Imprisoned in the Moon

Imprisoned in the Moon

Enchantment — Aura

Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with ": Gain ." and loses all other card types and abilities.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Imprisoned in the Moon Discussion

Phule451 on Bow Before the Queen

1 week ago

Evolution Sage is perfect for an Atraxa deck. Darksteel Mutation and Imprisoned in the Moon would work well to keep problem creatures and permanents locked down.

Guerric on Hurl through hell commander

2 weeks ago

Gidgetimer is correct. The rules of commander make it pretty hard to abuse stuff like this. The only reliable ways to get there commander and keep them from re-playing it are simply stealing it with Control Magic type effects, or to just destroy it enough to up the tax on it so it isn't desirable to recast. You can also turn it into a land with Imprisoned in the Moon or Song of the Dryads , which they can really only beat with enchantment removal or land destruction. Anything that will exile, destroy, or discard will always allow them to safely put it in the command zone away from your meddling.

Last_Laugh on Enter Muldrotha: Reap the Grave!

3 weeks ago

A few other cards I got a lot of mileage out of were Song of the Dryads and Imprisoned in the Moon . They were probably a bit meta dependent but if you see a lot of decks that're reliant on their Commander... these can be backbreaking. They're versatile and super hard for any deck that doesn't include white or green to get rid of. Even if they do, it's only til you recast it.

0rc on Relentless Progress (Ezuri, Claw)

2 months ago

I really like this. I’ve always wanted to build Ezuri. I’d recommend Song of the Dryads , over Frogify . The card compliments Imprisoned in the Moon with difficult-to-shake, Oko-esque’removal. Castle Garenbrig would provide good acceleration here. Growing Rites of Itlimoc  Flip as well (or Cradle :)). It also replaces itself. Simic does well with a little bit of land acceleration. Try Growth Spiral and Bond. They provide great utility and land acceleration. It’s tough to make spots for these, but they are really quite good (and satisfying to play). Always include Kiora's Follower in Simic! It’s an amazing utility card. Great deck. I bet it’s fun to play.

Unenlightened on Cheapskate Talrand ver. 1.5 ($100)

3 months ago

So I've been working on integrating most of the cards from your version of this deck with my version, and there are a few I was using or considering that you might not have thought of.

First, some of my favorite spells for Commander are what I call 'erasure' spot removal auras. These are mostly found in W/B/G, with most in Blue. The blue ones that I use are: Frogify , Kasmina's Transmutation , Ichthyomorphosis , Deep Freeze and Imprisoned in the Moon . As you can see, these don't just kick a commander off the field, they completely neuter it. With the exception of Imprisoned, they're also dirt cheap. The only catch is they don't cantrip. Notably, Deep Freeze and Imprisoned in the Moon both remove a commander's ability to attack, where the other three do not - a Frogified commander is still a commander and can still kill you if it does enough damage. Fun fact: the whole 'imprison the evil goddess in the moon' plotline is the premise for the first two episodes of My Little Pony: Friendship is Magic. MTG totally ripped off MLP.

Squelch , Stifle and Trickbind are all counter-ability instead of counter-spell. Stifle and Trickbind might be out of budget range for this deck, though Trickbind is worth noting because it has Split Second.

Clear the Mind is a nice failsafe in case our win conditions wind up in our GY and it cantrips!

Mystical Dispute only costs as long as it targets a blue spell, i.e. a hostile counterspell or Cyclonic Rift. Daze is a nice ambush counterspell because you can cast it with no open mana. Was wondering why you didn't include that one.

Unsubstantiate can effectively counter un-counterable spells by bouncing them to the caster's hand. Narset's Reversal is a fancier version of this which lets us theoretically defend our combo spells. If an opponent tries to counter our Mass Polymorph or Synthetic Destiny, we can copy it, forcing them to counterspell it an additional time (the copy) and then another time on the next turn (when we recast it from hand) if they want to stop it. Narset's Reversal I see might be out of budget though.

I was wondering why you weren't running Temple of the False God .

I thought Rise from the Tides would be an interesting card in this deck, though it might be the kind of thing you use only when desperate...

Finally, Mystic Speculation seems like it might be useful, and same for Soothsaying . The latter lets you dig through your library as long as you have mana, and shuffle it at will, though that second part is expensive, mana wise.

I look forward to seeing your thoughts on these. I need to figure out which cards to cut, so don't be shy about ripping into them if they seem bad.

9-lives on -Deleting-

5 months ago

Hello, Heretical_Tarp!

I think Defiant Strike is just as good as Opt but instead of scrying it gives +1 P. Very useful when I want to buff up my white weaklings as well as draw a card. Silence is the ultimate fog card, and only costs 1 mana. Remember that I have a manabase problem with needing cards that have only one of non-generic mana, and the rest has to be generic mana. When I reach 4 cards that tap for 3 mana if I only draw filter lands, then I will be in good tempo. Imprisoned in the Moon is incredibly useful for answering creature and planeswalker threats, as well as making their lands useless for them. If I want to keep them from doing anything, Imprisoned in the Moon is a good card, and it only costs 3 CMC. Ahh I had thought that Solemnity would affect Planeswalkers. I guess I'll put it in the sideboard?

All of those cards you mentioned are difficult for me to use because I have to have either a Mana Confluence , Survivors' Encampment or Aether Hub , and Survivors' Encampment depends on my creatures on the battlefield. Painted Bluffs and Shimmering Grotto require me to use that land and another land to generate rainbow mana, so that means that I would always be one turn behind with these cards. Aether Hub is only useful once in the game, unless I run some energy counter accumulating cards. And Cascading Cataracts is only useful on turn 6 if I don't have ramp like 4x Arboreal Grazer , 2x Dryad of the Ilysian Grove . And, if I do get Chromatic Lantern , I will be able to cast all colored things, but that depends on if the opponent has artifact removal.

Do you know of any good Stax effect cards I can use? Teferi, Hero of Dominaria is pretty useful, especially his draw ability. I personally put 1x Teyo, the Shieldmage , 3x The Wanderer for their Stax effects and their cheap mana cost. The Wanderer is incredibly useful for going against high CMC cards, and Teyo, the Shieldmage is good for not only his making the player hexproof, but generating cards that I can tap for mana with Survivors' Encampment .

I think I'll remove Demolish .

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