Narset's Reversal

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Narset's Reversal

Instant

Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

griffstick on No sacrifice

3 weeks ago

I dont think there is anything. Unless you copy someone else's Fractured Identity with Narset's Reversal then use that copy to target someone's Yasharn, Implacable Earth giving everyone that creature

Lol just kidding.

Goldberserkerdragon on Data-Mining for Bitcoin (Thoracle v.1.3)

2 months ago

@Profet93 Good suggests! I typically won't ever need a Labman effect as it is strictly built to consistently win only with Thassa's Oracle. It was part of the reason why I built the deck. Not as a "draw the deck wins" but draw the deck thoracle lol. Most slots are devoted to countermagic, ramp, or tutors and the like, so changing any of that for the moment deck is drawn via top combo will lessen my amount of free mana to drop and counterspells to cast. The old adage, "you can't counter everything" is null here haha. The goal is to draw, drop free mana, beat down with a stick (counterspells) anything and anyone that tries to stop me from casting thoracle, then win with thoracle. I definately need the Ancient Tomb and I'm saving my Narset's Reversal if and when I want to combo with something like Approach of the Second Sun.

Profet93 on Data-Mining for Bitcoin (Thoracle v.1.3)

2 months ago

Goldberserkerdragon +1

Ancient Tomb - Ramp

Narset's Reversal - Versatile

Cavern of Souls - Against another blue player so you don't need to spend time recasting your commander or holding up counter magic to protect him.

Have you considered the Planeswalker version of Thassa Oracle? The name escapes me at the moment. Or is it's CMC too high for consideration?

K4nkato on By the time I get my Phoenix

4 months ago

Pioneer Phoenix MTGO trophy leader recommended running 1 Trespass in the sideboard and swapping a Disdainful Stroke or Narset's Reversal for Change the Equation. Might cut one Saheeli for the second Temporal Trespass but I’ll have to see.

Tic12 on Turn 5 - Darth Vadrik strikes back

6 months ago

Hypersayia9001 Hi, thanks for your comment.

I cutted Sorcerer Class because it's too slow and Veyran, Voice of Duality because i tried to go more into the combo/infinity game and Veyran doesn't support that in the way i want to.

Isochron Scepter was always destroyed in the moment it lands on the table (my Meta plays a lot of artifact hate) and i never fount the right spell for it, but i like the idea of Narset's Reversal + Extra-Turn. Also since i upgraded the Counter-Section in the last months, the Scepter will have more valuable combos now. Maybe i'll give it a try.

Dramatic Reversal does nothing without the Scepter, so it's a dead card most of the time cause i cant tutor the Scepter. And the need of two mana rocks + Scepter makes it almost impossible to build it up.

Urabrask  Flip is already on my list but atm i don't have one.

Fiery Inscription seems to be an upgrade to Guttersnipe, so, i'll get one soon and give it a try. Unfortunately i think i don't have space for both :(

Let's come to Gamble: I think, i'm not risky enough for it, since i feel really unhappy everytime i play Chaos Warp ^^

Hypersayia9001 on Turn 5 - Darth Vadrik strikes back

6 months ago

OH, and Narset's Reversal can go into Isochron Scepter to allow you to bounce your extra-turn spells for INFINTE turns.

ASalesman on Unesh, Ultimate Guide (Tribal)

6 months ago

Palinchron added + talk about combos

Replaced Narset's Reversal. Reversal is a cute fun card in this deck. Reversal is a combo piece that is under utilized here. Reversal relies on your opponent to cast a cool spell, playing your own deck and theme is normally better.

Palinchron combos with SIX cards already in this deck to produce infinite mana, infinite storm count for Aetherflux Reservoir, and infinite card draw with Defiler of Dreams. These SIX cards are High Tide, Extraplanar Lens, Gauntlet of Power, Caged Sun, Panharmonicon, and even Phantasmal Image. This makes it extremely likely that you will be able to combo with Palinchron if you draw him.

Honestly I knew this card was bonkers, but after thinking about it and finally writing all the synergies on paper I have convinced myself to include it.

While we are talking about combos, I didn't realize there was another infinite combo in the deck. This one takes a bit of setup but here it is. Aetherflux Reservoir, Cloudstone Curio, and Defiler of Dreams. With all 3 of these permanents on the battlefield, if you have 1 low cost changeling in your hand, 1 on the field, and if you have any sphinx mana reduction you meet the criteria. For instance:

  1. The 3 combo cards are on the field, and so is Amoeboid Changeling and Urza's Incubator.
  2. You cast Mothdust Changeling from your hand using Defiler of Dreams blue cost reduction.
  3. Cast triggers Aetherflux Reservoir gaining you the life back you spent to cast it.
  4. ETB triggers Cloudstone Curio sending Amoeboid Changeling to your hand.
  5. Cast Amoeboid Changeling from your hand using cost reduction from Urza's Incubator and Defiler of Dreams.
  6. Cast triggers Aetherflux Reservoir to gain you back the life you used to cast.
  7. ETB triggers Cloudstone Curio sending Mothdust Changeling to your hand.
  8. Return to step 2.

