Ral, Storm Conduit

Ral, Storm Conduit

Legendary Planeswalker — Ral

Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.

+2: Scry 1.

-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Browse Alters

Trade

Have (3) Horizon97 , Thunderbeard , kpral
Want (3) Lastexile0 , spaceyjdjames , Rabu

Printings View all

Set Rarity
Secret Lair (SLD) Rare
War of the Spark (WAR) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ral, Storm Conduit Discussion

Arcaneful on Cantrip Tribal

2 days ago

Love this deck! I've been getting back into MTGO recently and threw together a budget list. I'll need to take some inspiration from yours! Really like Visions of Beyond! One suggestion I have, however, is Thousand-Year Storm. I've been loving playing it with all the cheap draw spells followed by a Huge Comet Storm/Frantic Search untapping! Another ballin' card is Ral, Storm Conduit. It really adds up in damage.

+1 Friend!

Lanzo493 on Help improving my deck

3 weeks ago

Yes, Dcku, that is true, but you won't be able to kill anyone with infinite copies of Reverberate that copy each other unless you have a Ral, Storm Conduit out. Cards like Guttersnipe only count when a spell is cast, not copied. Only Ral can win with infinite Reverberate .

However, if we're talking about flashbacking Increasing Vengeance it's different. If you get just one copy of that card, it's future copies can copy itself and copy something else (like Comet Storm or Think Twice ). It'll go infinite with whatever you want.

multimedia on Help improving my deck

3 weeks ago

The reason you play Kykar, Pyromancer and Ascendancy is to get more value out of casting instants/sorceries especially Kykar because Spirits can be ramp. The Spirits/Elementals and draw/discard are bonuses for every instant/sorcery you cast. Which is good because the more value you can get out of the cards you cast the better your deck will be and the more fun game play will be.

Sevinne is very lackluster because you can only copy one spell a turn and that spell has to be cast from your graveyard. These restrictions are terribly slow since most flashback costs are a lot of mana and there's not enough good flashback cards to matter. If you want to play a spell heavy theme which is called "Spellslinger" then you're better off playing instants that copy other spells you cast or your opponents cast: Expansion / Explosion , Narset's Reversal , Reverberate , Increasing Vengeance . These are better than relying on Sevinne and having spells in your graveyard as well as having a way to cast them from your graveyard.

Thousand-Year Storm gives you the effect you want with copying instants/sorceries you cast and it copies any one you cast from hand or graveyard not just the first one you cast from your graveyard. Thousand-Year also copies the spell you cast equal to the number of spells you cast before it during the turn. This effect is called "Storm" in Magic and it's one of the most powerful mechanics in Magic. Mind's Desire is an example of a powerful budget card with Storm.


In the Mystic Intellect precon Elsha of the Infinite is a better card and overall better Commander General than Sevinne. You can cast noncreature/nonland cards on the top of your library with Elsha this includes instants/sorceries. Can cast sorceries on the top of your library as instants which with Spellslinger is very good. Elsha has Prowess, she gets bigger until end of turn the more noncreature spells you cast each turn. She can be a threat to do Commander damage by playing the Spellslinger theme.

You could change the precon into a Spellslinger deck with Elsha as General. With Elsha you don't have the restriction of playing cards that have flashblack instead you can play the best instant/sorceries that Jeskai can offer which does include some cards with flashback. Being able to cast instant/sorceries from the top of your library is better and faster than what Sevinne does. Elsha doesn't want a lot of creatures because her ability can't be used with creature cards, but some creatures who give you value when you cast instants/sorceries are good. This is an example of a budget creature base with Elsha:

Elsha works with Planeswalkers because a Planeswalker is not a creature card. Ral, Storm Conduit and Narset, Parter of Veils are budget Planeswalkers who interact well with instants/sorceries. Ral's -2 loyalty ability can copy an instant/sorcery you cast and he combos with Expansion / Explosion and other instant/sorceries that copy. Elsha works with artifacts which is helpful because mana rocks can be used for ramp to play Elsha/Thousand-Year faster and then afterwards when cast they count toward Elsha's Prowess.

Boza on Forking a Wild Ricochet

3 weeks ago

Before anything resolves the stack looks this, top to bottom:

fork
wild ricochet
fling

Fork resolves. It creates another Wild Ricochet . When it is created, you choose the original Wild Ricochet as the target spell, which can lead to infinite Wild Ricochet copies, but nothing more. This scenario leads to either:

a/ infinite copies of Wild Ricochet , which accomplishes nothing unless paired with Ral, Storm Conduit , and you will be forced to make a different choice which leads to b/
b/ at most 3 instances of Fling - the original, the original Wild Ricochet and a copy created by either Fork or any one of the infinite Wild Ricochet s you could create.

LimbicCircus on Adeliz jank storm

1 month ago

If I may make a couple of suggestions, you should look into Thousand-Year Storm . Also, Ral, Storm Conduit deals one damage each time an instant or sorcery is cast or copied. Finally, Sphinx-Bone Wand snowballs quickly.

Edit: Had suggested scepter, but I apparently can't read so I removed it :)

Gidgetimer on Will Copying a Spell Cause ...

1 month ago

Depending on how you copy it you will either get 2 or 3 total Ral triggers.

If you use an ability such as -2ing Ral, Storm Conduit and then casting Lightning Bolt you will get 2 triggers. One for casting Lightning Bolt and one for making a copy.

If you copy via an instant or sorcery such as casting Lightning Bolt and then Fork it you will get 3 total triggers. One for casting Lightning Bolt , one for casting Fork , and one for making a copy.

DemonDragonJ on Will Copying a Spell Cause ...

1 month ago

If a player controls Ral, Storm Conduit , casts an instant or sorcery spell, and then copies that spell, will Ral's triggered ability trigger once or twice?

builderboy7 on Kess Control/Storm...Needs Work...

1 month ago

If you have two copy spells, you can make an infinite storm count and have Ral, Storm Conduit do the rest since he triggers on copies, makes infinite damage and wins games. This deck seems really fun, Hope you stay in the game.

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