Azor's Gateway

Artifact

, : Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Azor's Gateway Discussion

mi37516 on Rampant Lifegain with Mangara, The Diplomat

1 month ago

That's a cool card in Azor's Gateway  Flip, I may have to consider that.

The sheer amount of removal hasn't been too bad as long as Mangara, the Diplomat remains on board. He provides so much card draw that I'm consistently sitting at 7 cards. I am looking at Strixhaven cards to figure out how to add some of them in and see how they play (in my side board currently)

DevoMelvminster on Linden, Lifegain Queen

1 month ago

I like the deck. Lots of cool ideas, and the big token generators seem fun with Linden.

Also wanted to take a moment to spread the gospel of Azor's Gateway  Flip. It’s one of my favorite cards in my God-Eternal Oketra led life gain deck. Though it takes time to get it onnline, that flip side is magnificent.

DevoMelvminster on Rampant Lifegain with Mangara, The Diplomat

1 month ago

Also, i forgot to say that Azor's Gateway  Flip is one of my favorite cards in my lifegain deck. The looting effect is nice, but when it flips and you get to tap it for 80 mana? That’s a good feeling.

DevoMelvminster on Bounce and Ye Shall Be Healed

1 month ago

I could definitely try running both of those in place of the 3 cmc ones. It would probably help smooth out the early game.

I do go back and forth with whether or not to run Well of Lost Dreams or Dawn of Hope , and Mangara, the Diplomat for that matter. The card draw is needed, buy I’m just so unsure what to cut for it.

As for the +1 counter payoffs, I’d probably find a slot to add Heliod, Sun-Crowned back in if I find i want more of it.

Any suggestions? I will preemptively warn you that Azor's Gateway  Flip is a pet card that I won’t remove. The feeling of flipping it and tapping it for 100 mana or something is irreplaceable.

As always, thanks for the input!

NetholonTheArchmage on Zedruu - The Path to Enlightenment [PRIMER]

3 months ago

Hi Exoflo , Thank you for your feedback!

I'm very happy to hear that you like the deck and even more happy that I have inspire you to build your own! I had a look on your decklist and it reminded me a lot of an older list of the deck I ran about 3 years ago. Like your own deck, mine was heavily inspired by Muddstah's decklist, over the cause of the last years I changed it up a lot though.

Minamo, School at Water's Edge originally made its way in the deck together with Azor's Gateway  Flip. Even with a lot of untapers the gateway has proven to be way to slow and has been cut from the list. Yet the School stayed, as I very often used it to untap Hall of Heliod's Generosity or Academy Ruins , as well as the Serra's Sanctum you've already mentioned.

Funnily enough all the cards you mentioned have been part of the deck at some point but have been cut from the list due to deck-changes.

Soul-Guide Lantern might be a good graveyard-hate card for you.

Nine Lives has just made it into my own list because of its political use. At the same time it also acts as a new wincon and has proven very versatile in my list. Phyrexian Unlife might be better in your list though, as it combos well with Solemnity you're already running.

I run the enchantments for multiple reasons: First they are cheap, which is a big plus in my book as I don't want to spend a lot of mana only to protect my commander. Second you can donate them to your opponents which isn't true for artifacts, etc. Spiritual Asylum I didn't even know about before. Yet i probably wouldn't run it due to the same reasons I cut Greater Auramancy before. Would it only grant hexproof instead of shroud it would be perfect... sadly the shroud-effect shuts down everything the deck wants to do.

I don't run the Illusions for it's lifegain-effect in the first place. The Illusions of Grandeur has been a part of my decklist since the first version. While I definitely played it for the lifegain back then, I keep it in the deck as a wincon and because of the nostalgia of course :)
Yet you're right about the combo being slow and unreliable and if you really want to win the game you probably should have another wincon in the deck that's easier to pull of.

Seems like perfect timing, as the new update just hit today! ;)

I hope I could help you and answer all your questions, Have a nice day, stay healthy and keep brewing!

