
Choked Estuary
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't Choked Estuary enters the battlefield tapped.
: Add or to your mana pool.
Trade
Have (3) | lorddarkstar , Forkbeard , metalmagic |
Want (0) |
Combos Browse all
Legality
Format | Legality |
Casual | Legal |
Commander / EDH | Legal |
Duel Commander | Legal |
Leviathan | Legal |
Modern | Legal |
Limited | Legal |
Highlander | Legal |
Tiny Leaders | Legal |
Canadian Highlander | Legal |
Block Constructed | Legal |
Unformat | Legal |
1v1 Commander | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
2019-10-04 | Legal |
Legacy | Legal |
Vintage | Legal |
Custom | Legal |
Choked Estuary occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Choked Estuary Discussion
TriusMalarky on
Budget STOP DOING THINGS
3 weeks ago
Hoooookay. You said you were new, so this is a good try, but we're gonna basically entirely revamp this list.
First, you literally cannot use Mystic Sanctuary in a 3-color deck without fetches, and I do not mean Evolving Wilds . Lose that idea, you can't make it work with the budget you appear to have. (of course come back to it once you can afford 4x Flooded Strand , 4x Polluted Delta , and 2x each Hallowed Fountain and Watery Grave .)
Your(budget) manabase should look something like this:
-
2x Celestial Colonnade (as a win con)
-
2x Creeping Tar Pit (as a win con)
-
4x Port Town
-
8-9 basics
The core of a budget Esper control deck is 4 each Serum Visions, Opt, Fatal Push, Path to Exile, Day of Judgement(or other 4-mana wrath), Archmage's Charm,
The other cards in that list that you should absolutely run are Esper Charm, any Teferi, most Jace walkers, Silundi Vision(run all of those if you can), Saw it Coming, Doomskar.
Chromium is a fine finisher, but don't run 3. Use 1, possibly 2 if you somehow have problems finding it.
I also recommend using Thassa's Intervention and any 5 cmc or less planeswalker with the text 'draw a card' on either of its first two abilities.
Quick edit: shadow63, no, control can stand taplands. But the manlands and MDFC lands are the only real lands that are worth entering tapped. (basically, they end up being extra lands that do a lot but aren't just lands.)
Also, you may want to tinker with how many manlands are used. Additionally, any spell double-faced lands are definitely playable if their spell side is worth casting at any point. Just don't cut lands for them.
You're control -- the things you're doing turns 1-2-3 are mostly Opt, Serum Visions, Path and Push.
ihmnp on
Anowon
1 month ago
Choked Estuary, Sunken Hollow, Temple of Deceit, Clearwater Pathway Flip, Tainted Isle, Drowned Catacomb, Bojuka Bog, Mystic Sanctuary, Witch's Cottage, Shizo, Death's Storehouse, Fetid Pools
multimedia on
Anowon rogues
1 month ago
Hey, nice version of Anowon. You have several good cards, but what's with the manabase? Compared to the rest of your deck the manabase with 29x basic lands looks like it's for a $100 Commander deck not a $400+ deck. It's the main area to consider upgrading with more Dimir dual lands.
- Watery Grave
- Underground River
- Darkslick Shores
- Sunken Ruins
- Drowned Catacomb
- Sunken Hollow
- Choked Estuary
- Path of Ancestry
Consider other Rogues?
- Ghostly Pilferer
- Thieves' Guild Enforcer
- Zareth San, the Trickster : can be a repeatable effect to reanimate your opponents permanents from their graveyards after they mill them.
- Nighthawk Scavenger
- Enigma Thief : consistently it's four mana for a 5/5 flying Rogue with a strong ETB ability.
Anowon can be repeatable draw if the attacked opponent mills a creature, but this can miss/will miss a lot. Other repeatable draw options to consider.
Cards to consider cutting:
- Feldon's Cane
- Perplex
- Trepanation Blade
- Mind Grind
- Torment of Hailfire
- Dreamscape Artist
- Balustrade Spy
- Keymaster Rogue
Good luck with your deck.
hungry000 on
Faerie Rogue Tribal
3 months ago
That's awesome! I'm glad you like it. I can't think of any planeswalker that would really be a good fit for this deck's theme and colors. A Jace or Liliana planeswalker would work, but there aren't any versions of them that work with the deck's aggressive game plan. Tezzeret is great for the colors, but artifacts don't jive well with either Faeries or Rogues. I think the closest you could come to a matching planeswalker is Oona, Queen of the Fae since the deck has a few cards that are supposed to be her soldiers (Oona's Blackguard, Scion of Oona) and her ability has some synergies. She would be somewhat difficult to cast without a couple more lands (and is generally not that good in aggro decks) but she'd add a lot of flavor.
