Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
|Have (2)||, PostContact|
|Want (2)||Grimsh , andimtg|
Printings View all
|War of the Spark (WAR)||Rare|
Combos Browse all
- Mystic Retrieval + Narset's Reversal + Time Warp
- Dramatic Reversal + Narset's Reversal
- Dramatic Reversal + Meletis Charlatan + Narset's Reversal
- Finale of Revelation + Narset's Reversal
|Commander / EDH||Legal|
Narset's Reversal Discussion
2 days ago
Hey, nice budget version of Kalamax.
If you want to win with burn then I suggest Chandra's Ignition or the less expensive price Gravitic Punch. Either one of these cards can combo with Kalamax + a Fork to infinite burn all your opponents. Muddle the Mixture is a helpful budget card because can transmute for a 2 CMC Fork or it can be a pseudo Negate. Ignition or Punch could replace Genesis Ultimatum since there's many more nonpermanent cards here than permanents. Muddle could replace Ionize.
Narset's Reversal is excellent with Kalamax since you can use the copy that Kalamax makes of Reversal to target and bounce original Reversal back to your hand. This makes Reversal with Kalamax repeatable two mana to copy any instant or sorcery that's cast. Reversal could replace Fury Storm. Insidious Will is another budget Fork that can also be a counterspell or a Swat. Will could replace Sleight of Hand.
Kessig Wolf Run and Crop Rotation to tutor for it is a repeatable way to give Kalamax trample making him much more of a threat to do Commander damage. Run could replace x1 Mountain and Crop could replace Gut Shot. Shivan Reef is budget land to consider adding replacing 1x Mountain.
Good luck with your deck.
2 days ago
This deck looks awesome! It looks super fun to play. I think you can tune it a bit more to make it more consistent, though.
I also think some of the higher-costed instants and sorceries can go, such as Steam Augury, Storm Seeker, Prophetic Bolt, Spiraling Embers, and Time Reversal. I think all of these cards are outclassed by cards that either cost less, or do more for a comparable cost.
If you like dealing non-combat damage, I love Price of Progress. It is cheap, affects everyone, and Riku usually can rely on basic lands.
Maybe consider adding more copy effects like Twincast, Narset's Reversal, Refuse / Cooperate, Clever Impersonator, Phantasmal Image, Dack's Duplicate, etc...? I like the versatility of these cards in that they mirror the table. Nobody can complain that you are playing something strong when you are just copying your opponents!
2 days ago
Hey! I actually rebuilt that deck as Que Riku 2: The Rikuning. The plan was to retire it by taking its power level over the top and making it more of a storm deck that I wouldn't want to play as frequently. Which kind of worked, but it became its own thing that is really fun to play. I don't think my decklist here is 100% up to date, but it's close.
The fun thing with Riku is that he can be adapted to just about any metagame. I like the idea of using him as a clone deck that focuses on copying other players' threats, so it fits into any table (so lots of things like Clever Impersonator and Stunt Double). That said, it still needs its own win cons, and I think ETB win cons like Avenger of Zendikar and Purphoros, God of the Forge are very consistent with Riku.
I worry about Swarm Intelligence and similarly high-costed enchantments, because they don't do much on their own. I think it is better to pack the deck with plenty of things like Twincast, Reverberate, Narset's Reversal, Refuse / Cooperate, etc... Because these cost less, work on other players' spells, and only need to be saved for the best targets, leaving you open to make other plays in the meantime.
That said, I am pretty excited about Double Vision because it costs less and can more easily be benefited from the same turn it comes out. I haven't play tested it yet, and I think it might be a bit hard to get it to stick, but it has great potential.
At any rate, I think it is safe to shy away from Fog effects, since there are so many decks that don't try to win with combat damage.
I hope this helps. Your decklist looks great! I will keep an eye on it.
5 days ago
Looks good so far. These might interest you: Distant Melody, Ribbons of the Reikai, Bident of Thassa, Reconnaissance Mission, Coastal Piracy, Kindred Discovery, Breath of Fury, Tears of Rage, Coat of Arms, Shared Animosity, Cathars' Crusade, Disrupt, Narset's Reversal, Spark Double, Decoy Gambit, Shieldmage Advocate (helps your opps reuse their removal against each other)
1 week ago
Narset's Reversal is kind of a counterspell, but still a better target. Almost like a double scepter
3 weeks ago
Thanks for the reply! Sorry it doesn't quite work out. I use Narset's Reversal alongside a way to copy it, and a Time Warp as a way to take infinite turns. There are some super interesting interactions that you can make with Kalamax, although they can be somewhat complicated haha. Thanks for the link! I'll be sure to check it out.
3 weeks ago
I had a misconception about the way Narset's Reversal works. Basically I thought you would go infinite with a tapped Kalamax, the Stormsire, Twinning Staff and something like Swarm Intelligence or Thousand-Year Storm. While you cannot go infinite, you can use Narset's Reversal to create insanely many copies of Lightning Bolt, Shock or other damage instants. I will readjust the decklist and the description within the next days :)
PS: A very interesting discussion of a 'Kalamax puzzle' which solved my misunderstanding can be found here:
1 month ago
I love this decklist! I've been making a Sidisi primer, The Deck that Death Forgot, and was wondering if you could help me out. It's not your level of competitive, but I'm trying to make it a bit more powerful. One question about the decklist, though. What's Narset's Reversal for? It may be serving some purpose I'm not seeing, but couldn't you just sub in a better counterspell?