|Commander / EDH||Legal|
Printings View all
|Mirrodin Besieged (MBS)||Common|
|Mirrodin Besieged: Phyrexia (MBP)||Common|
Combos Browse all
Fuel for the Cause
Counter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
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Fuel for the Cause Discussion
Lieg on Mizzix Combo
2 weeks ago
You should run Fuel for the Cause. Counter+Proliferate is pretty good with Mizzix.
2 weeks ago
Your deck needs more ramp and draw. For ramp, consider creatures like Fertilid, Sakura-Tribe Elder or Solemn Simulacrum. You could also try spells like Rampant Growth, Cultivate and Kodama's Reach. Draw enchantments like Rhystic Study or Phyrexian Arena can also help to increase your speed a great deal. Or you could try sorceries like Ponder or Preordain. As a side note, I'd like Fuel for the Cause in this deck.
3 weeks ago
Cards that I struggle to see the relevance of:Dictate of Karametra seems bad to me, you don't play many instants so after 1 game your opponents will begin to see it coming and it only gives you a small advantage at first, your opponents can likely take a lot more advantage of it than you.
Elspeth, Knight-Errant seems like a very weak planeswalker and could easily be removed in order to facilitate better support.Garruk, Primal Hunter also seems weaker, his only relevant effect on landing being to make you a 3/3 which will get steam rolled by any creature strategy.
Gideon, Champion of Justice is terrible isn't it?How often do you find Kiora, the Crashing Wave to be a waste of 4 mana to prevent 1 source's damage?Ob Nixilis of the Black Oath is fairly irrelevant, you drop him and gain a teeny bit of life or get a 5/5 token but reduce his loyalty to ping-range or wait for an irrelevant emblem.The remaining planeswalkers are all okay or at least obviously usable when they drop or if they attain critical mass. Speaking of which, there are obvious upgrades that are missing here.Doubling Season, you just have to play this card. You can't not play this card in EDH superfriends if you have green access. It sets up planeswalkers to instant-ult and doubles tokens you produce to block with.Rings of Brighthearth means every planeswalker ability gets doubled. Unfortunately this does not double the counters added.
You could go harder into token doublers with Primal Vigor,Parallel Lives, and Anointed Procession, which might give you enough blockers over time to start building the justice league.If you are going instead to preventing damage to planeswalkers you need cards like:Moat, Magus of the Moat, Humility, Sphere of Safety, Contagion Clasp, Contagion Engine, maybe Privileged PositionYou need more tutors. Planeswalker-specific or not. Demonic Tutor, Vampiric Tutor for a start.It's usually good in blue to have one or two instant-speed responses like counterspells. The most relevant one I can think of is Fuel for the Cause although it's not a great one anyway. You seem like you have board control fairly well locked. This is probably your only answer to cards like Merciless Eviction or the new red spell from Ixalan I forget. Also, since you're always wiping the board and filling everyone else's graveyard why not run a Rise of the Dark Realms as an alternate win-con?
Obvious missing planeswalkers:If you choose to run very few creatures who are all extremely relevant, the duel deck Ajani, Valiant Protector actually acts as a pseudo-tutor for them, which could be very relevant with deepglow skate.
Ashiok, Nightmare Weaver can remove some serious threats, make players more wary about reorganizing the top of their library, and potentially net you blockers, dorks, etc. if it sticks. The ult is a win-con.
Elspeth Tirel can create token blockers, can setup to ult the following turn as a boardwipe, incidental life gain if you are going hard with tokens.
Gideon, Ally of Zendikar similar to Elspeth he makes tokens but his ult is more relevant to building a token-defensive board state, can be used right away, and if he sticks around he can beat face for damage while gaining loyalty. Rotating out of standard so he will be cheaper now.Jace Beleren, less of a "I win card" but less likely to be shot down right away in a political meta. Everyone drawing a card doesn't draw attention, and you can selectively choose to replace him in your hand with the minus as well if you just want to "cycle" him. The ult is fairly irrelevant so you can basically treat this as a semi-permanent draw engine.
