Apprentice Necromancer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Apprentice Necromancer

Creature — Zombie Wizard

, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.

awesomedude20 on The Advantage Train (Shirei)

2 months ago

Nyx_The_Necromancer Oh definitely, but I'd say permanently saccing a creature could potentially be worth the draw 2, in a pinch. Could run some recursion stuff even, like Hell's Caretaker or Apprentice Necromancer

But for the most part, keeping it around for tokens seems like an alright plan in general. But, that being said, there's no shortage of draw for the deck, so uh, choices I guess haha

multimedia on Abzan Graveyard Recursion Help

8 months ago

Good choices for cuts and adds.

Unfortunately, don't use the scale here to gauge competitiveness of your deck. It's crap, doesn't work well and it's better to just ignore it, turn it off in the editor. Trust me and everyone else who's helping you here in the comments. Your deck is improving, becoming more competitive with each change.

Yes, Bane of Bala Ged is better than Demon of Loathing, but it has similar drawback since it's also 7 mana and has to attack to trigger. Creatures like Bane and Demon are better in colors that have lots of haste enablers. On a budget Abzan doesn't have them therefore if you're going to play high mana cost creatures they should have an ETB ability or provide value another way. Sun Titan is an example, it's 6 mana, but in my opinion it's better than Bane and Demon since it could reanimate something when it ETB and it can be a combo piece.

I'm not saying to not play creatures who don't do anything the turn they ETB, but those creatures should be lower mana cost, not higher mana cost. Low mana cost to potentially play one and something else that same turn or play one and leave up mana for instant interaction with your opponents. Fauna Shaman is a good example, it can't tap the same turn you play it, but it's a 2 drop not a 7 drop. It's possible that Body Launderer won't do anything the same turn it ETB, but it's 4 drop as well as being a combo piece. These are big differences than a 7 drop.


Currently, your only option is to mutate Nethroi at sorcery speed on your turn thus the creatures you reanimate should give you value or combine to win the game that same turn. You don't want to rely on having those creatures on your next turn, reanimating creatures who don't do anything until they can attack could just waste Nethroi mutate. An opponent may just cast a board wipe and destroy all your creatures potentially not getting much from mutate.

There are effects in Abzan that are like haste such as flash or reanimating at instant speed. An effect that gives flash to a creature would let you cast/mutate Nethroi on an opponent's turn. Doing this lets all creatures you reanimated then attack on your next turn.

When you're playing so many creatures giving them flash can be very useful and also powerful. More instant creature reanimation goes with the strategy of self-mill, consistent creatures in graveyard. You're playing Doomed Necromancer, it and Apprentice Necromancer if they can tap can reanimate on an opponent's turn.

multimedia on Abzan Graveyard Recursion Help

8 months ago

Sun Titan is a good budget value creature for repeatable reanimation of permanents. Pair Titan with Apprentice Necromancer, but only on your turn because you have to attack with Titan. For only one the combo reanimates Titan with Necromancer, Titan reanimates Necromancer and attack with Titan because it has haste to reanimate any other 3 CMC or less permanent. Titan dies in combat or at your end step and repeat the combo on your next turn. With a sac outlet such as Viscera Seer you could repeatedly reanimate Eternal Witness to recur any card.

Golgari Thug is more dredge and it's only a two drop for sac fodder. It interacts well with draw spells that make you sac a creature to cast the spell: Deadly Dispute, Village Rites, etc. First draw the creature you put on top of your library from Thug die trigger and second draw replace it to dredge or vice versa.

Golgari Thug + Eternal Witness + Deadly Dispute can be lots of repeatable value.

BishopAtavist on How I Cheat My Dragons

9 months ago

Love a dragon-theme deck! You should go into more detail about how you "cheat" your dragons. I'd love to hear the strategy there. I would consider adding Doomed Necromancer in place of Apprentice Necromancer. You lose the creature entering the battlefield with haste, but I'd rather keep the creature around longer than one turn in exchange for that ability.

multimedia on Liesa, Liesa, they so flying...

9 months ago

Hey, keep an eye on Verrak, Warped Sengir, new card in Dominaria United Commander precon Legends' Legacy. Extra activation for no additional mana cost just life is really good. Also has flying and lifelink. Deathtouch is nice with reanimation especially Sun Titan.

Verrak, Warped Sengir triggers from each activation, if you make a lot of Greed activations each one gets an extra activation for the cost of additional 2 life. 1 mana + 4 life to draw 2 cards is great value when you can consistently gain life. Priest of Fell Rites with Verrak can reanimate any two creatures in your graveyard for 6 life. Priest can be reanimated by Sun Titan.

Speaking of Sun Titan for reanimation it combines well with Apprentice Necromancer. They can reanimate each other and then one other permanent 3 CMC or less on your turn. That's excellent value for only 1 mana especially when it can be repeatable.

