Jhoira, Weatherlight Captain

Jhoira, Weatherlight Captain

Legendary Creature — Human Artificer

Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)

Jhoira, Weatherlight Captain Discussion

Daedalus19876 on Toxic Relationship: Hapatra EDH [PRIMER]

2 weeks ago

I have played 6 cEDH games with Hapatra, and won 5. I should have won the 6th, but see above re: dumb misplays of Voidwalker into Earthcraft XD

Opposing generals (the ones I remember) so far have been: Arcum Dagsson, Jhoira, Weatherlight Captain, Najeela, the Blade-Blossom, Yuriko, the Tiger's Shadow, Naru Meha, Master Wizard, Tymna/Thrasios, Tymna/Silas, Kenrith, Kess, Jeleva, Magda, Mazirek, and Kinnan.

On the subject of artifact ramp, Collector Ouphe and artifact removal has kept that decently locked down.

DuTogira on Artifact Storm

3 months ago

Urza, Lord High Artificer is the most competitive artifact commander, by a mile. If you wanna do dumb stuff, play him.
Jhoira, Weatherlight Captain is still good, but I tend to find that red adds a certain amount of fun (probably because it is the most chaotic) to a commander deck which makes it a really good add for less competitive decks

multimedia on Upgraded Breya

4 months ago

Hey, nice budget upgrade so far of the precons.

It looks like you've mixed the Osgir precon with the Breya precon which is interesting. Osgir kind of has some negative synergy with Breya or Silas as Commander because Osgir's best ability is to exile an artifact from your graveyard. With Breya and Silas you want to take advantage of being able to reanimate/recur artifacts meaning you don't want to exile them from your graveyard. Akiri has nice interaction with Osgir because he makes token copies of artifacts that make Akiri bigger. In saying this if you want to better utilize Osgir then play Akiri/Silas as Commanders.

Osgir's exile ability is powerful, but it doesn't go with Breya therefore in my opinion Osgir is out of place. I play budget Breya and not Akiri/Silas thus I may have some bias, but these Commanders seem very different in gameplay. With Akiri/Silas attacking seems important, using Commander damage as a source of winning and value. Breya is less about attacking with her and more about using her ability sacing artifacts for modes for value to control the game. Breya's best strength as Commander is being a win condition combo piece with the two Thopters she creates.


With Breya as Commander I would play Silas in the 99 because he's an artifact, but not Akiri. With Akiri/Silas I would play Breya in the 99 because she's an artifact who's three artifacts for four mana. Akiri/Silas want evasion to be able to do as much combat Commander damage therefore I would include more budget artifacts to give them evasion:

You don't really want these with Breya instead budget combo pieces:


All these Commander choices are better with less creatures and more artifacts. Lots of creatures is not what you want unless they're artifact creatures because all these Commanders abilities are only good with artifacts. 40 creatures is a lot of creatures for any Commander deck that's not tribal like Elves. Consider cutting creatures for more artifacts?

There are some exceptions here for nonartifact creatures:

Whirler Rogue seems very good with Akiri/Silas to make either or both unblockable, but is subpar with Breya. You could cut all the others that I didn't name for artifacts or other cards.

Some cards to consider cutting to get to 99:

I offer more advice. Would you like more advice? Good luck with deck.

VampDemigod on BCC Week 8 | Talrand, Sky Summoner

6 months ago

Hey folks, I’m back at it! I had to take a break from Tappedout due to IRL stuff, mostly work-related, but now I’m back!

I’ll be starting week 9’s deck this weekend, Jhoira, Weatherlight Captain , suggested by both RiotRunner789 and libraryjoy.

bamoli on Sisay's Supercalifragilisticexpialidocious Friends

6 months ago

Qfx

Thought you'd appreciate the true singleton format for this one. As for why Vorinclex, well it seems like Spike and Timmy have helped you figure that out ;)

Urza's Ruinous Blast and Primevals' Glorious Rebirth : Originally these were contestants, but this started out as a Party Matters deck (Wizard, Cleric, Warrior, Rogues) but I ended up not having enough of a balance of those types to warrant focusing heavily on the mechanic.

