Turnabout

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Uncommon
Urza's Saga (USG) Uncommon
Promo Set (000) Rare

Combos Browse all

Related Questions

Turnabout

Instant

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

Price & Acquistion Set Price Alerts

USG

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Turnabout Discussion

Bxbx on TAH DAH! It's gone!

1 month ago

Hi,

Hedron Crab is like a small wall.

And Turnabout is a versatile card to double your mana or double your mill or tap down the opponents lands or mana-rocks in his or her upkeep or tap down their creatures before combat. It gets even better with Mnemonic Wall.

You could also use the ability of Phyrexian Devourer to make him 100/100 and in response to its sacrifice-trigger instantly kill an opponent through mill (while phenax is on board).

Odysseus_97 on Kumena will turn you into Simic Slaw

1 month ago

Bragoran

Thanks a lot for all the suggestions. Glad to hear you like it, and sounds really fun to combine some of your older decks into a new one, for me it is one of the funnier things to do to see some of your cards from older decks in a new theme :)

As you descripe, i do like to go wide with abilities myself, so i would rather not focus on one single theme. +1/+1 counters are nice and can buff my creatures and with Herald of Secret Streams they become unblockable. I do like the untap theme of the deck so i might use more of that if possible.

Steely Resolve/Kira, Great Glass-Spinner: Might be a little longer before i include these, since they are a bit pricy for me at the moment. But might test them out with proxies since my playgroup allow them :)

Aquitect's Will/Spreading Seas/Quicksilver Fountain: Might be something i decide to include, i didn't include them at first until i played the first version of the deck a couple of times since i have played a casual U/W merfolk deck that played with this theme. But it might be good to make the opponents playing non blue get some island to make more merfolk unblockable :)

Sage of Fables/Azami, Lady of Scrolls: Considered them, and decided not to include them, i have a lot of draw power already so i would rather include more merfolks than adding more utility creatures. I will also probably build a heavy control EDH deck at some point and think i would rather use Azami there if possible, but she is very powerful and she may be included at some point. With Sage of Fables i have a lot of draw power already. Paying mana and +1/+1 counters to draw cards seems to expensive, since the counters can be utilized for more damage and unblockable. And for the extra counters then Hardened Scales is just better at doing that for all my creatures getting more counters, since only 13/35 of my merfolks are wizards, and some of the wizards may be cut.

Bear Umbra/Nature's Will: Very good cards and can use them in many of my decks, will definently be looking into getting a copy of them since their price point is just a tad lower than Steely Resolve and Kira, Great Glass-Spinner.

Winter Orb/Meekstone/Back to Basics: I do have a copy of both Winter Orb and Meekstone and i will consider these after some playtesting against my meta and having figured out what cards may underperform :)

Xenograft/Arcane Adaptation: I did consider them, but i decided that without their combo parts they just would do enough of their own. I try to run as few non-merfolks as possible so in that regard they dont really do that much, and when i dont run Sage of Fables or Azami, Lady of Scrolls it would not work that well.

Equilibrium: Dont really see how powerful it is, you need to have a lot of creatures to make that work, and even though the card draw is very strong i think i would run out of gas pretty quickly. But i may just have to see it in action first.

Dramatic Reversal/Turnabout+Sigil Tracer: Well as long as you have the mana rocks for the effect to trigger but with only 4 cards making it possible to get the mana on a nonland untap it seems to need one more card to go infinite like Cryptolith Rite or 2 mana rocks where one has to be the Simic Signet.

I do want to add more counterspells myself, mostly because i want to get better at playing blue and because my meta do use a lot of board wipes :)

Thank you so much for your feedback, i have a lot of cards to consider now, and to make the deck stronger :) If you want some feedback on your decks let me know :)

BTW, with so many suggestions for add cards, do you have any thought on what to might cut? I have considered:

Bragoran on Kumena will turn you into Simic Slaw

1 month ago

I love both my Sygg, River Guide and my Edric, Spymaster of Trest EDH decks but I will be adjusting the first and disassembling the latter to construct a Kumena, Tyrant of Orazca EDH deck, whilst taking inspiration from both! Kumena will be a Brother-deck to UW Sygg Tribal so they can be played in tandem when playing with a friend.

