Imprisoned in the Moon

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare
Promo Set (000) Rare

Combos Browse all

Imprisoned in the Moon

Enchantment — Aura

Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "T: Add ◊ to your mana pool" and loses all other card types and abilities.

Imprisoned in the Moon Discussion

kamarupa on Budget(ish) Modern Elemental Tribal

1 week ago

With 3 colors, it will be harder for you to decide what to cut than it will to find means of dealing with big creatures. I suggest you start adding responses to you sideboard for starters, and after a bit of testing, you can work an appropriate number of copies into your mainboard. 31 is a lot of creatures. You can probably afford to cut up to 6 and still be pretty creature heavy.

With blue, you can 1) counterspell threats with budget stuff like Mana Leak , Essence Scatter , etc. You should try to choose such a spell on effectiveness and versatility. 2) bounce threats back to opponent's hands after they lose summoning sickness with things like Vapor Snag , or Void Snare . These options are easier to cheaper to cast, but aren't as permanent. Similar and more fun, there's stuff like Turn to Frog and Polymorphist's Jest which can be very effective after opponent's Declare Attackers phase. 3) Fight their creatures with stuff like Prey Upon . This option is great if you have a creature with deathtouch. 4) Destroy their creature (or anything else) with Beast Within . There's also Pongify , but that's less useful and more pricey. 5) Enchant their creatures into non-threats with stuff like Lignify or Imprisoned in the Moon .

There's also always Fog , which can set you up for lethal backswing and shouldn't be underestimated.

So you have a lot of options.

Last_Laugh on Muldrotha Fun Stuff

2 weeks ago

Nice deck. Consider Crystal Vein and I'm also really fond of Song of the Dryads , Imprisoned in the Moon , and Bear Umbra here.

Feel free to check out my list for ideas. It's one of the top rated Muldrotha lists on this site. Upvotes on any of my decks are appreciated. Muldrotha's Madhouse - No Infinite

Phule451 on Patron of the Moon: Promise Lands

2 weeks ago

I'm surprised not to see Venser's Journal in there. Also, Imprisoned in the Moon is fantastic removal, takes care of really dangerous commanders you may face, plus fits the theme you've got going.

loricatuslupus on Where are the heroes?

1 month ago

Emrakul is Imprisoned in the Moon . The short story about that (involving Jace, sadly) is actually quite interesting. I'm more irritated by Wizards declaring that they will no longer be publishing the short stories on their website and have officially moved to "official story book only" style.

dingusdingo on Opinions on mono G cEDH

1 month ago

I'd say its mostly a matter of preference for your play style. Pilot skill matters a lot too when trying to win :-)

Do you like all-in combo decks? Selvala

Do you prefer a more adaptive midrange deck? Yisan

Do you enjoy storm decks? Selvala

Do you prefer toolbox combo control? Yisan

Both decks are competitive, but they also both stagnate when the commander is nullified ( Imprisoned in the Moon or Lignify or something) and you don't have removal in hand. Selvala plays better under most stax because of the mana production, but Yisan plays MUCH better against card draw hate ( Spirit of the Labyrinth Notion Thief ) than Selvala. And for what its worth, Selvala is cheaper to build without all those expensive stax cards

Zerraphon on Holy of holies

1 month ago

So now I'm going to organize this post is from different types of cards and alternatives and/or strictly better cards that have the same Converted mana cost!

Let's start with enchantments! It seems like your all over the place, which is fine, but you have aura enchantments and land enchantments. which seems a little weird to me! Normally you want to either go a route for your deck, and this seems unorganized, so let us fix that! Serra Aviary is a bad card, cause it also gives opponents fliers +1/+1, we don't want this. So id suggest either going with some like Citadel Siege cause sure, it won't buff all creatures, and it'll give a boost to one creature you want per turn, or it can be used defensively which is always a plus! I'd also suggest going Dictate of Heliod cause it gives an extra +1/+1 for one extra mana, AND IT HAS FLASH! For cards that are better for the 4 cmc are Light from Within , Force of Virtue , Marshal's Anthem .

Also if you want anthem's like that there are some better than 4 cmc! such as Honor the Pure, Spear of Heliod , Glorious Anthem , Always Watching , Radiant Destiny

For ramp, I like the inclusion of Zendikar Resurgent but Mirari's Wake should be an auto-include 100%!

If you're looking for removal enchantments for commanders or problem creatures cards like Darksteel Mutation and Song of the Dryads , Imprisoned in the Moon are WAY better than Illusory Wrappings

For protection cards or cards that accumulate value, instead of Angelic Renewal and Angelic Accord , cards which can be good, but you don't have a whole lof of life gain or recursion to run these two! So I'd suggest cards like Sigil of the New Dawn , Kindred Boon , Privileged Position and Asceticism are 100% more effective in protecting your creatures or giving good value.

