Fathom Mage

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Commander 2016 Rare
Gatecrash Rare
Promo Set Rare

Combos Browse all

Fathom Mage

Creature — Human Wizard

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.

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Fathom Mage Discussion

PurePazaak on Current Ezuri Build

6 hours ago

So I have an Ezuri, Claw of Progress build, myself. You should check it out! I'm gonna give you some ideas, as I may have a few more experience counters than you xD

The suggestions I make are from my list, but I won't mention any cards outside of your budget. Let's get started!

This is alphabetical, not in order of relevance:

  • Avenger of Zendikar is a bomb! He usually produces 7 tokens (sometimes more, rarely less). That's 7 Ezuri triggers! A great way to spend some mana.
  • Birthing Pod is good; in my opinion, it is secondary to Yisan, the Wanderer Bard (more on him later)
  • Breeding Pool is in your sideboard, but is a little out of your budget. If you're willing to buy it, there is absolutely no reason to leave it out of your deck
  • Cyclonic Rift is an auto-include, as you are playing a blue EDH deck
  • As brian.olson542 mentioned, Fathom Mage is amazing with Ezuri. It's the best card draw you'll get
  • Green Sun's Zenith is amazing if you have enough green creatures to make it relevant. Tutoring is important in Commander, especially with a toolbox build (Ezuri can easily be a very effective toolbox). If you have too many blue/artifact creatures, I would go for other tutors
  • Hinterland Harbor is from my favorite cycle of lands. In a 2-color deck, it will usually enter the battlefield _UN_tapped, without having to Shock yourself. Wonderful!
  • You would be amazed at just how useful Kiora's Follower is. Got a tapped Simic Growth Chamber, Sol Ring, or Oran-Rief, the Vastwood? No problem :) Of course, it can also untap any creatures you have, as well as tapping an opponent's artifacts/creatures. So much utility in one little creature!
  • I am familiar with Lifecrafter's Bestiary (or the Pokedex, as I call it). However, I have not tried it in my Ezuri Claw build. I'd be interested in seeing how it plays out!
  • Murkfiend Liege is definitely not as good as Seedborn Muse, but it is also 90% cheaper, so that's okay
  • Mycoloth is one of the best ways to get more counters! You needn't devour anything as it enters, though you certainly may. Just dump XP into it, and you get some tokens, which gives you more XP, which gives you more tokens, which gives...
  • Panharmonicon - yesyesYES!!! This card is bonkers! Creatures that create tokens when they enter the battlefield (i.e.: Avenger of Zendikar) will create twice that amount! But wait - There's more! Those tokens will trigger Ezuri TWICE! For those of you following along at home, that's FOUR TIMES the Ezuri triggers for those tokens. You can't afford to pass that up!
  • Rashmi, Eternities Crafter really doesn't play with Ezuri, but it is an A+ Simic card.
  • PUT IN Sage of Hours!!! He is an infinite combo, and a win condition. If you have 4 XP, play Sage, get another XP, enter combat, place 5 counters on Sage and remove them instantly, take an extra turn. Then do the same thing next turn. Then the next. Then the next. You see where i'm going here? It's infinite turns, my friend. There's no cooler way to win (well... except for Now I Know My ABC's... but that's a different deck)
  • I don't usually like taplands, but I make an excuse for Temple of Mystery. The artwork alone keeps it in, and the scrying is noice
  • Yavimaya Coast is another solid and inexpensive option for mana

This is kinda alphabetical... but not really. _()_/

Whew! Well I gave you a lot to think about, there. feel free to ask questions about anything I've suggested; I'd be happy to give you examples from games I've played, etc. Good luck, and happy deck-teching!

brian.olson542 on Current Ezuri Build

14 hours ago

Fathom Mage is a monster of a draw engine in Ezuri.

Darth_Savage on Poison Hydra

17 hours ago

I have 2 suggestions for you, Fathom Mage and Renegade Krasis both have the same keyword evolve which was all about +1/+1 counters.

Rzepkanut on Hunter Killer {Pure Hydra Tribal EDH}

1 week ago

Fun deck! Heres some quick ideas..I see that it says your Hydra tribal in the name but there are some creatures that are so good here like Fathom Mage, Rosheen Meanderer, and Vigor. As far as Commander synergy Fist of Suns discounts your commander cost and Concerted Effort can give all your hydras protection from everything just like your commander. Inspiring Call can be used to defensively or just to draw cards. Happy Gathering!

strongwalker on Combo creatures with counters

1 week ago

I actually did win with Walking Archive at FNM last week! My 4 opponents weren't familiar with the Fathom Mage+Horizon Chimera+Archangel of Thune combo so I Chord of Callinged it together right before my turn. I should have left enough cards in my library to use Sage of Hours and win via combat, but I forgot. Next best plan: mill! Sort of.

Daimonie on Roon is a Rhino

1 week ago

I just realised that Fathom Mage has far more synergy now that the +1/+1 machines are in place. Might need to put it back.

wevans on An Encounter with the Count

2 weeks ago

Oh, good catch with Rakdos Riteknife. I threw this together pretty quickly and didn't notice the color identity.

Doubling Season is definitely out of my budget, especially for a silly deck destined to play in a pretty casual group. And I'm already running Luminarch Ascension.

I really like your other suggestions, especially Wickerbough Elder and Fathom Mage. Thanks!

zorsmobile on An Encounter with the Count

2 weeks ago

Great looking deck, lots of cool ideas! Small comment, you can't have Rakdos Riteknife in here because the color identity is red unfortunately.

Random suggestions: You can't have a counters deck without Doubling Season! Fertilid seems like it'd be great in this deck for repeatable ramp, Wickerbough Elder as repeatable artifact/enchantment removal, Fathom Mage is always nice to draw another card every turn for free, and Luminarch Ascension can win games by itself. I feel like Lightning Greaves and/or Swiftfoot Boots would be very valuable in this deck as Atraxa is so synergistic with the rest of the deck and will draw a ton of hate.

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