Sultai_Sir on New deck ideas

5 months ago

Big Mana, but in an actual interesting way. No more of that namby-pamby, Omnath, Locus of Mana/Regal Behemoth/Goreclaw, Terror of Qal Sisma nonsense. Might as well hit me with a wet noodle. No, I'm talking Derevi, Empyrial Tactician Elfball Flash Enablers Big Boi Destruction Time™ . Let's break it down. You've got your Elfball base, with the rote one-mana nerds, and some more spicy meatballs, like Priest of Titania or Kinnan, Bonder Prodigy. Then, the standard non-stax Derevi package. I'm talking Unblockable Slimy Bois for the untaps, Willbreaker for all the creatures, and the best untap triggers money can buy. Skyshroud Poacher is broken, and can tutor up whatever you want, Azor's Gateway  Flip for all the mana, etc. And then, the super-spicy meatballs. Yes, this means the flash enablers. With Derevi's broken untap ability, if you have a flash enabler, you can untap something like Faeburrow Elder 4 times, have twelve mana, and be able to cast twelve mana worth of stuff, because you can use your mana during your combat step, that means if you get 6 untap triggers, with a Wirewood Channeler tapping for 8 mana, you can cast 48 mana worth of stuff. No longer are Elesh Norns and Avacyns of the world are no longer confined to the oblivion of Turns 7 and 8, you can cast them on turn Three! Trust me, no one will see this coming. DESTRUCTION

Nabux on [Primer] Engineered Explosives

6 months ago

As a Bosh player too, i find your list very interesting. (Im a bit jealous about your curve)

Im glad to see i cut some of the same high CMC Bosh's signatures cards than you. Aswell i'm interested cause our decks dont rely on the same way to draw cards, which is one of the main goal : how not to be out of gas.

As you play a lot of untap tool, i think you should consider Azor's Gateway  Flip : card selection seems nice to me in monored and if you flip the card, you often kill someone (or everyone).

Aswell i see you dont rely on Grafted Exoskeleton and Ugin's Nexus. I guess that's cause you run a lot of tutor, and you dont want get them each game. Am i correct ?

If you want, i would be interested if you open a section to explain some of the notable exclusions of your deck according to your gameplan.

Best regards

My personnal Boshie's deck : deck:https://deckstats.net/decks/144588/1661620-bosh-garbage-thrower (feel free to give me a feedback, or any advice)

shifthappen1 on Queen Marchesa: Politics, Aikido, and Control

7 months ago

Has there been any notable new cards ever since war of the spark? I just found out this gem of a commender deck (and read MegaMatt13'sprimer as well), gosh, I'll never look at commander in quite the same way. I did want to make some political-ish sort of deck with sphinxes and riddles and pillowforts / redirection stuff, felt like a nice theme, sphinxes and riddles (aka, politics and decision making), but its nowhere near as good as an archetype as what I'm seeing in yours and the other one's deck, I'm sold.

What do you think about

1-Crown of Doom how is it as a card to make enemies waste time / mana and to help redirect attackers elsewhere? too unreliable? it seems very fun and in the theme, so I assume the issue is reliability?

2-Coercive Portal too expenssive for draw even if it works over many turns? / unreliable when the board state seems too good for opponenets? or since it kills creatures, it doesnt redirect them to enemies?

3-Azor's Gateway  Flip filtering into potential mana ramp for x cost spells?

4-Lithoform Engine it seem like it does a lot of nice things for reasonable cost. anything it could potentially replace?

5-Act of Authority as an enchantment and artifact removal? doesn't look like your list has things that would be high priority target, so, is it because of the speed and / or that it destroy stuff and might target you as well, as unlikely as it is?

6-Isolated Watchtower and Detection Tower/Arcane Lighthouse as utility lands?

I assume all of these are not there because they aren't as efficient as the alternatives currently in the deck, just wondering if they have ever been discussed before.

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