Clash of Wills
Counter target spell unless its controller pays .
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|Commander / EDH||Legal|
Latest Decks as Commander
Clash of Wills Discussion
2 months ago
You might like these: Reyhan, Last of the Abzan , Chakram Retriever , Kindred Discovery , Reality Spasm , Second Harvest , Full Flowering , Kamahl's Druidic Vow , Entrancing Melody , Open Into Wonder , Spell Burst , Wurmcalling , Broken Ambitions , Clash of Wills , Condescend , Power Sink , Mind Spring
6 months ago
Well met, fair complice of the fields. I as well wield a Reaper King strategy, whereupon I deign to proffer aid unto thee.
Cordialities aside, the King was my third commander deck of sixteen, created quite the meiny of years agone. Hereon, I offer my insight.
I am surprised to an artifact list bereft of Scrap Mastery. It retrieves all from the graveyard and piles up a multitude of triggers.
I see a fair amount of noncreature cards within this list. May I rcommend Whirlwind of Thought? It draws, it draws, it draws, and it draws: everything a player could ever desire.
Favor of the Mighty is one I have quite enjoyed, for there are not many creatures that cost ten to cast. Given that your list seems dependent upon the commander, this does a lot of work.
Many artifacts begets a splendid deck for Jhoira. Each planeswalker and each artifact now cycles.
Let us speak of a seigneur. He ramps and draws, bestowing an endless engine. This card is explosive and interminably so.
Coming away from deck-specific suggestions, there are a fair few cards I put in all of my lists capable of doing so.
Allow me to introduce you to Unfulfilled Desires. Flooding? Great! Mana-screwed? Still great! Just have a spare two mana laying about indolently? Loot twice! This card is absolutely great. I find it being helpful in literally every deck, thus I cannot recommend it more.
Impulse is fantastic. Put it in and do not look back.
Once Upon a Time is still an unbalanced card, even in Commander. I love to see it at all moments.
There are a few cards I would ablate from this list, if you do not mind my saying.
Geth's Verdict is a potent card, but is best in 1v1 settings. A hard kill spell is more reliable. Given the option, they shall just sacrifice a token. If you are desperate for an edict effect, try Soul Shatter. It hits each opponent instead of just one. For your other edicts, I would just replace them with Anguished Unmaking and Despark, maybe a Heartless Act.
Now, I enjoy spicy inclusions, but I find them difficult to justify when there are just better options. Dispatch is one such card. It requires a board-state to be active. It may be a small feat to achieve that, but Path to Exile is not dependent on anything.
Calculated Dismissal and Clash of Wills... Just run Counterspell and Negate. Each is highly efficient. You also have Rakshasa's Disdain and Spell Shrivel. Why not Sinister Sabotage and Dissolve? The ones in the list are needlessly inefficient.
I have many negative opinions about Fane of the Mendacious Deity, so I shall leave them out of the comment.
Training Grounds seems to only help around six or seven creatures in the deck, which doesn't seem very potent enough by itself. Even if it goes infinite in a shenanigan, you do not have many tutors to find it under that circumstance.
That shall be all from be. Fare thee well.
Here is my list if you care to peer upon it: The Season of Mechanical Harvest
10 months ago
I can feel ya on that and kaya's would do great too! as you said because of the nature of this deck reactive plays have to be carefully planed out and a lot of restraint to not mana dump completely on those juicy spells haha and thanks Ive carried this moniker for many moons now!
10 months ago
Hmmm. Maybe try a big artifact creature in there like Blightsteel Colossus. You have LOTS of ramp to cast artifacts with and not a lot of artifacts to cast. You only have 3xBurnished Hart and 1xKnowledge Pool with 3xVedalken Engineer and 3xGrand Architect.
1 year ago
In terms of lands (that are affordable and reasonable) I would also consider adding in Sunken Hollow since you have a good amount of basics and cards that can search up non-basic lands into play. Would also highly recommend Exotic Orchard. If you slot these lands in I would focus on cutting some of your lands that tap for one or fewer mana and are non-basics (I'm not the biggest fan of Mortuary Mire, personally) and maybe one basic.
Anyway, love the deck. I especially like the "pay X" counterspell synergy. Didn't even think of that yet. I would even consider running more of that. Clash of Wills is the simplest, and I'd still merit running it. I think the most interesting version would be Spell Burst because you can put down one of your infinite mana combos w/o having a way to win yet and lock your opponents out with it while generating value at the same time! It's up to you whether you think that situation merits you running an otherwise less optimal counterspell (which would still synergize with you commander).
I also like Gyre Engineer and Incubation Druid as alternate ways to get infinite mana. Especially Incubation Druid, even though it takes a bit of work to go infinite, since it can ramp you on t2 normally.
Cool Deck +1.
2 years ago
Moreover, look, I understand the lack of Force of Will in this 4C deck, but why are you running Clash of Wills over, say, Mana Drain (which can also ramp you into other things)? Condescend but no Pyroblast or Swan Song ? You want to cast Ad Nauseam but have no Mana Crypt or Dark Ritual (or, for that matter, any good ramp)?
I'm going to be blunt: I like the IDEA but the deck seems very poorly built for cEDH.
2 years ago
Wutmeworry You don't have that many islands so maybe switch Engulf the Shore with Sleep or another big counter of your choice. For control decks you just probably need to increase the amount of basic counters like Negate or Spell Pierce . Syncopate is just a better Clash of Wills . I don't have I am working on currently so I'll instead plug my friends.
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