Fathom Mage


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Gatecrash (GTC) Rare
Promo Set (000) Rare

Combos Browse all

Fathom Mage

Creature — Human Wizard

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.

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Fathom Mage Discussion

-Orvos- on Master Biomancer(s)

3 days ago

Clever Impersonator could be another way to get more Master Biomancers out. Plaxcaster Frogling could be used to protect your creatures as well as divy out some counters before you get a Master Biomancer out. And Fathom Mage can help you dig through your deck.

Reverie42 on Atraxa Goodstuff

3 weeks ago

Thanks for the comments/suggestions Mint0055 :)

In general, this deck isn't really trying to go wide, but instead get at least one counter on Atraxa and hold down the board while she beats down and grows (with the option to put them on things like Master Biomancer, Fathom Mage or Fertilid for extra value). In general, I aimed to focus on using creatures or incidental effects to get that counter so that if Atraxa gets hit with a single-target removal, it's not card disadvantage. Mikaeus pumping the whole board is fairly relevant, and has a sort of jank fringe case of being Reveillark fetchable if Zameck Guildmage is around to give him a counter as he comes in.

Give / Take is an interesting option. I think it'd compete for the same spot as Shapers of Nature. It has the advantage of having more immediate upside at the cost of not providing a recurring mana sink (the thing I like about Shapers is that it can both sink extra mana and also just win the game if I go infinite with Astral Cornucopia + Filigree Sages . I'll definitely test them both. Great suggestion.

I've gone back and forth on trying Sage of Hours. I keep not running it because I have so few heroic enablers, but maybe I should try it just to see if I can make it work. It synergizes well with Ezuri, Ghave and Shapers of Nature. That might be enough when combined with proliferate and counter amp effects to be an effective second Magistrate's Scepter. Thank you for pointing this one out.

The graveyard options you mentioned are all neat, but I think it'd be hard to make room for them. On the plus side, when I want to go deep on graveyard interaction, I can always bring out Meren or Gisa :)

Thanks again for the recommendations. Much appreciated.

xyr0s on Modern Casual Simic Evolve

3 weeks ago

I still think this is heavy on mana, considering what other decks you encounter in modern, also when it's only budget-decks. Are Give / Take and Cytoplast Root-Kin really 4-ofs, for example? I think you could go with 2 of both of them, freeing up 4 slots for a full set of Vapor Snag. The reason is that both are cards you'd like to draw, but wouldn't like to draw more than one of, except under some really strange circumstances.

Fathom Mage is simply not a viable card in modern, not even budget. You have to pay 4 mana for a 1/1 creature... and since your 1 cmc creatures all are 1/1 or 0/1, none of those can trigger evolve on the fathom mage, leading to playing fathom mage, and then having to wait another turn to draw cards of it.

Experiment One is a 4-of in evolve decks, because of its resilience to removal. Especially combined with Hardened Scales, it gets hard to throw enough removal at it to actually make it go away.

Bruxo on Modern Casual Simic Evolve

3 weeks ago

I like your deck and also I have a quite similar Evolve deck.
Some changes that I would made:
- Remove Unsummon to add Simic Charm, since it is more versitile.
- Cytoshape is good, but I don't think that it works well with evolve. I would put another Master Biomancer, Fathom Mage or some high power or thoughness 2 drops to help your creatures evolve.
- Add another Cloudfin Raptor. 4 are essencial.
- I would remove a couple of Simic Manipulator. They are good, but I think that 4 of them is to much.
- With Give / Take I would definitely play Fathom Mage, since it can draw you at least 6 cards if you play the Fuse cost.
- Zameck Guildmage is a good "+1/+1 counter manager". You should add him.
- Cytoplast Root-Kin + Renegade Krasis combo well togheter if you evolve the Krasis with the Root-kin.

I leave the link to my deck here if you want some ideas or other suggestions of cards to try in your deck: http://tappedout.net/mtg-decks/01-10-14-simic-evolve/
Have a nice time evolving your little mutants! ;)

Backstabbeth on Chemical Calisthenics - Kraj $40 Budget Combos

1 month ago

Thanks for making this deck! Kraj is so much fun to play since you really feel like you have to mix the right "chemicals" together to win. I have some suggestions for upgrades that I hope you'll consider. For the upgrades over $2.00, I would add Kalonian Hydra, Master Biomancer, and Hardened Scales. Scales can just help you get more out of your creatures (getting 2 counters off of a graft creature, putting 2 on Fathom Mage instead of 1, etc.). It can even help you go infinite with Devoted Druid (Which is already on your list of Upgrades). Also, don't quote me on this, but I THINK the khans printing of Hardened Scales is still under $2. The Hydra is basically just another way to win, pure and simple. Biomancer just makes it so we don't have to tap Kraj to put counters on any of our new creatures. Now for the budget-friendly options.Dismiss into Dream, Zendikar Resurgent, and Forgotten Ancient. Dismiss into Dream turns Kraj's ability into "Target creature's controller sacrifices it", which is VERY powerful. Zendikar Resurgent helps us get more mana, and since we need a lot of creatures for our abilities, odds are we'll be playing a few and we'll be able to draw more creatures and play some more. I play it in my kraj deck and it's honestly crazy. Forgotten Ancient is just really good. He can distribute counters to ANY number of creatures at the beginning of your turn, and chances are your opponents will have been casting spells to give him the counters to do so. You can also just let him sit there and get really, really big.

usaDiabetic on Atraxa, super fun fun deck

1 month ago

Armorcraft Judge can be an insane card draw spell with legs. Same with Fathom Mage.

Before I went full superfiends with my Atraxa build I loved(and still do love) Tamiyo, Field Researcher. Also Djeru, With Eyes Open xan be a great tutor for walkers.

If you stay creature based Winding Constrictor can be a 2 CMC Corpsejack. Scavenging Ooze is almost always great, double great if your meta has a lot of graveyard dependant decks.

Random great counter creatures, Mikaeus, the Lunarch, Hangarback Walker, Rishkar, Peema Renegade

Finally a card I recommend to almost every deck with white in it, Austere Command, man do I love that card.

TheStig9382 on Why not you

1 month ago

Gruul GuildgateIncreasing SavageryRattleclaw MysticCyclonic RiftEldritch EvolutionBirthing PodDomri RadeCommand TowerFathom MageSomberwald SageWorldly TutorCryptolith RiteZendikar Resurgent

Some of these are expensive so just avoid those ones if you want. I think the biggest problem for this deck is gonna be card draw, so maybe some other 1 or 2 mana draw spells like Preordain would be good. I also have a few of these cards you can have already. Also we need to fix the mana base

Roastbeast74122 on Atraxa Awakened

1 month ago

I completely agree about the card draw. nothing hurts more with theis deck than trying to top deck a strategy. I love the idea of using armorcraft judge in here.

Fathom Mage is a workhorse in this deck. I need to add more cards like Reliquary Tower and Thought Vessel because I'll end up drawing between 10 and 30 cards at once with Fathom Mage.

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