Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
|Want (3)||Imartin95 , Anikami , thomas9790|
Printings View all
|Vintage Masters (VMA)||Uncommon|
|Urza's Saga (USG)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Turnabout occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
1 day ago
cool build. I think you can run the many instants and sorceries that generate goblins, they are quite efficient.
Also, all the red rituals for burst mana, and Turnabout
not sure why Shared Summons is in the deck since you have almost no creatures.
2 weeks ago
A bit of advice I gave on another deck just now applies here, as well: Think about your limiting factors. This deck can do obnoxiously powerful things, but with it being so built around Jalira, you need ways to max out her ability, and backup plans. You look pretty good on ways to bounce Jalira out from under a Lignify, but I'd get some backup and untapping power in there. Proteus Staff is a mandatory backup for Jalira decks. It's a little odd not to be running Mass Polymorph, as well. As for Jalira, Captain of the Mists, Dramatic Reversal (+Isochron Scepter!!), Fatestitcher, Hidden Strings, Turnabout, Vizier of Tumbling Sands, Freed from the Real, Pemmin's Aura, Crab Umbra, and Second Wind are all your friends, and most of them have adjacent combo pieces that I'm too lazy to investigate right now!
1 month ago
I'm not sure if something similar has been asked, if not then hopefully I have worded this right, if so, am I correct?:
I target my own lands with the first copy of Turnabout to untap them all. The first copy then resolves.
Can I then tap all my lands and float the mana before the second copy resolves and then re-target my lands with the second copy to untap them all again?
2 months ago
From your list it looks like a quite competetive meta you are in. So my suggestions might be off as im used to a very casual meta.
You could try to get more cards that can put combo pieces back into the deck
Glimmer of Genius --> Dream Cache
Frantic Search or Radical Idea --> Amass the Components
Maybe Teferi can help you a bit with sorting cards and then give gas wheen needed
Trail of Evidence --> Teferi, Temporal Archmage
Turnabout Can also give a lot of gas or be used to get you out of a tricky situation
In my deck i have some token generators to replace Talrand if he get's hated. I think they might be too slow for you, but anyway here goes: Metallurgic Summonings, Stolen by the Fae (really wish it was instant...) and Rise from the Tides
2 months ago
I would not take out the talisman. Leave that in. You want as many rocks that come in untapped as possible. You should probably trash the others. I'd do Sol Ring , Arcane Signet , Dimir Signet , Talisman of Dominance , Wayfarer's Bauble , Fellwar Stone , Mind Stone , Gilded Lotus , Turnabout , Cabal Ritual , and possibly Doubling Cube
3 months ago
Hey man awesome deck. Definitely a +1 from me!
I just have a few recommendations for you:
3 months ago
Hey, you're welcome.
Kasmina is fine, two 2/2 Wizards, draw/discard two cards for four mana over the course of two turns. She's however much better when playing repeatable proliferate; then you can keep using her loyalty to create Wizards. Flux Channeler who's a Wizard can proliferate for no mana cost and that's good especially when you can make an infinite cast of a spell combo. I don't think I would play Kasmina without also playing Channeler.
Don't undervalue Roil/Blink, they're very versatile instant removal. Instant two drops, can imprint with Isochron Scepter . Having removal that can hit noncreature cards is very helpful in multiplayer Commander since not all threats or combos your opponents will try to assemble will be creatures. Counterspells are your main sources of removal Roil/Blink can bounce something you couldn't counter so that when your opponent casts it again you can counter it. Roil/Blink can even bounce Scepter back to your hand to imprint again which can be helpful if you want to play Scepter and imprint an instant that's not Reversal such as High Tide .
Roil/Blink/Zenith is redundancy for infinite draw with Naru to find Labman/Jace, that makes them in my opinion more playable than Kasmina. You're not always going to have access to Azami and when you don't having other outlets for draw are helpful. Zenith for example could also be used on opponents to make each of them, one at a time draw their libraries so they lose on their turns.
Tide is a powerful budget card for mono blue. It's powerful because it's only one mana which can make a lot of mana depending on the number of Islands you control. Use it in combination with budget cards that can untap your lands such as Frantic Search , Turnabout , Snap , Rewind , Cloud of Faeries , Peregrine Drake , etc. The advantage of Snap over the rest of these is it can be imprinted with Scepter. Turnabout is good with both Tide and Azami because it can also untap all your Wizards. Cards that can copy Turnabout make it even better because then you can untap all your lands and all your Wizards.
Turnabout can be part of infinite combos; one is with Sigil Tracer who's a Wizard + other Wizards + Azami. Tracer can be a backup Scepter effect with Reversal since Tracer can copy Reversal with Wizards. Tracer + Azami + one other Wizard + mana rocks is infinite mana and draw. Can do some neat recursion tricks with Tracer + Ghostly Flicker + Archaeomancer . Echo Mage who's a Wizard is a less expensive slower alternative to Tracer. Tracer and Mage's repeatable ability to copy a spell is powerful because they can copy an opponents spell.
Muddle the Mixture is good in mono blue especially when playing Scepter/Reversal combo because it can transmute for one of these cards. If not using it as a budget tutor then it's a Negate which is still good. If not playing Cyclonic Rift because of budget reasons then Devastation Tide is a fine budget alternative especially with Brainstorm.
If looking for a card to cut to clear some price to add other cards then consider cutting Propaganda ? There's nothing wrong with Propaganda, but because of the $150 budget the $9-$10 could be better used for other cards that have more synergy with Azami and Wizards.
3 months ago
king-saproling thanks for the insight. Definitely looking for more ways to copy spells, but I’m having some trouble now deciding what to get rid of. Narset's Reversal Bonus Round and Turnabout and maybe Young Pyromancer I would definitely like to find room for.