Jhoira, Weatherlight Captain : The point of the deck is to not cast the legendary spells. Also, she has her own deck.

Raff Capashen, Ship's Mage : This is one that was cut after deciding I had too many Wizards when I was still looking at Party Matters. Might warrant revisiting.

Kamahl's Druidic Vow : The primary reason this isn't in the deck is I don't have it. Otherwise I dunno what I'd cut.

Marchesa, the Black Rose and Shalai, Voice of Plenty : Damn that's a good combo. I'll need to source a Marchesa, but I have a Shalai coming in the Secret Lair drop. WHAT TO CUT?!

Day of Destiny : Don't has. Would be glorious w/ Arvad the Cursed .

Anafenza, the Foremost : Similarly, don't has. Will have to source as it's glorious.

Blackblade Reforged : Too many other good options to include this, unfortunately.

Heroes' Podium : I really like this one. Didn't know it existed. Will have to source.

Farseek : No idea what to cut. Also probably didn't find it when going through cards and was giving priority to LEGENDS

Thran Temporal Gateway : I've no excuse as to why this ain't in except that I wanted to use Sisay to cheat, not anything else. Which isn't a good excuse but it is mine.

Fblthp, the Lost : Wow yeah I do need one of these.

Elesh Norn, Grand Cenobite : Wouldn't go in here anyway. She'd go into Mono-White. And I'm not gonna get my hopes up on getting more than one.

Avacyn, Angel of Hope : If I had an extra, lol. She's basically an auto-include in any white deck.

Sigarda, Host of Herons : See above.

Eerie Ultimatum : Another card that...I wish I had.

Ruinous Ultimatum : Ehh,, I feel like one ultimatum is a bit much for the deck and I'd rather Eerie.

Weatherlight : Valid point. Now, ugh gotta figure out how to fit it in.

Legacy Weapon : Bad Vorthos. Bad.

Rhystic Study : Bad Spike. Bad

Curiosity : ...bad Johnny, bad.

Lhurgyof on Reaper King Scarecrow Tribal

6 months ago

Jhoira, Weatherlight Captain helps keep your hand from emptying out.

As far as changelings go, I find Unsettled Mariner and Changeling Outcast pull a lot of weight.

If you're running Pili-Pala, you might as well run Grand Architect for the combo.

+1 from me, check out my reaper king deck:


The Children of the Corn

Commander / EDH Lhurgyof

SCORE: 10 | 12 COMMENTS | 552 VIEWS | IN 4 FOLDERS


Spirits on Saheeli's Thopter Factory

6 months ago

Hey TheDigitalMoose,

Not too much to say on this one, it has a good theme behind it, aligns nicely to the commander.

I has a good ramp package (about 12 or so on a quick look). Talisman of Creativity / Arcane Signet needs to be in here (can replace a higher CMC one). Dockside Extortionist is good if you can get his pre-con at walmart for $30. Foundry Inspector i see quite a bit. Hullbreacher if you lucky enough to crack one, he's super expensive, but so strong.

Scrap Trawler could be interesting, but I think you're on the token strategy, so it's honestly meh for you. More along the recursion lines, I often see Daretti, Scrap Savant being a go to for closing out a game. Sac your mana ramp artifacts to bring back your Myr Battlesphere for example. Hellkite Tyrant might be fun as an alt-win but he's CMC6 but certainly on theme, might be better than some others in those slots. Steel Overseer is often a good early drop, and has good value in all game facets, development, ahead, behind, even. Mirage Mirror is a good way to bring down CMC with game changers as well.

I think some targeted removal would be good, Chaos Warp , Counterspell , Cyclonic Rift , Vandalblast , lots of talk about the value/situation Mystic Reflection I think it may be cEDH level. Arcane Denial maybe. Narset's Reversal is really good, stealing an opponent spell sometimes better than just countering it. Capsize is a staple.

