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|Commander Anthology Vol. II (CM2)||Rare|
|Commander 2016 (C16)||Rare|
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Creature — Human Wizard
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.
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Fathom Mage Discussion
1 week ago
You seem pretty light on card draw and ramp which tend to be important to smooth out game play.
There are some good cards you can play that provide value while synergizing with your counter theme. Some of my favourites are Rishkar, Peema Renegade, Tireless Tracker, Fathom Mage, Crystalline Crawler, Prime Speaker Zegana & Coalition Relic.
4 weeks ago
Just a few simic +1/+1 counter suggestions:
1 month ago
Palinchron and any mana doubler
Brago, King Eternal is an entirely new kettle of fish
Naru Meha, Master Wizard and any flicker/copy spell
Thats all I can think of at the moment :)
1 month ago
None of my suggestions are super competitive oriented but all have pretty good synergy Bred for the Hunt if your big boi does damage he gets even bigger Fathom Mage gets +1/+1 you get a bigger boi more cards and since you have plenty of get +1/+1 cards it could be steady help Vorel of the Hull Clade help get you big bois big at twice the speed A little slow but both effects could help out a lotPrime Speaker Zegana Edric, Spymaster of Trest
1 month ago
Basically everything ToolmasterOfBrainerd said...be careful with having too many cantrips..when it comes to being "competitive" or "not shit"... at least as far as Netdeckers/Tournament play is concerned... but if in a lax play group/friends or a typical LGS a Chasm Skulker/Lorescale Coatl brew could be tasty.
Have you considered going with help from Simic players like Plaxcaster Frogling and Fathom Mage? Have some guys out there with evolve like Cloudfin Raptor and then using Bioshift or maybe proliferate spells like Steady Progress?.... there are lots of ways to play higher mana spells sooner with things like Explore/Coiling Oracle and classic mana dorks/rocks like Llanowar Elves/Simic Signet.... Shielding Plax for protection?... Kiora, the Crashing Wave for the lulz?
1 month ago
GrahamMo: Actually, that makes total sense! I think I never considered him because of the "creatures with power under 2" clause, but a) I do have quite a few creatures that ETB that low (Gyre Sage, Fathom Mage, Chasm Skulker, etc.), even if they quickly grow beyond, and b) all I really need to get is one experience counter, since Atraxa can proliferate them fairly easily. I will definitely add it in!
2 months ago
this is a very well made post. My personal suggestions
Every commander needs at least 8 mana rocks. Mana rocks serve a couple purposes depending on which ones you put in. Either they ramp you up mana like Hedron Archive or Mind Stone or they help you mana fix like Manalith. I run Signets simply because they do both. Also cards such as Ruby Medallion are relevant all around, including removing part of the first commander tax.
Decks should have at least a couple ways to add cards into your hands. You covered most of the blue ones such as Brainstorm
I know I missed lots of draw but should give people an idea of what kind of draw you can access in the specific colours.
2 months ago
I realize some of these mess with your budget but they may be worth negotiating in and I'm not sure if you might have copies of some of them.
- Ezuri, Claw of Progress
- Fathom Mage
- Master Biomancer
- Prime Speaker Zegana
- Thunderfoot Baloth
- Overwhelming Stampede
- Cultivator of Blades
- Realm Seekers
- Nissa, Voice of Zendikar
- Managorger Hydra
- Primeval Protector
- Darksteel Mutation
- Wrath of God
- Winds of Qal Sisma
- Shamanic Revelation
- Primeval Bounty