Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Price & Acquistion Set Price Alerts
2 days ago
So, few quick things on this deck that probably aren't worth it:
Briarhorn: giant growth is meh in multiplayer, needs Deadeye + Peregrine Drake to be lethal at which point any mana sink or ETB would work, like Prime Speaker Zegana or anything that makes tokens.
Horizon Chimera : life gain is weak, not a strong beater
Explorer's Scope: seems okay on paper, but it'll whiff 63% of the time because only 37% of your deck is lands, so 2:1 that card won't trigger.
Witchbane Orb: I mean, it's useful, but a lot of combos don't target players and burn isn't that big of a thing. Also, most burn in multiplayer doesn't target the player either, such as Earthquake, Pyrohemia, etc., if you added that for when you play versus a Gisela deck.
Artful Dodge: One shot effects are not good in multiplayer unless that one attack can kill. Rafiq of the Many can use this, while most other decks in Commander don't care for it and would prefer Trailblazer's Boots which offers the evasion over multiple turns.
Diplomatic Immunity: It's basically awful in this format unless your commander is Bruna, Light of Alabaster.
Your deck doesn't really generate one singular, big creature so I'm not sure about Whispersilk Cloak, Artful Dodge, Diplomatic Immunity, etc.. Of the big guys you run, also, a few of them already have trample or some other kind of evasion already, too, so doubling up on it seems kind of pointless.
Coiling Oracle is always beneficial. You either "draw" a card or ramp, so it's a solid thing to use with Deadeye.
Fierce Empath lets you find your Deadeye Navigator or Realm Seekers for when you want to end games. Highly recommended.
Woodland Bellower finds your Fierce Empath for when you want to find Deadeye. Also finds Sylvok Replica to remove enchantments/artifacts.
Rite of Replication is something you should probably look into. It's a great win con if you hit 9 mana as you can make tons of copies of the biggest thing on field, and then bring it back with Eternal Witness/Greenwarden (making copies of Greenwarden makes it very hard to stop the Replication train, as any time they die, you get Replication back to keep making more copies of stuff. It tends to make people think twice about casting board wipes).
Stunt Double is cute.
5 days ago
Hi CRShadoW, Turnabout is a very good card, especially when paired with High Tide and spells with X in the casting cost. I don't think it would make much of a difference in this deck and I don't think I would cut anything for it. Elixir of Immortality I left out in favour of Learn from the Past and Psychic Spiral as they both trigger Talrand and the life gain from Elixir is negligible.
2 weeks ago
MrKrabs, Hi, thanks for your recommendations. I have found the white recruiter to be on theme. It is a flex slot option for sure. Just preference I'd say. My reasoning right now for opting against it is that often times I pod into recruiter, so in that sense, you really only need one, and the red one is the best of course.
I like Peacekeeper a lot as a strategy and as a card itself. This list is definitely tuned for casual and for fun. The Peacekeeper and all similar card options in a fog-stick slot are great choices. I like Spore Frog, Spike Weaver, Empyrial Archangel or Protector of the Crown a lot. I like the Protector of the Crown a lot for casual games. You can also use Cryptic Command, Turnabout or Orim's Chant for that slot. Turnabout would be perfect for me, however, even though we use a house rule of only being able to repeat an infinite loop once per turn in order to create complexity and reward strategic play, I don't put infinites into my decks which is also why I couldn't consider Phyrexian Altar for this list, in response to your recommendation, bobbyboo. If I was to add a repeatable sac outlet, I would probably choose Goblin Bombardment since it interacts with the board when necessary. Cheers to both of your great recommendations and insight into this strategy.
3 weeks ago
Thanks cmbr for the kind comment. It's an ongoing process as I learn Izzet colors. Been testing VERY consistently so far. I keep working on it, playtesting, and will continue to develop and identify other possible variations.
3 weeks ago
I would love to have thoughts and opinions on these. Fateful Showdown can threaten a one-hit kill with a large enough hand. Obstinate Familiar can help as a fail-safe against decking myself which has happened a few times.
With the release of Amonkhet, I am also eyeing up Pull from Tomorrow. I'm not sure if I should replace Stroke of Genius or if I should try to find a different spot for it (at the cost of increasing my X-spell count again).
1 month ago
Turnabout + Reiterate (Buyback), tap all lands, allow Reiterate to resolve and then cast Reiterate again. Don't let Turnabout resolve off the stack to make infinite mana. 4 Mizzix of the Izmagnus Experience pays for the on Turnabout and the + = on Reiterate and Buyback. Total cost + anything your lands produce over that generates the infinite mana. Comet Storm with multikicker. All cards are excellent on their own.
Capsize isn't an spell, but it can return all permanents in a infinite mana, or lots of permanents in a nearly infinite mana scenario, even if it doesn't kill them, it severely sets them back. Add Guttersnipe or Talrand, Sky Summoner to make it uncomfortable for them.
Epic Experiment always nice, but with so many counter spells, and multiple return creatures probably isn't the right spell for you, unless your counterspell/return creature mix changes.
Silver Myr + Iron Myr could be Mana Crypt and Chrome Mox or Mana Vault. Don't like Darksteel Ingot, 3 mana for 1 is bad conversion. But the Myr have summoning sickness, and get wiped out by Timmy easily.
1 month ago
Hello Spirits and thank you for your comment. I looked at your list as well and left a comment and an upvote.
As you realized yourself, my deck is more of a control deck. And because I focus on spells with in their mana costs, resolving either Mizzix's Mastery or Epic Experiment would only allow me to cast spells that do nothing and those that counter them, haha.
I didn't even realize Turnabout is a combo with Reiterate, thanks for the info! But wouldn't my Reality Spasm work similarly? I like it more because it provides me with an experience counter and accumulating them is what I try to accomplish anyway (that is why I play so few lands, the ton of experience counters act as ramp). Both it and Reiterate can be searched with Firemind's Foresight in a single blow and even without any ways to instantly win the game, I can simply tap my opponents out in every of their upkeeps.
I had Comet Storm once in here and it got cut somehow... I try to find room for it.
1 month ago
I've found Mizzix of the Izmagnus also loves Comet Storm, that way you can Firemind's Foresight into Reiterate + Comet Storm + Mystical Tutor/Merchant Scroll which pulls Turnabout and you're good to go! With all your Counterspell, just try and stop you!
I would increase your lands by 3, I've found with less than 36 in commander you're just asking for problems.
Mizzix's Mastery and Epic Experiment has been pretty good to me too, helps me get going if I stall. Your strategy is more Counterspell centric than mine though, so waiting for you likely isn't as bad as when I do.
53 Instant/Sorcery + Buyback + Flashback, Guttersnipe!!