Scytheclaw

Scytheclaw

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.

Equip

Latest Decks as Commander

Scytheclaw Discussion

Wrex on Temmet

1 month ago

Curiosity Crafter is in the deck, Helm of the Host is not here because I don't have many creatures, and as you said it's pretty expensive. Scytheclaw is on my maybeboard, which I did not put here because it's immense (102 cards and counting)

seshiro_of_the_orochi on Temmet

1 month ago

This looks pretty cool,good job. How about Scytheclaw? This could actually be a decent wincon with Temmet. Also, Helm of the Host would be great here, but I do realize it's quite expensive.

Ector on Galea, the Equipmonger

2 months ago

The Ramp, the Lands and Topdeck Manipulation

The major goal of every good Galea deck is the right method of ramp and topdeck manipulation. Every time you see a card that Galea cannot play, you should have a way to change the situation somehow. And there are two primary ways to achieve that:

  1. Direct manipulation. Scroll Rack , Sylvan Library , Soldevi Excavations , Vantress Gargoyle and Jace, the Mind Sculptor directly manipulate with your topdeck, allowing you to gain card advantage. Let's look at Scroll Rack for example. If you have say three Auras/Enchantments in your hand that you can play this turn, and your topdeck isn't Aura or Equipment. You just draw three cards, put your Auras/Equipments on topdeck and play all them, actually drawing three cards for 1 mana!

  2. Fetching lands. As long as Galea cannot play lands from top of your library, you should fetch lands as much as you can. This reduces the number of lands in your library (and the chance to see a land on your topdeck), and allows you to shuffle your library. We have six lands that fetch the other lands, and one of them ( Thawing Glaciers ) can fetch multiple times. We also have Sword of the Animist and Elvish Reclaimer that fetch lands repeatedly, and Expedition Map .

The Ramp strategy of this deck uses "the best of all worlds" principle: the best creatures, the best artifacts and the best Aura ( Wild Growth ). Most of the Ramp cards cost 1 mana, but there are few 0-cost and 2-cost cards. Why don't I use more Auras? Because creatures and artifacts are more efficient, and I need Ramp prior to playing Galea. Why do I use mana dorks? There are two reasons: I need early targets for my Equipment, and I want to sacrifice them later to Skullclamp .

This deck has three ways of fetching NON-basic lands: Elvish Reclaimer , Expedition Map and Tolaria West - and if you have Academy Ruins , you can recycle Expedition Map to fetch more lands. One of the best targets for the fetching is Urza's Saga , which can create a giant token and fetch Skullclamp or Expedition Map . Another very important target is Glacial Chasm , which can allow you to survive and grab victory even in a grave sutuation. Of course, Academy Ruins and Hall of Heliod's Generosity are also the popular fetch targets.

The Aura Selection

Most Auras in this deck steal or spoil enemy creatures (especially Commanders). It's hard to win when your Commander is stolen or converted to Insect :) There are only two Auras that should be played on your creatures: Mantle of the Ancients and Unquestioned Authority . Most of the time they are played via Sovereigns of Lost Alara : you attack, then fetch one of them from your deck, and, in case of the Mantle, also play all Equips from your graveyard.

The Hidden Gems

Conqueror's Flail prohibits opponents from playing spells during your turn. This allows you to play all your stuff without pesky counterspells and attack safely. It's very important for this deck.

Moonsilver Spear and Seraphic Greatsword create 4/4 flying Angels. If you have both, you can create enough blockers that can eventually kill somebody.

Dowsing Dagger  Flip should be transformed into a land that provides three mana of any color. It's a great Ramp, especially if you consider that Sword of Feast and Famine and Treachery untap your lands. With a bit of luck, you can even create two Construct tokens with Urza's Saga !

Fractal Harness is the easiest way of creating an enormous creature. It will grow very fast, and Belt of Giant Strength may give it +10/+10! If you get both in play, follow the "Trident Punch" path and look for Surestrike Trident .

