Ral, Storm Conduit

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ral, Storm Conduit

Legendary Planeswalker — Ral

Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.

+2: Scry 1.

-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

treeforcorvus on Melek, Spellcaster Extraordinaire

8 months ago

Really cool concept! I have a few ideas.

Blitz of the Thunder-Raptor helps deal with planeswalkers, and might perform better than Chaos Warp. Run Brittle Blast over Thunderous Wrath.

Not sure about Dismiss into Dream. How many single-target spells or effects are you running? I count 6.

Mana Drain over Dissipate: Having resources for damage later is almost always going to serve you more. Plus, it's a great target for Isochron Scepter.

Speaking of walkers, definitely replace Cloud Key with Rowan, Scholar of Sparks  Flip. It's straight up better. Strongly consider Ral, Storm Conduit, if only that it ramps up damage with your commander out. Consider Koth, Fire of Resistance as a decent land-fixer (which means you'll draw less lands and have more mana), and Jaya Ballard for simple acceleration.

If your pool is competitive, you could run Back to Basics or at least Blood Moon. This will slow down many decks and give you more time. Adding fetches in your colors (should be 5) means that you can take out 2 islands and 3 mountains and still hit your curve.

Not sure about Breaking Point and Curse of the Swine. Instead, consider Puppet's Verdict and either Winter's Chill or Cyclonic Rift.

Reins of Power and Insurrection could replace Chain Reaction and Incite Rebellion, allowing you to use those resources against opponents and kill them, which would have the added benefit of removing their creatures.

I know you don't want to run any creatures, but Stuffy Doll is a decent deterrent and is too funny not to leave out.

TheOfficialCreator on Ink-treader ideas

1 year ago

Yes, things like Ancestral Anger would be insane in such a deck. You could include Storm cards like Astral Steel or Ground Rift to quickly maximize on Storm-Kiln Artist/Ral, Storm Conduit type effects. In fact, any Magecraft cards from Strixhaven (Archmage Emeritus comes to mind) will quickly put you over the top.

TheOfficialCreator on Counting Storms

1 year ago

Elvish Spirit Guide and Simian Spirit Guide are pretty budget mana acceleration cards. Lotus Petal also isn't a Mox, so it's decent. Murmuring Mystic as well is pretty good, and Ral, Storm Conduit is really strong with Repeated Reverberation.

multimedia on My Highest Powered Deck

1 year ago

Hey, you have an interesting/fun deck, but sorry it's casual power level (PL) 5 at most.

Lands in the manabase and ramp sources are a big sign of what PL. A low budget manabase that has Highland Lake and Temple of the False God isn't PL 7-8. Very little ramp with a 4.0 avg. CMC is not PL 7-8. Please get rid of Temple of the False God.

It's difficult to get to PL 8 or higher on a low budget because the best lands and mana rocks are some of the most expensive cards in Commander. At best on a low budget unless playing mono-colored you're looking at PL 6. Your deck doesn't have any instants or sorceries? Izzet has many good low budget instants and sorceries especially for draw.

You have an infinite combo Niv-Mizzet, Parun + Curiosity, that helps to have a higher PL. Although, Niv-Mizzet, Parun is better as a win condition when it's the Commander not inside the 99. You have many potential other win conditions: Purphoros, God of the Forge, Reckless Fireweaver, Impact Tremors, Nettle Drone, etc., but lack enablers to combo with these win conditions.

To increase PL your deck needs to be more tuned to get to the final goal which is to win the game. PL 8 uses just about all cards in the deck to help to assemble a combo win, ramp, tutor, draw, protect the combo or stop an opponent's combo. If a card doesn't help to do one of these then it's not needed in the deck. Don't try to get to PL 8 unless you can spend for expensive price cards instead shoot for PL 6.

Here's some low budget cards to increase the PL of your deck:

multimedia on The Coming Storm

1 year ago

Hey, nice upgrades for the precon on a budget.

As thefiresoflurve commented you adding a wincon. By adding Ral, Storm Conduit and Expansion / Explosion(Expansion) you have, maybe without realizing it, added an infinite combo that uses Ral's static ability of damage to opponent as the wincon.

When you control Kalamax and Ral just wait with Expansion in hand for an opponent to cast any instant or sorcery. When that happens copy it with Expansion. Kalamax triggers to make a copy of Expansion which you can change it's target to the first Expansion that was cast. Being able to change the target means the copy of Expansion isn't copying opponent's spell it's copying Expansion.

  • The copy of Expansion from Kalamax resolves and copies the original Expansion that's still on the stack and repeat.
  • This makes the copy spell loop on the stack since the original Expansion on the stack is constantly copied by the copy of Expansion and original Expansion doesn't resolve until the end of the combo.
  • The loop ends when you target opponent's spell which is on the stack with the Expansion copy and resolve the original Expansion which is a copy of opponent's spell.

The copy spell loop is what enables Ral to be a wincon because his static ability says whenever you cast or copy an instant or sorcery spell. An instant or sorcery that's on the stack is considered a spell. An infinite copy spell loop on the stack when you control Ral makes infinite damage to opponents.

Good luck with your deck.

thefiresoflurve on The Coming Storm

1 year ago

You do have some wincons already in - Ral, Storm Conduit is the simplest.

Rewind is awesome for Kalimax, untapping bonus lands is great.

freezerboy on Is a color changing strategy …

1 year ago

I'll take a look at the deck. I've found that the color changing keywords are pretty challenging to search because of all the color overlap with things like "white" giving you lots of token generation abilities etc, so any decks that have a list are helpful. If only there was a primer of all the cards...

I also agree that a win condition seems challenging. Commander damage is possible, and so are things like Radiate+Artificial Evolution+Ral, Storm Conduit, which should give a copy for every permanent on the battlefield dealing a lot of damage. I have a feelings that there are other ways to leverage the targeting situation, like maybe storm or something like that.

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