Imprisoned in the Moon

Imprisoned in the Moon

Enchantment — Aura

Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "T: Add ◊ to your mana pool" and loses all other card types and abilities.

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Have (1) metalmagic
Want (1) Goldenpanda101

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pioneer Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Imprisoned in the Moon Discussion

Kogarashi on If imprisoned in the moon …

1 month ago

Yes, as long as you have controlled that creature continuously since the beginning of your turn. Unlike cards that temporarily exile things, like Oblivion Ring, Imprisoned in the Moon doesn't cause the creature it's enchanting to change zones. Once the enchantment is gone, your creature will stop being a land and go back to being a creature again, without summoning sickness unless it only just entered the battlefield this turn.

Chomp16 on If imprisoned in the moon …

1 month ago

If Imprisoned in the Moon is enchanting a creature I control, and I destroy it on my turn, can I attack with that creature on the same turn?

Luciferian on Muldrotha Value town

2 months ago

Thanks for the suggestions!

Pikobyte, as I say in the description this is a non combo centric deck, hence your suggestion is not something I would put in the deck.


Bear Umbra, Sylvan Safekeeper were in the deck for many months before being eventually cut for better replacements, they just did not put in the work.

Song of the Dryads and Imprisoned in the Moon I've tried for a little while and as the cards above they were also cut. However I have thought on multiple occasions to try Kenrith's Transformation since it still deals with opponents commanders and replaces itself.

Crystal Vein over the span of this deck life I've found that much colorless mana is not something it needs and/or can utilize, for this reason I've kept the colors producing permanents to a minimum.

Cephalid Coliseum is indeed a very good suggestion, I'll put it in the next testing phase!

Last_Laugh on Muldrotha Value town

2 months ago

Crystal Vein ramps with Muldy out.

Cephalid Coliseum is an effective draw engine here.

Sylvan Safekeeper protects Muldy like a champ.

Bear Umbra is nothing short of amazing here. Allows you to aggressively progress your gameplan on your first main and still hold up plenty of mana for answers (or just play more stuff). Totem armor does a hell of a job at keeping Muldy in the game also.

Song of the Dryads/Imprisoned in the Moon are versatile and backbreaking against decks that're reliant on their commander. They're reusable (assuming they ever get rid of it) and only reliably answered by 2/5 colors.

Feel free to check out my list for ideas. It's retired but upvotes are still appreciated. Muldrotha's Madhouse - No Infinite

shadow63 on Favorite Answers?

2 months ago

Despark has been an all star for me since it was printed. I also really like Imprisoned in the Moon

DeinoStinkus on UGIN CAN'T BE TRUSTED!!!

2 months ago

There's also the fact that Ugin is the only colorless Elder Dragon. There is evidence to suggest he was still colorless before he died on Tarkir (see Crux of Fate). That is odd considering all of his brothers are shard-aligned. Perhaps his death allowed him to come into contact with the slumbering Eldrazi, and the Dead Ugin was much easier to manipulate than the Live Ugin. Or maybe Ugin has been controlled for longer than that. Emrakul wanted to be Imprisoned in the Moon, so why wouldn't she want to be trapped on Zendikar until something (aka The Mending of Dominaria) brought her planeswalker foes down a hundred notches.

That_Salty_Gamr on Bant Enchantress

2 months ago

Here's my recommendations:

Running the Bicycle lands as well as the Shadow lands and Temples seems a bit much. Mana Confluence may be a better for fixing. The Tango lands are also not as good when you're running as few basics as you are. Prismatic Vista also grabs any of the basics you need for the time.

If you wanna go more token heavy then Shark Typhoon and Ominous Seas are both great token generators.

Enchantress's Presence is a good Enchantress effect that you're missing out.

Archetype of Imagination is also a good card to give your tokens evasion if necessary.

Another board wipe would be a good idea. Time Wipe, Supreme Verdict, or even Evacuation could be good. Not to mention more interaction and removal. Seal of Cleansing, Seal of Primordium and Consulate Crackdown are good VS artifacts/enchantments. Kenrith's Transformation, Darksteel Mutation and Imprisoned in the Moon are all good auras VS creatures.

Ground Seal is good yard hate.

For fixing, Abundant Growth can certainly help whilst also cantripping for you. Along similar lines, Abundant Growth is absolutely fine, though hardly stellar. Same with Nylea's Presence.

DreadKhan on Zur, Salt Miner

2 months ago

MajordomoTom I do have Darksteel Mutation in already, I find it and Imprisoned in the Moon are awful to deal with for many decks.

I use the exile enchantments for non-commanders, since they are crazy versatile.

I find Teferi's Puzzle Box one of the better Zur cards, since you can turn it into a lock, or just get enchantments back in your library, but it can backfire!

Thanks for the upvote

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