Imprisoned in the Moon
Enchantment — Aura
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "T: Add ◊ to your mana pool" and loses all other card types and abilities.
|Have (2)||TheRealSpecialK , metalmagic|
Combos Browse all
|Commander / EDH||Legal|
Imprisoned in the Moon occurrence in decks from the last year
Latest Decks as Commander
Imprisoned in the Moon Discussion
2 months ago
I think Defiant Strike is just as good as Opt but instead of scrying it gives +1 P. Very useful when I want to buff up my white weaklings as well as draw a card. Silence is the ultimate fog card, and only costs 1 mana. Remember that I have a manabase problem with needing cards that have only one of non-generic mana, and the rest has to be generic mana. When I reach 4 cards that tap for 3 mana if I only draw filter lands, then I will be in good tempo. Imprisoned in the Moon is incredibly useful for answering creature and planeswalker threats, as well as making their lands useless for them. If I want to keep them from doing anything, Imprisoned in the Moon is a good card, and it only costs 3 CMC. Ahh I had thought that Solemnity would affect Planeswalkers. I guess I'll put it in the sideboard?
All of those cards you mentioned are difficult for me to use because I have to have either a Mana Confluence , Survivors' Encampment or Aether Hub , and Survivors' Encampment depends on my creatures on the battlefield. Painted Bluffs and Shimmering Grotto require me to use that land and another land to generate rainbow mana, so that means that I would always be one turn behind with these cards. Aether Hub is only useful once in the game, unless I run some energy counter accumulating cards. And Cascading Cataracts is only useful on turn 6 if I don't have ramp like 4x Arboreal Grazer , 2x Dryad of the Ilysian Grove . And, if I do get Chromatic Lantern , I will be able to cast all colored things, but that depends on if the opponent has artifact removal.
Do you know of any good Stax effect cards I can use? Teferi, Hero of Dominaria is pretty useful, especially his draw ability. I personally put 1x Teyo, the Shieldmage , 3x The Wanderer for their Stax effects and their cheap mana cost. The Wanderer is incredibly useful for going against high CMC cards, and Teyo, the Shieldmage is good for not only his making the player hexproof, but generating cards that I can tap for mana with Survivors' Encampment .
I think I'll remove Demolish .
2 months ago
There's a lot of feedback to give here, so I'll try to be concise.
You have too many pieces which don't do anything most of the time. Even still deliberately neutering your deck's power level, you can make major improvements here.
Defiant Strike : This effect is not worth 1 mana if you aren't getting something more out of it.
Silence : Your deck is... not fast. Delaying your opponent by one turn, at the cost of a card, hurts you more than it hurts them. Remember, you don't get more points for losing slowly.
Solemnity : This does not affect planeswalkers in any way. Thought I should point that out.
Smothering Tithe : What do you plan to do with all that treasure? You aren't drawing any cards.
Every card in your deck needs to either gain you speed (damage or fast mana), gain you value (cards), or disrupt your opponent (by costing them speed or value). But costing your opponent speed is only useful if you're using that time to kill them, and this deck of 1/2's just isn't.
Recommendation: If you're set on this kind of stax deck, find lock pieces that gain you additional value or can singlehandedly win the game. In particular, planeswalkers with more impact.
Cards that leap to mind:
Binding the Old Gods although this would require some different lands
Elspeth, Sun's Champion if you're in the market for something big
It doesn't need to be any of these specific cards, but I think you should push for a higher average power level for your cards.
2 months ago
JeanYass Blue has all the bounce to deal with resolved creatures, not to mention all the auras that take away abilities or tap a creature forever. On top of that, in a singleton format where you spend 5-10 slots on average on removal, it doesn't matter how many answers your color has past those "couple" of things. If you can fill all your slots with 1-3 mana spells that permanently deal with the problem posed by a Elder Gargaroth, like Pongify, Rapid Hybridization, Reality Shift, Imprisoned in the Moon, Ravenform and Capsize, you're doing better than Red. Can you name 6 spells in red that cost less mana than an Elder Gargaroth that will deal with that creature? Because I'm having a hard time doing so. Blasphemous Act and Chaos Warp and maybe Transmogrify are the best things I can come up with. Red might have more removal, but it's not better removal.
2 months ago
There are a couple reasons I prefer Arrest over Imprisoned in the Moon - I've seen too many people blow up their own commander using land destruction. Now, on the topic of Darksteel Mutation, you are probably right. That's an easy swap.
2 months ago
3 months ago
for those that don't know what makes it amazing
lets play a game
pretend you are piloting Skithiryx, the Blight Dragon aka "skittles" (you can find the deck online anywere)
and i put Imprisoned in the Moon on your commander
how many ways can you find to get out of this ??
3 months ago
There are some cards in your maybeboard that shoudn`t be there, they should be in your deck:
-Exploration: It can allow you to cast a turn 2 Tuvasa, which can be critical. It's also nice to be able to play two lands per turn in a deck that can draw lots of cards, woudn`t you agree?
-Song of the dryads: One of THE removal spells in Enchantress. It can be VERY hard for some colors to remove, you can effectively turn off your opponents commanders with it, until they can find removal, which leads us to the next card:
-Privileged Position: It's one of those cards that can turn a game upside down just by themselves. It's more important in enchantress decks because you can copy it Mirrormade, and because many of your removal spells will be permanents as well Song of the Dryads, Imprisoned in the Moon, Grasp of Fate.
4 months ago
Dumannios My apologies! I did not see Necromancer's Covenant! It seems like a real good card! I really like your house rule! I think I might propose that to my play group too. I always feel bad about going infinite, so it we put a max on it, I would feel less bad.
As for the enchantment removal, totally get it! My play group has a lot of black, so enchantment removal is not all the highest. It always seems like to me in my group that whenever I play something like Imprisoned in the Moon or Oubliette it stick around for a long time.