If you upgrade your land base and throw in an urborg/cabal coffers combination you should go for Liliana of the Dark Realms since she can tutor for dual types, turn your swamps into super-engines and act as a removal for even indestructibles if you get there.Nissa, Vastwood Seer can also be good, she gives you land drop, she's relevant if you draw her late and flip her, you can potentially get tricky and flip her using lands like Evolving Wilds after you block an opponent, and her flip side provides ramp/filtration, a token blocker, or potentially a board of 6/6 creatures. also she re-enters so works with doubling seasonTamiyo, the Moon Sage can protect itself somewhat, or remove a threat on board which can politically let you leverage your opponents. Against creature-wide strats can draw you a full hand worth and its ult is very hard to fight against.
Teferi, Temporal Archmage combos with Chainveil if you replay it same turn and you NEED THIS ULT.Tezzeret the Seeker tutors for sol ring, nuff said.
Venser, the Sojourner resets your other planeswalker loyalties, I mean seriously flicker is always good. The ult acts as almost a win con.
Moi expensivo:Your mana base should be fetches and duals, enough said.Jace, the Mind SculptorKarn LiberatedUgin, the Spirit DragonLiliana of the VeilThe AbyssCaptain Sisay since all planeswalkers are retro-actively legendary.
1 month ago
If there is ever a sliver deck in need, I must always go and offer aid. So you have a rather unique deck building situation here...an alternate wincon that is not creature based damage and not (infinite) combo based. So let me break down my thoughts.
poisonous ala Virulent Sliver + Snake Cult Initiation. This is a rather off beat suggestion, because Wizards created almost no cards with this keyword (these are the only two!)...so at the very least you'll have the element of surprise. This is significantly different from infect (i'll get to that later) in that you'll need to attack your opponnent 10 times in total (it doesn't matter how much damage you deal!) in order to win with virulent in play. For the two cards previously suggested, i'd remove Cautery Sliver and/or Darkheart Sliver: as it stands, your deck has 5 sac outlets for slivers. I understand it's more or less important to the current wincon of mass reanimation, but in order to make room this is what i'd take out. As it stands, your deck has 5 sac outlets. You could remove two. Additionaly, you can use cards with proliferate to finish the job - i.e. Contagion Engine, Inexorable Tide, or Fuel for the Cause.
Speaking of infect! Cards like Triumph of the Hordes, Phyresis, Tainted Strike, seem like great options to consider. In addition, you should include Firewake Sliver which is not only a sac outlet, but it also ramps your slivers to the point where they can swing for lethal with trample. So if an opponent blocks, you could ensure their demise. Then you could perform a mass reanimation next turn if necessary (if you're playing multiplayer). Also, an honorable mention for if your going all in on infect - Corrupted Conscience. It's always fun to take things. It's even more fun to make those things contribute exclusively to your wincon. As for what to take out for any of the previously mentioned, I'd remove:
Synapse Sliver: While this is an awesome sliver, you have enough tutors to get the job done.
Amoeboid Changeling: Normally, I always speak up for this little guy, because few people actually pay attention to his interaction with Sliver Overlord...but your deck is shaping up to be more of an aggro style deck as opposed to a control deck. Besides, i'm going to go ahead and suggest that maybe you should also consider changing your commander for Sliver Legion, and maybe removing Sliver Overlord from the deck altogether. A potential amendment to your wincon as it stands is that after you perform a mass reanimation, you play Triumph of the Hordes, then your Commander and just end everyone at the table. This is all just kind of off the top of my head, and I haven't really scrutinized the idea for feasibility and consistency...so take it all worth a grain of salt.
I hope my suggestions got some gears turning. May the hive live on forever.