Umbral Mantle doesn't have a lot of good targets in this deck: there are no creatures with powerful "Tap:" abilities. But you can steal them! :) Talking seriously, the Mantle is used to untap our Ultron after attacking. I am not a big fan of using Galea for this purpose: it's better not to put all the eggs into one basket. Plus, the Mantle makes a great combo with Surestrike Trident .

Shimmer Dragon is really great for this deck. It flies and almost always has Hexproof. It provides insane amount of cards. And it is much better material for Ultron than Galea IMHO. Most of the time you would need just one Scytheclaw or Kaldra Compleat on it to deal very serious damage.

Fierce Guardianship means that you always might have a counterspell :)

Thassa, God of the Sea is very helpful for two reasons: it can make your creature unblockable (even a tiny Elf with the Scytheclaw becomes a very dangerous threat!) and it provides a free Scry 1 every turn (see above on topdeck manipulation). Still, you have a chance of turning her into creature, since there are several permanents with UU in their casting cost. Having an indestructible creature is always nice!

Ector on Galea, the Equipmonger

2 months ago

The Ways To Victory

  • ULTRON: Get enough buffs on a single creature, attack with it and kill people one by one. One Kaldra Compleat on Galea may be enough, as well as one Scytheclaw or Nettlecyst . Having Vigilance, Galea will also serve as a blocker. Use Unquestioned Authority or Thassa, God of the Sea to pass unblocked, though you can also use flyers. Personally I don't like this way much, as it "lacks of style", and killing opponents one by one may be too slow. But it could be more stylish if you steal the opponent's creature (there are 3 Auras for that) and kill everybody with it!
  • KILL AND STEAL: Play Promise of Loyalty , then just steal the most powerful creature. Alternatively, you may protect Galea with Darksteel Plate and convince another player to play a board wipe, keeping your stealing/disrupting Auras in your hand.
  • TRIDENT PUNCH: Play Surestrike Trident on something very very big, but without evasion, and kill players without attacking them. This works even with Glacial Chasm in play! If you have enough mana, you can even combo with Umbral Mantle , hitting several times per turn.
  • DESTROY THE WORLD: Get Worldslayer with Kaldra Compleat or Darksteel Plate . Hit somebody, destroy all permanents except for your world slayer. Argentum Armor is a light version of this strategy.

DespairFaction on Budget Equiptment

2 months ago

Hey, here are some changes I might recommend while still staying on a budget. Fist, for a voltron deck I would probably drop the creature count a little bit as 29 is a little high. For this build I would probably eye something around 22-25. Also your land count is very low, I would bring that up to about 36 lands with several ways to search for lands, that will allow you to have plenty of mana and cast the bigger stuff in your deck.

Next, I would cut some cards that seeming underwhelming. Those are: Auriok Edgewright Auriok Bladewarden Fireblade Charger Leonin Relic-Warder , Evra, Halcyon Witness Shimmer Myr Spikeshot Elder , Wayfarer's Bauble ill talk about this one below, Leonin Bola Neglected Heirloom  Flip Berserkers' Onslaught . So yeah once you know what to cut, it becomes very easy to make a bunch of additions.

Im not sure if you are married to the $50 budget, most of my suggestions here will be about $1 a piece but here's what I would add. First as mentioned we want better mana production, so you'll want Gift of Estates and Armillary Sphere over wayfarers bauble. In 700 games of commander, I've found that armillary sphere is just better than bauble for many reasons I wont go into right now. Fervent Champion , Sun Titan Kazuul's Toll Collector , 4 basic or flip lands, Flamekin Village Blackblade Reforged . Berserkers Onslaught can be a straight switch for True Conviction . Fleetfeather Sandals . Because your mana production is getting better, you can go just a little bigger on the top end of your deck. I might put 1 or 2 bigger equipments at the top end like Argentum Armor or maybe even a Scytheclaw . I would add Dismantling Wave and a Tome of Legends .

Here's some other very good cards on a budget that I might consider Forging the Tyrite Sword to cheap tutor, Ignite the Future excellent card draw Showdown of the Skalds also great card draw. Theres a whole package of cards you can use with Goblin Welder Goblin Engineer and Daretti, Scrap Savant and if you add those I would add a Neheb, Dreadhorde Champion . Because you have Toralf I might consider a few more red based board wipes like Chain Reaction or Magmaquake but i wouldnt say no to a Fumigate or a Rout either.

