Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Uncommon
Urza's Saga (USG) Uncommon
Promo Set (000) Rare

Combos Browse all



Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

Turnabout Discussion

Cloudius on Only One May Stand!

1 month ago

hkhssweiss Thanks for your compliments and inputs. Am glad you like the deck. It is a rather complex deck to pilot and even as the creator of the deck, I find the the myriad of decisions to make and the endless combinations of mana to float, mind boggling.

I'm currently running 15 Tutor spells and Conflux , at , may be a bit too clunky to use.

This deck is build to function without Ramos in play. In fact, majority of the games I won with this deck, didn't see Ramos hit the battlefield even once! My personal take is that Conflux would be more suitable in a deck that focuses on putting +1/+1 counters on Ramos en-route to victory and isn't running as many tutors as I do.

The hidden MVP in this deck, is actually Intuition . Being an instant, I can cast it at the end of opponent's turn, the turn before I plan to combo off. I often tutor for the following cards, which regardless of what card the opponent chose to give me, will usually result in the same outcome:

Let me know what you think and keep the suggestions flowing pal! Cheers.

multimedia on 70% Sale. For Me

1 month ago

Hey, with so many Islands consider High Tide ? If playing High Tide you also want more cards that can untap lands Frantic Search , Turnabout , Snap . These cards are not just good with High Tide, but are good to get more experience counters faster since they're instants which untap lands letting you play other instants/sorceries in a turn.

Other cards to consider:

Cards to consider cutting:

  • 3x Mountain
  • Confirm Suspicions
  • Dragonlord's Prerogative
  • Epiphany at the Drownyard
  • Glimmer of Genius
  • Opportunity
  • Precognitive Perception
  • Read the Runes
  • Overwhelming Denial
  • Covenant of Minds
  • Stolen Goods
  • Compulsive Research
  • Pyramid of the Pantheon
  • Cultivator's Caravan
  • Sentinel Tower
  • Sphinx-Bone Wand

Good luck with your deck.

multimedia on Given to Fly

1 month ago

Hey, bounce of your opponent's permanents is a fine strategy, but consider expanding on this strategy? More bouncing or blinking of your own creatures with ETB abilities to then get more value from them.

Budget cards ($5 or less each) to consider adding:

Cards to consider cutting:

  • 2x Island
  • Aeon Chronicler
  • Burnished Hart
  • Jeering Homunculus
  • Mu Yanling
  • Jace, Ingenious Mind-Mage
  • Sturmgeist
  • Soramaro, First to Dream
  • Disappearing Act
  • Dream Fracture
  • Fumble
  • Vision Skeins
  • Split Decision
  • Prosperity
  • Reality Strobe
  • Grasping Current
  • Rhythmic Water Vortex
  • Concentrate
  • Argentum Armor
  • Coveted Jewel
  • Skullcage

I offer more advice if you want it, including explanations about cards I'm suggesting to add/cut. Good luck with your deck.

Shyvana_ on Riku of Two Fireballs

1 month ago

Hey mrdehring, thanks for dropping a comment!

I was going to run boots, but, I run so few creatures that it wouldn't really be worth it and I could run a counterspell in its place.

Yeah, medallions might be able to be replaced, but I still really like them and spent $12 for the pair, lol.

Goggles and Wort I feel like maybe too slow, but, I'll try Goggles out in place of Doublecast, maybe. That's the worst of all the copy spells.

Instead of Vedalken Orrery, we were gonna try Leyline of Anticipation, but, I just couldn't just finalize a place for it in the deck, so, I cut it.

Early Harvest wouldn't work because it's green and it's only basic lands. The better card would be Turnabout since it's all my lands and it's blue for only one more mana. Unsure of a slot for it.

Baral is yes, just a strictly better Goblin Electromancer. I've only once been able to use his loot effect, so, not very consistent on that behalf since I run only 5 counterspells.

Spellseeker is pretty nice, haha. Also grabs Counterspell or Cyclonic Rift if need be. If mana isn't that high, there's always tutor for Mystical Tutor, tutor for Blasphemous Act draw it with something and then play it for hopefully 1 mana.

I feel like Spellheart is the good one for trying to go in because of the cheap cost and then trample guarantees it's able to get through. Crackling wins the spot over Enigma because it replaces itself and counters exile just in case I've been Bojuka Bog'd or I've cast Mizzix's Mastery .

multimedia on Jace's Wizard Students

1 month ago

Hey, saw your forum topic asking for help.