2 months ago
You're maybe missing some tutors and draw cards. Especially the former would make this deck extra powerful. I'd suggest Beseech the Queen, Diabolic Tutor and Djeru, With Eyes Open if you're on a budget; Demonic Tutor and Vampiric Tutor if you're not. In terms of draw, I'd go for Phyrexian Arena and/or Rhystic Study.
I'd replace Sphinx's Revelation with Tezzeret's Gambit or Fuel for the Cause. I'd also find a way to add Contagion Engine to the deck (maybe instead of either Lightning Greaves or Swiftfoot Boots, because I do not think you'll need both).
3 months ago
I also have a WIP competitive mizzix deck and was hoping to pick your brain a little bit.
I noticed you kept your curve down rather low with very few exceptions such as things that are mitigated elsewise like Treasure Cruise and Time Spiral. As well as the instant win that is Enter the Infinite. I was wondering what your logic was behind that.
I was also wondering if you've considered cards like Time Warp or Expropriate. The former is essentially a free experience counter early-mid game, and late game it's a way to untap your lands. It also synergizes with things like Past in Flames or even Mystic Retrieval in a pinch, as well as Enter the Infinite if you don't have the availability to win on the spot. Say perhaps you have 2 colored 0 drop ramps left, but not enough for the Laboratory Maniac. Use the two colored to cast Time Warp and win next turn. I also have Time Stretch in my list since it can function as a better Time Warp if the game manages to go very long. The latter mentioned Expropriate is a rather hefty drop, but when it resolves it is always a game winner in group play for me (the looks on people's faces at a turn 5 expropriate is also a bonus.) It usually gives you all the time you need to either tutor up, or draw into a tutor. If not, you've stolen your opponent's ramps or maybe even commanders, slowing them down considerably, as well as potentially giving you more mana to work with.
I also noticed a lack of Firemind's Foresight. Again, a high drop, but in some ways better than Intuition. Also being at instant speed so an easy way to get your combo right before the turn you go off, it doesn't require you fetching your pieces with Mystic Retrieval on the turn you go off, saving you colored mana, which I find a problem with going off on turn 4. On top of that, it gives you an outlet for your infinite mana which I find can be a problem. In case you were unaware, the play is making the 3-drop reiterate, 2-drop reality spasm, and 1-drop brainstorm. If your brainstorm is out of reach, High Tide or even Mystical Tutor are good calls. The former being obviously good, the latter letting you get a different outlet if you happen to be able to cast the FF with a blue to spare.
Have you thought about Pull from Tomorrow? It's almost an objective upgrade from Braingeyser being at instant speed. Discarding one card is not a big deal at all. Especially if you're going for that Laboratory Maniac win, discarding one out of 20 cards is fine. I'm not a huge fan of Braingeyser in general since it's done on your turn. There are strategies to do with that, but the instant speed option right before your turn is really nice.
Why the Future Sight? It's a very high drop that isn't mitigated by Mizzix and I don't see how it's worth a slot in the deck. I would suggest Mystic Remora instead. In a group game it very quickly becomes an Ancestral Recall.
This one's kinda mundane, but Thought Vessel instead of Chromatic Lantern is what I'd go with. It's basically a lower drop + inf hand size vs. color fixing. My problem with a 3 drop ramp is the fact that it doesn't help you cast Mizzix faster. The way I see it, once Mizzix resolves, it's merely two turns before you win the game, provided you have a decent hand. I'd rather have that one turn early Mizzix than color fixing. While I'm talking about ramp, Lotus Petal? Yet another way to get a turn earlier Mizzix.
I assume Temporal Fissure is for a little control, as well as Chaos Warp. I prefer Capsize for the reusability, plus I don't need to get Storm up first. Capsize also synergizes with extra turns spells like Expropriate. If you get those turns but no card advantage due to sheer bad luck, you can at least make your opponent's lives misery until you do get that card advantage. It also works as a crappy Temporal Fissure in a pinch.
