Shimmer Myr

Shimmer Myr

Artifact Creature — Myr

Flash

You may cast artifact cards as though they had flash.

Latest Decks as Commander

Shimmer Myr Discussion

raefgall on Rise of the Machines

3 months ago

Some options to look at: Field of Ruin is technically an improvement on Ghost Quarter if you run a few Wastes.

Unwinding Clock is only ok unless you have a lot of things that get better when tapping, or with Vedalken Orrery. Shimmer Myr helps make it a little better.

Steel Hellkite is a strong top-end that can also help with removal/board wipes.

Rogue's Passage and Key to the City will make your X/X monsters more likely to connect, especially since a lot of them don't have trample or any kind of evasion.

Myr Battlesphere is a big creature that hits really hard.

Lightning Greaves and/or Swiftfoot Boots help you go off more efficiently (LG is especially good with ramp creatures) as well as finish off your opponents when you go off.

multimedia on Alela and her pimped out posse

4 months ago

Hey, with so much equipment consider Puresteel Paladin and Sigarda's Aid to free equip? Grand Architect lets you tap himself and other blue creatures to pay for equip costs or to cast artifacts. Alela and the Faeries she creates are blue. Shimmer Myr lets you cast artifacts at instant speed. Cranial Plating can make Alela because she has flying an attacking threat to do lethal Commander damage.

Grand Architect is good ramp for the Thopter Assembly + Time Sieve extra turn combo. With Alela this combo is lots of Faeries equal to the amount of extra turns you want to take. The win condition is attacking with Faeries at each opponent at each extra turn.

Tap Architect + Alela + 1 Faerie for 6 colorless mana to cast Assembly. Each extra turn Assembly is bounced back to your hand to create 5 artifact Thopters, you then have to cast Assembly again and next you sac those 5 Thopters with Sieve to take an extra turn to repeat. Casting Assembly at each extra turn is what creates the Faeries.

If attacking with Alela and Faerie tokens is something you want to do then because of flying consider Bident of Thassa and Reconnaissance Mission ? These are for repeatable draw which lets you draw for each creature who does combat damage to a player.


Some land upgrades to consider:

Good luck with your deck.

DespairFaction on Budget Equiptment

4 months ago

Hey, here are some changes I might recommend while still staying on a budget. Fist, for a voltron deck I would probably drop the creature count a little bit as 29 is a little high. For this build I would probably eye something around 22-25. Also your land count is very low, I would bring that up to about 36 lands with several ways to search for lands, that will allow you to have plenty of mana and cast the bigger stuff in your deck.

Next, I would cut some cards that seeming underwhelming. Those are: Auriok Edgewright Auriok Bladewarden Fireblade Charger Leonin Relic-Warder , Evra, Halcyon Witness Shimmer Myr Spikeshot Elder , Wayfarer's Bauble ill talk about this one below, Leonin Bola Neglected Heirloom  Flip Berserkers' Onslaught . So yeah once you know what to cut, it becomes very easy to make a bunch of additions.

Im not sure if you are married to the $50 budget, most of my suggestions here will be about $1 a piece but here's what I would add. First as mentioned we want better mana production, so you'll want Gift of Estates and Armillary Sphere over wayfarers bauble. In 700 games of commander, I've found that armillary sphere is just better than bauble for many reasons I wont go into right now. Fervent Champion , Sun Titan Kazuul's Toll Collector , 4 basic or flip lands, Flamekin Village Blackblade Reforged . Berserkers Onslaught can be a straight switch for True Conviction . Fleetfeather Sandals . Because your mana production is getting better, you can go just a little bigger on the top end of your deck. I might put 1 or 2 bigger equipments at the top end like Argentum Armor or maybe even a Scytheclaw . I would add Dismantling Wave and a Tome of Legends .

Here's some other very good cards on a budget that I might consider Forging the Tyrite Sword to cheap tutor, Ignite the Future excellent card draw Showdown of the Skalds also great card draw. Theres a whole package of cards you can use with Goblin Welder Goblin Engineer and Daretti, Scrap Savant and if you add those I would add a Neheb, Dreadhorde Champion . Because you have Toralf I might consider a few more red based board wipes like Chain Reaction or Magmaquake but i wouldnt say no to a Fumigate or a Rout either.

Anyway that should give you plenty to think about for now. Enjoy!

Kipdog on Jhoira's Toys

6 months ago

Jhoira's Familiar is another discount option, admittedly on a 4 mana body Doubling Cube can do some bananas things for mana, esp when combined with Manifold Key or Voltaic Key Shimmer Myr is a cheap alternative to Vedalken Orrery The only other suggestion would be to consider a couple of Windfall or Wheel of Fortune effects - the roadblocks come when you run into a full hand of lands, sometimes one big refill is all you need to get to the win?

Sephyrias on Ulamog

7 months ago

Alright, colorless on a budget. Here we go.