Draw perhaps could get a couple, it definitely has a draw package, I would convert 2-3 of my CMC6/5, and maybe 2 of my CMC4 moving them to the 1-3CMC slots. Jhoira, Weatherlight Captain is CMC4 but also good if replacing a CMC6. Recurring theme I know, thopters LOVE Skullclamp ! Jeska's Will I was a little show me what you can do, and now, I can't see any deck that shouldn't play this card, I've been trying to buy them when I see them in LGS, but they are never in stock. Brainstorm , Ponder are the strongest of the cantrips, I would include to lower the CMC and hit those land drops. Preordain is borderline I think, but it's still worthy of a spot IMHO. Faithless Looting especially if you have a Daretti, Scrap Savant .

Trading Post is just a fun card, I love it in my artifact decks. Good at a 5.

I'll say it again Lands suck, the cost :(. Steam Vents , Shivan Reef , Fiery Islet , Spire of Industry , Riverglide Pathway  Flip are all must includes. Highland Lake / Izzet Guildgate / Swiftwater Cliffs would all be outs for me, things like Sulfur Falls / Training Center / Fabled Passage / Exotic Orchard arent guaranteed mana but have the potential of entering untapped and mana fixing.

I would try and get some more 1 drops (a little lack there at 2, like 6-8 better curve), 3 is probably a good peak, but might be a little too high, have a better progression with CMC2 some mana rocks Arcane Signet / Talisman of Creativity can do that replacing some higher cost ramp. 4 I might try and cut like 3 honestly. 5/6 around 10 total right now its 14. Sometimes evaluating cards on when you can play them, ultimately you want to play more cards = more fun/involvement. Your commander is CMC4 so if your playing her T3/T4 consistently (and that is where most of your cards sit too), you have to choose play the commander or play a 3/4 spell. You want to be developing the board on T1-T3 leading into that T3/T4 commander play with a nice +1 thopter engine. Another thing to think about is now its T4/T5 have 4-7 mana, I can't really cast a 5 and a 2 to use my mana because I'm mostly 3 drops, maybe i have 6 mana and 2x3, but why not play a CMC6+CMC1, or CMC4+CMC2 for maximum value. When everything 3/4 drop including your commander, lots of wasted mana or tough play decisions.

Ancient Stone Idol only has value I think when your ahead, or maybe even if you have a possible swing with flyers, really bad in developing or behind. However, have to balance with how awesomely fun he would be to play.

This deck looks built with good methodology, and a theme/win plan, which is awesome. My friend had a deck I called, "The deck of missed triggers" because no matter what he misses triggers. This deck reminds me of that because you have Draw triggers, Upkeep triggers, CMC enables, ETB's, Attack triggers, end of turn triggers, etc. Lots of stuff to keep track of on your board! It's really fun looking deck, I play Mizzix Spellstorm so I just have to worry about assembling a million combo pieces, but also my Animar Budget is fun, almost the same idea as this deck with creatures vs. artifacts, cast a creature like 5 things trigger and like 4 things modifying the CMC of each spell.

Super fun, nice low moving to mid deck. Cheers!

ElCoon on Korvold's Light-Speed Garbage (cEDH Primer)

7 months ago

Hi Nerdytimesorwhatever, first of all I wanted to thank you, I used to have a mid range Korvold with very slow combos it was nice but then I found this list.

I have been slowly changing my deck and started having the same mentality as you. I´m from Costa Rica and I think our meta is slow, my deck is destroying a lot of tables and I´m having a blast with CEDH.

I´m still building it. And right now I use Eldritch Evolution and is ok, and I use Emergence Zone just in case but have never needed it. I also use Manamorphose to help the slow tutors.

You Rock and Thank you for sharing this list, you saved me from making a Jhoira, Weatherlight Captain to be able to compete in CEDH.

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