Fervent Champion

Fervent Champion

Creature — Human Knight

First strike, haste

Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.

Equip abilities you activate that target Fervent Champion cost less to activate.

Browse Alters View at Gatherer

Trade

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Printings View all

Set Rarity
Throne of Eldraine (ELD) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Fervent Champion Discussion

jwong14 on A.T.T. (Abusing Tiny Tramplers) Turn 3 Win

1 week ago

This is such a stupid deck, AND I LOVE IT! the only problem is, you have to draw a perfect hand, and there are to many creatures to do that, so maybe take you the 4 drop creatures, and add a couple of Footfall Crater, and then add stuff like Fervent Champion or some other 1 drops with haste, to catch your opponents off guard. My friend and I do a budget deck battle every month where we get a deck for less then 20 dollars, and duke it out in a best of three. This is for sure going to be the deck that I'm going to use (with a little tune up cause I can afford it)!

jakeyuki12 on Aurelia, Weapons of Mass Destruction

1 week ago

I like the deck a lot! I've been playing Aurelia for a long time, but my build is the balance build rather than the equipment focused build.

If you're going for the equipment build, I have a few suggestions!

For creatures, consider Fervent Champion, Kazuul's Toll Collector, and Balan, Wandering Knight. All of these hold equipment extremely well, and having creatures early on that can hold equipment and get you some early damage and advantage is great while you build up for the later threats.

As for equipment, Shadowspear is a really solid one- the lifelink and trample are both very, very relevant and the ability to take away hexproof and indestructible is really nice when you need it. Definitely recommend investing in that copy of Hammer of Nazahn that you've been eyeing, very worth it. Sword of Sinew and Steel has also been a really nice source of removal. It won't hit planeswalkers all the time, but when it does it's really good. It's also great for hitting artifacts, which happens a lot more often.

Lastly, since you are running Weathered Wayfarer, I recommend eventually picking up a copy of Ancient Tomb. This let's you turn the wayfarer, who normally only provides fixing and not ramp, into good ramp.

I like the deck though, you've got an upvote from me.

jakeyuki12 on Aurelia, Weapons of Mass Destruction

1 week ago

I like the deck a lot! I've been playing Aurelia for a long time, but my build is the balance build rather than the equipment focused build.

If you're going for the equipment build, I have a few suggestions!

For creatures, consider Fervent Champion, Kazuul's Toll Collector, and Balan, Wandering Knight. All of these hold equipment extremely well, and having creatures early on that can hold equipment and get you some early damage and advantage is great while you build up for the later threats.

As for equipment, Shadowspear is a really solid one- the lifelink and trample are both very, very relevant and the ability to take away hexproof and indestructible is really nice when you need it. Definitely recommend investing in that copy of Hammer of Nazahn that you've been eyeing, very worth it. Sword of Sinew and Steel has also been a really nice source of removal. It won't hit planeswalkers all the time, but when it does it's really good. It's also great for hitting artifacts, which happens a lot more often.

Lastly, since you are running Weathered Wayfarer, I recommend eventually picking up a copy of Ancient Tomb. This let's you turn the wayfarer, who normally only provides fixing and not ramp, into good ramp.

I like the deck though, you've got an upvote from me.

MrBoombastic on The General's Last Stand (Standard Human Tribal)

1 month ago

I like it! Didn't think about adding Haktos the Unscarred, noice.

A few adjustments I believe could make the deck even better:

  • Add more 1-drops for the early aggression. Venerable Knight is a great early drop and you do have a decent amount of knights to possibly throw the counter on + Fervent Champion gets better too.

  • I tried Sanctuary Lockdown myself and found it lackluster. I'd rather play all 4x General Kudro of Drannith. Having an extra copy in hand is rarely a bad thing.

  • Outlaws' Merriment adds longevity vs. control and the like, but it's a bit slow. I think you're better off cutting it or putting it in the sideboard. That way you can also cut down a land, maybe add the 4th Dire Tactics, which is just awesome here. Maybe even try Gideon Blackblade main - he also fights control quite well.

  • Have you tried a few copies of Embercleave to top things off?

+1.

jakeyuki12 on ArchAngel Of Wrath

1 month ago

Hello! Long time Boros player here.

I like how you've paired blink effects with your commander, it looks to make your deck quite resilient to many different kinds of removal, something every deck wants.

There are a few pretty serious problems that I see with your deck currently.

The biggest one that I see is that your deck has very few ways to ramp. I counted two cards that can ramp you consistently. Those are ETB creatures that you have multiple ways to tutor for and can have the ability to blink, your deck would appreciate more ways to ramp. A few mana-rocks would fix that issue.

After that, while not as few as ramp, your deck can use a few cards that can generate card advantage turn after turn. Your deck has a lot of ways to produce one-off pluses since you have a lot of ETB tutors, but a handful of cards that can be your ol' reliable looks like it would be useful.

Lastly, I think you're running not enough lands. If you've found that this many lands lets you consistently hit your land drop every single turn of the game, then you can ignore this. I find it important to not miss any land drops.

