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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Imprisoned in the Moon
Enchantment — Aura
Enchant creature, land or planeswalker
Enchanted permanent is a colorless land with ": Add ." and loses all other card types and abilities.
1 week ago
Finale of Revelation - again, can be a phat spell or a more modest one, depending on what you need. You have several ways to discount spells, though, and so you can kinda cheat your way towards the high end of this spell.
Sapphire Medallion - don't need to explain this one.
Rhystic Study - don't need to explain this one.
And one last piece of removal: Imprisoned in the Moon
Hope this helps! I like that your curve is almost down to 3. Your deck building skills are getting keener!
Last_Laugh on FLYING
1 month ago
You're REALLY lacking in the draw department. I'll try to keep my options budget friendly.
Plumb the Forbidden is amazing... instant speed makes this card. Skullclamp is excellent in any deck making 1/1 tokens. Reconnaissance Mission/Bident of Thassa/Coastal Piracy will all keep your grip full. Starscream, Power Hungry Flip/Court of Grace both bring the monarch mechanic which is easy to hold onto here. Aerial Extortionist is versatile removal plus card draw in one. Shadrix Silverquill is typically going wide with +1+1 counters but it also has a draw option (Felidar Retreat is another good +1+1 counter option here.).
Last are 2 miscellaneous suggestions. Authority of the Consuls puts in some work (and is disgusting if you get it + Archangel of Thune out together). Vault of the Archangel is worth it just for the threat of activation.
Anyways, try to squeeze as many draw engines in here as possible... I run all the options I listed + a few more (17 total iirc). Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Master Course
2 months ago
Rapid Hybridization, Reality Shift, Resculpt, and Curse of the Swine are some similar mono blue options. If you're looking for colors outside of blue there's Generous Gift, Beast Within, Darksteel Mutation, Kenrith's Transformation, Imprisoned in the Moon and Song of the Dryads if u don't mind turning things into lands.
3 months ago
4 months ago
4 months ago
I'm not too familiar with the synergies of the commander, can you explain the purpose of these cards...
Font of Mythos + Howling mine - Why play these in the color that has the best card draw?
Spellbook - Is the redundancy necessary given that you run reliquary tower? I get it's also a 0 drop for Arcum. But I don't feel your deck consistently draws enough cards to warrant it. How has it played in your experience?
Here are various suggestions, please let me know what you think of each of them.
Imprisoned in the Moon - Removal/Commander Removal, even more effective against mono red or black. Not necessary, but given you aren't running counterspells, it might help to be a source of removal for you should you be lacking
Brainstorm/PreordainMystic Remora- You could use more one drops for an early game, not necessary but could be helpful to filter your draws. Mystic remora is the best of the 3 IMO. Not sure if mystic remora is out of your budget per card.
Misdirection - Redirect targetted draw, removal, extra turns, counter counterspells and more! Interaction while tappedout is nice, it's like a budget force of will, but redirects instead of nullifying it.
Narset's Reversal - Similar to above, but not a counterspell. Unsure if this and misdirection fall under what you consider a counterspell, but it's worth noting.
Riptide Laboratory - Protection for commander, sower of temptation and value if you ever add snapcaster mage.
Castle Vantress - Better island
Dreamscape Artist - Ramp, discard enchantments. Lands come in untapped. Most people let the little guy live.
7 months ago
I've been running Intet, the Dreamer as a dragon tribal deck for about a year now and I am in the process of converting it over to Miirym. Here are a couple of my thoughts.
get as much of you ramp from lands as possible, and run artifact sweepers. Green's strength is in playing extra lands and being able to disrupt your opponents ramp is great. Kodama's Reach and Cultivate are fine in a green list where your commander costs 6 and hitting land drops is really important. Cut some of the signets.
Kind of counter to the point above, why aren't you running Cursed Mirror? It's an infinite combo with Astral Dragon.
Why An Offer you Can't Refuse over Swan Song?
Dragonspeaker Shaman is a second copy of Urza's Incubator.
I prefer both Recurring Insight and Prime Speaker Zegana over Kindred Discovery. 5 mana is a lot for an enchantment that doesn't do anything the turn you play it unless you already have a dragon on the board.
7 months ago
If you want to be less combo oriented, you could always drop the heavy artifact emphasis and kinda spread things more evenly between artifacts and enchantments. This is how I built Alela personally and enchantments opens up a lot of possibilities including running Zur the Enchanter in the 99 and stuff like Imprisoned in the Moon, Oubliette, Grasp of Fate, Detention Sphere, Estrid's Invocation, Mirrormade, Favorable Winds, Propaganda/Ghostly Prison, Reconnaissance, etc.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Master Course