Fuel for the Cause
Counter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
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Fuel for the Cause Discussion
3 days ago
Sweet deck. I personally would take out the guildmages, young pyro and the docent of perfection. I messed around with those in my own mizzix deck and found them to be lacking, but that may just be my own personal preference. I also agree with Geralf that Training Grounds is something that I would cut.
Future Sight is a decent card, but I'd almost rather pay the extra mana for Melek, Izzet Paragon and get insane value with him. One of my favorite combos is Inner Fire and Enter the Infinite. Gush is also a cheap card I'd look at adding.
Fuel for the Cause is great here too!
1 week ago
My best advice for you is try to keep the deck two-color with Red and Blue. I think the white Splash is unnecessary here because Kargan Dragonlord is already weighted heavy with its double red mana cost, and without running fetchlands (Arid Mesa, Scalding Tarn, or Flooded Strand) or shocklands (Sacred Foundry, Hallowed Fountain, or Steam Vents) getting the mana you need to cast spells will be harder/slower.
Having Kargan Dragonlord as a wincon is really interesting, but it gets killed by the most common removal spells in the game (Path to Exile, Fatal Push, and Lightning Bolt), so your deck might be inconsistent in control match-ups. You also have Lord of Shatterskull Pass and Lighthouse Chronologist which can serve as win conditions too, but still suffer from similar problems that Kargan Dragonlord does.
Fuel for the Cause, Volt Charge, Steady Progress, Inexorable Tide, and Tezzeret's Gambit are very slow because of their mana costs being in the 3-4 CMC range. Cards such as Serum Visions, Sleight of Hand, Lightning Bolt and Mana Leak can accomplish many of the same things at a cheaper cost without the proliferate effect. Another option you could take instead of running these cards are Goblin Electromancers or Baral, Chief of Compliances, which act as pseudo-ramp for your deck.
As far as your engine (level up ramp) goes, I think Venerated Teacher is the best pick you have and you should definitely run a playset of four in your deck. I think Thrummingbird strictly beats out Skyship Plunderer because the option to place counters on any permanent is conditional.
My last suggestion for you is to consider running Saheeli Rai because it can create tokens of Venerated Teacher whose ETB is important to your deck. There are probably other planeswalkers you could run as well, but the choice is up to you :). Good luck in your deck building!
1 week ago
Other cards to consider:
4 weeks ago
I have a few suggestions that I think would help speed this deck up and make it even deadlier than it already is.
Cards I think you could live without:
My first suggestion is to add 4 or 5 more land. 31 land is very low, especially for a four color build, and missing land drops will hinder your game plan significantly.
Second suggestion is to consider more mana ramp. Having great ramp is essential to a quick, efficient start. Starting off slow will usually get you killed.
Third suggestion is cards I like for this theme. Just a few badass toys for your deck to mess around with.
Fun card suggestions:
1 month ago
Brainstorm is one of the best because it helps filter cards out of your hand back into the library, and then you can use a fetch land to shuffle away (or scry away), unneeded cards or extra lands.
Forgot about Bonfire of the Damned, awesome card.
I've found a good Epic Experiment for 8 or so can usually get me going if I'm slowed or stalled.
Just some ideas. Cool Deck.
1 month ago
Thanks for the assistance on my Mizzix, the Storm deck.
I've found Mizzix's Mastery has been a great way to begin a storm, or recursive cast.
Tezzeret's Gambit generally nets 2 counters in most scenario as well.
Cool deck, was very helpful in making significant changes in mine, as well as your suggestions.
1 month ago
Thrummingbird is great with your commander, but how would a few more proliferate cards run? Tezzeret's Gambit, Steady Progress, Fuel for the Cause? Inexorable Tide is slightly over your budget, but would be good.
1 month ago
Caress of Phyrexia and Decimator Web might be nice ways to finish off an opponent who has stabilized at 7-8 infect counters. Caress of Phyrexia can also be used to draw yourself cards in a pinch. For more controlly options, have you considered Fuel for the Cause? Since you are in blue, I would try to run at least 2-3 counter spells in order to stop combo decks or save yourself from that Craterhoof Behemoth your opponent is casting! Pact of Negation and Force of Will are both AMAZING counterspells, although they aren't budget-friendly. Melira, Sylvok Outcast could be another creature to add, since she works incredibly well with both Phyrexian Hydra and Black Sun's Zenith! Lastly, I would try to run some sac-outlets and graveyard hate to round out your deck. Maybe think about including Ashnod's Altar and Deathrite Shaman respectively! Hopefully, I was able to help! Long live infect!