Overall, I think you fell into the trap of believing the myth that Boros can't draw cards and ramp well, and that blinded you to the actual many options that Boros has to do this in EDH. In your case though, because of this it looks like you've stumbled upon something super creative that I think is really cool. In order to get your value (both card value and mana value) you've made some really cool packages of ETB effects, tutors, and blink effects that I've never thought of before, nor seen in Boros. It appears that lack of familiarity of the kind of cards that Boros typically uses for value has forced you to discover something that regular Boros players wouldn't have. I think that's really cool, shows how important outside perspectives can be.

With this in mind, I noticed your deck also has several cards that seem to focus more on equipment, but your deck isn't running very many equipment (Fervent Champion, Puresteel Paladin, etc.). Since you've found such a cool blink strategy (which seriously, I'm getting pretty excited about here), I think you should lean into that more. Run more blink effects like maybe Cloudshift or even the original Flicker. Goblin Matron is another tutor that can grab the powerful Dockside Extortionist as well as something like Kiki-Jiki, Mirror Breaker which synergizes extra with your ETB effects!

Anyways, while I think the deck can still be improved, you've definitely earned my upvote. This is the second time I've found a Boros list that has stumbled upon a rather unique way to generate value, create and engine, and ultimately win the game.

SE336 on Zirda's Equipment

1 month ago

Thanks again jakeyuki12, appreciate the help. I definitely understand needing to hit land drops, and tutors are helpful for sure, I haven't played this against others yet so wasn't sure how many I needed. I have a few 2 drop creatures and thought they might be enough for early game seeing as most of the equipment costs more than that and Balan, Wandering Knight is only a 4 drop but I see what you mean about Fervent Champion. Are there any suggestions you would make for replacements?

jakeyuki12 on Zirda's Equipment

1 month ago

Hiya! Good to hear your thoughts.

1) I personally like to make my land drop every turn AND ramp at the same time, rather than use my ramp to make up for missed land drops. If this isn't your play-style, that's all fine.

2) I was more so suggesting you play Open the Armory alongside the tutors you already have. Your deck is based around equipment, so you want as many cards as you can that can grab exactly the equipment you want. Need card draw? Grab Mask of Memory. Need ramp? Grab Sword of the Animist. Need lifelink and trample? Grab Shadowspear. etc. etc.

3) I find it crucial to have an early creature to drop, suit up, and start attacking right away. Balan, Wandering Knight and Heavenly Blademaster are excellent cards to hold equipment, but more so late game than early game. Fervent Champion is a lot better early game since he costs one mana, has haste, and can equip for free in many cases.

Get what I mean? These suggestions are more so motivated by how I like to play equipment decks- have an early creature, suit up and start attacking, then late game voltron up on some big guy and end the game.

SE336 on Zirda's Equipment

1 month ago

Hey jakeyuki12 thanks for the tips, really appreciate the insights, due to the long time between my playgroup being able to play I haven't used this in a group yet, just playtests on here so I'm sure it could use some tweaking. Might try to address some things just as I saw them when I was building it, but definitely let me know what you think.

  1. Land count-yeah the land count is a little lower than most of my decks for sure, but I included other sources, maybe I'm relying on them too much? I do have Path of Mettle  Flip which becomes a land with added bonuses, also cards like Seething Song and Soulbright Flamekin that can be used to ramp, the latter for 8 mana when I invest 3 mana with Zirda that can be used consistently (even on opponents' turns). As you mentioned I do have Sword of the Animist and Burnished Hart (which will definitely be awesome to crack for 1 mana!) I am also counting on cards like Teshar, Ancestor's Apostle and Sun Titan to recur those cards and even lands like Naya Panorama or Ash Barrens with the Titan. I also have cost reducers in addition to Zirda like Jhoira's Familiar, Danitha Capashen, Paragon, and Ugin, the Ineffable that all help on a lot of my cards in the deck, lots of legendary creatures, artifacts, and equipment.

  2. Card draw and ramp- always important for sure! I thought I had a good amount of rocks, time will tell if I'm right there, but I do have 1-2 more I could add if the rocks/other mana sources I have and my cost reducers aren't enough. Thanks for pointing out Mask of Memory that is a good one for sure! I have a couple card draw artifacts, creatures like Sram, Senior Edificer, (Ugin is a form of card draw too), a land, and one equipment in Rogue's Gloves that I can tutor for a couple of ways. I debated using Open the Armory but I have Steelshaper's Gift and I decided to go with Relic Seeker and because I could have a body to equip in a pinch and he could also be recurred with the methods stated above to tutor more than once. Sword of Fire and Ice is definitely out of my price range as awesome as it is. I've been on the other end of Smothering Tithe at too many tables to play it myself, it is helpful but as the name implies it's a little too salty for me to play.

  3. Creatures that have synergy with the deck- Thanks for the suggestions, Puresteel Paladin is on my radar for sure, just a little pricey I agree. Fervent Champion is nice and inexpensive, so I might look into him but he doesn't add too much on his own besides being 1 mana and being able to equip to himself. I could be wrong, but I think Balan, Wandering Knight and Heavenly Blademaster have better effects/stats for this style of mass equip strategy and if I'm going to pile more equipment on one creature it would be them or Zirda to rack up commander damage.

Thanks again, just wanted to explain some of my choices and see what you thought!

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