Dismal Backwater

Dismal Backwater

Land

Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

: Gain or .

Browse Alters View at Gatherer

Trade

Have (1) Squillis
Want (1) SovietDalek

Printings View all

Set Rarity
Zendikar Rising: Commander (ZNC) Basic land
Core Set 2021 (M21) Basic land
Ikoria: Lair of Behemoths (IKO) Basic land
Mystery Booster (MYS1) Common
Core Set 2020 (M20) Basic land
Commander 2018 (C18) Common
Commander 2017 (C17) Common
Commander 2016 (C16) Common
Eternal Masters (EMA) Common
Duel Decks: Blessed vs. Cursed (DDQ) Common
Fate Reforged (FRF) Basic land
Khans of Tarkir (KTK) Common

Combos Browse all

Legality

Format Legality
Vintage Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Brawl Legal
Highlander Legal
Oathbreaker Legal
Leviathan Legal
Pre-release Legal
Historic Legal
Custom Legal
Commander / EDH Legal
Block Constructed Legal
Duel Commander Legal
Canadian Highlander Legal
Standard Legal
Casual Legal
Unformat Legal
Legacy Legal
Limited Legal
Arena Legal
Pioneer Legal
Modern Legal
1v1 Commander Legal

Dismal Backwater occurrence in decks from the last year

Latest Decks as Commander

Dismal Backwater Discussion

Gidgetimer on Lithoform Enginge: Not Broken, Definitely …

2 months ago

Back on topic, I feel that you may be missing an opportunity with saying it doesn't go into Chainer, Nightmare Adept. Without knowing how your decks are built I'd say it would want one more than Roon for sure.

I'm still a bit taken aback by what I see as "average farting around level" is an 8 on these power scales. Now that I look at it more it isn't even that what I play fits neatly into an 8. It is more building philosophy of 8, card choices of 6, seriousness of 4. This is why I don't like these scales. They leave no room for the guy Diabolic Tutoring for a Dismal Backwater to set off Blood/Bond. Whatever level people consider that to be, I still don't think that Lithoform Engine will see much play at or above.

VampDemigod on My Deck Doesn't Like You

3 months ago

Ok!

A little more land tech: Cinder barrens could be swapped out for Bloodfell Caves I would switch both bloodfell/Cinder and the copy of Swiftwater Cliffs for copies of Temple of Mystery and Temple of Malice.

(probably the dimir guildgate could be swapped out for Dismal Backwater in order to keep it more budget than my earlier suggestion)

I’ll put up more in a few hours, or, barring that, tomorrow. It’ll just take me a bit longer to find synergy pieces.

Poseidon31 on UB 8-Delver

3 months ago

Echoing Decay is a nice kind of massremoval. Especially in Mirrors. Chainer's Edict over Diabolic Edict for the Flashback. Crypt Incursion as a sideboard card. Street Wraith and/or Comparative Analysis for additional draw. Duress for Disruption, i think its better, tha your other disruption spells. Shrivel and Thorn of the Black Rose are decent sideboard cards. Maybe Dismal Backwater as a dualland. Archeomancer and Mana Leak are good blue cards, too.

I play Grixis Delver, maybe you find some new aspects: Grixis Delver

LittleBlueHero on Hayabusa Deck - Dragon Ninja ***

3 months ago

Don't remove Watery Grave. The 2 life is something you always pay without a thought. It's nothing in commander. And if its in your opening hand without a one drop go ahead and play it tapped.

That said you do have a lot of lands that enter tapped. If you are going to cut though cut from ones that don't get you both colors or don't really help the gameplan.

Skyline Cascade for instance is a minor effect and only gets you blue, i'd rather have Castle Vantress here. The castle could come into play tapped but only needed one isalnd isn't much of a requirement and being able to scry is extra helpful for your deck. And Crypt of Agadeem can net you a lot of mana in some situations but since you aren't filling your graveyard on purpose like a reanimator deck chances are this won't do as much as it should sometimes, i'd play a Urborg, Tomb of Yawgmoth over this here. The tomb comes in untapped and makes sure all your lands tap for black just in case.

Also with only 5 islands and 4 swamps (6 and 5 if you change the above) the chances of you having three of either to get Witch's Cottage or Mystic Sanctuary to enter untapped and give you the benefit is unlikely. These are both better in mono colored decks or deck that are running a lot of basics. Both can easily be basics instead.

You have 13 lands that HAVE to come into play tapped. Thats way to many. if you make the above changes that brings you down to 9 that have to come in tapped... still a lot.

So, I know why you run Vesuva but I don't think you really need it in a two color deck. It would better suited in something three or more colors so it can help you fix. Our group doesn't run enough powerful lands to really want to copy anything super crazy. I would swap for Exotic Orchard. You may or may not get access to the colors you need with it but the way i see it is its an untapped dual land more often than not.

I would swap Frost Marsh for Underground River. I know that 1 damage may look scary but 9 times outta 10 you'll only need to tap it for colorless, the colored mana is there as a failsafe. And like I mentioned before 1 and 2 life is really nothing in commander. Jwar Isle Refuge could be Fetid Pools, yes it still comes in tapped but has the ability to cycle if you draw it late in the game which can be huge.

Lastly Dismal Backwater should be Polluted Delta if you can afford it. Again, don't be afraid of one life loss to fix your mana, the delta doesn't search for basics it searches for Swamps or Islands which means you can search up one of you lands that has the dual typing like Watery Grave or Sunken Hollow.

If you really don't want to spend the 25 or whatever it is though you could run run River of Tears instead.

After all that you have 6 lands that HAVE to come into play tapped. Which is only 1 more than I usually try to stick to at 5. Its not a perfect system but its worked for me.

zaerox12345 on Poof! You dead!

3 months ago

Doing the following updates land base wise:

Tranquil Cove and replacing it with Sea of Clouds

Sejiri Refuge and replacing it with Hallowed Fountain

Dismal Backwater and replacing it with Morphic Pool

zapyourtumor on Boss Bolas

3 months ago

Yeah, I'll just start on the manabase for now. It needs a lot of work. Gateway Plaza is absolute trash -- cut it. Crumbling Necropolis enters tapped but gives you the colors you need, and it's cheap. 3 color with mana costs as restrictive as Nicol Bolas, Dragon-God and Nicol Bolas are a serious pain in the ass with a budget -- to be honest I would just cut all four copies. If you want to keep them, you basically need to run fetchlands like Polluted Delta, shocks like Watery Grave, and filter lands like Sunken Ruins to get that .

I see you already have Sunken Hollow, the other battle land in your colors, Smoldering Marsh, shouldn't be too expensive. You can also try the cycle of reveal lands, Choked Estuary and Foreboding Ruins. You can also try the temple cycle, Temple of Deceit, Temple of Malice, and Temple of Epiphany. If you have to, you can also resort to the "enters tapped you gain 1 life" dual lands like Dismal Backwater.

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