Speaking of value, enchantments you should look to include are: Sylvan Library fantastic enchantment. Rhystic Study and Land Tax are all good cards you should look at!

Now that we got enchantments out of the way! lets work on these instants! I love some of these instants, Absorb is a fun card that I'm 100% gonna get, same with Archmage's Charm ! Disdainful Stroke , Essence Scatter (and the like), Commencement of Festivities and Guardian Angel are all weaker versions of cards like Mana Drain and Counterspell which I'd upgrade with. I'd also suggest getting some artifact/enchantment removal such as Krosan Grip one of the best in this as it has split second, another card I highly recommend is Bant Charm one of the most versatile instant printed in these colors. some other instants i enjoy and have seen good results with are Teferi's Protection , Plasm Capture / Mana Drain , Render Silent , Arcane Denial , Dawn Charm and Heroic Intervention . Those are just some of my recommendations! I may have some more but You'd really need to let me know what direction you want to go!!

For sorceries, you're in gosh darn green! WHERE ARE THE RAMP SPELLS?!!??!!? Add Farseek , and since we have big fatty CMC angels, Recross the Paths puts in some work! Kodama's Reach and Explosive Vegetation are better than cards like Rampant Growth because 1) it gives card advantage (2 lands for 1 card) and 2) gives us more mana to work with during the late game! (this is when angel decks typically win). other ramp spells I use are Cultivate and Traverse the Outlands .

I've noticed this deck does not have a SINGLE BOARD WIPE, as big as our angels are for the CMC, we won't be able to cast them until later, board wipes are essential to have especially since you aren't running any pillow forts kind of cards, I HIGHLY recommend adding some, cards that I've always had in my white decks are Austere Command , Rout , Supreme Verdict , Cleansing Nova , Descend upon the Sinful , Planar Cleansing and Mass Calcify . Some other sources that are more focused with tribal is Harsh Mercy sure each player gets to pick a creature type, but that typically is one creature for them, and of course we'll pick angels, so we get the upper-hand in this!

We need some card draw, and this is important as I don't see any in this deck and that is a HUGE mistake. Think about adding cards like Rishkar's Expertise , Praetor's Counsel , Blue Sun's Zenith , Sphinx's Revelation , Finale of Revelation just to name a few that come to mind.

For Lands, these look just.....fine albeit slow, but not quite optimized. I totally understand how people on a budget don't run cards like Misty Rainforest and the like. But as a 3 color deck, I suggest adding in cards like Temple of Enlightenment and Temple of Plenty at least you'll get value from them coming in tapped. Other cards I'd suggest are Krosan Verge , Prairie Stream , Flooded Grove , Wooded Bastion , Seaside Citadel , Path of Ancestry , Forbidden Orchard (cause what is a 1/1 to our angels? PFFT) other lands that give some utility in a pinch are: Scattered Groves and Irrigated Farmland ! other good cards are Glacial Fortress (and it's kin), Hinterland Harbor and Temple Garden !

For Artifacts, I see the signets, I don't typically run the Sol Ring and X signets just cause I like my land ramp better and won't get destroyed with target removal or artifact/enchantment wipes. but as a 3 color deck, you 100% NEED Chromatic Lantern basically makes all your mana problems go away, just tap lands for whatever color you need! If you're trying to go for some voltronish cards, I'd suggest going like Darksteel Plate , which basically secures that you keep whatever creature you want alive for the rest of the game (unless they exile it with a spell somehow). Godsend is also a good card as people won't want to block because it exiles shit, which is GREAT, let me tell you how many times people didn't block because they wanted to keep their creature(s).
For tribal support cards, there is a very small pool to chose from, So you might want to grab a Vanquisher's Banner , Herald's Horn , Urza's Incubator , Door of Destinies , Coat of Arms , Stoneforge Masterwork and Cryptic Gateway are some cards to look at!

Ok, lets finally get this creature situation fixed! first of, YOU'RE AN ANGEL DECK WITHOUT ITS PRIME GURL!?! WHERE IS MY Avacyn, Angel of Hope ?!?!?!??!!?!?!? I'm disappointed!!!! But for real, add her.

Other cards considering should be Metallic Mimic (if you're going for a 1/1 counter theme.) Solemn Simulacrum should go in here, he's just too good not to have here! Rhonas the Indomitable is a great mana sink, and if you really need to give trample to your creatures, Nylea, God of the Hunt is also a good alternative. Resplendent Angel is a great 3 cmc angel, don't underestimate this gurl! Sephara, Sky's Blade is also a great (shittier) version of our gurl Avacyn, Angel of Hope but still a good effect none-the-less! Iridescent Angel , for a 7 mana angel, I was hesitant at running her in my jenara deck, but has proved to be SO GOSHDARN STRONG! Can literally take ANY damage from ANYTHING (don't mention the Eldrazi to this gurl) but it has soaked up a lot of damage over my games. Archangel of Tithes is a great 4 cmc angel that gives taxes for attacking and defending! great include! Angel of Invention a fabulous card, especially if you have something that gives +1/+1 counters, say a Bow of Nylea , is a great addition to our squad! Angel of Serenity is a good card here as well! great recursion for this deck! since we're in bant, Stoic Angel is also a good include! Akroma, Angel of Wrath can't go wrong with an 8/8 creature with so many keywords and protection(s)!