As far as I can see right now, your options would be to either focus on +1/+1 counters, go wide with tokens, tap/untap shenanigans and/or a Stax strategy. These are all good options in my personal opinion, and might even be combined in the deck. I personally like to build a deck with various options from all categories, so as to not focus to much on a single strategy. Flexibility is key!

I'd advise the following cards:

Steely Resolve/Kira, Great Glass-Spinner: In addition to Kopala, these are nice ways to give all your merfolk protection from targeted removal. Shapers' Sanctuary Isn't protection, but it might deter your opponents from using targeted removal. I'd run a couple of counterspells in addition to these cards to protect against mass removal.

Aquitect's Will/Spreading Seas/Quicksilver Fountain: Lord of Atlantis and Master of the Pearl Trident Offer Islandwalk, why not "help" your opponents enable this ability! the sorceries are cantrips and if Fountain did its job in giving each opponent a flood counter that's good enough in and on itself (and if people want to waste removal on it after that, be my guest!).

Sage of Fables/Azami, Lady of Scrolls: Most of your merfolk will be Wizards as well so additional power, card draw and tap enablers are always nice (Redundancy!)

Bear Umbra/Nature's Will: Extra untaps for your lands, always nice.

Winter Orb/Meekstone/Back to Basics: your opponents will have more trouble dealing with these cards than you do due to all your untappers. Combines nicely with Bear Umbra and Nature's Will.

Xenograft/Arcane Adaptation: Turn all your non-merfolks into merfolks! Turn al your non-wizards into wizards! Depending on the situation, this is a nice enabler for creatures that are left out due to type restrictions.

Equilibrium: Combines nicely with Paradox Engine and Cryptolith Rite.

Dramatic Reversal/Turnabout+Sigil Tracer: Infinite Mana/Untaps. Do as you please with that.

rgwenceslao on Kess High Tide

1 month ago

Your thoughts on Turnabout?

multimedia on Johnny Combo Player EDH

2 months ago

Hey, first time I've seen an actual silver-bordered card as a viable Commander and not just a gimmick, +1

Consider an infinite blue mana combo: five Islands + High Tide + Peregrine Drake with tutor help from Johnny for Snap and Deadeye Navigator. Use this combo with Johnny to tutor for Blue Sun's Zenith, draw the deck and then play all cards in the deck.

Other cards to consider are:

Good luck with your deck.


SirFowler on

3 months ago

If you want to go the lockdown route, cards like Frozen AEther, Kismet, and Orb of Dreams paired with stuff like Stasis, Meekstone, and Winter Orb help keep your opponents stuff tapped. Cards like Propaganda, Windborn Muse, and Sphere of Safety will be useful if you don't want to get attacked. And if you want to untap stuff on the opponents turn, cards like Murkfiend Liege, Turnabout, and Seedborn Muse (even though it's pretty expensive) could be nice.

What I like to do when I start building decks is search for keywords/rules contains/subtypes in sites like this one, tcgplayer, starcity, etc. It really helps find synergies you wouldn't have thought of before and find new cards you haven't seen before. I suggest checking them out some time. I'll still suggest stuff and help if you need it, but that's all I got for now.

redace10 on Ojutai Control

3 months ago

Some suggestions:

Lands - Temple of Enlightenment and Prairie Stream would be better than evolving wilds and terramorphic expamse. I'm a big fan of Arcane Lighthouse too.

Vigify: Brave the Sands, Reconnaissance, Always Watching , Ajani Steadfast, Turnabout. Sounds like you know about the equipment.

Where's Grand Arbiter Augustin IV? He'd be boss in this deck to both slow people down and ramp you.

Hour of Revelation is a strict upgrade to planar cleansing. I'm also quite partial to Fumigate and Tragic Arrogance.

I'm not a fan of Ojutai's Command in this deck, looks like it will virtually always end up being used as Exclude. Something like Supreme Will would be better.

You have a Nazahn deck too? Excellent, we have similar tastes in EDH decks, I have one as well. I'll have more suggestions/ideas in the near future, keep rocking :)

Bxbx on Kruphix Tron

4 months ago

Hey, thanks for commenting on my dinosaur tribal!

Your deck reminds me of a Riku of Two Reflections deck I once played and enjoyed, so I'll recommend some cards from that deck:

That's all for now. Cool deck! +1 for going biiiig!

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