Shimmer Myr

Shimmer Myr

Artifact Creature — Myr

Flash

You may cast artifact cards as though they had flash.

Latest Decks as Commander

Shimmer Myr Discussion

Ferpie on Low budget Esper Artifacts

3 weeks ago

I actually researched for A LOT of possible cards, I just can't realize wich path I should follow: control or creature focused. Since my intention isn't having a graveyard populated with artifacts (maybe with spells I used to control my opponent) I think Mirrodin Besieged doesn't fit, and Sai, Master Thopterist (as Academy Ruins ) don't match my intended budget.

To be fair: I gave it more thought and decided to focus more on control, so Ornithopter and Signal Pest are kind of redundant to add. Although, RIDDLE SMITH and Vedalken Archmage seem like viable drawing options besides Reverse Engineer . But there's a problem: Scourglass . That would make Riddle Smith and Vedalken Archmage a waste. Besides the fact that they're not artifacts so they don't benefit from my bonuses (both the +1/+1 and the casting reduction cost).

I ended up with a new version of the deck, I just can't decide what should I drop so I can get 3 Shimmer Myr and 3 or 4 Dispatch into the deck:

https://deckstats.net/decks/177188/1997971-artifacontrol-azorius-artifact

PabloEsco666 on Zur, Master Alchemist [cEDH]

1 month ago

Nerdytimesorwhatever appreciate the feedback - got some responses for ya.

Vindicate (in my opinion) has more value in this deck as it removes any permanent without causing a loss of life that could be spent elsewhere. Anguished Unmaking is a great suggestion - now you've got me thinking about making the switch.

Illusionist's Bracers (again, personal opinion) has been pretty powerful in this deck, allowing you to tutor two enchantments at once (duh) and usually win with that interaction. I will agree, it is a bit slow/clunky for cEDH, especially with the 3 mana equip cost, but I've been able to consistently get it out turn 1/2 and have it equipped before Zur swings turn 2/3. All that aside, it is almost useless to draw into turn 4/5 unless the board gets wiped. There are a couple other targets for equipping this as well, with Dark Confidant and Hullbreacher coming to mind.

Diplomatic Immunity is usually the second enchantment I tutor out (after Necropotence of course) and has always provided additional security for Zur. It also combos well with the other equipment in this deck, and the nuances of shroud when Zur tutors out an equipment.

Daybreak Coronet , All That Glitters , and Phyresis are essentially a back-up plan for the Thoracle/TP/DC win condition. The look on an opponent's face when you swing for 20+ infect in an esper deck is always amusing as well.

Extract is almost exclusively a meta-include, with a bunch of the people I play with running Food Chain or Underworld Breach decks. Removing their win-con turn 1/2 is pretty effective.

Great point about Tainted Pact . Four Islands has never gotten in the way of it working for me, although you are absolutely right that in some cases that would stop it completely. I'll definitely have to revisit this and make some changes.

To be honest, this is the first time I've ever seen Spell Snare - need to add that ASAP.

Shimmer Myr is an excellent card, but this deck doesn't run any lines that win with artifacts aside from the obvious Isochron Scepter . Maybe I'm missing something, but most Shimmer/Zur decks focus more on artifacts than this does.

Been debating adding Necromancy or Reanimate to this list for a while - might be the time to do so.

I've got a vault copy of Mox Diamond , but am too scared to use it at the $800 price point. Proxying might be the move for that.

Miscast is another I've been debating, but haven't found a spot for it yet.

I decided to use Mystic Remora instead of Rhystic Study exclusively due to the mana cost, but that card has been floating back and forth on this list for a little while.

I threw Drannith Magistrate in here almost immediately after it was release to support the stax(ish) undertones of this deck - completely agree how absurd that card is.

Thanks again for the feedback!

Nerdytimesorwhatever on Zur, Master Alchemist [cEDH]

1 month ago

Vindicate , but no Anguished Unmaking ? Is there a reason?

Illusionist's Bracers This is not a competitive card, especially not in Zur. What function does it serve?

Diplomatic Immunity I love this card, but it doesn't have much purpose here. It seems to me like an additional counterspell would just be better in every scenario.

Daybreak Coronet , All That Glitters , and Phyresis ? Is this a voltron build?

What purpose does Extract serve?

You are running 4x Islands, and Tainted Pact , with a ThOr/Labman line. TP wont exile your deck for you.

Spell Snare *, Shimmer Myr , Necromancy , Mox Diamond , Miscast , Rhystic Study , are all notably absent. If you aren't going for a fast build, Drannith Magistrate is absurd

*Spell snare stops: Tainted Pact, Thassa's Oracle, Drannith Magistrate, Dockside Extortionist, Underworld Breach, Neoform, Isochron Scepter, and many more relevant game ending targets. I recommend it highly.

VampDemigod on [EDH] Eldrazi Kozilek Deck

4 months ago

Here’s a few potential cuts! (I’d suggest moving them to the maybeboard)

Thought-Knot Seer (Effects that target only one player aren’t super)

Shimmer Myr (This effect would be far more effective if you could hold up a big Eldrazi to drop on any creatures that attack you, but Shimmer Myr doesn’t do that. If you really want a flash effect, Vedalken Orrery will give your other permanents flash too)

firrlo on Emry, Lurker of the Loch cEDH

5 months ago

Bandalorin

Thanks a lot :) And yes, I realize it must be very confusing reading an outdated primer, sorry about that! Im going to make a few updates after im done writing this comment.

Metalworker and Power Artifact served as alternate options for making infinite mana. The current version of the decklist is more fine-tuned towards cosistently winning through either Mesmeric Orb and Basalt Monolith or some Mirran Spy / Chakram Retriever loop (example: Mirran Spy + Urza's Bauble drawing your library at the beginning of next turn, then, in response to their draw trigger, following up with Shimmer Myr, looping Lotus Petal, and casting Brain Freeze for the win). I have simply found these lines to be the most effective in terms of speed, consistency and versatility. Because of this, slower win cons has been replaced by either protection or cards that promote consistency (card draw for example). Hope this makes sense!

multimedia on Infinite Combo Help

5 months ago

Alela + Thopter Assembly + Time Sieve + 6 mana = infinite 1/1 Faeries + infinite turns.

Infinite Faeries because Assembly is bounced back to your hand to cast with 6 mana. Infinite turns because Assembly creates 5 artifacts to sac with Sieve. Alela with Commander damage and Faeries can be a win condition with infinite turns by attacking. Shimmer Myr is nice with this combo because Assembly and Sieve are artifacts.

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