Fathom Mage

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Rare
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Gatecrash (GTC) Rare
Promo Set (000) Rare

Combos Browse all

Fathom Mage

Creature — Human Wizard

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.

Fathom Mage Discussion

Drakoy07 on Atraxa's Wrath of Life

6 days ago

Hey ThaneGarrusThanks for the visit :) and the UpVote! :) I appreciate it!

No, I've never considered it, but doesn't Sun Droplet seem a little slow? Or am I reading the card wrong? Great ability to gain 'charge counters' from taking damage, but if you can only remove 1 each upkeep to gain life then it's limited to the number of opponents you're facing, so you can never really max out the potential life gain. If you have 3 opponents you'll only ever gain 4 life by the time it comes back round to your turn no matter how many counters are on it, unless you have upkeep doubling effects Paradox Haze , and life doubling effects Alhammarret's Archive to really make good use of this card. I just don't think I have enough support to make a card like this work efficiently. It would work better in a more dedicated life gain...artifact...angel deck I think especially if you could make use of Resplendent Angel Angelic Accord Bubbling Cauldron Trading Post Would be epic!...chuck some green in there for some extra token doubling effects Parallel Lives to back up Anointed Procession ....ooof! drool! I think I would make that deck =P

Initially however when I first saw your recommendation I thought...hmmm mass counter moving...Is that a thing? If you were able to take damage then gain charge counters you can use Sun Droplet like a battery then use Power Conduit (the only card I could find that could work in this scenario) to move counters from Sun Droplet onto any of our other artifacts/creatures that would love some free counters for mana and card draw. It would be basically the same thing we do with Unspeakable Symbol + Crystalline Crawler / Fathom Mage but very much slower, but it can also put counters on Pentad Prism which is a plus. That would be epic! But I don't have space for these pieces (100 cards and it can never fit everything we want) and to really pull out the potential of this combination of cards...I think I'd probably have to run some untap shenanigans Unwinding Clock . It would be cool to be able to ramp from being attacked with damage, but it would take quite a while to setup. Together powerful, but as separate cards they don't stand very well on their own as they would rely on each other to make any real impact on the game.

Damn I can ramble.... Thanks again for the UpVote! If you were to put in Sun Droplet what would you swap out for it?

Drakoy07 on Atraxa's Wrath of Life

6 days ago

Hey ThaneGarrus Thanks for the visit :) and the UpVote! :) I appreciate it! No, I've never considered it, but doesn't it seem a little slow? Or am I reading the card wrong? Great ability to gain 'charge counters' from taking damage, but if you can only remove 1 each upkeep to gain life then it's limited to the number of opponents you're facing, so you can never really max out the potential life gain. If you have 3 opponents you'll only ever gain 4 life by the time it comes back round to your turn no matter how many counters are on it, unless you have upkeep doubling effects Paradox Haze , and life doubling effects Alhammarret's Archive to really make good use of this card. I just don't think I have enough support to make a card like this work efficiently. It would work better in a more dedicated life gain...artifact...angel deck I think especially if you could make use of Resplendent Angel Angelic Accord Bubbling Cauldron Trading Post Would be epic!...chuck some green in there for some extra token doubling effects Parallel Lives to back up Anointed Procession ....ooof! drool! I think I would make that deck =P

Initially however when I first saw your recommendation I thought...hmmm mass counter moving...Is that a thing? If you were able to take damage then gain charge counters you can use Sun Droplet like a battery then use Power Conduit (the only card I could find that could work in this scenario) to move counters from Sun Droplet onto any of our other artifacts/creatures that would love some free counters for mana and card draw. It would be basically the same thing we do with Unspeakable Symbol + Crystalline Crawler / Fathom Mage but very much slower, but it can also put counters on Pentad Prism which is a plus. That would be epic! But I don't have space for these pieces (100 cards and it can never fit everything we want) and to really pull out the potential of this combination of cards...I think I'd probably have to run some untap shenanigans Unwinding Clock . It would be cool to be able to ramp from being attacked with damage, but it would take quite a while to setup. Together powerful, on their own as cards not so much.

Damn I can ramble....

AkaAkuma on Reyhan&Ishai | Where Unstoppable Meets Immovable!

1 week ago

@VesuvanDoppelbanger: thanks! Those are encouraging words.

@RedZebra: guardian project is great! Slightly better than Beast Whisperer and more consistent than Fathom Mage even if I can dump 10 counters on the mage at once.

Thank you for your interest!

marcdarc on Mutant Simic Good Boys

1 week ago

What do you think of this combo:

  • Any creature with 3 +1/+1 counters.
  • Galloping Lizrog x3.
  • Win on upkeep.

A mere 17 mana combo! And with Alchemist's Refuge , you can do it at instant speed! If you feel like this Hearthstone-level of BS-ery is acceptable in your games, I think it'd be the most exciting way to play into the Ascendancy win-con. Just play pure defense until then, foggy creatures, tokens, counterspells, etc.

Since your playgroup probably wouldn't appreciate that combo, however, you can focus on chaining Lizrogs for a few turns and protecting Ascendancy. The game plan then simplifies to:

  • Stick creatures that contest the board. Use them as soft removal with Clear Shot and Mutant's Prey type effects.
  • Draw your deck to find 3 Galloping Lizrog .
  • Play the Lizrogs for an inevitable doom-parade of mutants. Hopefully they will be threatening enough to prevent your opponent from dealing with the Ascendancy itself.
  • Curator's Ward might be overkill for protecting Simic Ascendancy , you have Turn Aside already which is probably better. Feels more interactive too, I think.

My only other suggestions would be Master Biomancer , Fathom Mage and Zameck Guildmage (or Combine Guildmage , but Zameck is better I think) if you want a slower build-up. Vigean Hydropon maybe? And Novijen, Heart of Progress seems like an easy include. I like your idea behind Hadana's Climb  Flip, but to me that leans towards Ascendancy as the secondary win-con, not primary.

DemonDragonJ on Master Biomancer Questions

3 weeks ago

I have another question; if a player controls a Master Biomancer and summons a Fathom Mage , will they draw two cards?

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Fathom Mage occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

G/U (Simic): 0.61%