|Commander / EDH||Legal|
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|Mirrodin Besieged: Phyrexia||Common|
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Fuel for the Cause
Counter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
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Fuel for the Cause Discussion
1 week ago
You're maybe missing some tutors and draw cards. Especially the former would make this deck extra powerful. I'd suggest Beseech the Queen, Diabolic Tutor and Djeru, With Eyes Open if you're on a budget; Demonic Tutor and Vampiric Tutor if you're not. In terms of draw, I'd go for Phyrexian Arena and/or Rhystic Study.
I'd replace Sphinx's Revelation with Tezzeret's Gambit or Fuel for the Cause. I'd also find a way to add Contagion Engine to the deck (maybe instead of either Lightning Greaves or Swiftfoot Boots, because I do not think you'll need both).
1 month ago
I also have a WIP competitive mizzix deck and was hoping to pick your brain a little bit.
I noticed you kept your curve down rather low with very few exceptions such as things that are mitigated elsewise like Treasure Cruise and Time Spiral. As well as the instant win that is Enter the Infinite. I was wondering what your logic was behind that.
I was also wondering if you've considered cards like Time Warp or Expropriate. The former is essentially a free experience counter early-mid game, and late game it's a way to untap your lands. It also synergizes with things like Past in Flames or even Mystic Retrieval in a pinch, as well as Enter the Infinite if you don't have the availability to win on the spot. Say perhaps you have 2 colored 0 drop ramps left, but not enough for the Laboratory Maniac. Use the two colored to cast Time Warp and win next turn. I also have Time Stretch in my list since it can function as a better Time Warp if the game manages to go very long. The latter mentioned Expropriate is a rather hefty drop, but when it resolves it is always a game winner in group play for me (the looks on people's faces at a turn 5 expropriate is also a bonus.) It usually gives you all the time you need to either tutor up, or draw into a tutor. If not, you've stolen your opponent's ramps or maybe even commanders, slowing them down considerably, as well as potentially giving you more mana to work with.
I also noticed a lack of Firemind's Foresight. Again, a high drop, but in some ways better than Intuition. Also being at instant speed so an easy way to get your combo right before the turn you go off, it doesn't require you fetching your pieces with Mystic Retrieval on the turn you go off, saving you colored mana, which I find a problem with going off on turn 4. On top of that, it gives you an outlet for your infinite mana which I find can be a problem. In case you were unaware, the play is making the 3-drop reiterate, 2-drop reality spasm, and 1-drop brainstorm. If your brainstorm is out of reach, High Tide or even Mystical Tutor are good calls. The former being obviously good, the latter letting you get a different outlet if you happen to be able to cast the FF with a blue to spare.
Have you thought about Pull from Tomorrow? It's almost an objective upgrade from Braingeyser being at instant speed. Discarding one card is not a big deal at all. Especially if you're going for that Laboratory Maniac win, discarding one out of 20 cards is fine. I'm not a huge fan of Braingeyser in general since it's done on your turn. There are strategies to do with that, but the instant speed option right before your turn is really nice.
Why the Future Sight? It's a very high drop that isn't mitigated by Mizzix and I don't see how it's worth a slot in the deck. I would suggest Mystic Remora instead. In a group game it very quickly becomes an Ancestral Recall.
This one's kinda mundane, but Thought Vessel instead of Chromatic Lantern is what I'd go with. It's basically a lower drop + inf hand size vs. color fixing. My problem with a 3 drop ramp is the fact that it doesn't help you cast Mizzix faster. The way I see it, once Mizzix resolves, it's merely two turns before you win the game, provided you have a decent hand. I'd rather have that one turn early Mizzix than color fixing. While I'm talking about ramp, Lotus Petal? Yet another way to get a turn earlier Mizzix.
I assume Temporal Fissure is for a little control, as well as Chaos Warp. I prefer Capsize for the reusability, plus I don't need to get Storm up first. Capsize also synergizes with extra turns spells like Expropriate. If you get those turns but no card advantage due to sheer bad luck, you can at least make your opponent's lives misery until you do get that card advantage. It also works as a crappy Temporal Fissure in a pinch.
I've also considered using a Scroll Rack, I just haven't gotten around to testing it. I was wondering if you have tried/considered one.
