Dissolve

Dissolve

Instant

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Set Rarity
Iconic Masters (IMA) Common
Theros (THS) Uncommon
Promo Set (000) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Dissolve occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Blue: 0.35%

Dissolve Discussion

EldraziOfRavnica on draw hate

1 week ago

Even if this is a budget deck, Sinister Sabotage, Dissolve, and Dissipate are all cheap alternatives to Cancel. Even Manalith is strictly better than Obelisk of Grixis, and Chromatic Lantern and Coalition Relic come with upside. If those cost too much, Mana Geode is still better. Please make these upgrades. They will make the deck better. Love the description! Why does TappedOut think this is a standard deck?

ScionsStillLive on You thought you were gonna play magic? (Azor Ctrl)

1 month ago

There is a lot of things in this deck that I see can be upgraded or removed.

First, I'll suggest some cards you could put in.

I'll start out with suggesting some boardwipes. Supreme Verdict , Wrath of God , Planar Cleansing , and Flood of Tears are some things you should look into.

More ways to stop the opponent's creatures would help. Lawmage's Binding , Frogify , and Kasmina's Transmutation stop creatures from using their abilities. Immolating Glare , Conclave Tribunal and Path to Exile are also things you should consider.

More counterspells would help too. Counterspell , Disallow , Devious Cover-Up , Void Shatter , and Absorb will stop your opponents from playing the spells they want to play.

I have a couple creature suggestions as well. God-Eternal Kefnet can cast your instants and sorceries twice, and Angel of Grace can save you from the brink.

A few miscellaneous cards that you should consider are Teferi, Hero of Dominaria , Control Magic , Lightning Greaves , and Sphinx's Insight .

Some cards to cut would be:

Flux Channeler , Cancel , No Escape , Dissolve , Blind Obedience (since it has in the card and therefore cannot be used since your commander is ), and Psychic Corrosion .

Hope this helps!

Valius on Drawing Dead

1 month ago

I see your case on Transmute, and it’s a strong argument. I won’t say no :)

I mentioned some expensive cards in case you’re looking to upgrade in the future, but they are by no means important right now when Plague Wind works well too.

As far as your Q1 goes, counter spells for less than 3cmc will always be stronger because you can hold less mana in reserve. However, I like Psychic Strike because it doesn’t require double of the same mana type, making it easier to cast even if it is more cmc. I do prefer a hard counter all type over, say, Swan Song that only targets specific types, but Negate will do a lot of work even if it can’t hit creatures. It has the added benefit of not needing double mana again. I think it’s more of a preference. Having the OG Counterspell though is probably still a good idea. If you’re looking at 3cmc counters, though, always get one with an added effect - Dissolve > Cancel

DemonDragonJ on Theros: Beyond Death Spoilers

2 months ago

I cannot believe that there has not yet been a thread made for spoilers for Theros: Beyond Death, so here is such a thread.

Here is the official image gallery, and here is an article about the mechanics.

I shall now comment on specific cards.

I am not particularly happy that “demigod” is now a creature type; was not “god” sufficient? Also, why is only Daxos’s toughness equal to his controller’s devotion to white? Would he be too powerful if his power increased, as well? I also dislike how his life-gaining ability cares about only creatures that are controlled by his controller; would he have been too powerful if his ability triggered from all creatures, regardless of their controllers?

Why is it that there are creatures that have abilities that trigger when they are targeted by spells, but the heroic mechanic has not actually returned? What was the point of not bringing back the mechanic?

The ability of eidolon of philosophy is very nice, but also very expensive; I understand that it can be used as an instant, but seven mana is still a very high cost for drawing three cards.

Memory drain is too expensive for its effect; I personally feel that it could have cost 1 mana less, since Dissolve is very underpowered, in my mind.

I am displeased that Setessan champion is not an enchantment, herself, since she shall not trigger her own constellation ability. Also, mono-green is not supposed to have card draw that is not related to creatures, so I believe that she should have been green/white.

Why are the escape costs of some of these cards so expensive? Is it because retuning from the dead is supposed to be difficult and rare?

I like The Akroan War, but I noticed that there is no artwork in the text box, which all the sagas from Domianria had; why did WotC change that? Did the artwork make the text difficult to read?

Who is Klothys? Is she the new red/green deity? If so, I will be pleased to see a red/green creature who cares about more than simply brute force and destruction.

The first group of previews were overall very nice, so I shall be awaiting further previews.

