|Commander / EDH||Legal|
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|Ravnica Allegiance (RNA)||Uncommon|
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Creature — Giant Shaman
Sunder Shaman can't be blocked by more than one creature.
Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.
Sunder Shaman Discussion
1 month ago
I have replaced Borborygmos with Sunder Shaman and Simic Sky Swallower with Winged Coatl , which lowered the average converted mana cost of this deck from 4.23 to 4.11, and those creatures are also better when copied.
I still feel that there is room for improvement in this deck; specifically, neither Ral Zarek nor Sarkhan Unbroken contribute to its overall theme, so I may possibly replace them. I already have Prophetic Bolt in this deck, but Ral's Outburst would be nice for its redundancy. Izzet Charm is nice, but Growth Spiral also is would be great for this deck. I also am hoping to find a way to put either Eternal Witness or Mulldrifter in this deck, and I wonder if I should replace Akroma, Angel of Fury , Niv-Mizzet, the Firemind , or Teferi, Mage of Zhalfir , as well; Bloodwater Entity would be a nice addition to this deck, since its abilities are cumulative when it is copied. What does everyone else say about that?
1 month ago
Wow, that was very well laid out. Thank you very much. To take your suggestions in order...
I absolutely agree that the deck could stand to be a little faster, although things like Bonecrusher Giant ’s Stomp adventure do help a little in keeping the deck from simply folding to faster archetypes. Arboreal Grazer is a good idea. I’ll probably get rid of Flower / Flourish and maybe even the one-of Escape to the Wilds for them.
Sadly, Commune with Dinosaurs isn’t standard legal anymore and wouldn’t be very good in this deck anyway, but I do get your point. In practice, I find that Once Upon a Time really helps with mana fixing in this tri-color deck, and to dive for a threat if I don’t currently have one. I do admit that there may be better cards for the same job though.
The Great Henge is a great idea. I’m not sure why I didn’t think of it myself, but I’ll almost certainly throw it in somewhere.
Finally, I don’t have nearly as much trouble bringing out Sunder Shaman as you might think. The shock lands help, as does Fabled Passage and Once Upon a Time , though I do agree that it’s a bit of a greedy include regardless and I may end up changing him out for something else.
1 month ago
I suppose it's a little hypocritical of me to say you should toss Sunder Shaman because you can't meet the mana requirements and then suggest Yorvo, Lord of Garenbrig .... Just be careful about using either.
1 month ago
This is actually one of the first giant decks I've seen, despite the clear upsides to making them. There are also clear downsides to a giant deck. The first being that you're slow, since giants are by nature big creatures. You need some more ramp, like Arboreal Grazer . You aren't playing simic colors, which is where all the good ramp is, but you should take efforts to be able to get those giants down by T3-4.
Second, Once Upon a Time is not a card that fits into every green deck. If your big win-cons are specific creatures or a specific land, it's a good card to have, but in this one you're just wasting card advantage and a card slot. It's still a good card, but you're only going to have it free one time in half your games at most, and the rest of the time it's an over-costed Commune with Dinosaurs .
And lastly, Sunder Shaman . Great card, powerful 4-drop, but it's not going to work for this deck. Two each of two colors on turn 4 is hard in a dual-color deck, and nearly impossible in tri-color. It's extra-hard because you want cast off on the next turn, which requires 2 of your third color. You'd have to have at least one paradise druid to pull this off, and that's a lot of uncertainty.
To replace these cards, I'd recommend taking a look at Outmuscle (a situationally good fight spell), Yorvo, Lord of Garenbrig (a very good addition to this deck, but you won't get him T3 like ever so he's going to be a T4-6 play), Barge In (a cheap way to give your giants trample and boost), and then test/take a look at these: The Great Henge , Domri, Anarch of Bolas , Kiora, Behemoth Beckoner , Bolt Bend , and Return of the Wildspeaker .
3 months ago
So there're a lot of different directions you can take RG decks. I'll suggest some basic, universal additions first, and then suggest some win conditions:
The best part of green in EDH is the dorks. You should definitely run at least Llanowar Elves , but there're some other cards you should consider: Fyndhorn Elves , Elvish Mystic , Birds of Paradise , Arbor Elf , Shaman of Forgotten Ways , Somberwald Sage , Joraga Treespeaker ... If you end up having a lot of elves, running something like Priest of Titania is worth including. Depending on your meta, Carpet of Flowers can get a lot of mana. Finally, Orcish Lumberjack is a card I have been very impressed with... turning a forest into effectively a better Black Lotus is a good thing. (Note that Arbor Elf is especially good if it untaps lands enchanted with Utopia Sprawl , Elvish Guidance or Wild Growth ).
