|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Uncommon|
|Urza's Saga (USG)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Price & Acquistion Set Price Alerts
|Have (11)||Ashy , NOGzFTW , hippienproud , Boza , LaKU , IRNMN , TheBl0b , Jauntu , Metaphisyk , KillDatBUG , LTmiller|
|Want (3)||CoolBeansBrattah , SoggyGecko , ryuzaki32667|
16 hours ago
i guess i would just suggest Turnabout
4 days ago
This isn't really a storm deck. It's a quasi-storm combo deck that relies on creature swarm for a win-condition. If you want to go full on storm you definitely need cards like Aetherflux Reservoir, Mind's Desire, and Ignite Memories. Those are all excellent storm win conditions.
If you're trying to do storm, you need to go all in. Otherwise, if you're doing a true combo-deck, drop the storm aspects to make it more focused.
5 days ago
The more i look at this, the more i like it. I may have to build a hard board lockdown deck. From the Test plays I did, I found that the land lockdown was hard to deal with. So came up with a couple ideas to remedy that.
Turnabout - could be a valuable way to untap all your lands..
Curse of Inertia - because you are locking down the board, this might be a way to force players to attack other players.
Hidden Strings - I love this card for its ability to untap stuff. and if you can Cipher it onto a creature that can consistently get through, it give you a great way to unlock your side of the board
Sword of Feast and Famine - for the same reason as above, its a great way to untap all your lands each turn.
Unwinding Clock - is a great way to untap mana rocks, but would need alot more rocks to make it worth while i think.
6 days ago
In doing so thought I'd mention a few things, see if anything is helpful, probably not,
Fabricate can pull the Isochron Scepter for your Isochron Scepter + Dramatic Reversal (or the Mana Crypt/Sol Ring that is needed to enable the combo?). I know you have Muddle the Mixture to tutor these, but you could Muddle the Mixture the Dramatic Reversal and Fabricate the Isochron Scepter as an additional tool. Worst case you Fabricate a Mana Crypt for net mana.
Personal Tutor can pull a Fabricate to top of deck, or if you have Temporal Mastery it can pull that to the top to Miracle for (Personal Tutor) + Temporal Mastery miracle to get the extra turn. You don't actually miss a draw, because you still draw on the extra turn you wouldn't have had anyway (technically). Also I find even if Temporal Mastery is in my hand, Brainstorm can make it favorable, or just wheel it away (not super effective), but you may even cast it for CMC7 in odd cases. Think Twice can Miracle it on opponents turns too, that would be fun.
You could run Show and Tell + Omniscience + Enter the Infinite, I think Niv-Mizzet, the Firemind would trigger? (but not sure), but your already tutoring enchantments which is very difficult. I know it sucks (no card advantage), but Gamble is a way to tutor a Curiosity and go for the win early. I think Gamble is a necessary evil here due to the difficulty of tutoring enchantments. You could also run Laboratory Maniac to win, even when you Niv-Mizzet, the Firemind + Curiosity maybe you need it to overcome a Trostani, Selesnya's Voice that's gained 60 life or something, just as an alternative to the draw/damage, once your out of cards in your library, no more way to output damage. Beacon of Tomorrows can also save you here too.
Faithless Looting can help with the cycling of the cards too for . Trinket Mage could tutor a Mana Crypt or Sol Ring for or you could add Great Furnace / Seat of the Synod and tutor a land, since Niv-Mizzet, the Firemind is CMC6, ramping spells never hurt.
Lightning Greaves can Haste enable him so he doesn't have to survive, although you have the Counterspell if you don't have a Pact of Negation or a Force of Will handy can protect him, especially in a 4-player pod where you can't Gitaxian Probe everyone. With so few creatures, I get why it's out.
I use Turnabout + Nivix Guildmage to Infinite mana, they can also be used with Frantic Search + Izzet Boilerworks + Nivix Guildmage to Tutor Curiosity or Ophidian Eye or Mind Over Matter. I really over-utilize Nivix Guildmage so probably not right here, but thought I'd mention as it is a tutor to your combos.
Scalding Tarn and Cascade Bluffs would be good land upgrades, you have other fetches so probably didn't need to say this, but Ash Barrens also good because if you need a color it can landcycle and filter out a land, if you dont need it, it comes in untapped and doesn't slow progression down at all.
Anyways, like I mentioned, not a Niv-Mizzet, the Firemind player, but I know how Tutoring really flattens out the consistency on a combo deck, especially one where you have no direct tutors (Gamble) to get the Enchantments to your hand, so some Janky ones might be of interest.
PS: some evaluations,
Magmatic Insight feels wrong, I like the draw, but sacrificing a land with a CMC6 commander still feels wrong? Plus if you draw it later in the game, it could be a dead draw until you draw a land.
Thought Scour is a pod-specific card? I don,t see much graveyard recursion here, so I assume your pod is top-deck tutoring that you need a response too? Or maybe just looking for as many Cantips as possible? Maybe Whispers of the Muse if you have the infinite mana going, gives you the infinite draw too.
Flusterstorm feels like a dead draw sometimes, especially against . If it's in your opening draw, it probably great, outside of that it's going to be less effective (but not always).
2 weeks ago
If your interested, I have quite a bit of discussion in my description around some combos and Alternative card evaluations.
Since you've invested the $5 in Rite of Replication you can put in Dualcaster Mage <$1 to get infinite Dualcaster Mage. They won't have haste, which sucks, but puts everyone on a 1 turn timer to deal with the Dualcaster Mage horde thats coming next turn! Very $100 budget conscious.
I abuse Nivix Guildmage in my deck, Turnabout $4, Reality Spasm <$1, Frantic Search $2 as a couple examples. Turnabout is just made to go Infinite, You can cut a few $'s by removing the Propaganda $7 and replacing with this guy. Turnabout and Reality Spasm can also go Infinite with Reiterate.
Cyclonic Rift is just too expensive if you're trying to get under $100. It's sad, AMAZING card.
Command Tower $3 isn't necessary with all the draw in and only being 65% 35% .
Just some ideas. Can save $30 there pretty easily and not loose too much value.
Hope something here helps anyway. +1.
1 month ago
Trophy Mage should be in this list shouldn't it? If your deck contains Aquamoeba , Kozilek, Butcher of Truth and a Phyrexian Altar the deck goes truly infinite off your Skullclamp combo a 1 of Altar of the Brood can give you an alternative win con over damage or lab maniac but it takes up a bit of room. an alternative to rituals which you have on the maybe board perhaps Turnabout could be an option. Also I like your list as is Thumbs Up
1 month ago
1 month ago
Turnabout also does a fair imitation of High tide.