Goblin Sharpshooter

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Onslaught (ONS) Rare

Combos Browse all

Goblin Sharpshooter

Creature — Goblin

Goblin Sharpshooter doesn't untap during your untap step.

Whenever a creature dies, untap Goblin Sharpshooter.

T: Goblin Sharpshooter deals 1 damage to target creature or player.

Price & Acquistion Set Price Alerts

C13

ONS

Ebay

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Goblin Sharpshooter Discussion

McMayhem on Born to Be Wild (Primer)

1 month ago

Kasethyr, thank you so much for taking the time to write your comments. I really appreciate your feedback, and this honestly made my day.

Serra Ascendant is a card I mostly kept around in 4-player games. It's always good to have the ability to instantly pressure the less fair decks at the table, and remove threats before they become a problem. It's possible to solo a turn 4 deck before they can go off (especially because its pressure asks the player to never misstep on draws or misplay their sequencing, which punishes how low-effort combo is), but the draw required is tough. It's just my "kill target player" button. Wurmcoil Engine is 100% the card I'd recommend in its place; the deck likes to keep itself at a high life total, and fighting Purphoros, God of the Forge strategies is something I have to do every so often (Omnath, Locus of Rage was in nearly every game I played for a few months after printing).

Chandra is a lot like Marath--has a lot of options, and while she's not the best at any of those options, having all of them on one card is just really nice. She "draws", she "ramps", she "kills things", and her emblem "wins me the game". I don't blame anyone whatsoever for abstaining from her.

Goblin Sharpshooter is a card I've had trouble with for a while, as with the Karmic Guide loop set up, it's infinite ETBs with whatever Reveillark's second target is. I just feel that in some games, it's necessary to lock the board down, or else green decks run rampant. Austere Command is my recommendation for another boardwipe, as its utility is incredible, and it's fairly cheap since its recent reprint.

Marath is probably one of the format's most underrated commanders. It gets passed up so often simply because it doesn't wombo combo and outright win you games with a single other card (its combo relies on multiple others, making it trash tier on the clear and obvious holy grail of Commander insight, r / c E D H ! Therefore, Marath is obviously garbage. Obviously.) You really just have to appreciate the whole package, rather than just bottlenecking your deck to cast one card that wins you the game every time. I hate that philosophy with a passion, mostly because I used to do that myself a lot, and it's just not very fun.

A 1v1 variant would probably condense its curve and run cheaper interaction. I don't know if Wishboards are allowed, but Glittering Wish and Burning Wish are both incredible. Nature's Claim, Pyroblast, Path to Exile -- all cards I'd probably run in a 1v1 version. I believe Marath is banned in 1v1, though. I can't say I don't understand why.

Kasethyr on Born to Be Wild (Primer)

1 month ago

I really love this deck concept and how you've put it together. The Wood Elves -> Solemn Simulacrum -> Karmic Guide -> Reveillark -> Sun Titan pod chain is magnificent. I have been developing a growing appreciation for decks that provide fun and meaningful combos that don't go infinite.

I have a few suggestions after playtesting and making a few modifications of my own. First, I removed Serra Ascendant as it generally only results in "less fun" for the table and is actually banned in many of the 1v1 formats (which I realize this deck is not designed for, but would like to create a variant that is). I also removed Chandra, Torch of Defiance as the overall functionality didn't fit my personal playstyle. I qualify that it isn't a bad choice.

After playing the deck a few times my feeling was that while I loved the Birthing Pod combination, I didn't feel like I could use it as much as I wanted to. So, I added a Voltaic Key for just this purpose. :) Secondly, I added Vedalken Orrery for fun and interesting synergy with the Anger -> Seedborn Muse transition.

I was wondering if the Goblin Sharpshooter + Basilisk Collar combo could be replaced with some additional board wipe options. Of the combos in the deck this one is the most oppressive/least interactive and is psuedo-infinite. Despite that, it is still so much fun (for the pilot) and isn't TOO difficult to deal with for the rest of the board. My concern really stems from the fact that I seem to rely on it for board control and end up tutoring the collar or podding into Sharpshooter. This isn't really a complaint, more of an inquiry into what alternatives you may have considered.

The last bit of commentary I would leave is that Marath, Will of the Wild doesn't seem to get as much use as a Commander generally should. It could be that I don't have the familiarity with the deck to understand all of the spots where she fits, but I can't help but thing that there is another Commander that could work better.

