|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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At the beginning of your upkeep, investigate. (Put a colourless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")
, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.
Tamiyo's Journal Discussion
1 week ago
2 weeks ago
3 weeks ago
Continuing with King Macar, the Gold-Cursed (Cursed King bros!), Magnifying Glass , Pitiless Plunderer , Prying Blade , Ruthless Knave , Tamiyo's Journal , Tireless Tracker , Ulvenwald Mysteries , and Vraska, Relic Seeker .
1 month ago
Do you have Sai in there twice?
1 month ago
I'm surprised no one has mentioned it, but Timesifter happens to be one of the dumbest cards to run in colorless EDH. Most other decks are going to be doing their best to keep their curves reasonable, but since you have just buckets of colorless mana-producers your curve is going to run very high. If you run Sensei's Divining Top too, you can probably take around 80 percent of the extra turns.
Sculpting Steel is an excellent way to copy whatever your biggest mana-producer is.
I've never liked the tron lands in EDH. My reasoning is mainly that the reward is too difficult to obtain in a singleton, ninety-nine card deck, and that running more non-basics leaves you more open to attack from Back to Basics , Ruination and Wasteland . Many colorless decks already run a lot of non-basics, but you don't want to run more than you have to. I also think you're running a few too many lands, since you're also (ideally) going to be getting a lot of mana from your rocks. I think you should just do a straight trade of the tron lands for other accelerants.
There're also a few other colorless lands to consider. Cryptic Caves , I think, is better than Seraph Sanctuary ; typically you'd only gain one-ish life off the latter, and the ability to cycle Cryptic Caves late game can be very relevant. Ancient Tomb is a BOMB in most decks, especially colorless ones; if you have the ability to acquire it, run it. Thespian's Stage or Vesuva can copy a good land you want more of; Thespian's Stage is especially funny if you run Dark Depths , which also happens to interact favorably with your Mirage Mirror . Also Blast Zone . And Scorched Ruins .
In general, you want to run more two-mana rocks and fewer three-mana rocks. I don't like Pristine Talisman , Seer's Lantern , etc. simply because if you ran two-mana rocks instead, you could land the rock turn two, untap, play a land, and then land a four-mana spell like Thran Dynamo or Hedron Archive . There're enough two-mana rocks you can run in a colorless deck that I think you may find yourself playing a turn behind where you could be, unnecessarily. Some examples: Thought Vessel , Coldsteel Heart , Everflowing Chalice , Fellwar Stone , Grim Monolith (if you're rich) and Hedron Crawler ... I think replacing the aforementioned and other three-mana rocks with some of these is definitely worth trying. If you wanted, Metalworker is probably the best three-mana dork-rock ever made, though he is around $50 these days.
Tamiyo's Journal and Oracle's Vault are good ways to generate card-advantage in colorless decks. Same goes for Staff of Nin , Mind's Eye (which goes well with Victory Chimes , if you want to leave that in) and Karn, Scion of Urza .
My last suggestion's relevance will depend largely upon your moral compass. I have no issue being a grade-A douche in games, since they're just games, and a good person in important matters; you might feel otherwise. Stax, if you're like me, is the way to go with colorless decks that makes them way better, mainly because you have so much more mana than anyone else at the table can make. Consider some or all of the following: Lodestone Golem , Trinisphere , Thorn of Amethyst , Sphere of Resistance , Chalice of the Void (to be cast on X = 1), Winter Orb (especially good with your rocks and if you run something like Clock of Omens ... Relic of Progenitus is good against a lot of decks, and can cycle for a card when it isn't. Grafdigger's Cage is similar. Finally, you may have luck with Tangle Wire , although that can isn't at its best in the modern day.
Right. Good luck!
1 month ago
Yeah, it'd be a good sub for Valor in Akros because that card requires you to have a creature ETB to get the +1/+1 where as Radiant Destiny gives it to you no matter what, plus, with the city's blessing, it'll give them vigilance as well. All the while being one cmc cheaper too.
The more you talk about it, the stronger Tamiyo's Journal seems. I may just run it.
Yeah, I'm hard pressed to remove enchantments.
Nicely done! That is funny lol
1 month ago
hmm, haven't thought of the city's blessing continuous perk of vigilance..., maybe i should test it better.
Populate sure will make Tamiyo's Journal have an even bigger impact in the game, as you would force people to destroy it otherwise you can fetch any card in almost each turn if you want (and have at least five mana to play it xD).
I played with a Selesnya whose main idea was to populate ( Emmara, Soul of the Accord as commander) and it runned a lot of enchantments (at 5 mana point, it had four enchantments, two that populated and two that spawned a token), so I guess it's a deck that you really have a lot of them.
1 month ago
I like the draw that Vanquisher's Banner gives you but for 5 mana, it's a big investment. I used to run Door of Destinies and Coat of Arms but I found that they just didn't help out as well as one would hope. The perks of Radiant Destiny is once you get the city's blessing, it can't be taken from you.
But your passion for the two artifacts makes me reconsider them and I'll have to give them a second look. Especially having any of the doubling enchantments with Tamiyo's Journal can be solid.
My only concern with my deck is running so many enchantments lol
Tamiyo's Journal occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%