Imprisoned in the Moon

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Imprisoned in the Moon

Enchantment — Aura

Enchant creature, land or planeswalker

Enchanted permanent is a colorless land with ": Add ." and loses all other card types and abilities.

Phule451 on Snowed In

2 weeks ago

Rimewind Cryomancer works really well with all your snow permanents. Imprisoned in the Moon is terrific removal for problematic commanders on the other side on the table.

Profet93 on Infinite Reflection

3 weeks ago

I'm not too familiar with the synergies of the commander, can you explain the purpose of these cards...

Font of Mythos + Howling mine - Why play these in the color that has the best card draw?

War Tax - Your weakest propaganda effect. Is your meta more aggro?

Spellbook - Is the redundancy necessary given that you run reliquary tower? I get it's also a 0 drop for Arcum. But I don't feel your deck consistently draws enough cards to warrant it. How has it played in your experience?

Here are various suggestions, please let me know what you think of each of them.

Imprisoned in the Moon - Removal/Commander Removal, even more effective against mono red or black. Not necessary, but given you aren't running counterspells, it might help to be a source of removal for you should you be lacking

Brainstorm/PreordainMystic Remora- You could use more one drops for an early game, not necessary but could be helpful to filter your draws. Mystic remora is the best of the 3 IMO. Not sure if mystic remora is out of your budget per card.

Misdirection - Redirect targetted draw, removal, extra turns, counter counterspells and more! Interaction while tappedout is nice, it's like a budget force of will, but redirects instead of nullifying it.

Narset's Reversal - Similar to above, but not a counterspell. Unsure if this and misdirection fall under what you consider a counterspell, but it's worth noting.

Riptide Laboratory - Protection for commander, sower of temptation and value if you ever add snapcaster mage.

Castle Vantress - Better island

Dreamscape Artist - Ramp, discard enchantments. Lands come in untapped. Most people let the little guy live.

IzzWizz on Miirym, Sentinel Wyrm: Double Dragon

3 months ago

I've been running Intet, the Dreamer as a dragon tribal deck for about a year now and I am in the process of converting it over to Miirym. Here are a couple of my thoughts.

  1. get as much of you ramp from lands as possible, and run artifact sweepers. Green's strength is in playing extra lands and being able to disrupt your opponents ramp is great. Kodama's Reach and Cultivate are fine in a green list where your commander costs 6 and hitting land drops is really important. Cut some of the signets.

  2. Kind of counter to the point above, why aren't you running Cursed Mirror? It's an infinite combo with Astral Dragon.

  3. Why An Offer you Can't Refuse over Swan Song?

  4. Dragonspeaker Shaman is a second copy of Urza's Incubator.

  5. I prefer both Recurring Insight and Prime Speaker Zegana over Kindred Discovery. 5 mana is a lot for an enchantment that doesn't do anything the turn you play it unless you already have a dragon on the board.

  6. You don't have a lot of ways to deal with enchantments. Consider adding a bounce land or two if remove like Imprisoned in the Moon or Song of the Dryads is something you run into regularly.

  7. Valakut Awakening  Flip and Sea Gate Restoration  Flip are worth the slots. especially if you add a bounce land or two to "rebuy" the land and cast the spell for gas.

Last_Laugh on Alela's Artifact Emporium

3 months ago

If you want to be less combo oriented, you could always drop the heavy artifact emphasis and kinda spread things more evenly between artifacts and enchantments. This is how I built Alela personally and enchantments opens up a lot of possibilities including running Zur the Enchanter in the 99 and stuff like Imprisoned in the Moon, Oubliette, Grasp of Fate, Detention Sphere, Estrid's Invocation, Mirrormade, Favorable Winds, Propaganda/Ghostly Prison, Reconnaissance, etc.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Master Course

Guerric on Faeries

5 months ago

I'd also add that you have great artifact and enchantment-based removal like Darksteel Mutation and Imprisoned in the Moon. I've found this super powerful in my Tuvasa enchantress deck, and prefer it to spell removal in the case of all but the most efficient cards (such as Swords to Plowshares and Path to Exile). These are especially good when you can use them at instant speed, which you can here with Leyline of Anticipation and Vedalken Orrery. One that I'd recommend that works even without these out is Stasis Snare, as you can flash it out at instant speed. I'd also add Coastal Piracy as a replacement for one of your less impactful draw spells. I'd personally replace Windfall unless you are running it to disrupt your opponents' tutoring, in which case it makes sense to keep it in. If you are just using it as a draw spell though, something like Piracy would be a good replacement.

This looks like a great deck and I look forward to hearing how you destroy your opponents with it!

guywitharock on Sadboi Zombie EDH

5 months ago

Not sure how much dimir/control trickery you want to include, but these might fit if you don't mind going a bit more blue:

  • Cemetery Reaper for more zombie power. Obviously not blue, but I didn't see it on your list.
  • The Trickster-God's Heist to trade a zombie peon for a key piece of an opponent's board
  • Tezzeret's Touch to make a big boi out of one of your artifacts, plus it gets some amount of protection from removal
  • Cloak of Mists turns your biggest creatures into timers for a win
  • Grafted Identity is another steal creature card with a sac element which you might benefit from
  • Imprisoned in the Moon is an interesting way to deal with annoying commanders (or other cards too) without just letting them return to the command zone
  • Metamorphic Alteration can turn a boring token into a copy of a more valuable creature you control to double-up on your most valuable effects
  • Military Intelligence is a nice way to snowball with a swarm-y deck when you're swinging pretty often

Mostly food for thought, trying to get you out of your mono-black comfort zone and expose you to some of the fun blue elements you could potentially utilize.

BioH4z4rd on Galea, Hope of Voltron

6 months ago

Nykthos, Shrine to Nyx seems not very usefull with all the colorless artefacts. I although recommend Rhystic Study and Soothsaying, as well as Song of the Dryads and/or Imprisoned in the Moon

notcapps on spells spells and more spells

6 months ago

so the first thing i think you should do is add some ritual spells like Dark Ritual and Jeska's Will dark ritual will give you 4 black mana for free and jeskas will will give you an 20 cards you can cast from exile and a whole ton of mana,tutors will also give you card advantage when you really need it, one of my personal favorites thats more budget is Grim Tutor, but if you want to break the bank or use proxies (ew) Demonic Tutor is your best bet. as far as lands go, Grixis Panorama is a really stellar card in tandem with cards like Smoldering Marsh because its a mountian and a swamp, you can search for that when you crack the panorama, other examples include but are not limited to, Sunken Hollow Watery Grave Blood Crypt Steam Vents and the original true dual lands, which are too expensive to really even mention. i would personally trade out Dogged Pursuit for something like Exquisite Blood and also consider putting in some boardwipes like Toxic Deluge and alternate wincons such as Exsanguinate take the Ancient Carp out of the deck too, it has no flavor text and dosent contribute anything for the 5 mana youre paying for it. Aetherflux Reservoir is a great card in any storm deck, because youre gonna gain an incredible amount of life with all the spells youre casting. make sure you put more counterspells in, such as Counterspell and if you want something really fun, try Counterbalance, its one of my personal favorite cards and i run it in almost all my blue decks. Take out Dwindle for something like Imprisoned in the Moon and you can cast it on someones commander and they can no longer play their commander as it is now a land :) take out the Falthis, Shadowcat Familiar and replace it with something like a Niv-Mizzet, Parun for some more card draw and board threats, and make sure that at the end of the game your having fun my dude, at the end of the day winning is important but having fun is even more important. Welcome to EDH!

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