When Apprentice Necromancer reanimates Sun Titan you get two triggers, ETB and when Titan attacks because Necromancer gives it haste. Titan ETB reanimates Necromancer then attacks and reanimates any other permanent it can from your graveyard. At the end of your turn Titan is saced, putting it in your graveyard to repeat the interaction on your next turn.

multimedia on Liesa, Liesa, they so flying...

9 months ago

Hey, good latest update, really nice additions of Archivist of Oghma and Bolas's Citadel. Don't forget Caves of Koilos, it's in the precon and an Orzhov dual land that enters the battlefield untapped.

You're right you want more draw and you could cut several lesser creatures for more draw. Use life to get draw by either drawing when you gain life or when you pay life. Well of Lost Dreams is another four drop that like Greed once you get onto the battlefield it can draw a ton of cards because of Liesa's lifelink. Sigarda's Splendor can draw an extra card at your upkeep if your life total changed and it's another source of repeatable life gain from casing white spells.

Dawn of Hope each time you gain life you can pay 2 mana to draw a card. Eye of Vecna draws a card when it enters the battlefield and then it can be repeatable at your upkeep for 2 mana + 2 life.

Fell Stinger can sac itself for it's exploit to have interaction with Liesa, Forgotten Archangel and other reanimation or recursion that you could add such as Sun Titan, Witch of the Moors, Apprentice Necromancer, Priest of Fell Rites. When your Commander has flying then Mask of Memory can be consistent repeatable draw as well as discard to fuel reanimation or recursion.

Court of Grace makes you the monarch for repeatable draw a card at your end step. If you're the monarch at your upkeep then you create a 4/4 Angel or if you're not the monarch a 1/1 Spirit. Palace Jailer makes you the monarch, it also exiles an opponent's creature and that creature never returns to the battlefield unless you lose the monarch which can only happen if an opponent does combat damage to you or plays a card that makes them the monarch.


Some cards to consider cutting for more draw, reanimation, recursion.

  • Killian, Ink Duelist: you have very few cards that have a single target to reduce the mana cost.
  • Vampire Outcasts: the lifelink is nice, but that's all it does for a four drop creature, no other abilities, can do better for four mana.
  • Dawnhart Geist: there's very few enchantments here and it only triggers for your enchantments, can gain more life from other cards.
  • Vampire Scrivener: I know you like this card, but it's too slow and doesn't do anything for five mana. You have Necropolis Regent at one more mana than Scrivener who can put the counters on Liesa the same turn it enters the battlefield. Putting counters on Liesa will do more because she has lifelink.
  • Teysa, Envoy of Ghosts: not a fan of this seven drop, could replace it with Sun Titan.

Well of Lost Dreams or Sigarda's Splendor could replace Vampire Outcasts. Dawn of Hope or Eye of Vecna could replace Killian, Ink Duelist. Mask of Memory is a good swap for Malefic Scythe. Mask can give you repeatable draw where as Scythe isn't doing much because it only triggers when equipped creature dies.

Fell Stinger is an easy swap for Dawnhart Geist. Vampire Scrivener could be cut for more reanimation Witch of the Moors, Apprentice Necromancer, Priest of Fell Rites. Sun Titan could replace Teysa, Envoy of Ghosts. Court of Grace or Palace Jailer could replace Heron of Hope. Heron's ability is fine to gain a little more life, but more draw would help more.

Epicurus on An Actual Ninja Phoenix Deck

1 year ago

Looks very interesting.

Consider Mortuary Mire to add to the land base. And maybe Bog Witch for ramp.

Also:

And surely a lot of other stuff, but I wouldn't want you to detract from your theme to fit them all in.

Also, though, you accidentally put plains on the list instead of swamps.

SirHerpaderp on Bring out your Dead!

1 year ago

Hey KanisxKoda, huge thanks again for your time; I really appreciate it! A lot of cards you suggested werein the deck or in the maybeboard at some point but got cut as the deck got more streamlined since they felt too slow (like Burnished Hart) or simply not necessary.

Oakhame Adversary,Culling Ritual and Heroic Intervention are indeed more meta specific but provide me with an early advantage until I'm able to assemble my combo and protect the individual combopieces better than Veil of Summer (which is ofc an absurdly powerful card).

For Junji, the Midnight Sky, I'd actually consider cutting Dread Return since it feels like the weakest of the reanimation options. Life / Death can be really helpful with Razaketh! The Apprentice Necromancer is also too good with Hulk because he can give you an instant way to reanimate/sac Hulk since you can sac Necromancer at instant speed (to quote Multimedia at this place).

While I think Higeki, Jukai Visionary doesn't provide enough relevant abilities for my playstyle I think the recently spoiled Gravelighter might be a better Demon's Disciple sind he has a better body and can draw you a card. Downside here would be taht you can't always get a sac when you need it.

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