Turnabout

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Uncommon
Urza's Saga (USG) Uncommon
Promo Set (000) Rare

Combos Browse all

Related Questions

Turnabout

Instant

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

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Turnabout Discussion

Raphiezar on Kess, Dissident Mage (Casual)

1 week ago

Swarm Intelligence and Mirari for copying spells. Archaeomancer can allow you to reuse your instants and sorceries, especially with a kicked Rite of Replication, allowing you to get the Rite back and up to 4 other spells from your graveyard. Similar value can be had with Clone Legion, especially if an opponent has a creature that can recur the spell, like the Archaeomancer or Eternal Witness. Fork, Reverberate, and Reiterate are great for copying your bigger spells, sometime twice with Kess if you have the mana. Turnabout and Mana Geyser can get you the mana you need to help cast some of your bigger spells with fork effects, especially if you have Swarm Intelligence and/or the Mirari. Drain Power can be used similarly but it also taps your opponents down, which you can use with the Mana Geyser to make more mana. If just tapping down your opponents is what you care about, Mana Short is a non-ramping version of Drain Power.

Zakading on Hi, Inalla Mays here!

1 week ago

The Turnabout addition seems decent enough to seriously consider. Having one extra combo tends to always be good stuff, indeed, and it's not as blatantly obvious as the Mistbind Clique, bloodline necromancer and Wanderwine Prophets combos before the game even started. I've had Thalakos Deceiver on my mind for a while as well. Might give it a try, though I do worry that the difference between 1 and 2 toughness might be relevant in my playgroup. Definitely something that needs field testing to properly judge.

Herald’s Horn , while definitely a generally good, value generating card, doesn't seem TOO important right now. Might swap one in in place of Stonybrook Banneret, since they both do essentially the same thing, but Horn has another upside and is harder to remove. Did want to somehow squeeze in a Sundial of the Infinite, but cutting stuff is getting increasingly difficult without cutting a bit into the super value cards. The Alchemist is in a similar vein, as it's essentially sometimes a better AEther Adept, but has a prerequisite to it and still fills the same niche as pseudo-removal.

Saharez on Hi, Inalla Mays here!

1 week ago

All good suggestions, especially the Trophy Mage which can fetch pieces such as Urza's Incubator and Ashnod's Altar

Your list is winning based on comboes as best as I can tell and you might just have enough of them, but if you want one more super janky combo then take a look at Turnabout.In combination with Archaeomancer a sac outlet and Bloodline Necromancer you can tap down all your enemies and generate infinite mana aswell as tokens.

When it doesn't play out like that, Turnabout is still a solid card in my experience.

Sedraxis Alchemist can be a solid addition aswell, even if it rarely wins games by itself, unless of cause Urza's Incubator is in play, in which case it's 2 mana, boom target nonland permanent, rinse repeat.

I noticed your Sower of Temptation in your list, after testing, I find that Thalakos Deceiver is a better fit, easier on the blue mana, the control is permanent.The downside is that you only get 1 of the creatures immediately.

I'm currently tweaking my own Inalla list based on how it performed when I took it out last.So in that light, I want to suggest Herald’s Horn card and mana advantage.

Sgtpopnfreash on Kess Dissident Storm Wizard

2 weeks ago

Well first for the good news. You got most of the expensive cards out of the way, so that's good. Te thing is that this is both an Ad Nauseam deck and not an Ad Nauseam deck and its not a storm deck in its current state. So if you wanted to lean into both Ad Nauseam and storm (which I think you should) You would need to remove a bunch of the spells that cost more than 3 mana and include some free spells and other large instant speed card advantage spells. These are the staples of storm decks. It isn't flash, it isnt Tendrils of Agony, its cards that help you cast many spells.

Cards that Need to go. Deadeye Navigator, Mulldrifter, Dig Through Time, Gush-unless you add Doomsday which you should, Future Sight, Leyline of Anticipation, Rhystic Study-its way too slow for this strategy, Tendrils of Agony, Treasure Cruise, Gilded Lotus, Vedalken Orrery, and Tezzeret the Seeker

Other cards that should be though about hard before including.
Guttersnipe, Peregrine Drake, all the red rituals-do you really have enough red to make use of them?, Turnabout-its expensive for the effect and usually there are better choices, Same for Paradoxical Outcome, without all the expensive cards As Foretold will probably be very lackluster when it comes out especially since you are trying to win fast, Past in Flames is the last one, it's very expensive when you have access to Yawgmoth's Will and usually 1 of these effects is good enough.