I've also considered using a Scroll Rack, I just haven't gotten around to testing it. I was wondering if you have tried/considered one.
For counters, I never understand the lack of love for Counterflux. For only one more mana, it's a consistant tempo-stopper. Also Fuel for the Cause I find to be good. With at least two expirience, it's just a counterspell+.
Hope this comment wasn't too much of a read, I'm just rather passionate about Mizzix as a commander and I'm always looking to improve and learn.
3 months ago
I am planning to build an EDH deck with Atraxa, Praetors' Voice as the general, and I know that she is an immensely popular EDH general, but I still wish to make a deck with her, because angels are one of my favorite creature types in this game and Phyrexia is one of my favorite factions in this game.
The idea that I have for my deck will, naturally, be to use Atraxas ability to place additional counters on my permanents: specifically, +1/+1 counters on my creatures and loyalty counters on my planeswalkers.
First, for other proliferation cards beyond Atraxa, I am planning to use Contagion Clasp, Contagion Engine , Fuel for the Cause , Inexorable Tide, Spread the Sickness , Steady Progress , Thrummingbird , and Viral Drake; I will not use Volt Charge, because my deck will not support the color red, Core Prowler , because it simply is too weak, and neither Plaguemaw Beast nor Throne of Geth , because my deck will not be generating large quantities to tokens to sacrifice to the abilities of those permanents. I am currently uncertain about Grim Affliction and Tezzeret's Gambit, so I shall await feedback from other users here regarding those cards.
Second, I will need a method for placing +1/+1 counters on my creatures initially, before I can multiply them, so I am planning to use the following cards to achieve that goal: Archangel of Thune, Ghave, Guru of Spores , Daghatar the Adamant , Kalonian Hydra, Forgotten Ancient, and Echoes of the Kin Tree . If anyone has any suggestions for further cards, I will greatly appreciate them.
Third, for planeswalkers, I will be seeking to use planesawalkers with powerful ultimate abilities, preferably those that grant emblems, and some of the planeswalkers whom I am considering are Tamiyo, Field Researcher , Ajani Steadfast, Ajani Unyielding, Narset Transcendent , Elspeth, Knight-Errant, Elspeth Tirel, and at least one version of Sorin. It is not a high priority, but I would like to ensure that all colors are represented equally, or nearly equally, among planeswalkers in my deck.
Fourth, I have a number of wild cards, cards that do not contribute to the overall theme of the deck but are still very nice to use. Thus far, every EDH deck of mine has both a Gilded Lotus and a Thran Dynamo, but, with a deck that uses the proliferate mechanic, perhaps I could use Astral Cornucopia and Everflowing Chalice in their places, since I will be able to increase the number of counters on them. I believe that every green EDH should contain a Seedborn Muse, so mine shall, as well, especially because she will work well with contagion clasp and contagion engine. I have a Mirari's Wake and Privileged Position in each of my green/white EDH decks and a True Conviction in every white deck, so this one shall, as well. Would Lux Cannon work in this deck? I am considering it, but wish for feedback before I actually purchase it. Also, a deck such as this should definitely have Doubling Season, but that card is currently very expensive, so I shall need to wait either for it to be reprinted or for me to have a great amount of surplus money to spend.
What does everyone else say about this? What ideas can you offer me for an EDH deck centered around Atraxa?
3 months ago
Inspiring Call can help giving you extra protection + Draw. Especially useful against someone that has a lot of Board Wipes.
Proliferate can easily turn into a broken mechanic into the right environment, since Ezuri cares about counters on you and in your creatures, more reason to try to fit one or more cards with this ability. Viral Drake is certainly my first choice. Tezzeret's Gambit, Inexorable Tide, Fuel for the Cause, Contagion Engine, Core Prowler all of them can find a place in your deck (if you want to of course). Just be carefull, because if your opponents are playing with infect you probably wouldn't want to proliferate yourself.