Creature — Human Wizard
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.
|Want (2)||DeadKingsx , Rodriktwd|
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Rare|
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2016 (C16)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Fathom Mage Discussion
4 months ago
Hey KIRK77, thanks man! It is indeed a fun deck but that also puts some results. I've checked yours and is also a nice build but they are radically different. In your case you are really going deep on the self-mill plan while I play a toolbox/value engine deck.
You are really low on creature based ramp and early drops (specially 1 cmc) so I would definitely make room for:
Birds of Paradise, Deathrite Shaman, Green Sun's Zenith and best buddy Dryad Arbor (for that sweet turn 1 ramp), Krosan Tusker,... That alone would probably help a lot. I would think about reducing your mana-rocks and ramp-spells with creatures that accomplish the same. Would absolutely try Millikin and probably Dreamscape Artist. Why are you running so few 4 cmc cards?
Regarding your suggestions:
I did consider Champion of Wits but in the end it did not make the deck because I was already running Fathom Mage + Prime Speaker Zegana. They're really similar to the champion but they have counter synergies. Mirror-Mad Phantasm/ Traumatize cannot be included as they are really efficient self-mill cards and would break the tutoring capabilities of Birthing Pod, Prime Speaker Vannifar, Survival of the Fittest. Nezahal, Primal Tide sounds good, I guess I'll give it a try.
4 months ago
Glistening Oil is a pet favorite.
4 months ago
5 months ago
I've made some of the changes above, while I keep playtesting others.
Likely the additional ramp creatures will come in at a later point along with Snake Umbra and Dimir Infiltrator. I'm a bit reluctant to adding less conditional tutors for now, since it might take the deck in a very much more competative direction that demands a bit of investment. I'll keep you posted!
5 months ago
From a bit of playtesting, it really seems that the secondary game plan is underperforming. Getting more evasive creatures and going wider is nice for resilience in more casual games, and there is a good argument for keeping the deck like this in the interest of managing the power level a bit. I do have some thought on how we might up the aggression a bit though, do tell me what you think about my thoughts if you are interested!
Underperforming cards include: Fathom Mage, Master Biomancer, Renata, Called to the Hunt, Herald of Secret Streams, Champion of Lambholt (the plan of spreading counters around seems to slow and fragile), Slither Blade, Invisible Stalker (these creatures don't add any additional utility, and we have other evasive creatures that can take Ukkima's place in a crisis), Ninja of the Deep Hours, Ingenious Infiltrator (bouncing Ukkima is nice, but taking away the combat damage is very much a feel bad) and Edric, Spymaster of Trest (seems a bit slow, but probably has more potential).
We could also use the additional infect enablers in Glistening Oil, Grafted Exoskeleton and perhaps even Corrupted Conscience, but it may be more efficient to just add some tutors here instead, Demonic Tutor, Scheming Symmetry, Dizzy Spell and Dimir Infiltrator would be good choices in that case (without completely busting the bank).
Taking all this into consideration I may soon do the following switches:
5 months ago
You play only 2 fetches and 0 dual lands. You have no use for Chromatic Lantern or Thran Dynamo. Change them to Mana Crypt and Mana Vault. Also Woodfall Primus, Steel Hellkite, Solemn Simulacrum and Yavimaya Elder are not doing much. Putrefax, Phyrexian Dreadnought, Frantic Search, Fathom Mage, Entomb, Reanimate, Abrupt Decay, Assassin's Trophy are missing. You have only TWO instant speed removal and only one counterpell and you call this competetive?
7 months ago
I like the proliferation with managorger. I think you dont have enough planeswalkers to make Bioessence Hydra really worth it. Kalonian Hydra is the MVP for any counters deck IMO, and he costs the same mana. I get if youre trying to do something different, but that would be a suggesstion.
Other great proliferate creatures you might like:
Fathom Mage is completely underrated and great card draw
Herald of Secret Streams is a wincon card that can surprise opponents especially if youve got a beefy managorger
Give / Take for card draw and of course
Bioshift to respond to kill cards targeting gorger, suddenly the creature they didnt kill/block is a 20/20.
7 months ago
Hello all, I have been playing with the Oko structure deck, that I updated using Affinity For MTG's youtube video, and just bought the Simic Mutology structure deck as well as the Simic Guild Kit, as well as some booster pack cards. I'm trying to combine them into a 75 card deck, with 15 cards I know to take out for 60. Based off the cards in these 3 decks I'd like to build the deck around a constant flow of powerful monsters through the +1/+1 counters, as well as overloading on mana and drawing a lot. Some of the main points of damage right now are Oko who can just turn everything into a base 10/10 and distribute lots of +1/+1s, vorel who can double somethings counters, zegana who gives trample, galloping lizrog which can take all the +1/+1s and double them onto himself, nylea's forerunner for trample, progenitors mimic and miming slime to make clones, and wild born preserver for reach and his +1/+1s. But I also have things like coiling oracle/fathom mage to draw a lot, and gyre sage/maraleaf pixie for tons of mana. So I'd like to just find a good strategy in this mess lol.
The total card list of everything I will have is: (stuff with "x" seems important to me) Creatures: 1 Oko, the Tricksterx, 1 Vorel of the Hull Cladex, 1 Zegana, Utopian Speakerx, 1 Momir Vig, Simic Visionaryx, 2 Cloudfin Raptor, 4 Coiling Oraclex, 1 Cytoplast Root-Kin, 1 Elusive Krasis, 4 Faerie Vandalx, 1 Fathom Magex, 1 Frilled Mysticx, 1 Galloping Lizrogx, 1 Gyre Sagex, 4 Keeper of Fablesx, 3 Maraleaf Pixiex, 1 Nimbus Swimmer, 1 Nylea's Forerunnerx, 3 Paradise Druid, 2 Plaxmantax, 1 Progenitor Mimicx, 1 Protean Hulkx, 3 Spectral Sailorx, 4 Sphinx of Foresight, 2 Surveilling Sprite, 1 Trygon Predator, 2 Vigean Graftmage, 3 Vigean Hydropon, 1 Wildborn Preserverx, 2 Zameck Guildmagex,
Instants: 1 Applied Biomancyx, 1 Disdainful Strokex, 1 Gift of Strengthx, 2 Oko's Hospitalityx, 3 Optx, 1 Prying Eyes, 1 Quenchx, 1 Radical Ideax, 2 Rapid Hybridization, 1 Return of the Wildspeakerx, 1 Voidslime,
Artifacts: 2 Simic Signet,