Choked Estuary

Choked Estuary

Land

As this enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't this enters the battlefield tapped.

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Choked Estuary Discussion

multimedia on I like Fishies

2 days ago

Hey, good version, nice Sakashima and Quest. You have 1 too many cards, could cut Millikin.

There's a couple of mana rock upgrades to consider that are within your budget. By cutting Charcoal Diamond and Worn Powerstone for Basalt Monolith and Everflowing Chalice then you add an infinite cast combo with Hullbreaker Horror. The combo is Hullbreaker + Sol Ring + Chalice for infinite casts/colorless mana or Hullbreaker + Monolith + Chalice for infinite casts.

Sol or Monolith make enough colorless mana to cast themselves before they're bounced and by casting Chalice for 0 mana you can bounce them resulting in infinite casts/bounce of Sol/Monolith + Chalice. By controlling two or more Hullbreakers thanks to Krothuss then the combo can bounce all your opponents nonland permanents and you can keep doing this on each of your main phases on each of your turns.

If you want to copy big Leviathans with Krothuss then consider Stormtide Leviathan + Wonder? Stormtide is one of the better unblockable Leviathans because he can also disrupt your opponents from swinging back at you. Wonder is helpful to give all creatures you control flying and you have plenty of Islands as well as effects to get it into your graveyard.

A couple of budget land upgrades are: Sunken Hollow and Choked Estuary. Creeping Tar Pit is another upgrade, it's a little more expensive, but neat because Krothuss can copy it when it's an attacking unblockable Elemental.

Good luck with your deck.

multimedia on Aminatou, child of the jank

1 month ago

Hey, well done so far on a budget.

Some suggestions to improve the manabase on a budget.

Good luck with your deck.

Lord_Grimm on Nekustar

3 months ago

Wow! Looks amazing! After the changes, the only cards I 'may' consider cutting (if you have a few more cards you'd like to run) would be the following: Phyresis, Coveted Jewel, and surprisingly Lightning Greaves. Now that you have made a huge change, feels time to talk about the land base... my recommendations in that group would be the following: Choked Estuary < Witch's Clinic, Spirebluff Canal < Blood Crypt, Flooded Strand < Scalding Tarn, Underground River < Bloodstained Mire, Shivan Reef < Morphic Pool, Mountain < Luxury Suite, Island < Riverglide Pathway  Flip, Island < Clearwater Pathway  Flip.

multimedia on Zombie

4 months ago

Hey, well done for first deck on a budget, nice Demonic Tutor. You've definitely done research into the better budget cards for Varina and adding win condition combos. Liquimetal Torque + Binding Mummy is interesting tech.

I see Wonder which is great with Varina, but it's going to be difficult to consistently activate Wonder needing an Island land with only 4 Islands + Wilds/Expanse for a total of only 6 Island sources. There's several dual lands here that could be replaced by budget Island dual lands to help Wonder and make Marsh Flats better.

Some budget land upgrades to consider:

Command Tower and Exotic Orchard are two staple rainbow lands. By adding Sunken Hollow and Prairie Stream then Marsh Flats has an Island dual land to search for that can potentially ETB untapped.


Graveborn Muse is amazing repeatable draw with Zombies and the life lose doesn't matter much because of Varina. Muse can repeatedly refill your hand at the beginning of your turn giving you lots of choices for looting with Varina. Vile Entomber can tutor for Wonder or Gravecrawler and put it right into your graveyard. Patriarch's Bidding is another spell for mass reanimation of your Zombies.

Shepherd of Rot can wreck opponents life totals, who don't have life gain and it doesn't hurt you as much because you have a lot of life gain with Varina. If you're trying to win with Rooftop Storm then Lazotep Plating is excellent instant protection. Hordewing Skaab is a Zombie upgrade for Eternal Skylord to give all Zombies you control flying not just tokens.

Good luck with your deck.

multimedia on The horde

4 months ago

Hey, well done so far on a budget.

Your deck doesn't have a Commander yet. If The Scarab God is the Commander then in the deck editor add the CMDR tag after The Scarab God text.

The Scarab God *CMDR*

When you save and reload the decklist Scarab will show as Commander with an image.


The 17 cards to consider cutting to get to 100:

  • Submerged Boneyard
  • Dimir Keyrune
  • Dimir Cluestone
  • Dimir Locket
  • Wight of Precinct Six
  • Hall of Triumph
  • Price of Fame
  • Drunau Corpse Trawler
  • Brass Herald
  • Geth, Lord of the Vault
  • Ascendant Evincar
  • Paragon of Open Graves
  • Consuming Aberration
  • Possessed Skaab
  • Door of Destinies
  • Caged Sun
  • Gauntlet of Power

Several of these cuts to consider are high CMC cards, by cutting them you can reduce the mana curve which helps gameplay. The Scarab God is the high CMC creature you want to cast more than rest and you want an established battlefield of Zombies before you play Scarab. For five or six mana you want to cast Scarab or others Zombies not ramp.

