: Gain .
, : Investigate. (Create a colourless Clue artifact token with ", Sacrifice this artifact: Draw a card.")
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Magnifying Glass Discussion
1 year ago
griffstick- I do like the idea of Blight Sickle. I'll see what I can cut. I'll have to think about Seer's Lantern. As I'm mono-white I can't scoff at any card selection but its also a 3 cmc rock that I can pay 2 to scry which feels super bad.
SirQuixano- Thank you for the many suggestions. Pacifism is a strong maybe, I don't like the idea of only getting rid of an attacker/blocker. A lot of the time I want to get rid of a creature because of a passive or activated ability. But getting rid of an annoying blocker is also something this deck wants to do.
I am good on ramp for the most part. I already have Mind Stone and Everflowing Chalice is too slow. Most of the time I would play it with 1 counter because next turn I want to play Danitha Capashen, Paragon and the turn after play and equip many equipments, and there Arcane Signet is just better. The only rocks I have are ones that I can cash in for a card later in the game when I don't need the mana. Orazca Relic, Bonder's Ornament, and Magnifying Glass are therefor viable but their draw is all very expensive. I think ill add Bonder's Ornament because it is a repeated draw and also creates colored mana. Magnifying Glass is 6 mana to draw a card and only creates colorless mana. Orazca Relic is interesting but is cmc 3 and is only 1 time draw with cities blessing and only creates colorless mana.
As for the fetches, first off, things like Evolving Wilds and Terramorphic Expanse would be better but I also really dont want the slow mana. I had Scaretiller in at one point but by the time I had cast it and it started to ramp me I did not need the ramp anymore. Radiant Fountain is probably not necessary because my commander has liflink so my life total is not much of a problem. I was considering Quicksand while building the deck and am on the fence about it.
1 year ago
For removal, how about cards like Pacifism. I see you have Journey to nowhere, which is definitely better, but to shut down another creature from combat is quite useful, and devastating against certain voltron decks. It wont stop combo commanders, but is still nice to have.
For a deck with so much equipment, you might need a bit more ramp. Everflowing Chalice, Mind Stone, Orazca Relic, Bonder's Ornament, and Magnifying Glass can help you get the mana when you need it then you can ditch or use them for the card draw when you need it lategame.
Monocolored Utility lands may also be nice in some areas, since you aren't playing anything close to devotion, and in monocolored, colorless lands hurt you by a generally negligible amount. Cards like Radiant Fountain, Quicksand, Forge of Heroes, Cave of Temptation, and Haunted Fengraf are nice utility. You may also want to add the Panoramas that grab plains (Bant Panorama, Esper Panorama, and Naya Panorama + Warped Landscape) since you can landramp with them if you get a Scaretiller in play, and if you don't get him, they don't really affect you otherwise.
1 year ago
Sorted by CMC
Accomplished Automaton is about 2/3 of the way down
This is gorgeous.
Having played decks like this before I'd like to suggest:
- Citanul Woodreaders
- Bonder's Ornament
- Magnifying Glass
- Lead the Stampede definitely
- Winding Way probably
- Track Down maybe
- Woodcutter's Grit depending on how much your meta likes removal
Also maybe cut back on some of the fogs, I can't imagine folks profitably attacking into this. XD
1 year ago
You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Songs of the Damned
Cabal Coffers <- could replace a swamp
Pristine Talisman <- defiantly want that
After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.
I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.
You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Altar of Dementia
Disciple of Griselbrand
Lampad of Death's Vigil
For this strategy you'll need recurring creatures or token generators
Bridge from Below
Open the Graves
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Shadows of the Past
and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.
Oh yeah, for utility lands I'd choose any of the following within your price range:
Geier Reach Sanitarium
1 year ago
nice list but im missing some mana-artifacts. Here some that i have missing.
Single Mana Fixing: Gilded Lotus, Lion's Eye Diamond, Pyramid of the Pantheon, Chromatic Star, Chromatic Sphere, Barbed Sextant, Sphere of the Suns, Standing Stones, Commander's Sphere, Bonder's Ornament
1 year ago
Tamiyo, the Investigator, With a Newly Implanted Magnifying Glass
Legendary Artifact Planeswalker--Tamiyo
At the beginning of your upkeep, if Tamiyo has 1000 or more loyalty counters on it, you win the game.
+99:Tamiyo deals 20 damage to you.
-99: You gain 10 life and create a token that's a copy of Magnifying Glass.
Okay, I got a bit overexited. Make a card with purple mana. (You choose all the themes for this new color of mana. also make a basic land of the type of your choice for purple mana, to be able to play the card you make)
1 year ago
Humble Defector - Khorvath's Fury - Vance's Blasting Cannons Flip - Tormenting Voice - Faithless Looting - Cathartic Reunion - Thrill of Possibility - Outpost Siege - Wild Guess - Shreds of Sanity - Staff of Nin - Farsight Mask - Tamiyo's Journal - Seer's Sundial - Ghirapur Orrery - Loreseeker's Stone - Magnifying Glass
Not owned but worth considering:
I really like Chandra, Flamecaller. Seems like planeswalkers would be hard to defend though?
2 years ago
Some more mana rocks can help get your general out a turn earlier. Commander's Sphere , Worn Powerstone , Fellwar Stone , Myriad Landscape , Darksteel Ingot , Bontu's Monument , Sol Ring , Mana Geode , Seer's Lantern , Orazca Relic , Magnifying Glass , and Skull of Ramos are decent options. Also you might like Wall of Blood . My friend plays it in his Gisa and it is explosive. Pay 20 life into it, sac it for zombies, and watch heads roll! Coat of Arms is great too if your budget allows.