Scytheclaw

Scytheclaw

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.

Equip

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Tokens

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Duel Commander Legal
Leviathan Legal
Highlander Legal
Custom Legal
Legacy Legal
2019-10-04 Legal
Casual Legal
Canadian Highlander Legal
Limited Legal
Commander / EDH Legal
Tiny Leaders Legal
Oathbreaker Legal

Scytheclaw occurrence in decks from the last year

Latest Decks as Commander

Scytheclaw Discussion

Monomanamaniac on Equipping Godhood

5 days ago

I feel your pain on the budget, I've spent almost 900$ on my main commander deck, and 400 on 2 other ones, so I'm pretty budget strapped. So I'll take a deeper look and see what budget options you could consider.

Wear / Tear is better than disenchant. Ring of Valkas is a decent cheap equipment that grants haste, though I'd consider Basilisk Collar because it's never going to be more affordable, and Trailblazer's Boots because it's essentially unblockable. Talisman of Conviction is a very good Mana rock, as well as Thought Vessel because of no maximum hand size. Zirda, the Dawnwaker is amazing with equipment. Axgard Armory and Inventors' Fair are good tutor lands, and due to your Commander's ability I'd definitely run Reliquary Tower . You're also lacking in the removal category: Swords to Plowshares , Path to Exile , Generous Gift , and Chaos Warp are solid inclusions that will stop your opponents from getting too far ahead.

Now for cuts I'd honestly do away with the worldslayer package because if you can't give your commander indestructible you're going to set yourself back just as far add everyone else. Scytheclaw is just too expensive for what you get, if you have to have that effect i would keep just Quietus Spike but in general I'd probably just look in a different direction and take both of them out. Grappling Hook is also overcosted, this is where I'd slot in Embercleave . I know you think embercleave is a bit costy, but you don't pay the equip cost when you cast it and you can do so as a combat trick. I'd likely turn away from Burnished Hart for Wayfarer's Bauble , you're only getting half the ramp but at half the investment. You might consider dropping Hyena Umbra because it's not really doing enough and On Serra's Wings because it's a 4 cost aura. Lastly I'd honestly consider cutting the godo helm because it's extremely unreliable and frankly wouldn't be the way i would go about winning. If the kaldra artifacts weren't so expensive I'd probably consider not running those too, but i get why if you're on a budget and already have them I'd definitely still run them. Oh and you should look at bolstering your creature numbers a little in case your commander gets killed too many times.

Anyways, that's my deep analysis for this deck, it's definitely focused on doing the thing, it's cmc is 2.63 which is decent but it means you should have more ramp/mana rocks at the 2 cost range. You're 75% white but has a land base that is almost 50/50 so you should think about adjusting it and when budget allows get some lands that tap for both colors. Overall wyleth is a Commander i would love to build around.

If you want to check out my Voltron deck I'll leave a link here


Balan, one-punch woman

Commander / EDH Monomanamaniac

SCORE: 35 | 36 COMMENTS | 3347 VIEWS | IN 5 FOLDERS


seshiro_of_the_orochi on Rograkh and Ardenn Boros Equipment

2 months ago

I just build my own Ardenn and Rugrat. Two cards I included are Quietus Spike and Scytheclaw. These in combination with Fireshrieker and Grappling Hook can deal massive damage in no time.

NensouHiebara on Halvar, Divine Voltron

4 months ago

@Ninja_skin

Used to run Quietus Spike, and I'd go back to it before Scytheclaw.

Quietus Spike's deathtouch adds a Lose/Lose aspect. Even when attached to a 1/1 token, opponents will have to forfeit a creature to not have their life total chunked. And this gets especially rough when they have nothing expendable to chump with.

Snake_Oil on Going about building a RE …

5 months ago

Black also has a lot of disease/plague effects, so along with Zombies you're solid.

Adding Blue opens you up to Laboratory style cards like Arcane Laboratory, Laboratory Maniac and Laboratory Brute.

Blue/Black gives you a few good commander options too, the best to my mind being Gisa and Geralf -- You can cast a zombie from the grave each of your turns and you could say they're like The Ashford Twins (minus the weirdness and plus the good-natured antagonism). Grimgrin, Corpse-Born is also a good card just in the deck, a big Tyrant style zombie albeit with a setback.

You could add mutate creatures in like Dirge Bat and Insatiable Hemophage but it's a really shallow pool and mechanic, you're better off focusing on zombie synergies.

But, for some real fun, look to equipment with Living Weapon like Batterskull, Lashwrithe, Scytheclaw and Skinwing -- Equipments that have that bioweapon vibe on top of creating germ tokens to act as your T/G Virus!

Hope this gives you some ideas!

multimedia on Deadshot

5 months ago

Hey, Changeling Outcast, one drop party member who can be any type of party member you choose. Since it's unblockable that gives it good interaction with Robber of the Rich, Azra Oddsmaker, Mindblade Render, Quietus Spike and Scytheclaw.

Orange+ on Edric's Home for Evasive Weenies

7 months ago

Very cool to see small weird dudes like Bayou Dragonfly being put to good use :)

I see you run Explorer's Scope. If you think equipments that triggers when their creature hits an opponent is interesting, there are several more that could be good / fun. These include:

Mask of Memory, Quietus Spike, Dowsing Dagger  Flip, Scytheclaw, Rogue's Gloves, and Specter's Shroud.

Also, there are Skeleton Key and Spellbinder, but I think these would bring less value.

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