Now I have some suggestions on replacements. Helm of Awakening would be great for Mind's Desire and Hurkyl's Recall. It allows all of your 2 drop signets and talismans to be mana neutral which allows you to build massive storm counts. It also turns cards like Snap and Frantic Search mana positive. Speaking of that put in all 3 signets and both the talismans. Then add some card advantage, cards like Thirst for Knowledge and Fact or Fiction and Night's Whisper are far better than Rhystic Study. With all the untapping of lands a High Tide package would be good but you would need to add like 6-9 more islands but its very worth it. I have been play testing with Into the Roil and Remand as well. I find them to be super good at raising my storm count when I use them on my own spells/permanents. The last bit of advice I have is change Faithless Looting into a Dack Fayden. He combos super well with Notion Thief and can help you ramp.

kamelyan on Screw the catholics with a witch named kess

2 weeks ago

You do have a lot of cards to filter through your deck for your win cons, which I assume are Reiterate+Turnabout+Enter the Infinite, or using Show and Tell to drop in Omniscience and playing all you can.

With Laboratory Maniac in your deck, why not swap out Rakdos Charm for Demonic Consultation? -Name a card that doesn't exist in your deck, and draw nothing for the win.

Also, Reset works just as well as Turnabout with Reiterate, so long as you can play spells on your opponent's turn. That being said, how about switching it in for Serum Visions? Preordain is better, anyways. (Scry after you draw? So silly.)


Twin Trauma

Commander / EDH kamelyan

SCORE: 2 | 2 COMMENTS | 214 VIEWS | IN 1 FOLDER



Bohemian Bombastry

Commander / EDH kamelyan

SCORE: 1 | 53 VIEWS | IN 1 FOLDER


goblinguiderevealpls on Malevolent Mizzix

4 weeks ago

Hey there,

I have a mizzix of my own and a friend who plays a tuned version of him, here is my list

Its been retired for a while but i did a quick update, its not exactly budget but it works pretty well and is really explosive

You're missing a lot of two really powerful effects in this deck that usually win you the game, buyback and storm

Notable cards of those types id recommend

Reiterate

Capsize

Shattering Pulse

Whispers of the Muse

Empty the Warrens

Mind's Desire

Brain Freeze

Grapeshot

Turnabout

High Tide

Aetherflux Reservoir

You can also run like 15-20 islands to get good usage out of High Tide as well as making Blood Moon super powerful disruption that you ignore from all the islands

Hope my deck and those suggestions help!

goblinguiderevealpls on Ramos the Voltron Spellslinger

1 month ago

Ive heard ramos is best used as a storm commander, cast a ton of multicolor spells, then cast double the amount with double the mana

Note that 1 cmc spells like Brainstorm literally pay for themselves with ramos out, and things like Manamorphose and Dark Ritual have double the ramp potential

For storm, you're gonna need a LOT of instants, ramp, and "storm" spells

Storm/ multicolor spells

Manamorphose

Gitaxian Probe

Shadow of Doubt

Brain Freeze

Grapeshot

Brainstorm

Ponder

Lim-Dul's Vault

Chromatic Star

Mind's Desire

Burning-Tree Emissary

Tendrils of Agony

Reiterate

Increasing Vengeance

Painful Truths

Ramp

Prismatic Geoscope

Birds of Paradise

Wild Cantor

Bloom Tender

Zhur-Taa Druid

Seething Song

Dark Ritual

Cabal Ritual

Turnabout

Also, charms are a great way to generate mana with ramos while having many modes for utility and building storm count

Crosis's Charm

Grixis Charm

Naya Charm

Dromar's Charm

Jeskai Charm

Bant Charm

Sultai Charm

Abzan Charm

Mardu Charm

Temur Charm

Esper Charm

Azorius Charm

Boros Charm

Izzet Charm

Darigaaz's Charm

Dimir Charm

Jund Charm

Rith's Charm

Treva's Charm

Simic Charm

And many more..

Storm also needs a lot of tutors and recursion spells if you can afford them

Snapcaster Mage

Yawgmoth's Will

Mizzix's Mastery

Kess, Dissident Mage

Past in Flames

Vampiric Tutor

Demonic Tutor

Mystical Tutor

Enlightened Tutor

Sylvan Tutor

Gamble

Increasing Ambition

Signal the Clans

But yea, from what I've heard and seen about ramos, you want to storm multicolor spells in order to cast more spells with the mana and using the insane ramp to win via stuff like Mind's Desire, Grapeshot, Brain Freeze and Tendrils of Agony after a huge storm count of multicolor spells

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