ASalesman on Unesh, Ultimate Guide (Tribal)

7 months ago

BIG REVISION HERE

Here is all the big changes I've made to this list, and an explanation for each. Guide edits will come in a little bit!

  • Replaced Burnished Hart with Mistwalker. Burnished Hart feels too slow, Mistwalker is a cheap sphinx that makes the deck go fast. Mistwalker is a nice addition because it benefits from the full 2 cmc reduction from Unesh. 1/3 and flying on Mistwalker makes it the best changeling when it comes to combat.
  • Replaced Guardian of Tazeem with Aetherflux Reservoir. Aetherflux Reservoir is a new win condition in this deck. With all of the added changelings and ability to bounce changelings to your hand, it is easier than ever to play a lot of spells on your turn. In addition to being a 50 lifepoint cannon at instant speed, it is the only lifegain in the deck. It can make up for all the health you lost from Mana Crypt and Ancient Tomb. Guardian of Tazeem's effect is underwhelming most of the time. Having the other cheaper sphinxes there is still 20% sphinx, and are easier to play.
  • Replaced Leyline of Anticipation with Narset's Reversal. Leyline's effect is honestly underwhelming at 4 CMC. It's great if it starts in your opening hand, but it is Force of Will fodder otherwise. Debatably it is worth for synergy with Sphinx of the Second Sun, but adding emergence zone (description below) gives you a cheaper Leyline effect at the cost of it only being one turn. One turn with the effect is all you need to win the game though, or to get very far ahead with Sphinx of the Second Sun. Narset's Reversal is a great card because it can be great in a counterspell war, but it can also be used to augment your other cards such as Frantic Search or High Tide or Ghostly Flicker. I love Narset's Reversal because it is great on it's own, but also sees some great synergy.
  • Replaced Myriad Landscape with Emergence Zone. Myriad landscape is noticably too slow, similar to burnished hart. The utility from Emergence Zone can be outstanding. Emergence Zone is a more easily accessible Leyline of Anticipation essentially. It is less mana to use at the price of using it for only a turn. Presumably the turn that you would use it you would also win the game, so you don't need it more than once anyway.
  • Replaced Treachery with Cloudstone Curio. Treachery is a clunky card that rarely resolves. If the mana doesn't untap after this card is played, it feels very bad. Cloudstone Curio is an engine in this deck. It really keeps the BFOF's coming. Playing this card with Universal Automaton on the field means you get to double all of your BFOF's that you play. Additionally, it works particualrly well with the newly added Aetherflux Reservoir.
  • Replaced Long-Term Plans with Chain of Vapor. If you are playing the deck right you are seeing enough of your deck to get your game winning cards without using long term plans. Long term plans also scuffs one of your BFOF's because your opponent knows which card it is. Chain of vapor has many uses. As well as being spot removal, it can be used to protect Unesh, and to return other cheap sphinxes to your hand to be played again which grants additional synergy with the Aetherflux Reservoir win condition.
  • Replaced Sphinx of Uthuun with Sakashima of a Thousand Faces. Sphinx of Uthuun is expensive for what it does. It will normally be chaper to play Sakashima, and it becomes a second Unesh which doubles all of your BFOFs rather than getting you an extra regular FOF. Having a second Unesh on the field also grants you protection from spot removal targetting only one Unesh.
  • Replaced Riddlemaster Sphinx with Bloodline Pretender. Riddlemaster Sphinx's ETB isn't as good as the others (Enigma Thief and Dream Eater). Bouncing one creature isn't super great because your sphinxes already have combat superiority most of the time. It feels expensive for what it does, which means it is too slow. Another cheap sphinx in this slot speeds up the deck, and provides extra synergy with the other added cards.
  • Replaced Island with Lotus Field. I want to try this out. I am skeptical that it is actually better than an Island, but we will see! Let me know what you think here.
  • Replaced Island with Sea Gate Restoration  Flip. Becasue why not really? Worst case scenario, you pay 3 life to have it enter as an untapped island. Having it your hand later game can get you a lot of cards in a pinch.
  • Replaced Imprisoned in the Moon with Gilded Drake. Gilded drake is 1 mana cheaper. It not only takes your opponents creature away from them, it also gives it to you, at the cost of them having a 3/3 flyer. In cEDH this trade is insanely good for you. Imprisoned in the moon can be removed to return the creature back to their side. Nothing happens when Gilded Drake dies. He can also be easily blocked by one of your sphinxes, which means it might be chip damage to a different opponent. To me Gilded Drake is a no brainer here.
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