For counters, I never understand the lack of love for Counterflux. For only one more mana, it's a consistant tempo-stopper. Also Fuel for the Cause I find to be good. With at least two expirience, it's just a counterspell+.
Hope this comment wasn't too much of a read, I'm just rather passionate about Mizzix as a commander and I'm always looking to improve and learn.
1 month ago
I am planning to build an EDH deck with Atraxa, Praetors' Voice as the general, and I know that she is an immensely popular EDH general, but I still wish to make a deck with her, because angels are one of my favorite creature types in this game and Phyrexia is one of my favorite factions in this game.
The idea that I have for my deck will, naturally, be to use Atraxas ability to place additional counters on my permanents: specifically, +1/+1 counters on my creatures and loyalty counters on my planeswalkers.
First, for other proliferation cards beyond Atraxa, I am planning to use Contagion Clasp, Contagion Engine , Fuel for the Cause , Inexorable Tide, Spread the Sickness , Steady Progress , Thrummingbird , and Viral Drake; I will not use Volt Charge, because my deck will not support the color red, Core Prowler , because it simply is too weak, and neither Plaguemaw Beast nor Throne of Geth , because my deck will not be generating large quantities to tokens to sacrifice to the abilities of those permanents. I am currently uncertain about Grim Affliction and Tezzeret's Gambit, so I shall await feedback from other users here regarding those cards.
Second, I will need a method for placing +1/+1 counters on my creatures initially, before I can multiply them, so I am planning to use the following cards to achieve that goal: Archangel of Thune, Ghave, Guru of Spores , Daghatar the Adamant , Kalonian Hydra, Forgotten Ancient, and Echoes of the Kin Tree . If anyone has any suggestions for further cards, I will greatly appreciate them.
Third, for planeswalkers, I will be seeking to use planesawalkers with powerful ultimate abilities, preferably those that grant emblems, and some of the planeswalkers whom I am considering are Tamiyo, Field Researcher , Ajani Steadfast, Ajani Unyielding, Narset Transcendent , Elspeth, Knight-Errant, Elspeth Tirel, and at least one version of Sorin. It is not a high priority, but I would like to ensure that all colors are represented equally, or nearly equally, among planeswalkers in my deck.
Fourth, I have a number of wild cards, cards that do not contribute to the overall theme of the deck but are still very nice to use. Thus far, every EDH deck of mine has both a Gilded Lotus and a Thran Dynamo, but, with a deck that uses the proliferate mechanic, perhaps I could use Astral Cornucopia and Everflowing Chalice in their places, since I will be able to increase the number of counters on them. I believe that every green EDH should contain a Seedborn Muse, so mine shall, as well, especially because she will work well with contagion clasp and contagion engine. I have a Mirari's Wake and Privileged Position in each of my green/white EDH decks and a True Conviction in every white deck, so this one shall, as well. Would Lux Cannon work in this deck? I am considering it, but wish for feedback before I actually purchase it. Also, a deck such as this should definitely have Doubling Season, but that card is currently very expensive, so I shall need to wait either for it to be reprinted or for me to have a great amount of surplus money to spend.
What does everyone else say about this? What ideas can you offer me for an EDH deck centered around Atraxa?
1 month ago
Inspiring Call can help giving you extra protection + Draw. Especially useful against someone that has a lot of Board Wipes.
Proliferate can easily turn into a broken mechanic into the right environment, since Ezuri cares about counters on you and in your creatures, more reason to try to fit one or more cards with this ability. Viral Drake is certainly my first choice. Tezzeret's Gambit, Inexorable Tide, Fuel for the Cause, Contagion Engine, Core Prowler all of them can find a place in your deck (if you want to of course). Just be carefull, because if your opponents are playing with infect you probably wouldn't want to proliferate yourself.
1 month ago
1 month ago
sumneuron I tried making a deck solely based around proliferate / levelup once, which is slightly similar to yours. Fuel for the Cause, Steady Progress, and Tezzeret's Gambit can all be used to draw cards / counter / proliferate which could work here.
1 month ago
Definitely need more non-creatures spells. Removal and counterspells are a great idea. Also, maybe 1-2 Fuel for the Cause. The cmc is a little high, but you can get an extra counter on all your creatures with Proliferate cards. Some protection can also help to keep your creatures alive. Spellskite, Monastery Siege(Dragons), etc.