Turnabout

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Vintage Masters Uncommon
Urza's Saga Uncommon
Promo Set Rare

Combos Browse all

Related Questions

Turnabout

Instant

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

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Turnabout Discussion

pantsA on Twiddle.dec

1 week ago

MagesOfTheBeach thank you for your suggestions! I think I don't have any good mana sinks in the deck that make use of the mana from High Tide yet.. But Turnabout, Arbiter of the Ideal, Aerie Worshippers and Sphinx's Disciple seem like attractive inclusions!

Juicy_J82 on Champion of Madara

1 week ago

This looks like a fun deck to play for sure! I know that in my version of Tetsuo, I like Turnabout as a nice affordable trick that can swing a combat or a game in your favor. I'm always looking for mana sinks in my decks, and I like the use of Quiet Contemplation in here for any excess mana--might have to find a home for that myself :) +1

MidgetMan3000 on Non-Combat Mizzix

2 weeks ago

There are many. Reiterate goes infinite with Reset, Turnabout and Reality Spasm given either enough lands or experience counters. Isochron Scepter goes infinite with Dramatic Reversal or Paradox Engine and enough rocks. Both Reiterate and Capsize go infinite with Paradox Engine as well.

Rheyiq on Yidris, Auger of Chaos

2 weeks ago

I wanted to use Sword of Feast and Famine and Nature's Will in mine also but then i realised they wouldn't be much use to me as i try to play spells after combat if at all possible so they get cascade. You will have most of your land untapped when these two trigger. I decided to switch for Turnabout and Rude Awakening which you can play with the last of your mana, still get to cascade off themselves, and then play for some more stuff.

Firebones675 on UW Artifact

3 weeks ago

Looks pretty good! here are some general suggestions:

Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. At present all you have for this category is supreme verdict and ugin. I usually aim for atleast 3 sweepers per deck personally. Nevinyrral's Disk can be brough back with your commander and is especially evil if used with Darksteel Forge.

Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast. Spot removal like Path to Exile, Swords to Plowshares etc is nice to ensure these threats are taken care of without needing to nuke the entire board.

Noncreature removal: Artifacts and Enchantments are also pretty common and its important to have answers. Aura of Silence and Seal of Cleansing can even be brought back with your commander. Things like Detention Sphere or Grasp of Fate are also nice.

Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand. Cards that give you advantage over time like Vedalken Archmage also do the trick.

Misc. cards you might want to add to the deck Muzzio, Visionary Architect, Open the Vaults, Buried Ruin, Mycosynth Lattice,

Cards i'd take out ( i'm not saying these cards need to come out urgently or that there aren't others that could be removed but these are the ones that jump out at me)

Epitaph Golem: as your commander returns cards from your graveyard, you would wouch rather they stay there than putting it on the bottom of your library. Junktroller can atleast slowly remove your opponents grveyard, golem cannot.

Rune-Tail, Kitsune Ascendant/Beacon of Immortality: Unless you have a large lifegain theme i'm not a fan of just having a bit. Also I find that in an edh game if your life total becomes significantly higher than everyone else at the table, it just encourages them to attack you to bring you back down to your level.

Turnabout but i don't think you can abuse it too much

Shell of the Last Kappa, while i think you can use it here more than most seeing as hw you will want to hold up mana to use hana at your opponents end of turn, i'm not a fan of this card.

KillKid20095 on A little help with a ...

3 weeks ago

Storm in EDH is extremely easy.

There are Mono U decks that do it, and Mono B decks that do it. Since youre already in one of those colors with a good commander it should be easy you. Firstly there is this card made of magic called High Tide that allows you to go off the turn you play it, along with that card you play cards like Turnabout that let you untap lands to keep the turn going. The rest of your deck will be cards to Search High Tide and other win-cons, tons of draw cards to dig deeper when you need, lots of mana rocks to ramp you up, and a protection package.

As for way to win i recommend Aetherflux Reservoir and a few ways to make infinite mana(My favorite being Palinchron + High Tide)

Randomdeath on A little help with a ...

3 weeks ago

So my LGS started an edh league and I love to play my melek deck it was very underpowered against to other decks there, (it runs like a train slow to start but once going can't be stopped) but in the early game in just setting up. So now I'm looking redoing the deck and running Mizzix of the Izmagnus and going super heavy on the instants and sorcerys and trying to go more of a storm route. Any suggestions to achieve this? I know Turnabout,Seething Song(and the like), Epic Experiment, High Tide what else?

RicketyEng on Shifting Into High Gear (Primer)

3 weeks ago

I would appreciate any thoughts on 2-3 card combos which I could focus on instead of storm. I recently added a few stormy cards but I'm already not feeling all out storm is the way to go (I recently built Yidris which is all out storm). I would prefer my original vision of using Arjun as a card-drawing engine to dig for combo pieces and trigger lots of card-draw triggers.

The current chopping block:

Cards being considered:

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