|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't Choked Estuary enters the battlefield tapped.
: Add or to your mana pool.
Choked Estuary Discussion
2 weeks ago
Nice deck name, it's pretty funny. I would suggest some other lands, preferably some of the following: Hallowed Fountain , Irrigated Farmland , Seachrome Coast , Flooded Strand , Mystic Gate , Fetid Pools , Darkslick Shores , Choked Estuary , Sunken Hollow , Polluted Delta , Sunken Ruins , Godless Shrine , Isolated Chapel , Silent Clearing , Fetid Heath , and Marsh Flats . If you find any of these suggestions helpful, I would appreciate it if you upvote my deck: A Deal with the Devil! But nonetheless, nice deck, hope this helps, and have a nice day.
2 weeks ago
I would recommend adding the following lands: Polluted Delta , Watery Grave , Drowned Catacomb , Prismatic Vista , Choked Estuary , Darkslick Shores , and Sunken Hollow . Otherwise, nice deck! If you end up using any of these suggestions I would appreciate if you upvote my deck: A Deal With the Devil EDH. Good luck on your deck, hope this helps, and have a nice day!
2 weeks ago
Nice Deck, Mishra is a cool commander! The only suggestion I have regards the lands. Lands are my favorite part of magic as weird as that seems, so I am very specific about them. If I were you I would consider the following types of lands: Fast Lands, Reveal Lands, Filter lands, Shock Lands, Battle Lands, Check Lands, and Fetch lands: These types include but are not limited to the following cards: Darkslick Shores , Choked Estuary , Sunken Hollow , Polluted Delta , Sunken Ruins , Blood Crypt , Dragonskull Summit , Bloodstained Mire , Blackcleave Cliffs , Foreboding Ruins , Smoldering Marsh , Graven Cairns , Steam Vents , Sulfur Falls , Spirebluff Canal , Fiery Islet , Cascade Bluffs , and Scalding Tarn . If you end up finding any of these lands helpful, I would appreciate if you upvote and support my commander deck: A Deal with the Devil! Thanks, good luck on your deck, and hope these cards help!
2 weeks ago
Hey, nice start, several good cards and interactions here.
The manabase alone tells me this is a budget deck, but there's some budget upgrades to consider for the manabase. Your relying on basic lands which is fine on a budget, but if playing a lot of basic lands then consider adding lands that have interaction with basic lands?
- Ash Barrens
- Prairie Stream
- Sunken Hollow
- Canopy Vista
- Port Town : cares about Plains and Islands.
- Fortified Village : cares about Forests and Plains.
- Choked Estuary : cares about Islands and Swamps.
- Woodland Cemetery : cares about Swamps and Forests.
Stream, Hollow and Vista have interaction with Farseek . Farseek being a two drop land ramp spell that can get a dual land is good when playing four colors. Other budget lands to consider adding:
- Llanowar Wastes
- Yavimaya Coast
- Mirrodin's Core : uses counters, it can be proliferated.
- Scattered Groves : has interaction with Farseek, can be a less expensive replacement for Canopy Vista .
- Irrigated Farmland : has interaction with Farseek.
Additional mana sources that use counters thus have interaction with proliferate is helpful ramp:
- Astral Cornucopia
- Everflowing Chalice
- Crystalline Crawler : a creature and a mana rock, don't have to tap it to make mana which is very good.
- Gyre Sage
If going heavy on the +1/+1 counters theme then consider these cards that are within the budget here:
- Hadana's Climb Flip: repeatable source of counters, Winged Temple of Orazca with Atraxa or a creature with a lot of counters can be a win condition.
- Simic Ascendancy : repeatable source of counters and can be a win condition.
- Winding Constrictor
- Good-Fortune Unicorn
- Sage of Hours : extra turns by removing counters, good interaction with Forgotten Ancient .
- Skullbriar, the Walking Grave
- Hardened Scales
- Cathars' Crusade
Cards that give you repeatable sources of counters should be priority over cards that only give you a one time source of counters. Repeatable effects especially if they don't cost any mana are very good in Commander.
More repeatable sources of proliferate can be helpful:
Other good budget cards to consider adding:
- Eladamri's Call
- Beast Within
- Swords to Plowshares
- Deathrite Shaman
- Fellwar Stone
- Arcane Denial
I offer more advice if you would like. Good luck with your deck.
2 weeks ago
Add the Grixis land group: I would consider some of the following: Crumbling Necropolis Watery Grave Steam Vents Cascade Bluffs Sulfur Falls Sulfurous Springs Spirebluff Canal Scalding Tarn Drowned Catacomb Shivan Reef Graven Cairns Bloodstained Mire Sunken Ruins Dragonskull Summit Blackcleave Cliffs Prismatic Vista Foreboding Ruins Sunken Hollow Smoldering Marsh Blood Crypt Choked Estuary Polluted Delta
3 weeks ago
So, I have a couple suggestions. I found this deck under the 'help' tab, but your description doesn't ask for help. So please forgive me if I sound presumptuous.
Preordain . Ponder and Brainstorm are already in your deck, and Preordain will help dig to lands if you need them, and past lands if you don't. One-mana cantrips are some of the best cards for getting a deck more powerful. Importantly, running more cantrips means that you can cut a land or two, meaning your deck will have a higher average card power.
Your mana-base has room for improvement. Watery Grave is great, especially if you end up running fetch lands. Zendikar/Onslaught fetches like Polluted Delta or Misty Rainforest are easily the best fetches, but slow-type like Bad River and Rocky Tar Pit can also be useful. Also, consider Prismatic Vista . With a high concentration of land-based shuffle effects, Brainstorm becomes more and more powerful. Evolving Wilds and Terramorphic Expanse are good substitutes. Sunken Hollow and Fetid Pools are also fetch-able. Other duals, like Underground River , Morphic Pool and Choked Estuary are also good.