SideBae on Urza, Sort of budget-ish

2 months ago

Hey! So I have a few suggestions. Feel free to ignore any/all of them:

  1. Cantrips are your friend in combo decks. Preordain and Ponder are the gold-standard here, since they dig pretty deep for one mana. You're including Brainstorm is good, but I'm not sure it's good enough without non-mana intensive shuffle effects (i.e. some form of fetch lands) to make sure you don't accidentally lock yourself with two cards you don't want on top. While cards like Prismatic Vista and Scalding Tarn can be expensive, depending on your meta something like Terramorphic Expanse or Evolving Wilds might be good enough. Flood Plain and Bad River are also worth considering. Other cantrips ( Opt , Sleight of Hand , Serum Visions ...) are ok but should be considered secondary to Preordain and friends.

  2. Grafdigger's Cage is currently one of the best hosers in EDH, and it does not stop Urza's ability (since Urza's ability exiles the card before casting it, you never cast spells directly from your library). I think it's better than Darksteel Relic , since it still taps for mana and can be a turn one play while having a direct effect on the board state. Tormod's Crypt is a similar card you may want to consider. I think Relic of Progenitus is better than Phyrexian Furnace , especially since you're not running Snapcaster Mage .

  3. Everflowing Chalice seems like a good rock. I've never been a fan of Mox Tantalite , since taking several turns to hit the board is a major drawback. Everflowing Chalice is a slightly worse Mind Stone , but you can cast it for zero when Urza is on the field and have a build-your-own Mox Sapphire .

  4. Retract and/or Hurkyl's Recall can act as pseudo- Paradoxical Outcome s for the purposes of rebuilding mana or building storm-count for Temporal Fissure . They're admittedly not as good, but since you're already running Paradoxical Outcome you may want a redundant card for that effect.

  5. You may want to revisit your counter-suite. Consider substituting more efficient cards for Dissolve and/or Exclude , since three mana is a lot to pay for a counterspell. Things like Spell Snare , Dispel , Spell Pierce , Swan Song , Pact of Negation and/or Delay are all good ways to protect your combo without using too much mana.

  6. I think Mystic Remora is probably better than Rhystic Study . First, it comes down faster (T1 or T2), which means it catches your opponents' rocks when they're casting them in the first few turns. Second, four mana is a lot less payable than one, so you're more likely to draw even in experienced metas. Finally, your strategy is typically going to be a combo strategy -- so you don't need a PERMANENT shield, just one that will last long enough to protect you until you go off with Urza.

  7. Cyclonic Rift is the best board wipe in blue. It's $20 nowadays, but if you can afford one you should definitely run it.

  8. Dig Through Time is an excellent card, as is Treasure Cruise (though I don't like cruise as much as dig in combo decks like this, since it sees fewer cards). Running one of them seems like a good idea.

  9. Chain of Vapor is REALLY good. If you can cast it and bounce an opposing stax piece ( Cursed Totem , Collector Ouphe , Damping Sphere ), it rarely gets reflected. And even if it is, you're likely to just be able to recast whatever they bounce on your board. More importantly, you can use it to bounce a bunch of your low-cost artifacts to both net mana and build storm. So... yea.

Good luck!

Icbrgr on Thopter dropper

3 months ago

love where this deck is going! from the hip Cancel must be replaced with either Dissipate / Dissolve / Disallow ... there are just better options in modern for a 3cmc hardcounter.

the__odysseus on Control Mill - Pioneer

3 months ago

Collective Brutality reverses the problem you have with Thoughtseize while also providing disruption. Merfolk Secretkeeper is good in this deck. The full four Breaking/Enterings are probably the right move here. Instead of Cyc Rift , how about Languish or Ritual of Soot ? Dissolve is both worse than Sinister Sabotage and Didn't Say Please . If you're really fixated on the Wight and Abberation plan, go ahead, but a few more sweepers could make this deck into more of a control deck. Right now it's leaning more towards agro-mill. If that's what you want, consider Vantress Gargoyle . Otherwise, I'd throw in a playlet of Fatal Push and ways to refill your hand, such as a playlet of Into the Story , an under appreciated yet powerful card in this deck.

Argy on Pioneer Turbo Mill

3 months ago

Sorry mate, I keep having more thoughts the more I test against this deck.

I would also put some Disallow and maybe some Essence Scatter in your Sideboard.

I am convinced that Disallow is better than Dissolve due to the ability to counter any, well, ability.

Dependent on the deck, of course. Some decks would rather Scry a card away - yours might be one.

Essence Scatter will stop things like Walking Ballista


Proposed Sideboard

4x Disallow
3x AEtherspouts
3x Invasive Surgery
3x Essence Scatter
2x Ulamog, the Ceaseless Hunger

Then adjust based on local meta.

Keep Turn Aside in mind if people keep destroying your stuff.

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