Anyway that should give you plenty to think about for now. Enjoy!

Mortlocke on New hubs to be added

2 months ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

monkeyofficeboy on Ezuri, Claw in Progress

3 months ago

UPDATE 1

So a first pass at changing this deck just from things I had on hand. The following cards were removed:

Wistful Selkie

Thelonite Hermit

Experiment One

Patagia Viper

Elvish Visionary

Great Oak Guardian

Arbor Colossus

Loaming Shaman

Noble Quarry

Broodbirth Viper

Illusory Ambusher

Caller of the Claw

Kaseto, Orochi Archmage

All of these creatures were dropped to help reinforce the +1/+1 theme that the deck has. All of these creatures tend to lean more toward a Token theme, which might have helped with powering Ezuri up, but that's about it.

Scytheclaw Not enough effect and doesnt reinforce the Counters theme.

Orochi Hatchery Has counters, but leans into the Tokens subtheme the orginal deck had, so off it goes.

Caller of the Pack It's a big beater. Doesnt help Ezuri build Counters, and again leans into the Tokens subtheme.

Snakeform Too little effect and is token based again.

Sword of Vengeance A cool bit of kit, and will be going into something else, but doesn't help the theme here.

Vivid Grove Too little effect for its slot. Replaced with a dual land.

Vivid Creek Same as above.

Monomanamaniac on Legion Helldiver Corps

7 months ago

I feel your pain on the budget, I've spent almost 900$ on my main commander deck, and 400 on 2 other ones, so I'm pretty budget strapped. So I'll take a deeper look and see what budget options you could consider.

Wear / Tear is better than disenchant. Ring of Valkas is a decent cheap equipment that grants haste, though I'd consider Basilisk Collar because it's never going to be more affordable, and Trailblazer's Boots because it's essentially unblockable. Talisman of Conviction is a very good Mana rock, as well as Thought Vessel because of no maximum hand size. Zirda, the Dawnwaker is amazing with equipment. Axgard Armory and Inventors' Fair are good tutor lands, and due to your Commander's ability I'd definitely run Reliquary Tower . You're also lacking in the removal category: Swords to Plowshares , Path to Exile , Generous Gift , and Chaos Warp are solid inclusions that will stop your opponents from getting too far ahead.

Now for cuts I'd honestly do away with the worldslayer package because if you can't give your commander indestructible you're going to set yourself back just as far add everyone else. Scytheclaw is just too expensive for what you get, if you have to have that effect i would keep just Quietus Spike but in general I'd probably just look in a different direction and take both of them out. Grappling Hook is also overcosted, this is where I'd slot in Embercleave . I know you think embercleave is a bit costy, but you don't pay the equip cost when you cast it and you can do so as a combat trick. I'd likely turn away from Burnished Hart for Wayfarer's Bauble , you're only getting half the ramp but at half the investment. You might consider dropping Hyena Umbra because it's not really doing enough and On Serra's Wings because it's a 4 cost aura. Lastly I'd honestly consider cutting the godo helm because it's extremely unreliable and frankly wouldn't be the way i would go about winning. If the kaldra artifacts weren't so expensive I'd probably consider not running those too, but i get why if you're on a budget and already have them I'd definitely still run them. Oh and you should look at bolstering your creature numbers a little in case your commander gets killed too many times.

Anyways, that's my deep analysis for this deck, it's definitely focused on doing the thing, it's cmc is 2.63 which is decent but it means you should have more ramp/mana rocks at the 2 cost range. You're 75% white but has a land base that is almost 50/50 so you should think about adjusting it and when budget allows get some lands that tap for both colors. Overall wyleth is a Commander i would love to build around.

If you want to check out my Voltron deck I'll leave a link here


Balan, one-punch woman

Commander / EDH Monomanamaniac

SCORE: 35 | 36 COMMENTS | 3347 VIEWS | IN 5 FOLDERS


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