Jhoira, Weatherlight Captain
Legendary Creature — Human Artificer
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
|Have (3)||jecder , LittleMy , sepheroth119|
|Want (5)||Pumpernickel_McSwagnugget , kikingo , ArtistaFeo , CurlsCoffeeCards_ , bladeoathkeeper|
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Jhoira, Weatherlight Captain Discussion
1 month ago
1 month ago
So in this scenario I have Jhoira, Weatherlight Captain and Torpor Orb in play and I cast Jhoira's Familiar. The question is, do I get to draw a card? Torpor orb stops triggers from creature etbs, and the familiar is a creature, but jhoira isn't triggering because a creature entered but an artifact. I think the orb would block that draw but I'm not sure
1 month ago
Selvala, Heart of the Wilds + Birgi, God of Storytelling Flip. Both are really strong storm-esque commanders, and I'd have a lot of fun generating an obscene amount of mana from them. That, or Jhoira, Weatherlight Captain + Birgi, God of Storytelling Flip. I think Birgi already goes in Jhoira, but having easy access to her in the command zone just sounds too appealing.
3 months ago
While artifact creatures could be targeted since they are creatures, vehicles only behave like creatures when they are crewed, but are never actually creatures themselves in any circumstance. Lore wise, if your vehicle were a ship like Weatherlight, it would just be sitting there in port. When Jhoira, Weatherlight Captain crews it, it's like she's climbing on board and piloting it. So, while it can attack and do damage, it's only because Jhoira is at the controls. When she is not crewing it it's just a pile of metal, wood, and magic.
3 months ago
3 months ago
, I suppose my situation is more specific since my pod runs a Jhoira, Weatherlight Captain Storm & a Yuriko, the Tiger's Shadow. No green, plenty of control. I'm going to keep a sideboard for these guys, and normie pods who run green. I've already sideboarded Archaeomancer's Map for Chrome Mox and Blight Mound for Opposition Agent. I'm typically running up against pieces like Winter Orb, Tangle Wire, Null Rod, Cursed Totem, Grafdigger's Cage which I think we can get around by running a bit more removal. Thinking of swapping out Knight of the White Orchid & Loyal Warhound for more rocks but that'll drop our creature count. Also, while I loved Razaketh, the Foulblooded before, it's really difficult getting him out through hardcasting. I had him twice in hand and would've much rather had a cheaper sac outlet, ramp or fodder. Last night I lost to Thassa's Oracle, Demonic Consultation 3x which can be pretty infuriating once you've built up a board state and have no answers. I'm thinking Grand Abolisher to protect our pieces when we're going to combo off. Hushbringer since we don't have many etb effects and she's fetchable. Angel's Grace similar to our Teferi's Protection so we don't insta lose. I don't want to run too many off flavor hate pieces but it seems like they are towards me, thoughts?
5 months ago
seshiro_of_the_orochi it is really fun, but it does get targeted out pretty regularly. Yeah I'm in the process of replacing lightning Greaves, Belt of Giant Strength and probably Sword of Hearth and Home because they don't synergize well with the deck. I used to run Giant's Amulet but all the protection makes the colored equipment much worse. Mask off avacyn is probably a better fit for this deck over Greaves for sure.
Yeah, those rocks set me back so so much, they were originally in a Jhoira, Weatherlight Captain deck, but that deck was so unfun to play against that I had to power it down and all those rocks needed a new home. And I do have a sensei's Divining Top in the list already, it's great for setting up the top of the library for Galea
6 months ago
Here are some cards to consider dear brother:
- Bard Class
- Urza's Ruinous Blast
- Primevals' Glorious Rebirth
- Arvad the Cursed
- Jhoira, Weatherlight Captain
- Raff Capashen, Ship's Mage
- Kamahl's Druidic Vow
- Anafenza, the Foremost
- Day of Destiny
- Kenrith, the Returned King
- General's Enforcer
- Baird, Steward of Argive
- Rishkar, Peema Renegade
- Literally any form of removal, you've got next to none
- Better artifact ramp
- Better lands (artifact lands are bad choices here)
- More ramp spells (i.e Cultivate, Farseek)
Remember, really look at what you're throwing in. Half of these cards have no function, and don't do anything for the deck. I'll leave it to you (for now) to figure out which ones fall under this. One that I'll give you is Nahiri, Storm of Stone. You've got very little equipment, and equipment is not the focus of the deck here.
A good start, but remember what I've taught you. Keep it up!