Fuel for the Cause

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Common
Mirrodin Besieged: Phyrexia (MBP) Common

Combos Browse all

Fuel for the Cause

Instant

Counter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Price & Acquistion Set Price Alerts

MBS

MBP

Ebay

Fuel for the Cause Discussion

Jarrheadd0 on The Animar I Have Become

4 weeks ago

This looks really solid overall, but I do have a few suggestions.

First, it looks like you have a lot of creatures, which is great, but you could use a few more creatures in the 1- and 2-cost slots. You have to cast creature spells to get the +1/+1 counters on Animar, Soul of Elements, and low cost creatures can help you pump him up to get your fatties out faster. This is important because you have a ton of fatties. I would cut some of your 3-drop creatures (since there are many) and a couple of your fatties for some mana dorks. It's also worth remembering that Animar costs 5 if he's removed just once, and that can actually be hard to get to without enough mana dorks.

Secondly, there are a few cards I might consider changing out. Fervor could be exchanged for Anger, simply for the fact that it's a creature. It does have to be in the graveyard, so it's not strictly better here. Tezzeret's Gambit seems like it may not be worth potentially interrupting a Primal Surge. While it may synergize with Animar, I don't know how often you'll be wanting to spend the mana for it at sorcery speed in this deck. I would also suggest replacing Fuel for the Cause with Mystic Snake. Again, the proliferation isn't as much value as it seems, and it seems better to have a counter on a stick that can easily cost 3 in this deck.

Lastly, I would find room for Contagion Engine and possibly Contagion Clasp. Proliferation is much better on a permanent.

I really like the inclusion of Defense of the Heart and Equilibrium. I think they could both be pretty good in this deck, and I hadn't really been exposed to either. Nice work, my dude.

Poly_raptor on Charging! (infinite turns, charge counters)

1 month ago

What’s your budget, you could run a Doubling Season

Vorel of the Hull Clade ?

Fuel for the Cause is a good counterspell because it allowance you to proliferate.

Poly_raptor on Another Simic Deck

1 month ago

I’d strongly recommend Hardened Scales

Fuel for the Cause is a good counterspell that also increases your +1/+1 counters,

I have a similar deck:



that I use for casual play but I use a different hydra.

Have a look and see if there’s anything you like.

passascats on Atraxa Proliferation

2 months ago

50 lands seems super excesive, I play lands matter decks with only 40. The vivid lands work well with proliferate, and are good at fixing, but they do enter tapped. I feel like Inexorable Tide goes in here, also maybe Fuel for the Cause. You should add Aminatou, the Fateshifter, her -1 is great to reset walkers after an ultimate, plus you can target the doubling fish and your Oaths.
Good Luck!

cdkime on Wait, Mill What Now?

2 months ago

PhoenixNest - at that point, you are building a different deck. As you can see from your own post, Nicol Bolas, the Ravenger requires fairly extensive support, which mill just does not have room for.

Fuel for the Cause will not work well in a mill deck--mill is an aggro deck, not a control deck. Control requires domination from the very beginning, either through counterspells or removal. Mill requires aggressively playing your mill cards early, trying to kill an opponent before you die yourself. Late-game counterspells mean nothing--by turn 4, your opponent has already set up their board--they can happily kill you with what they have. Even if you disrupt their turn 4 play, their turn 1-3 plays were still fielded completely unchecked.

Also, just a general advice, Crumbling Necropolis, Evolving Wilds, and other lands that enter the battlefield tapped are far too slow for Modern. Modern is often considered the turn 4 format--on turn 4, an aggro deck should be poised to win; a combo deck should be comboing off; and a control deck should have locked down the opponents' board. There's just no time to waste on a land you can't immediately use. Frankly, that's true in pretty much every format, though tapped lands can be effectively used in more casual, non-competitive commander games.

As for the colourless lands, there are not really enough creatures in this deck to benefit from Holdout Settlement, and the Crabs are really better off as blockers for any 1 drops/tokens. Crumbling Vistage is fine the turn it is played, but there are too many spells that only require coloured mana for it to be effective long-term.

Continuing my slight land digression, if you need three-colour-fixing in Modern, the best way to go is a mix of Fetch/Shock lands and some rainbow lands (Mana Confluence, City of Brass, Cavern of Souls if tribal, etc.).

PhoenixNest on Wait, Mill What Now?

2 months ago

You can run cards like Fuel for the Cause for proliferating, and if that is too much mana you can run Braid of Fire, Seething Song, or Simian Spirit Guide. And for the mana flexibility, you could use Crumbling Necropolis, Evolving Wilds, Crumbling Vestige, or Holdout Settlement.

SynergyBuild on SURPRISE! Counters

2 months ago

Fuel for the Cause is a counter in multiple ways!

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