Red-green decks tend to poop out a lot of creatures and go lightly on the spells. Slate of Ancestry is an EXCELLENT way to recoup card advantage, provided you have a critical mass of creatures on the table. Commune with Lava is another excellent pseudo-card-draw thingy. If your games are usually four player games, Decimate is frequently a four-for-one, meaning that it's another good source of permanent-count advantage. Shamanic Revelation is another good draw-spell. If you have fat enough creatures, Rishkar's Expertise may merit an include. Hull Breach is a great two-for-one.
Green-red decks, which tend to be creature-heavy, can be soft to boardwipes. Heroic Intervention is a good way to protect your duders; Grim Flowering and Nature's Resurgence are good ways to recoup cards after losing a bunch of guys.
Tutors are good. Gamble is cheap these days, due to the recent reprint. Green Sun's Zenith , Tooth and Nail and Chord of Calling can all grab powerful creatures to play -- note that GSZ for X = 0 can grab Dryad Arbor , if you run it. Worldly Tutor or Sylvan Tutor are also good.
Oftentimes, green-red decks win through a combination of Stax pieces and aggro cards.
Potential Stax Pieces:
Blood Moon / Magus of the Moon : If you craft your land base carefully, you can make these into a near asymmetrical effect. A lot of decks benefit from greedy mana bases in EDH, and these are a way to punish that.
Artifact hate is pretty awesome. Collector Ouphe is powerful, since you can get your ramp from creatures while shutting off non-green players' artifact ramp; as an added bonus, you can grab it with Green Sun's Zenith or Chord of Calling . By Force is an excellent card that can nuke a lot of permanents at once, and Nature's Claim is a very efficient removal spell. Krosan Grip may be justified in a heavy-blue meta. Gorilla Shaman is good as a method of artifact-destruction that does not cost you cards. Also Reclamation Sage and Manglehorn .
Gruul has access to a lot of hatebears. Ruric Thar, the Unbowed is a really powerful dude you've already got, as he can club combo players like me really hard. Harsh Mentor is good for punishing all sorts of decks. Eidolon of the Great Revel , and his cousin Pyrostatic Pillar , are both good. Scab-Clan Berserker is similar to Kambal, Consul of Allocation in Orzhov. Runic Armasaur , too.
Cards like Root Maze can shut down combos really quickly, and City of Solitude / Price of Glory can prevent/discourage countermagic. Pyroblast or the Maybeboarded Red Elemental Blast can also be worth running.
Most of the best green decks end the game with an alpha-strike. Craterhoof Behemoth is the best for this, as it can be tutored out with Natural Order or a high-cost Green Sun's Zenith . Similarly, Overrun is good, but I suggest Triumph of the Hordes as a more potent alternative. This does, of course, require creatures on the board, so I suggest some of the following duders:
Eternal Witness (from Maybeboard)
Deep Forest Hermit / Thelonite Hermit / Deranged Hermit : These make bodies for Craterhoof Behemoth and Slate of Ancestry ; also good if you end up running Growing Rites of Itlimoc Flip or Gaea's Cradle .
Beast Whisperer : Added bonus of card advantage.
...and the aforementioned hatebears can also attack.
Good luck! That's all I got.
3 months ago
I'd like to thank you both, Funkydiscogod and , for fleshing out a much better and cleaner wording for the card than I originally had.
It's got enough text on it, with the reminder, that having the "Deals damage equal to its toughness when it's not your turn" part would make the card very wordy, but, is 5/5 with flash and this ability a bit powerful for three mana?
Perfectly happen to be wrong, but does it need either a slight cost increase to maybe Sunder Shaman 's cost, or Defender (which, again, kind of does the original intent with fewer words) or some kind of requirement that you attack with at least one creature each turn if able? Or, I guess, make it legendary.
Thoughts? And thanks again.
4 months ago
I can’t imagine Hoard-Smelter Dragon ever seeing play before the end of the game. Why not just run either Glissa Sunseeker , Sunder Shaman , or Thrashing Brontodon in that slot instead? All of these options will see play before game end and should help lock down the board for you
5 months ago
Turn 0: Leyline of Abundance
Turn 1: land, Llanowar Elves
Sunder Shaman occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%