In non-green EDH decks, artifact ramp is of prime importance. Talisman of Dominance , Fellwar Stone , Mind Stone and Thought Vessel are all great. Two-mana rocks are significantly better than three-mana rocks in EDH, as by the time you have three mana you usually want to do more powerful things than cast a rock. Additionally, if you end up running Ancient Tomb or Mana Crypt (which are hard to get ahold of), you can land a two-mana rock turn-one. Mana Vault also happens to be busted.
In magic, it happens that it's a LOT easier to exile your deck than an opponent's. Jace, Wielder of Mysteries works great in Doomsday -style decks; if you're smarter than me, you can probably use Doomsday to tutor up your infinite mana combo. More simply, you can just cast Demonic Consultation with Jace, Wielder of Mysteries on the table, naming a card not in your deck (I generally use Atog or Singing Tree ), and then draw a card to win. So you may want to include Demonic Consultation and/or Doomsday , the latter if you have a lot of power in the brain-thingy.
I see you're running Ashiok, Dream Render ; I love that card. Narset, Parter of Veils is also worth running, especially if you choose to include Windfall . Narset's been kicking ass in Vintage recently, and I have found her to be completely nuts in EDH.
I may be missing something, but I am unsure as to why you're running Seat of the Synod and Vault of Whispers . If you had a Mox Opal in the list they might make more sense, but as things stand I think they're just worse than Island s and Swamp s. Back to Basics , Blood Moon , Magus of the Moon , By Force , Null Rod , Stony Silence and Collector Ouphe are all rampant in EDH (at least in my experience), so I think you'd be better off cutting the artifact-lands.
Vision Skeins is an interesting include; you may be interested in running Words of Wisdom , which gets your opponents less out of the card. Also, if you run Notion Thief , the card is pure value. Note also that Vision Skeins becomes Words of Wisdom if you have Narset, Parter of Veils out.
Ovinize is worse than Rapid Hybridization or Pongify , in my opinion. I think you should run two to three boardwipes -- Cyclonic Rift , Toxic Deluge and Damnation are the best ones, I think, with Toxic Deluge on top (you can cast it while Gaddock Teeg is down).
Demonic Tutor is the best tutor, and Scheming Symmetry is good in a deck heavy in mill effects. There're some other good tutors to consider, of varying price: Vampiric Tutor , Diabolic Tutor , Fabricate (to get Isochron Scepter ), Mystical Tutor (for your Dramatic Reversal ), Dark Petition , Beseech the Queen , Mastermind's Acquisition and Lim-Dul's Vault are all good. Ideally, you wouldn't include the four-mana tutors, since they tend to take a whole turn to resolve. I suggest running around two or three more tutors than you have now.
There're a couple of ways to generate card-advantage that I think are worth including in a final list of this deck. I'm not entirely certain how the deck plays, but if you have Oona, Queen of the Fae out frequently without an infinite-mana combo, Skullclamp is definitely worth including. Sticking it on one of your faerie tokens means butt-loads of card-advantage. Slate of Ancestry is similarly good if you tend to have a high creature-count. Fact or Fiction and Chemister's Insight are alright instant-speed card-draw. Phyrexian Arena is a good piece of permanent-based card-draw, and Dark Confidant , if you have access to it, is great with your low average CMC. Speaking of low CMC, Ad Nauseam is a great card-draw spell; I recommend including it for the high-value card-draw.
If you want to pour money in here, Cavern of Souls is a great way to make sure your general isn't countered.
There're a few counterspells you don't have that I think you might find useful. Counterspell itself is good, and it's far pricier cousin, Mana Drain , is also great. Spell Snare , Swan Song and Flusterstorm are all great counters as well. Turn Aside is one I've thought about but never used... you may want to consider it.
If you choose to keep mainly basics and avoid the duals mentioned in (2), consider Back to Basics . The card is under $10 nowadays, and it's a great way to punish greedy mana bases.
Ok! That's all I got. Good luck, man!
1 month ago
Hey, nice upgrade of the precon.
My suggestions can help to improve the manabase with some budget lands:
- Caves of Koilos : ETB untapped.
- Exotic Orchard : ETB untapped, $1.
- Underground River : ETB untapped.
- Prairie Stream : $1, good with lots of basic lands.
- Sunken Hollow : $1, good with lots of basic lands.
- Port Town : good with lots of Islands and Plains.
- Choked Estuary : good with lots of Islands and Swamps.
- Irrigated Farmland
- Fetid Pools
Many of the lands suggested prices of them are not being displayed properly for TCGPlayer. They're in fact $1 or less each. These lands in combination with basic lands can help game play giving you more lands that can ETB (enter the battlefield) untapped letting you consistently play spells faster.
Lands to consider cutting:
- Dismal Backwater
- Forsaken Sanctuary
- Jwar Isle Refuge
- Orzhov Guildgate
- Scoured Barrens
- Sejiri Refuge
- Submerged Boneyard
- Tranquil Cove
- Gateway Plaza
I offer more advice. Good luck with your deck.
1 month ago
I am currently wondering about the efficiency of the Extract -like effects, so I am trying this card and Bitter Ordeal while lowering my mana curve a little by taking out two inefficient 5 CMC cards (even though I really like Patient Rebuilding ). I never found the right turn to play Dire Undercurrents anyway.
One other thing I am thinking about is running the three allied fetches that I have in another deck and Prismatic Vista . Deck thinning is always a plus and it synergizes with Altar of the Brood . I may udate the deck soon with this in mind.
Finally, the spoil of Arcane Signet from Throne of Eldraine might be the right time to think about ramping harder ... and I wouldn't know what to take out. Any suggestions ?
Choked Estuary occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
UB (Dimir): 1.95%