I would first upgrade the deck's mana base. Secluded Glen, Darkslick Shores, Watery Grave, and Polluted Delta are the ideal set of lands for this deck, but once you have a couple sets of dual colored lands you can get away with all basics for the rest of it. I recommend getting 4 Secluded Glen and some mix of Darkslick Shores/Watery Grave to replace Choked Estuary and River of Tears. You don't really need any more fixing beyond that to have a consistent mana base unless you were to buy a set of Mutavault.
Once your lands are good, fill out the playset (all four copies) of Brazen Borrower and get a set of Fatal Push for the main deck. Recently I've been liking the fourth Spellstutter Sprite as well, but that's up to you.
I believe 4 Secluded Glen, 2 Darkslick Shores, 4 Fatal Push, and 2 Brazen Borrower comes out at around $50, so that's what I recommend you start with.
_Kane_ on
Yarok with some lands?
4 months ago
Cards I Have For You:
Command Tower > Choked Estuary
Opulent Palace > Botanical Sanctum
Exotic Orchard > Blooming Marsh
Tatyova, Benthic Druid > In Garruk's Wake
Purchase List:
Reclamation Sage > Viridian Shaman
Wood Elves > Rishkar, Peema Renegade
Farhaven Elf > Verdurous Gearhulk
Ravenous Chupacabra > Overseer of the Damned
Swiftfoot Boots > Bolas's Citadel
Rampaging Baloths > Ashiok, Dream Render
Ghostly Flicker > Soul of the Harvest
Conjurer's Closet > Teferi's Ageless Insight
Guardian Project > Hour of Promise
multimedia on
Kess, Discard Mage
4 months ago
Hey, nice start on a budget.
Consider expanding on instants/sorceries trimming creatures? The power of Kess comes from being able to cast an instant/sorcery from your graveyard on your turn therefore you want to take more advantage of this especially draw and dig. Could start by cutting half the creatures from the creature base and adding mana efficient spells that Kess can cast from your graveyard:
- Dark Ritual
- Frantic Search
- Brainstorm
- Windfall
- Impulse
- Ignite the Future
- Chaos Warp
- Abrade
- Feed the Swarm
- Liliana's Triumph
A powerful repeatable effect on a budget with Kess because she has flying is Whispering Madness. Cipher Whispering to Kess and then when she does combat damage to an opponent everyone wheels their hands for no mana cost to you. A repeatable wheel fills your graveyard up with spells to then cast with Kess. Can even cast Whispering from your graveyard with Kess and then Cipher it to her or another creature you control. The act of discarding a card to Whispering means that if the card has a madness cost you can pay that cost. This is a way to discard a lot of cards with madness while at the same time able to pay the madness bonus cost.
A wheel makes all players discard their hands and draw cards, but you can prevent your opponents from drawing with Narset, Parter of Veils and Notion Thief. Notion is $0.50 not $2. With one of these cards in your control then your opponents don't draw cards after they discard their hands.
For the manabase you would be better off playing more basic lands then lands that always ETB tapped such as the three Vivids, Transguild Promenade, Cinder Barrens, etc. Exotic Orchard could replace Promenade. My advice for the manabase on a budget is build it around more basic lands and include dual lands that have interaction with basic lands or are good budget dual lands:
- Shivan Reef: less than $1.
- Grixis Panorama
- Sunken Hollow
- Smoldering Marsh
- Sulfur Falls
- Dragonskull Summit
- Graven Cairns
- Choked Estuary
- Foreboding Ruins
I offer more advice. Good luck with your deck.
DemMeowsephs on
Mortally Challeneged
5 months ago
Hey there! Maybe consider some of the following lands!
Less than $10:
- Sunken Ruins
- Underground River
- Choked Estuary
- Drowned Catacomb
- Waterveil Cavern
- Rootwater Depths
- Tainted Isle
- Exotic Orchard
- Darkwater Catacombs
- Bad River
Less Budget:
TriusMalarky on Nephalia Drownyard or Ipnu Rivulet
5 months ago
Deck seems slow, you need a lock piece. Something like a couple wraths or, if you can possibly afford it, Ensnaring Bridge is insane.
What you need is more board interaction, like Fatal Push or even just Cast Down, and some untapped duals. Choked Estuary is okay, River of Tears might help. Just lands that can ener untapped, regardless of how often, will increase this decks power by a lot.
On top of that, I'd use 4x Ipnu Rivulet and 1-2x Nephalia Drownyard. They're both okay but Rivulet is a free roll and Drownyard is a little less so.