Door of Destinies is an expensive price card that you don't really need. Door is too slow, you have better artifact anthem effects such as Coat of Arms. Caged Sun and Gauntlet of Power are other expensive price cards for small anthem effects and ramp that are not needed. Endless Ranks of the Dead, Gravecrawler or Grave Titan, any of these for about the same price would do a lot more for Zombies.


Some other upgrades to consider (close to price matching):

Try to reduce the amount of casting cost cards since these will be more difficult to cast with so many Swamps. Having much more black sources from lands in the manabase is better overall for Zombies.


There's a new Magic set releasing Sept 24 called Innistrad Midnight Hunt and Zombies are part of it. Cards that can create Zombie tokens is a theme in the set. All the cards in the set haven't been revealed yet, but these are some cards to keep an eye on:

Of these I think definitely Champion and Wilhelt as well as Grasp are upgrades. Poppet Stitcher  Flip and Tainted Adversary are Mythics in the set that would also be upgrades, are expensive prices right now, but watch hopefully their prices drop when the set releases. The new rare land cycle in the set is a good one for Commander. Shipwreck Marsh is the Dimir land, but it's unlikely the prices of these lands go down much more than $5 because they're going to be wanted in Standard.

Innistrad Midnight Hunt has two Commander precons that will release when the set releases. One of these precons is Undead Unleashed, it's Dimir colors, Zombies with Wilhelt, the Rotcleaver as Commander. We don't yet know the precon decklists, we will soon, but we do know the price point. These precons will cost $40 meaning there will be at least 15 new cards designed for Commander in them. There's going to be Zombie goodness in Wilhelt's precon including hopefully some good card reprints.

Good luck with your deck.

multimedia on Kess Control

4 months ago

Hey, well done so far on a budget.

Some advice to consider is how to improve the manabase on a budget.

These three lands are called Rainbow lands. Crumbling Necropolis is the Grixis Tri land, it can make any one color of mana you need.

These are budget Fetch lands to search for any basic land.

These two are Tango lands which care about lots of basic lands.

These are Reveal lands that also care about basic lands and have interaction with Tango lands.


Some lands to consider cutting:


Updated budget manabase example (38 lands, 24 blue mana sources, 21 black, 20 red):

Good luck with your deck.

R492 on Zombies in your mocha star

6 months ago

Hey, I'm here from my warrior deck as you've requested. Since I'm unsure of the format I'll presume this to be a casual build, if this is more of a competitive modern or other format of deck then my knowledge is definitely too limited to be of assistance here. As it is I used to have a lot of fun with casual zombies when I first got into MTG and Diregraf Captain was one of my favourite cards. I think zombies have always been at their best in either mono B or Dimir so my first suggestion would be to remove white from the build. Wayward Servant is a neat idea but I just don't see enough recursion here to fully utilize it unless the plan is getting 2 relentless dead and using them to recur each other on death but that seems a bit risky without some tutors. I really liked Gravedigger myself, he's a simple creature but that's kinda what zombies are, and getting a chain of gravediggers fishing each other out of the yard continuously while offering protection to anything else on your board that might be targeted is surprisingly powerful.

Likewise Time to Reflect is thematically cool but slightly narrow in scope for removal, and Mortify has been upgraded even in standard. Murderous Rider is not only great removal but also a zombie after, which means it also absorbs the bonuses you have littered throughout this deck to become a massive healing machine, and if you specifically want removal that can target enchantments Feed the Swarm does it for cheaper while even having a name that loosely matches the deck!

Next I'm noticing an Evolving Wilds in the mana base when Fabled Passage exists as a direct upgrade to it. Then again leaving white behind would mean you probably don't need either of them, which means there may be better options to streamline your mana base. I also notice a lot of colourless mana, which is perfectly good so long as you aren't hurting for your black and blue sources. I would tend to run a couple more swamps and islands myself just to make sure a T1 Choked Estuary has a target and perhaps replacing the white sources and Rogue's Passage with some more basics could work. Rogue's passage is nice moreso if you have large creatures that can get through for significant damage, generally as a zombie player you'll want to just have enough board advantage to simply swing in and spending 4 mana to sneak a single one of them through winds up being too expensive.

Here are a few other cards for your consideration:
- Endless Ranks of the Dead
- Field of the Dead
- Open the Graves
- From Under the Floorboards to synergise with Cryptbreaker
- Dreadhorde Invasion

Hopefully this gives you some ideas, make sure to mark down what format you're playing in and give your deck tags to help people find it easier! Good luck, I'll be around if you need and if you're on the Discord server feel free to @ me with anything else that comes to mind

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