The lands are fine. Looks like basic Wastes really need a reprint.

I'm counting 19 mana artifacts. If I cut those above a mana value of 3, that's still 16. Plus a few big mana Edlrazis on top. Mana-wise you definitely won't have issues, though we can optimize the selection a little. Manakin and Foundry Inspector have priority over Kozilek's Channeler, Walking Atlas and Warden of Geometries. Sisay's Ring is a second copy of Ur-Golem's Eye.

You have Myr Retriever and artifact synergy cards in there. Consider adding Scrap Trawler too. If you want to get infinite mana, Spawning Pit and Thermal Navigator can make it possible. Might cause some salt on casual tables though. Workshop Assistant is pretty much the same card as Junk Diver and fits in there as well.

Cards that I would cut are: Kozilek's Pathfinder, Ulamog's Despoiler, Ruin Processor, Desolation Twin, Deathless Behemoth

Fun budget cards to consider: Nevinyrral's Disk , Mimic Vat , Duplicant , Transmogrifying Wand , Chaos Wand , Tormod's Crypt or Scrabbling Claws , Sunset Pyramid , Darksteel Pendant , Ichor Wellspring , Shimmer Myr , Crashing Drawbridge .

Aside from those, I imagine this deck wants Mind's Eye a lot, but it's not a cheap card.

Ferpie on Low budget Esper Artifacts

8 months ago

I actually researched for A LOT of possible cards, I just can't realize wich path I should follow: control or creature focused. Since my intention isn't having a graveyard populated with artifacts (maybe with spells I used to control my opponent) I think Mirrodin Besieged doesn't fit, and Sai, Master Thopterist (as Academy Ruins ) don't match my intended budget.

To be fair: I gave it more thought and decided to focus more on control, so Ornithopter and Signal Pest are kind of redundant to add. Although, RIDDLE SMITH and Vedalken Archmage seem like viable drawing options besides Reverse Engineer . But there's a problem: Scourglass . That would make Riddle Smith and Vedalken Archmage a waste. Besides the fact that they're not artifacts so they don't benefit from my bonuses (both the +1/+1 and the casting reduction cost).

I ended up with a new version of the deck, I just can't decide what should I drop so I can get 3 Shimmer Myr and 3 or 4 Dispatch into the deck:

https://deckstats.net/decks/177188/1997971-artifacontrol-azorius-artifact

PabloEsco666 on Zur, Master Alchemist [cEDH]

9 months ago

Nerdytimesorwhatever appreciate the feedback - got some responses for ya.

Vindicate (in my opinion) has more value in this deck as it removes any permanent without causing a loss of life that could be spent elsewhere. Anguished Unmaking is a great suggestion - now you've got me thinking about making the switch.

Illusionist's Bracers (again, personal opinion) has been pretty powerful in this deck, allowing you to tutor two enchantments at once (duh) and usually win with that interaction. I will agree, it is a bit slow/clunky for cEDH, especially with the 3 mana equip cost, but I've been able to consistently get it out turn 1/2 and have it equipped before Zur swings turn 2/3. All that aside, it is almost useless to draw into turn 4/5 unless the board gets wiped. There are a couple other targets for equipping this as well, with Dark Confidant and Hullbreacher coming to mind.

Diplomatic Immunity is usually the second enchantment I tutor out (after Necropotence of course) and has always provided additional security for Zur. It also combos well with the other equipment in this deck, and the nuances of shroud when Zur tutors out an equipment.

Daybreak Coronet , All That Glitters , and Phyresis are essentially a back-up plan for the Thoracle/TP/DC win condition. The look on an opponent's face when you swing for 20+ infect in an esper deck is always amusing as well.

Extract is almost exclusively a meta-include, with a bunch of the people I play with running Food Chain or Underworld Breach decks. Removing their win-con turn 1/2 is pretty effective.

Great point about Tainted Pact . Four Islands has never gotten in the way of it working for me, although you are absolutely right that in some cases that would stop it completely. I'll definitely have to revisit this and make some changes.

To be honest, this is the first time I've ever seen Spell Snare - need to add that ASAP.

Shimmer Myr is an excellent card, but this deck doesn't run any lines that win with artifacts aside from the obvious Isochron Scepter . Maybe I'm missing something, but most Shimmer/Zur decks focus more on artifacts than this does.

Been debating adding Necromancy or Reanimate to this list for a while - might be the time to do so.

I've got a vault copy of Mox Diamond , but am too scared to use it at the $800 price point. Proxying might be the move for that.

Miscast is another I've been debating, but haven't found a spot for it yet.

I decided to use Mystic Remora instead of Rhystic Study exclusively due to the mana cost, but that card has been floating back and forth on this list for a little while.

I threw Drannith Magistrate in here almost immediately after it was release to support the stax(ish) undertones of this deck - completely agree how absurd that card is.

Thanks again for the feedback!

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