Overall, amazing deck, some truly excellent craftsmanship here. I would love to hear your thoughts about a 1v1 variant.

ThallionDarkshine on Shattergang Brothers EDH

1 month ago

Thanks for the help! I definitely needed to find a way to revamp my land base to support Cultivate/Kodama's Reach. I'm not a huge fan of Rancor for the reasons listed above, and I'm not sure paying 4 is all that different from paying 5 to remove an enchantment. I love Goblin Sharpshooter/Deathbringer Thoctar, they just do so much for so little investment! I haven't really gotten the chance to play much with Aid from the Cowl, it was more of just another card draw engine I threw in because I felt I was a bit short on draw. However, I think it probably just comes down too late, and is often, as you mentioned, a do nothing enchantment for 5.

Quesosity on Shattergang Brothers EDH

1 month ago

Deck looks solid! +1

In regards to the mana base, the land distribution looks good but I would run more of the sorcery or creature ramp spells such as Cultivate/Kodama's Reach/Wood Elves/Viridian Emissary. And if you do so I'd play more basic land in favor of some of the colorless only producing lands or "enters that battlefield" tapped lands. Another thing you could try is to shift towards using 2 of you colors more than the third. So fewer spells with double symbols or just cutting some those cards. Of course, shock and fetch lands alleviate the mana fixing issues but they might be out of your budget.

I run Rancor because of its mana cost. It's only 1! In my experience whenever there's troublesome enchantments casting it repeatedly the sacrificing with the Bros ability is great. Aspect of Mongoose is quite helpful with protecting things and is still pretty cheap mana wise so I might add it back in if I need more enchantment hate.

Goblin Sharpshooter hoses tokens which as been one of my harder mach ups. Kaervek the Merciless really lays on the stax so he seems fun for me to try out.

How has Aid from the Cowl worked for you? It seems good but might lead to overextending and is a bit of a do nothing enchantment for 5 if you don't already have a decent boardstate.

If you'd like you can check my list out at: Shattered Glass and Shattered Dreams

NV_1980 on Kumano: The Art of War

1 month ago

Fantastic deck; one of the best mono-red burners I have seen thus far! Some personal favorites that I would add are:

  • Goblin Sharpshooter; just like Kumano, this little bugger works very well with an attached deathtouch-giving equipment. Also untaps every time something dies, which can make it somewhat of a creature wiper.

  • Viashino Heretic; one of the funniest artifact killers ever; especially because he also burns.

  • Fireball; just because every red burn deck should have one :)

Have fun playing!

FYI: Bxbx; lifegain does not just apply to combat damage. I would post the link to the rules indicating this, but TappedOut seems to have some issues with links today.

clayperce on Need some help dusting off ...

1 month ago

bushido_man96,
Thanks for the suggestions.

I actually ran Verdant Force in the early days of the deck, but found it EXTREMELY slow. For 8 mana, I was very happy to swap it out for Utvara Hellkite. Unfortunately, Verdant Embrace is just as slow.

I've gone back and forth on Second Harvest, but have never actually tired it out. I'll give it a relook.

I really enjoy Goblin Bombardment (especially when paired with Goblin Sharpshooter) and it's been on Rith's maybeboard for ages now. But I think it's probably just a better fit in my Hazezon Tamar deck than in this one.

Thanks again!

Wolfrage76 on Leviathan Edgar Markov IXN

2 months ago

I always suggest Olivia Voldaren in a vampire heavy deck as she's my fave. Toss something in to give her Death Touch (I like Retreat to Hagra) or something like Neko-Te and 2 mana goes a long way, plus the ability to steal their dudes (not as important in your creature heavy deck but still). Even without death touch 2 mana pings work great on weenies.

But in a similar vein though off theme a bit, Goblin Sharpshooter and Scalding Salamander are 2 great cards to use against token or horde decks (especially if you can give death touch or use something like Neko-Te.

Maybe Urza's Incubator? Get those low CMC dudes even lower?

And definitely Teferi's Protection

imoutogetyou on Step Into My Firemind

2 months ago

I was wondering if you had thoughts about Thornbite Staff. If you have your commander down you can use any creature that taps to draw into a pseudo-Goblin Sharpshooter.

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