|Commander / EDH||Legal|
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|Commander Anthology Vol. II (CM2)||Rare|
|Commander 2016 (C16)||Rare|
|Promo Set (000)||Rare|
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Creature — Human Wizard
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.
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Fathom Mage Discussion
2 days ago
Here are some more counters matters budget friendly cards not on your list you may want to consider running:
1 week ago
It looks like a really nice consistent deck though! You have a really good CMC as well
3 weeks ago
Love it. I've always wanted to play bant colours in commander, to run the Sunbond + Fathom Mage + Horizon Chimera combo. Not sure if it fits here though. Try Starfield of Nyx. I was surprised it wasn't here already, since it's in the deck title ;)
1 month ago
Any deck that plays Nulltread Gargantuan gets an upvote from me!
Consider Coiling Oracle. Pairs great with Nulltread, evolves your 0 power creatures, and is a reasonable graft target. Also inexpensive! I have no idea what Fathom Mage or Master Biomancer are worth right now, but if they're in your budget you should definitely run them. Experiment One is another great evolve creature. Strangleroot Geist and Young Wolf both have undying, which is recursion PLUS a 1/1 counter! Avatar of the Resolute and Narnam Renegade are great 1/1 counter cards. Woodland Wanderer is a personal favorite of mine in 2+ color decks. I know Hardened Scales just recently jumped in price but it's a card to look out for if you can afford it.
You should consider playing some removal or counterspells so that a well-creafted deck doesn't just roll all over you. Mana Leak and Remand are cheap, effective counterspells. Unfortunately Blue + Green is the color combination with the worst removal - your best bets are Rapid Hybridization or Beast Within.
Your lands could use a little improving too. I know that's hard on a budget, but Botanical Sanctum is still (relatively) inexpensive, so you can try that. You could also look at Hinterland Harbor, though honestly I don't remember what the price on that looks like at the moment. At absolute bare minimum you could consider some Evolving Wilds so you can grab the color you want when you need it. They also trigger Revolt for Narnam Renegade, if you do wind up running that.
Whatever you decide to do, good luck and have fun!
1 month ago
Okay so just going through my list here, I can split it into a couple lists: counter producers, counter enhancers, and counter synergies.
Counter producers give +1/+1 counters to things. Among them are Anafenza, the Foremost, Bloodtracker, Chasm Skulker, Daghatar the Adamant, Dragonscale General, Drana, Liberator of Malakir, Hangarback Walker, Heroes' Bane, Managorger Hydra, Mikaeus, the Lunarch, Prime Speaker Zegana, Toothy, Imaginary Friend Citadel Siege, Curse of Predation, Ajani, Adversary of Tyrants, Cathars' Crusade, Echoes of the Kin Tree, and finally, arguably the best of this group, Ajani, Mentor of Heroes.
Counter enhancers increase the counters placed on things: Gilder Bairn, Pir, Imaginative Rascal, Vorel of the Hull Clade, Winding Constrictor, Doubling Season, Hardened Scales, Primal Vigor, and Solidarity of Heroes.
Boy oh boy do I hope that's enough to get ya started. There you go.
1 month ago
Really the reason for the additional ramp, is that in the $50 budget format, it doesn't leave much in the way of budget for lands, as they are always very expensive. To facilitate a 3-color commander in this format, and to consistently cast him Turn 3, I need to mana fix, and the way that Animar, Soul of Elements does that, is with creatures, thus all the ramp.
If I had access to more dual lands, then the ramp would be less important, unfortunately need lots. This deck is pretty new, 3 weeks old, it's dominated the format ($50 budget league). There's been talk of making him "Ban"imar, but I love the deck.
Appreciate the comment, I'll keep evaluating and trying to balance the ramp and other aspects. I probably could use some more removal, but not sure what's out there that I can fit in.
1 month ago
So the think that jumps out at me is there's 1 thing that can draw cards. This is an issue. A commander deck usually needs about 7-17 things that can draw cards, or you'll run out of hand and be left hoping to topdeck whatever you need at the moment. There are plenty of cards that work overtime, fitting the +1/+1 counter theme and drawing cards at the same time: - Fathom Mage - Bred for the Hunt - Armorcraft Judge - Bloodtracker - Implement of Ferocity - Inspiring Call - Lorescale Coatl, if you want to lean further into this whole draw thing - Mindless Automaton - Novijen Sages - Prime Speaker Zegana - Toothy, Imaginary Friend
These are all suggestions. I don't know what your budget or meta is. Good luck with the deck.
2 months ago
You seem pretty light on card draw and ramp which tend to be important to smooth out game play.
There are some good cards you can play that provide value while synergizing with your counter theme. Some of my favourites are Rishkar, Peema Renegade, Tireless Tracker, Fathom Mage, Crystalline Crawler, Prime Speaker Zegana & Coalition Relic.