Imprisoned in the Moon

Imprisoned in the Moon

Enchantment — Aura

Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with ": Add ." and loses all other card types and abilities.

Latest Decks as Commander

Imprisoned in the Moon Discussion

PyrusTrysek on Galea Swings Big Stuff at your Mata

1 month ago

This List already looks pretty good! A couple of things I noticed in building my own Galea that i wanted to mention.... 1. The 'swords' cycle is awesome in equipment only decks, but can sometimes mess up your own auras if it gives protection from the auras colour(s) to your creature, as the aura then unequips and has to be discarded :( 2. Top deck manipulation can be just as good as card draw in this deck, so getting extra ways to play stuff off your library like Augur of Autumn, Courser of Kruphix or even just extra ways to scry are sweet. 3. Ardenn, Intrepid Archaeologist is sweet for reequipping both Aura's and Equipment FOR FREE, which is always nice. You can even move around your Imprisoned in the Moon and Kenrith's Transformation to new targets if you so wish.

Cosmoesis on Curse me love

1 month ago

Curse like enchantment "removal" suggestions: 1)Frogify 2)Imprisoned in the Moon

Davinoth on Mulching with Muldrotha [Self Mill EDH]

2 months ago

     Last_Laugh: Great suggestions! Song of the Dryads would be a superb addition! Since adding Imprisoned in the Moon to the deck I've been super impressed by it and would love to double down on this kind of removal strategy.

     Bear Umbra, however, is something I hadn't thought of or considered. Extra lands is a more recent change to this deck, and it's a change I've been really enjoying. I think supporting that change with Bear Umbra is a great idea, especially with the option to recast after a boardwipe... that's pretty awesome haha! =D

     Thanks again for the great suggestions! =)

CannedCanOpener on Urza

2 months ago

I've got an Urza deck of my own, and I prefer having something like Thassa's Oracle or Jace, Wielder of Mysteries in order to win on the spot once you exile your entire library with infinite mana. Monoblue has no lack of card draw spells so this is more nitpicky than anything, but Jace or the Oracle can win with just themselves once you've emptied your library instead of having to cast Lab Man then cast a draw spell. I also enjoy Karn, the Great Creator to slow your opponents' ramp down or lock them out of the game with Mycosynth Lattice, kill their 0-drop rocks by animating them into 0/0s, or return a vital artifact combo piece from exile if needed. And since you're running Rings of Brighthearth already, you might like the Basalt Monolith + Rings of Brighthearth combo to generate infinite colorless mana, then you can use that colorless to generate infinite blue by tapping the Monolith for U instead of CCC if you need to cast stuff from your hand.

I also couldn't help but notice that you aren't running anything particularly cruel like Tsabo's Web (which doesn't care if it's tapped or untapped), Static Orb or Winter Orb which you can tap for mana on the end step before your turn to be unaffected by them, or Back to Basics. And you seem to be lacking some removal spells for on-board problems - some good ones to possibly consider are Pongify, Rapid Hybridization, Ravenform, Reality Shift, and Imprisoned in the Moon.

GolgariGravedigger on The Scarab God

3 months ago

Scarab God is tough to build competitively especially if you're on a budget, and the good zombies are not very cheap anymore. It looks like you have a lot cards from Amonket and Hour of Devastation. I really love those sets personally but most of the zombies in them are pretty lackluster in commander. I would cut a whole lot of these guys especially 4+ CMC zombies.

I recommend adding a lot more card draw, mana ramp, and single target removal. 10-12 draw spells, 10-12 ramp spells, and 5-10 removal spells are recommended for most EDH decks. The best draw, ramp, and removal spells are not really budget friendly anymore since pretty much everyone is playing them. But, there a few sleepers out there that, in my opinion, are really powerful budget cards.

Card draw spells:
Necrologia is like a budget Ad Nauseam but you can only play it at your end step.
Read the Bones is a classic that let's you dig into your library.
Stinging Study gets you 5 cards in this deck.
Underworld Connections is like a budget Phyrexian Arena, and it can draw you an extra card each turn.
Village Rites gets you 2 cards for 1 mana and it's a 1 time use sacrifice outlet.

For mana ramp generally you want to go with 1 or 2 CMC mana rocks that enter untapped if you aren't playing green: Sol Ring, Arcane Signet, Dimir Signet, Mind Stone, Liquimetal Torque, Thought Vessel, Prismatic Lens, and maybe an Ornithopter of Paradise, it's a decent mana dork. Add Talisman of Dominance if you want to pay $7 for one.

Outside of those I like Power Tap. Target The Scarab God and get 5 colorless mana. Power Tap is a sleeper budget card IMO. Don't cut Dark Ritual or Bontu's Monument.

For Single Target Removal you want to stick to 2-3 CMC instant speed removal spells that can target as many different types of permanents as possible. A few cards I like are: Feed the Swarm
Power Word Kill
Heartless Act
Go for the Throat
Personally, I really like Imprisoned in the Moon and Oubliette. They decomission your opponent's Commander. And both cards ate cheap since they were recently reprinted.

Also Counterspell cards can be very powerful.

A few inexpensive bombs you can add:
Gray Merchant of Asphodel is amazing.
Army of the Damned is an absolute beast in this deck. Both of those cards can you win you the game.

There are a lot more really great cards out there you can add, but I just wanted to list a few to get you started.

Phule451 on Bow Before the Queen

4 months ago

Evolution Sage is perfect for an Atraxa deck. Darksteel Mutation and Imprisoned in the Moon would work well to keep problem creatures and permanents locked down.

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