Fathom Mage

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Gatecrash Rare
Promo Set Rare

Combos Browse all

Fathom Mage

Creature — Human Wizard

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.

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Fathom Mage Discussion

k1llampt on Atraxa, Karadors' Voice

1 week ago

Abres_Tenelles I think zameck might make it into the deck just because its very low cost and has extra synergy with the deck. Originally the atraxa pre-con comes with Bred for the Hunt, but I took it out because it's very situational. Also Fathom Mage was originally in the deck but I just didn't like it for 4 mana. Prime Speaker Zegana is amazing, I would play it but it's not an optional draw and I could easily deck myself if I'm on the dredge route.

Abres_Tenelles on Atraxa, Karadors' Voice

1 week ago

k1llampt

Zameck Guildmage could still be good I feel. But appreciate the colour drawback of it.

There is combat themed card draw such as Bred for the Hunt, Bident of Thassa, and Coastal Piracy

And some extra counter themed draw as well, like Armorcraft Judge, Fathom Mage, and Prime Speaker Zegana

StevenDF16 on Card Draw Counters

2 weeks ago

Hey, I used to run an Ezuri, Claw of Progress commander deck and I would recommend Fathom Mage, she is great for card draw. And Master Biomancer.

Iamme10000 on Battle Box - Simic

3 weeks ago

Oh boy. Simic value is the best value. +1 from me.

This deck feels like a basic value deck: play 2-for-1s, ramp, play big things. While fun, and a core idea of Simic, you might want to split the deck: one for value, and one for +1/+1 counter shenanigans. A few endgame mana dumps would make for some ridiculous plays, and some flicker effects could help abuse all the juicy ETB triggers you got going on. Progenitor Mimic, Mystic Genesis, and Rashmi, Eternities Crafter are some examples.

If you want to keep this as one deck, it'd probably be better to double down on the counters: there are a ton of value cards that still use +1/+1 counters: Fathom Mage and Primordial Hydra and Altered Ego are a few. Sub a few of them in to cement the counter theme and get the evil laughs rolling.

Also, for all casual Simic decks: play Unexpected Results.

lagotripha on GB Counters Deck

3 weeks ago

Hi, its always good to see new faces around. First things first, Parting Thoughts is unfortunately not a modern-legal card- it shows on the bottom right hand side. Modern equivalents are things like Momentous Fall,Fruit of the First Tree Take, Tezzeret's Gambit, Fathom Mage, Greater Good, Life's Legacy, Soul's Majesty etc. Still, it should be a straightforward swap, even if its not removal. I'd reccomend looking around at other decks that use landfall effects and counter effects- they tend to operate on different principals, one running Terramorphic Expanse or Wooded Foothills type cards for a quick burst of damage, and the other runnning lists like this thing I threw together Mono green county to play aggressively.

Modern as a format has been shaped by the presence of fast, powerful cards like Scapeshift, Lightning Bolt or Death's Shadow, meaning most games are won or lost by turn four. If you find yourself playing in a competitive environment, just run a full set of Duress, Despise and kill spells like Vendetta- it'll be relatively cheap and hopefully stop your opponent for long enough to achieve a strong board state with Armorcraft Judge and Ridgescale Tusker. The two concepts to keep in mind are 'card advantage' and 'tempo'. Basically, card advantage is 'can I use this card to take out two of his, so that you have more options overall than your opponent style, and tempo is 'can I trade all my cards for damage before my opponent can stop me'.

Playing casually on the other hand is a lot more relaxed, if you're playing with a small group and small number of decks, try to trade for variety in your setup- its no fun if all the games turn out the same way, and the slower play is a lot more forgiving. Optimise to match the power of people you're playing with, otherwise noone will want to play against the deck. People will put up with a couple of dumb turn four wins, but don't try to do that every game, even if its possible. I'll reccomend you focus on making sure your lands are reliable- while competitively Sylvan Scrying is usually used to fetch tron peices (Urza's Toweretc) it will work well enough to fetch lands, though Rampant Growth, Harrow, Khalni Heart Expedition, Kodama's Reach and other cards that put lands onto the battlefield will likely be more practical for now.

Also, you should include Vinelasher Kudzu, its pretty hilarious.

The most important thing is to playtest before going out and getting things, and have fun.

Jonny994 on Atraxa, Infect Means Compromises

3 weeks ago

Thank you Lordaether! You just suggest very helpful cards, maybe the most choices for an EDH deck. Let's see...

First of all, please note that several cards you just mentioned were yet in the deck, and I'm not so sure you really paid attention to the list. However...

About the storage, trust me, there's no match where you don't want to see them. During the death turns you accumulate, accumulate, accumulate... and then all the mana explodes! Togheter with the mana rocks I run the ramp is actually ok, becouse exploit proliferare to the top. Of course I should fix the manabase, but i like the idea that the deck works well even without spend a money for lands.

Rhystic Study is definitely too powerful. A reason for not to play it? Hate. Maybe a day I'll add it, but for now with Sylvan Library, Phyrexian Arena, Etched Oracle, and Thassa, God of the Sea drawing is not a problem. Once i played Fathom Mage but I cut it since I noticed that is not so easy draw cards with it. It's a weak guy after all.

PookandPie on Animar, The OP of Elements

3 weeks ago

I just want to point out: You can't actually run Dryad Arbor in this deck (it has white in its color identity, and Animar is RUG, so you can't play any white or black cards). You can easily replace it with just about any other green one drop though, so that's no big deal.

Ancestral Statue + 4 counters on Animar = infinitely big Animar. Very cheap card, so it's not like it'd hurt to include it.

Lightning Strike is pretty terrible in Commander (40 life, multiple opponents), so its best use is as removal, but Beast Within is the premiere removal in your colors. I strongly recommend running Beast Within, and since it just had a reprint recently it's at its lowest price in some time. It hits anything, so you can hit the tryhard's Gaea's Cradle, the combo player's Sanguine Bond/Exquisite Blood or any other random combo card from Mycosynth Lattice and Ashnod's Altar to Grave Pact and Laboratory Maniac. It's a very good card, I recommend it highly.

Creatures with X in their casting cost get absurd with Animar since any counters he has = automatically contributing that amount to X costs. Altered Ego isn't bad as you copy any creature for the same price as Clone, but you get +1/+1 counters = to Animar's counters lol.

Vorel of the Hull Clade seems like it could be decent here. Just a tap to put Animar in lethal range? Not bad. Fathom Mage can be a pretty handy draw engine as well, and with Vorel it gets even better.

Rise_of_the_Hangover on A +1/+1 Counter A Day Keeps The Weenies Away

1 month ago

quakenbake I'm not sure you meant Fathom Mage, but I'm curious as to how Pili-Pala can be used for an infinite mana combo.

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