Also, there is ONE card that is SO GOSHDARN UNDERRATED AND NEVER PLAYED and has literally been the BIGGEST beater I've EVER seen is non-other than Selfless Squire . THIS GURL...Where are my words for this card. It's a fog effect but you get a MASSIVE creature that has to be answered or your opponent die! I've had people swing at me for 20+ damage, not worried because of Selfless Squire and she becomes a huge creature, give her trample and/or indestructible, good game! This gurl is so badass she can oftentimes beat an ELDRAZI TITAN 1v1 (in terms of power/toughness). Best and most fun card I'VE EVER PLAYED IN A CREATURE! 50/10 would recommend!

antipopes on The Grind Never Stops | Zada Storm Primer

1 month ago

hearthstonexd I'm wary of running too many utility lands, but there's definitely an argument to be made that it's better than Homeward Path in this deck because we don't care about most of our other creatures getting stolen and Song of the Dryads / Imprisoned in the Moon are pretty devastating. I might have to give it a shot. Thanks for pointing it out, the card wasn't even on my radar for Zada because my mind immediately jumped to using it to abuse ETB effects.

SideBae on Let's Grow Wild

1 month ago

Hey! Estrid is always fun. I have some suggestions -- feel free to ignore any/all of them, especially since budgets vary greatly:

  1. One of the main advantages of playing green is its access to dork-generated mana. Without green, most decks need a huge amount of artifact-mana to achieve top speed; however, green dorks tend to be a mana cheaper. You should definitely pull Arbor Elf in from the sideboard, as with your Wild Growth he taps for two -- if you include Utopia Sprawl , there's a similar interaction. Same goes for Overgrowth and Elvish Guidance , though those are more than one mana and therefore slower. I highly suggest you include more of these one-mana ramp-creatures: Llanowar Elves , Noble Hierarch , Avacyn's Pilgrim , Fyndhorn Elves , Elvish Mystic , Birds of Paradise ... Bloom Tender is also REALLY powerful in three colors, though she isn't close to cheap. You can also use these to cut some lands; thirty nine is too many.

  2. Vintage xerox cards are a good way to dig for what you need and past what you don't. Pretty much all blue decks in EDH should be running Ponder and Preordain , and if you have access to shuffle effects, like an Evolving Wilds , Terramorphic Expanse or Prismatic Vista , Brainstorm joins the pile. These one-mana cantrips will allow you to keep more borderline hands, as they will be very likely to find you what the hand may be missing.

  3. You've got some great cards in your sideboard. Swords to Plowshares is the best spot removal in magic due to its absurd efficiency. Your deck could likely benefit from some control elements, and Counterspell and Dovin's Veto are a great start on this front. Argothian Enchantress is a very powerful draw engine -- I highly recommend you run her -- and Grasp of Fate is another highly efficient form of removal.

  4. Speaking of counterspells, I think you'd benefit from two or three more counters than Bant Charm , Counterspell and Dovin's Veto . I suggest Delay , Swan Song , Dispel , Spell Snare , Spell Pierce , etc.

  5. Mass card-draw is really good in EDH. Windfall is very powerful, especially if you take Narset, Parter of Veils off the sideboard and resolve Windfall . I suggest four to six draw spells. Some cards to think about: Treasure Cruise , Fact or Fiction , Dig Through Time , Sylvan Library , Mystic Remora , Chemister's Insight , Frantic Search , Gush , Sphinx's Revelation , Archmage's Charm , Chart a Course .

  6. If you like your Darksteel Mutation , consider Imprisoned in the Moon . It's similar, though it also nukes planeswalkers and problematic lands.

  7. Stony Silence is a powerhouse in EDH, especially if you run the aforementioned dorks and derive you mana from non-artifact sources. If you want to run a Green Sun's Zenith package, you can fetch Collector Ouphe . Obviously, Stony Silence is preferable, as it is an enchantment.

  8. Season of Growth , from M20, seems like a good card. Making all your auras cantrip is a good thing-a-ma-jig.

  9. Cleansing Meditation plus Enchanted Evening seems like a pretty good way to kick ass.

Good luck!

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Imprisoned in the Moon occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.31%

GWU (Bant): 0.55%