until much later in a game. You're right to reduce the land count and 34 lands is fine, but the rest of your deck also needs to be reduced especially since you've added Bolas's Citadel.
Upgrading to better high CMC cards which you have done with Rise of the Dark Realms and Bolas's Citadel is good, but you really should consider cutting other high CMC cards from the precon to add these such as Gorex, the Tombshell and Gravespawn Sovereign. Gravespawn is also a reanimation effect, but is worse than Rise. Tombshell can be reduced in mana cost, but that has negative interaction with wanting to reanimate Zombies.
Death Tyrant is an example of a budget high CMC card that's an upgrade for another five drop in the precon such as Eternal Skylord. Tyrant has excellent synergy with decayed Zombies because when they attack and are saced at end of combat then you create a 2/2 Zombie for each one. This interaction is also good with sac outlets such as Carrion Feeder to sac all your attacking Zombies in combat to create that many 2/2 Zombies which can then with Wilhelt, sac them to create 2/2 decayed Zombies and repeat the next turn with Tyrant.
Some budget lower CMC cards to consider adding:
- Pyre of Heroes: repeatable sac/tutor/cheat Zombie onto the battlefield.
- Master of Death: repeatable Zombie to sac since can return itself from your graveyard to your hand at your upkeep for 1 life.
- Necromancer's Stockpile: repeatable discard, excellent with Master of Death and good way to get Zombies into your graveyard for reanimation.
- Siege Zombie: combos with at least two other Zombies + Throne of the God-Pharaoh for lots repeatable opponent life loss.
- Apprentice Necromancer: can be repeatable reanimation source with Gisa and Geralf.
- Lazotep Plating
- Arcane Denial
Some cards to consider cutting: Gorex, the Tombshell, Switcheroo, Mass Manipulation, Aetherspouts, Eternal Skylord, Eloise, Nephalia Sleuth, Gravespawn Sovereign, Shadow Kin, Vilis, Broker of Blood, Open the Graves.
Good luck with your deck.
3 months ago
Hey, well done with the upgrades of the precon. For less than $150 total deck price you've added Gravecrawler, Acererak, Stitcher, Blasting, Noxious, Belcher and Buried, that's impressive.
Vengeful Dead is another Zombie aristocrat as a win condition for the combos. Apprentice Necromancer can reanimate Stitcher on your last opponent's end step for one black mana to then on your next upkeep potentially flip into Factory. With Wilhelt when Necromancer dies it creates a Zombie token which might be the third token you need to flip into Factory.
I think you've cut down too many lands since 33 is a low number when the most important cards and interactions take a lot of mana. Consider cutting a few of the higher CMC cards to add a few more lands and some more ramp? Talisman of Dominance is in the precon and Mind Stone or Thought Vessel would give you two more low CMC ramp sources.
Esper Panorama can search for a basic Island or a basic Swamp. Mystic Sanctuary is an Island and it lets you recur an instant or sorcery to cast it again. Ice Tunnel is another Island dual land for Wonder.
Something the precon has is a lot of 5 CMC or higher cards and you haven't really changed this. The high end is very loaded in the precon and here with 22 cards that are 5 CMC or higher. You've added Noxious and Mob; these along with Rooftop, Apocalypse, Bidding, Parting, Hordewing, Harvester and Liliana are the better cards. Some of the others could be cut for more lands, ramp and instant protection.
You have very little instant interaction and no counterspell/other protection to protect from opponent exile effects as well as to protect the combo when you want to go off. Counterspell, Lazotep Plating and Arcane Denial would be helpful.
Some changes to consider:
- Vengeful Dead --> Eternal Skylord
- Apprentice Necromancer --> Gorex, the Tombshell
- Counterspell --> Drown in Dreams
- Lazotep Plating --> Stitcher Geralf
- Arcane Denial --> Ravenous Rotbelly
- Talisman of Dominance --> Army of the Damned
- Mind Stone or Thought Vessel --> Eloise, Nephalia Sleuth
- Esper Panorama --> Liliana's Mastery
- Mystic Sanctuary --> Ghoul's Night Out
- Ice Tunnel --> Gravespawn Sovereign
Good luck with your deck.
3 months ago
Hey, well done with upgrades to the precon. For being new to Magic you've added some really good cards. Nice stained glass Liliana :)
The Poppet Factory combo with Wilhelt for infinite Zombies with Diregraf Captain as the win condition needs a sac outlet. Grimgrin, Corpse-Born and Ashnod's Altar are good, but only two sac outlets for the combo isn't really enough. Carrion Feeder is a one drop Zombie.
Apprentice Necromancer can reanimate Poppet Stitcher Flip at instant speed at the end step of your last opponent before your next upkeep. With Wilhelt when you sac Necromancer you create a Zombie token which could be the third token you need to flip into Factory. I'm not positive, but I think if Stitcher flips into Factory than you don't have to sac Factory at the end step Apprentice trigger because it's no longer a creature.
Carrion Feeder and Apprentice Necromancer could replace two of the higher CMC cards here to reduce the mana curve. Ruthless Deathfang and Overseer of the Damned are just not as good as the other 6 or 7 CMC cards namely Liliana, Rooftop, Titan, Dominance even Hex.
There's a few cards in the precon that were cut that you should consider adding back.
- Dreadhorde Invasion --> Cellar Door
- Zombie Apocalypse --> Wretched Confluence
- Hordewing Skaab --> Eternal Skylord
- Midnight Reaper --> Cancel
Dreadhorde Invasion creates a Zombie token for the cost of only 1 life at your upkeep to give you a constant source of a Zombie to sac with Wilhelt at your end step. Zombie Apocalypse is mass reanimation for Zombies, all Zombies in your graveyard.
Hordewing Skaab gives flying to all Zombies you control and it can also be repeatable loot (draw then discard). Midnight Reaper is another Zombie who draws when it dies as well as can be repeatable draw whenever any nontoken Zombie dies.
Eternal Skylord only gives flying to Zombie tokens, not giving flying to Wilhelt makes it lackluster. Cellar Door will miss more than hit since you don't have a way to control getting a creature to the bottom of your library or your opponents libraries. Paying three mana and having this miss is pretty bad. Cancel is not needed because you have three other much better counterspells.
Good luck with your deck.
4 months ago
For Chainer, Nightmare Adept, looting is your friend its sorta like having a limited second hand. Of course you can use his ability only once a turn so I think having a good amount of recursion like Apprentice Necromancer is good. Pair it with cards like Grim Haruspex you can refill your hand to discard more cards. So I would build it as a looting deck focused on recuring good stuff.
- Discard and cast Apprentice Necromancer using Chainer, Nightmare Adept’s ability.
- Sacrifice Apprentice Necromancer bring back a creature from your graveyard such as Archfiend of Despair swing and sacrifice it at your end step.
- With Grim Haruspex in play you will draw a card which you can discard to Chainer, Nightmare Adept to recast Apprentice Necromancer next turn.
Using madness cards can help you retain some more value as well.
Another fun thing you could do is target Phyrexian Delver with Apprentice Necromancer and you can recur another target creature permanently. Keep in mind you can do this on other people’s turns as well so with enough mana you could recur 3-4 creatures a round but keep in mind Phyrexian Delver does drain your life.
Encore could also fit in Rakshasa Debaser.
Just try not to include too many different things or the deck becomes too janky. Tho we all love our jank.