Grim Affliction

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
New Phyrexia (NPH) Common

Combos Browse all

Grim Affliction

Instant

Put a -1/-1 counter on target creature, then proliferate.

Price & Acquistion Set Price Alerts

MM2

NPH

Ebay

Recent Decks

Grim Affliction Discussion

smashadams83 on Toxic Relationship: Hapatra EDH | *PRIMER*

6 days ago

I agree persist isn’t good with hapatra. Also note that Grim Affliction is just a strictly better Splendid Agony so if you want to run one over the other, go with affliction. Their floors are the same but affliction’s ceiling is massive.

Ive added Razaketh, the Foulblooded to my list, highly recommended, he’s so strong with our tokens.

Also can’t wait to get a cradle for this deck. Will be fire!

5hadao on Muldrotha, the RED-tide

2 weeks ago

Here comes another change up to the deck to make things a little more on theme and deadly

OUT Driven // Despair , Millstone , Contraband Kingpin , Traxos, Scourge of Kroog

IN Grim Affliction , Animation Module , Explore , Forbidden Alchemy

sylvannos on Fungus Saproling Deck

1 month ago

Some suggestions:
Intangible Virtue (no seriously, why are you not already playing this?)
Sporecrown Thallid (when it becomes legal)
Sarpadian Empires, Vol. VII
Slimefoot, the Stowaway (when it becomes legal)
Sprout Swarm (lets you pump out saprolings at a steady pace after you've been boardwiped)
Supply/Demand (ALL THE TOKENS! Even more hilarious with Cryptolith Rite)
Thelonite Hermit (only if you have room)
Vitaspore Thallid
Mycologist
Necrogenesis (sideboard)
Pallid Mycoderm
Scatter the Seeds
Selesnya Guildmage
Selesnya Evangel
Vitu-Ghazi, the City-Tree
Gavony Township (probably your strongest option for buffing your team)
Glare of Subdual ("Hahaha fuck your attack phase!" is what you get to tell each of your opponents playing aggro or Affinity decks)

I have to agree about Paradox Haze. The card is good, but not in this deck. You aren't doing anything particularly broken with it, other than getting spore counters. It's not like you're using it to abuse Aether Hub. Playing white would be far better as you'd get access to more saproling generators, anthems, and so on.

You also need better removal. I like that you're playing Go for the Throat. Path to Exile and Fatal Push are going to be the bee's knees. Victim of Night, Abrupt Decay, and Tragic Slip are other options.

I like the idea of using the proliferate mechanic to get those spore counters going, but Grim Affliction is rather "meh." Tezzeret's Gambit is about the only other viable option, regardless of whether you decide to play blue. Contagion Clasp is also rather "meh" in Modern.

Keep in mind, you're basically a G/B/x Tokens deck that relies on creatures instead of instants/sorceries to generate tokens. You have a lot of the same weaknesses but less of the strengths of a conventional token deck. Seriously consider checking MtG Goldfish or MtG Top 8 token decks to be sure you're not just playing a worse version of those decks.

HeretekAuger on Pauper Sultai Infect

3 months ago

Thanks for the advice. Virulent Wound looks great.Viridian Longbow isn't useful in this deck though, since i want to use pump spells.

As far as proliferate goes, i can only think of Fuel for the Cause and Grim Affliction right now.

PerfektJade on Skullbro, the Stomping Grave

3 months ago

My thought on Buried Alive was to only use it to grab Brawn, Filth and Death's Shadow. Not so much to reanimate, but just to get them to the yard. Death's Shadow would die as it ETB, then I could use Varolz to scavenge it for 13 counters on Skullbriar. Not bad for 2 black mana. Again, though, not sure how consistently useful it would be.

I may try Grim Affliction for a bit. There are going to be some cards I can't order just yet, so if nothing else, it'll be a decent placeholder.

I have a spare Decree of Pain that I could throw in to try. Not sure how I feel about 9 drop board wipes, but if I can find a spare of either I'll give one a try. Languish and Hazardous Conditions wouldn't do much in my play group, unfortunately. Lots of big creatures, voltrons and +1 styles.

Thanks for the feedback!

Grimpachi9918 on 3DH Hapatrah

3 months ago

Alright so just a few things that have made my list because they are amamzing and are budget could be:Ammit EternalCarnifex DemonWickerbough ElderShamanic RevelationContagion ClaspGrim AfflictionThrone of the God-Pharaoh

sonnet666 on Proliferate and Hapatra, vizier of ...

4 months ago

Yep. Hapatra triggers on each event that places 1 or more counters.

Grim Affliction has two effects, therefore those effects create separate events.

  • 609.1. An effect is something that happens in the game as a result of a spell or ability. When a spell, activated ability, or triggered ability resolves, it may create one or more one-shot or continuous effects. Static abilities may create one or more continuous effects. Text itself is never an effect.

  • 700.1. Anything that happens in a game is an event. Multiple events may take place during the resolution of a spell or ability. The text of triggered abilities and replacement effects defines the event they're looking for. One 'happening" may be treated as a single event by one ability and as multiple events by another.

Example: If an attacking creature is blocked by two creatures, this is one event for a triggered ability that reads "Whenever [this creature] becomes blocked" but two events for a triggered ability that reads "Whenever [this creature] becomes blocked by a creature."

  • 603.2. Whenever a game event or game state matches a triggered ability's trigger event, that ability automatically triggers. The ability doesn't do anything at this point.

And Dusk Urchins WILL give you additional draws if it gets more -1/-1 counters on it before SBA's are checked. This can turn Black Sun's Zenith into a large draw spell.

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