Monoblue with lots of Islands can take great advantage of High Tide . This spell allows you to make a lot of blue mana for a turn letting you cast a lot of spells or ramp into a big finisher creature ( Consecrated Sphinx , Jin-Gitaxias, Core Augur ) or play a lot of Wizards for the turn or Jaces. Big draw spells ( Blue Sun's Zenith , Pull from Tomorrow , etc.) are good with Tide. Or any other high CMC cards (overload Rift, Beacon of Tomorrows , Caged Sun , etc.)

Cards that can untap your lands are excellent with Tide:

Tide is very powerful, but there's only one in the deck therefore tutors that can search for it are wanted:

Spellseeker is an amazing Wizard because you can potentially bounce it (Ridetide) or blink it ( Deadeye Navigator ). Can only cast Tide once, but blue has ways to recur Tide to repeatedly cast it:

Casting Windfall or Time Spiral when you have Tide active for the turn can be very good for you since it can refill your hand with cards. Isochron Scepter is a powerful card when you have a lot of 2 or less instants which blue has. Imprinting Dramatic Reversal with Scepter in combination with mana rocks that can make at least two mana is an infinite mana combo. Even without this combo Scepter is a good card when playing one or two CMC counterspells or instant draw spells since it's a repeatable effect.

These two enchantments are amazing in multiplayer Commander since their repeatable, they trigger whenever an opponent plays a spells this can result in you drawing a lot of cards.

If you like some of these suggestions then I offer more help to make cuts.

Good luck with your deck.

Cloudius on Tatyova competitive

1 month ago

Rahnun Early Harvest works in my deck cause I'm trying to win via casting a huge Hurricane and OTKO all opponents.

You can consider running it if you've a huge mana sink for all the extra mana generated. Else, I'd say Turnabout and Rude Awakening would suffice, with the latter acting as an alternate Win Condition by turning all your lands into creatures and turning them sideways for a game winning Alpha Strike.

Here's a combo finish that you may wish to consider:

Ability to play at least 3 lands per turn through a combination of these cards - Azusa, Lost but Seeking , Exploration , Oracle of Mul Daya , Wayward Swordtooth , etc.

Crucible of Worlds or Ramunap Excavator in play.

With the above, we can cast and buyback Walk the Aeons . In the extra turn, play the 3 Islands from graveyard, rinse and repeat and take infinite turns.

This combo ain't easy to assemble and is more suited for casual play but you're already running most of the combo pieces so thought I share with you another line of victory.


Bewmz on Spell Slingin'

2 months ago

Found this through your reddit thread.

Your deck description doesn't really fit what it is that you seem to be doing with the deck. You say you want to combo out quick, which is fine you do you. BUT, if thats the case why are you playing Expropriate ? Or Part the Waterveil ? They're not bad cards but they don't contribute to attempting to storm out and kill with a Grapeshot . Speaking of Ignite Memories tends to be a more consistent Storm kill at lower storm counts I have found since each copy can deal more than 1 damage per copy.

Storm lists need access to two things to storm out, plenty of cards that draw cards and make more mana. You have a good start here with cards like High Tide and Turnabout . Next step would be stuff like Doubling Cube for your storm turn, but otherwise I think you're good there.

My Biggest general suggestion is that you need more than two wincons. The two that I notice are your Grapeshot and Laboratory Maniac . I like Maniac, I used him once too, and I would still advise Ignite Memories over Grapeshot . Psychosis Crawler is a good way to win games too just by drawing most your deck you win without having to cast a storm spell. Talrand, Sky Summoner and Young Pyromancer give you a way to still come back at someone if you fizzle. Mind's Desire makes it near impossible to fizzle though.

Granted my list is years old, I left the game for a while after I made it, but There may be some ideas you could snag from my old Mizzix storm build. It was pretty consistent T4-6 kill.

☣ And then, she just stormed off! ☣

Commander / EDH Bewmz


Raging_Squiggle on If I copy a Regrowth, ...

2 months ago

In this scenario you cannot get Turnabout twice. The original Regrowth is on the stack targeting your Turnabout , and whatever copies your spell creates a copy of Regrowth on the stack on top of your original spell.

During the resolution of the effect copying Regrowth , you will have to select a target. Since the copy is on the top of the stack, it will resolve first. Assuming you also targeted Turnabout , the copy will return it to you. Before the original Regrowth resolves, you may cast Turnabout and it will go to the graveyard upon resolving.

However, whenever an object changes zones, it becomes a new object with no history of its past. It will not be the same Turnabout that was targeted by your original Regrowth , therefore your spell will not resolve due to having illegal target.

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Turnabout occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.15%