Jhoira, Weatherlight Captain

Jhoira, Weatherlight Captain

Legendary Creature — Human Artificer

Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)

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Set Rarity
Double Masters (2XM) Rare
Dominaria (DOM) Mythic Rare

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Jhoira, Weatherlight Captain Discussion

liamk585-mtg on What's Your Favorite Deck?

1 week ago

Update: just made a hilarious Jhoira, Weatherlight Captain commander deck: 0 CMC, Lab Maniac, and Jhoira. Gotta be one of my favorite decks already.

liamk585-mtg on What's Your Favorite Deck?

2 weeks ago

Marwyn, the Nurturer is definitely my favorite, but I'm also a fan of Gargos, Vicious Watcher, Jhoira, Weatherlight Captain, K'rrik, Son of Yawgmoth, and Yarok, the Desecrated. Here's the link to my Marwyn, the Nurturer and Gargos, Vicious Watcher decks: Gargos And His Hydra Buddies Too Many Elves (Marwyn Commander). I'll update my Marwyn deck description soon so you can see what the cards are for. Love this forum!

Optimator on Shrubs

1 month ago

Jhoira, Weatherlight Captain and Reki, the History of Kamigawa are good sources of draw if you need more.

multimedia on Saheeli Pre-Con Upgrade

1 month ago

Hey, thanks for the additional info.

For causal upgrades my advice is add cards that give you repeatable value; either draw, artifact tokens or pump for tokens. Cards in the original precon to consider adding:

Other changes to consider:

Brudiclad, Telchor Engineer is a strong casual card with artifacts. It creates a Myr at your combat step then all token creatures you control can become any token creature you control. You can make all Thopters/Servos into Myrs for a huge Myr Battlesphere attack or make all Myrs/Servos into Thopters for a big flying army attack with Sharding Sphinx to double your army after combat damage.

Temple of the False God is not a good land for your deck because you can't tap it to make mana until your fifth turn at the earliest. It's not worth playing because of this and honestly it's not worth playing in any deck, but that's another discussion.

Sin Prodder can be repeatable draw, but more times than not an opponent will take the damage and have you put the card into your graveyard which is not helping you. Steel Overseer has great interaction with artifact tokens especially Thopters. It also has good interaction with Unwinding Clock letting you on everyone's turn put a counter on all your artifact tokens.

For control you've added three very good counterspells (Counterspell, Swan Song and Negate). Broken Concentration and Silumgar's Scorn don't compare to these other counterspells, that's why you should consider cutting them. Stoic Rebuttal because of the artifact theme activating metalcraft is good enough to add. Instead of more control, focus on your artifact game plan with Saheeli?

Vorincl3x on March of the Machines

1 month ago

Can I suggest either Urza, Lord High Artificer and/or Karn, Scion of Urza? They come into play with their own tokens that can mow everything down. As for cuts, I think I'd remove Thopter Assembly as you have tons of ways to make thopters already and paying 6 for thopters next turn (maybe) i don't think is worth it. also, instead of Staff of Nin I'd throw in Jhoira, Weatherlight Captain. Lastly, I think investing in a Wurmcoil Engine might be a good thing to do. if all of your thopters turn into Wurmcoil engines, whenever they die they just make more tokens to turn unto WCs.

multimedia on Saheeli Pre-Con Upgrade

1 month ago

Hey, Exquisite Invention is actually a well made Commander precon by Wizards, but what the precon really lacks are repeatable draw sources. You've done well with upgrading the precon by cutting out most of the lackluster cards.

Jhoira, Weatherlight Captain can be repeatable draw when you cast any artifact or even Saheeli. Mystic Forge can give you an advantage by being able to cast artifacts from the top of your library. The Magic Mirror's mana cost can be reduced with Saheeli's +1 and it gives you repeatable draw each turn and that draw increases each turn you control it. Bident of Thassa is quite good as a repeatable draw source with attacking tokens especially flying Thopters and it's an artifact.

Whir of Invention is an instant artifact tutor that puts the artifact onto the battlefield and improvise helps to cast it with artifacts you control. Reshape is sac an artifact to tutor for and put an artifact onto the battlefield with CMC equal to what you paid for X. Treasure Mage can be helpful because it can tutor for any 6 CMC or higher artifact and put it into your hand for Saheeli's +1.

Everflowing Chalice and Talisman of Creativity are two more good budget two drop mana rocks and can use Saheeli's +1 to help to cast a huge Chalice that can be a repeatable colorless mana source. Inspiring Statuary gives all your nonartifact spells improvise meaning that artifacts you control can be used to pay for the mana costs of nonartifact spells.

The artifact lands: Seat of the Synod, Great Furnace, Darksteel Citadel count towards reducing artifact costs with Saheeli's +1. Trinket Mage can also tutor for one of these artifact lands if you need a land. Other budget land upgrades to consider: Shivan Reef, Spire of Industry, Glimmervoid, Sulfur Falls, Ash Barrens, Grixis Panorama, Temple of Epiphany.

I offer more help to make cuts. Good luck with your deck.

Monomanamaniac on Need advice to speed up …

1 month ago

Jhoira's game of Solitaire

This Jhoira, Weatherlight Captain deck is supposed to be borderline cedh, it runs a ton of mana rocks and Cheerios so it can end the game in 4-6 turns. I'm looking to try to get the deck to where it can consistently win in 4 turns uninterrupted. I'm pretty close but about 1 in 4 games I end up whiffing on my draws and end up in a very bad position. Just looking for some advice to make the deck less likely to do that

Tibus on Sissay Control 1.0 needs work/help

1 month ago

I can see what you want to do but you are going about the wrong way doing it, I understand you want to be able to answer just about any given situation using the cards you have available to counter very specific strategies but your deck will need to be tuned to handle just that. Your deck lacks focus, albeit you have tons of tutors and situational cards I can see you identifying as being usable in a specific scenario but outside of those scenarios the cards fall flat. I'll give an example using cards from your deck.

Derevi, Empyrial Tactician is a fantastic card for untapping your mana dorks and other creatures, but folds in your deck because you don't have a way to capitalize on his ability. You have very few creatures to swing with and the ones you could be swinging with, unfortunately you'll find yourself not wanting to because their effects are better with them alive on the field.

Brago, King Eternal is an excellent card but you lack a large pool of enter the battlefield effects that is necessary to make him useful if drawn at any given moment.

Currently your deck has a very low CMC this will translate into you dumping your hand quickly in games, normally to facilitate the loss of the hand advantage players supplement various ways to draw cards to refill their options for the coming turns. Within your deck there are two true cards that do that with 6 cards that I would consider as card draw all together. Jhoira, Weatherlight Captain and Reki, the History of Kamigawa fall under the "true" category, the other 4 are planeswalkers with a notable 5th which I exclude Aminatou, the Fateshifter due to the low CMC of the deck you will tend to find yourself with perhaps no cards in hand at all. At that point Aminatou doesn't draw you a card or net you anything.

Another flaw I found is you have big stompy creatures for perhaps just the sake of having them. Which if you want to do so go ahead but it will reduce the decks overall functionality by replacing a space that could be used more efficiently.

All-in-all I don't think Sisay is a great start for your deck or the end-goal I feel you are looking to achieve. You want to be able to control the game before it's over which is a solid strategy. I would recommend a couple of other commanders to look into which can perhaps refine your strategy further. With thyese your toolbox can be both spells and creatures to restrict your opponents plays and movements.

Derevi, Empyrial Tactician , Chulane, Teller of Tales , Grand Arbiter Augustin IV , Brago, King Eternal

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