Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|Want (4)||EmanRuoy88 , Suicune , Etinifni , nconiglio|
Printings View all
|Iconic Masters (IMA)||Common|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Dissolve occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
1 week ago
Even if this is a budget deck, Sinister Sabotage, Dissolve, and Dissipate are all cheap alternatives to Cancel. Even Manalith is strictly better than Obelisk of Grixis, and Chromatic Lantern and Coalition Relic come with upside. If those cost too much, Mana Geode is still better. Please make these upgrades. They will make the deck better. Love the description! Why does TappedOut think this is a standard deck?
1 month ago
There is a lot of things in this deck that I see can be upgraded or removed.
First, I'll suggest some cards you could put in.
More ways to stop the opponent's creatures would help. Lawmage's Binding , Frogify , and Kasmina's Transmutation stop creatures from using their abilities. Immolating Glare , Conclave Tribunal and Path to Exile are also things you should consider.
Some cards to cut would be:
Hope this helps!
1 month ago
I see your case on Transmute, and it’s a strong argument. I won’t say no :)
I mentioned some expensive cards in case you’re looking to upgrade in the future, but they are by no means important right now when Plague Wind works well too.
As far as your Q1 goes, counter spells for less than 3cmc will always be stronger because you can hold less mana in reserve. However, I like Psychic Strike because it doesn’t require double of the same mana type, making it easier to cast even if it is more cmc. I do prefer a hard counter all type over, say, Swan Song that only targets specific types, but Negate will do a lot of work even if it can’t hit creatures. It has the added benefit of not needing double mana again. I think it’s more of a preference. Having the OG Counterspell though is probably still a good idea. If you’re looking at 3cmc counters, though, always get one with an added effect - Dissolve > Cancel
2 months ago
I cannot believe that there has not yet been a thread made for spoilers for Theros: Beyond Death, so here is such a thread.
I shall now comment on specific cards.
I am not particularly happy that “demigod” is now a creature type; was not “god” sufficient? Also, why is only Daxos’s toughness equal to his controller’s devotion to white? Would he be too powerful if his power increased, as well? I also dislike how his life-gaining ability cares about only creatures that are controlled by his controller; would he have been too powerful if his ability triggered from all creatures, regardless of their controllers?
Why is it that there are creatures that have abilities that trigger when they are targeted by spells, but the heroic mechanic has not actually returned? What was the point of not bringing back the mechanic?
The ability of eidolon of philosophy is very nice, but also very expensive; I understand that it can be used as an instant, but seven mana is still a very high cost for drawing three cards.
Memory drain is too expensive for its effect; I personally feel that it could have cost 1 mana less, since Dissolve is very underpowered, in my mind.
I am displeased that Setessan champion is not an enchantment, herself, since she shall not trigger her own constellation ability. Also, mono-green is not supposed to have card draw that is not related to creatures, so I believe that she should have been green/white.
Why are the escape costs of some of these cards so expensive? Is it because retuning from the dead is supposed to be difficult and rare?
I like The Akroan War, but I noticed that there is no artwork in the text box, which all the sagas from Domianria had; why did WotC change that? Did the artwork make the text difficult to read?
Who is Klothys? Is she the new red/green deity? If so, I will be pleased to see a red/green creature who cares about more than simply brute force and destruction.
The first group of previews were overall very nice, so I shall be awaiting further previews.
2 months ago
Hey! So I have a few suggestions. Feel free to ignore any/all of them:
Cantrips are your friend in combo decks. Preordain and Ponder are the gold-standard here, since they dig pretty deep for one mana. You're including Brainstorm is good, but I'm not sure it's good enough without non-mana intensive shuffle effects (i.e. some form of fetch lands) to make sure you don't accidentally lock yourself with two cards you don't want on top. While cards like Prismatic Vista and Scalding Tarn can be expensive, depending on your meta something like Terramorphic Expanse or Evolving Wilds might be good enough. Flood Plain and Bad River are also worth considering. Other cantrips ( Opt , Sleight of Hand , Serum Visions ...) are ok but should be considered secondary to Preordain and friends.
Grafdigger's Cage is currently one of the best hosers in EDH, and it does not stop Urza's ability (since Urza's ability exiles the card before casting it, you never cast spells directly from your library). I think it's better than Darksteel Relic , since it still taps for mana and can be a turn one play while having a direct effect on the board state. Tormod's Crypt is a similar card you may want to consider. I think Relic of Progenitus is better than Phyrexian Furnace , especially since you're not running Snapcaster Mage .
Everflowing Chalice seems like a good rock. I've never been a fan of Mox Tantalite , since taking several turns to hit the board is a major drawback. Everflowing Chalice is a slightly worse Mind Stone , but you can cast it for zero when Urza is on the field and have a build-your-own Mox Sapphire .
Retract and/or Hurkyl's Recall can act as pseudo- Paradoxical Outcome s for the purposes of rebuilding mana or building storm-count for Temporal Fissure . They're admittedly not as good, but since you're already running Paradoxical Outcome you may want a redundant card for that effect.
You may want to revisit your counter-suite. Consider substituting more efficient cards for Dissolve and/or Exclude , since three mana is a lot to pay for a counterspell. Things like Spell Snare , Dispel , Spell Pierce , Swan Song , Pact of Negation and/or Delay are all good ways to protect your combo without using too much mana.
I think Mystic Remora is probably better than Rhystic Study . First, it comes down faster (T1 or T2), which means it catches your opponents' rocks when they're casting them in the first few turns. Second, four mana is a lot less payable than one, so you're more likely to draw even in experienced metas. Finally, your strategy is typically going to be a combo strategy -- so you don't need a PERMANENT shield, just one that will last long enough to protect you until you go off with Urza.
Cyclonic Rift is the best board wipe in blue. It's $20 nowadays, but if you can afford one you should definitely run it.
Dig Through Time is an excellent card, as is Treasure Cruise (though I don't like cruise as much as dig in combo decks like this, since it sees fewer cards). Running one of them seems like a good idea.
Chain of Vapor is REALLY good. If you can cast it and bounce an opposing stax piece ( Cursed Totem , Collector Ouphe , Damping Sphere ), it rarely gets reflected. And even if it is, you're likely to just be able to recast whatever they bounce on your board. More importantly, you can use it to bounce a bunch of your low-cost artifacts to both net mana and build storm. So... yea.
3 months ago
3 months ago
Collective Brutality reverses the problem you have with Thoughtseize while also providing disruption. Merfolk Secretkeeper is good in this deck. The full four Breaking/Enterings are probably the right move here. Instead of Cyc Rift , how about Languish or Ritual of Soot ? Dissolve is both worse than Sinister Sabotage and Didn't Say Please . If you're really fixated on the Wight and Abberation plan, go ahead, but a few more sweepers could make this deck into more of a control deck. Right now it's leaning more towards agro-mill. If that's what you want, consider Vantress Gargoyle . Otherwise, I'd throw in a playlet of Fatal Push and ways to refill your hand, such as a playlet of Into the Story , an under appreciated yet powerful card in this deck.
3 months ago
Sorry mate, I keep having more thoughts the more I test against this deck.
Dependent on the deck, of course. Some decks would rather Scry a card away - yours might be one.
Then adjust based on local meta.
Keep Turn Aside in mind if people keep destroying your stuff.