Artifact — Equipment
Equipped creature has ": Add one mana of any color to your mana pool."
Printings View all
|Modern Masters (MMA)||Uncommon|
|Fifth Dawn (5DN)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Paradise Mantle Discussion
1 week ago
If you use something with an untap ability like King Macar, the Gold-Cursed you can use artifacts to untap it if your deck's colors don't have cards for it.
The most popular way to do that with cards like the king is with mana artifacts like Springleaf Drum and Paradise Mantle. Other popular ways are with prison type artifacts like Puppet Strings and Amber Prison. Lastly, people like to crew stuff like Mobile Garrison, Cultivator's Caravan or Smuggler's Copter.
Or, just go infinite with him for shenanigans like with Freed from the Real + Paradise Mantle. If you go this route, there are a bunch of other creatures to be abused with the combo. Not that it's the best example but I do have a deck where I outline some of the card synergies here: The Real King Of Paradise.
I would like to give honorable mention to Captain of the Mists. He is a twiddle with legs. This card has amazing synergy with King Macar, the Gold-Cursed and even untaps for free when the king or other humans enter the battlefield.
4 weeks ago
Nice list. Here’s my suggestions: Doubling Season (you’re running craterhoof so I don’t see how this shouldn’t be included), Karn's Bastion (not great but is sometimes just enough), Gilder Bairn + Paradise Mantle (can be infinite with another enabler but good enough as is). You should consider running any other decent walkers that ult at 2x devotion. Look at The Ozolith as well.
1 month ago
Here are a few cards you might like that work especially well with your proliferate theme and might be fun to play around with:
Paradise Mantle also seems like it would be especially good on Traxos.
Solid list. Very fun and fair. I really like it a lot. :^)
1 month ago
From a competitive standpoint the deck is running so little interaction and protection as it stands that it won't ever be able to hold up in competitive settings.
You'll definitely want each of these pieces of interaction in a Kinnan helmed deck at a minimum:
As it stands that won't be quite enough pieces to consistently have the access to permission and protection elements to remain in a competitive position in most game states and these pieces are worth running much of the time:
xNegate xDelay xInto the Roil/2cmc bounce spells (UG has very limited access to tools that can remove hate pieces from the board that prevent a win like Grafdigger's Cage, Notion Thief, or Narset, Parter of Veils.) xBeast Within
As an additional note about competitive Kinnan builds, you can lose the Dramatic Scepter stuff entirely. There's no need in a Kinnan deck. The most effective and efficient method of generating the infinite combo needed to win is any dork that can produce U and G mana combined with Freed from the Real and Pemmin's Aura. Basalt Monolith is worth running in Kinnan decks because it generates infinite colorless with just Kinnan out on the field also, so you can usually get a couple of Kinnan activations off to dig for Thrasios. For the mana dork complement it's best to stick with BoP, all the 1 cmc tap for G elf dorks, and then a handful of 2 cmc "tap for any color" dorks. The most effective back up infinite mana engines for a Kinnan deck are typically Simic Ragworm or Horseshoe Crab paired with Paradise Mantle and the Monolith (which is often why the deck runs Staff of Domination as an additional outlet that's easy to tutor for in the colors) rather than Dramatic Scepter combo as the Scepter combo relies on density of dorks and rocks to be engaged and this can be more difficult than a less card intensive engine (Crab, Mantle, Kinnan is 3 cards with one from the command zone compared to Kinnan, Dramatic Reversal, Isochron Scepter, 2 mana rocks/dorks at 5 cards to engage) and thus less reliable for the game play patterns Kinnan wants to ideally play from. Shapers of Nature and Thrasios, Triton Hero are the standard outlets that will eventually be found from Kinnan activations that allow you to draw the whole deck. From there winning is easy, so stick to win conditions that are more live than things like Blue Sun's Zenith and run Thassa's Oracle plus a looping mechanism (such as Narset's Reversal and Timetwister or Elixir of Immortality) to use the interaction pieces like Swan Song and Pongify as the win conditions (this helps to avoid other issues too, like not being able to win with Oracle due to Angel's Grace, etc, in addition to improving card slot efficiency). Green Sun's Zenith and Drift of Phantasms are generally considered must runs as tutor options for competitive Kinnan lists, but a good number of quality tutor options are available to provide consistency. Incubation Druid+Vigean Graftmage is somewhat popular as another back up 3 card game winning infinite combo line.
3 months ago
3 months ago
Beautiful! I have a weakness for bird people.
Although not amazing in itself, Karn's Bastion can put you counters over lethal from time to time. It’s bailed me out a few times.
Since you’re playing doubling season, you may consider playing both Tamiyo Planeswalkers, as their ultimates, combined, are nearly impossible to overcome, and individually, are brutal. If you do, look at Rewind.
I love this deck. It’s explosive.
4 months ago
Hair-Strung Koto = Mill Infitito