Tandem Lookout

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Duel Decks: Blessed vs. Cursed (DDQ) Uncommon
Avacyn Restored (AVR) Uncommon

Combos Browse all

Tandem Lookout

Creature — Human Scout

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

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Tandem Lookout Discussion

SynergyBuild on Beware the Shrubbery (Competitive Lands Matter)

1 day ago

Before I get started, I recommend Autumn's Veil, Pyroblast and Red Elemental Blast as good ways to protect combo-turns from countermagic!

Well, I have always been a fan of lands-matter builds, you know The Gitrog Monster or Tatyova, Benthic Druid, fast-paced combo decks with large amounts of card draw and speed.

Tatyova, Benthic Druid supports lands on the battlefield, The Gitrog Monster supports them in the graveyard, and with Borborygmos Enraged we now have a commander in good colors that supports lands in your hand. Well, almost.

Tatyova, Benthic Druid and The Gitrog Monster support your lands by drawing you cards, which is a very valueable commodity for decks that run a ton of lands, as lands give mana, but not exactly card draw, the two most important resources. Borborygmos Enraged is a tad different, instead it pumps out Lightning Bolts!. This makes it great removal in a competitive scene with a lot of dorks and hatebears if you have the lands to support him blowing everything up, and he can be used to win given enough lands.

Instead of being a commander that cycles through your deck, you are now running a commander that is a win condition if you can cycle through your deck, while also eliminating pesky Spirit of the Labyrinths and Notion Thiefs occasionally. This is not worse by itself, just different to the other "land-storm" strategies that have existed before.

Well then, if you are in colors that make it easy to cycle through your deck, it shouldn't be a problem to pull this off. This would work if you were in or , however you are not, you are in . This will make it harder to make this kind of deck viable, except wait! You aren't a landstorm deck, you are a combo deck that is running Keen Sense and Snake Umbra, which will allow you to turn your commander into a drawing machine!

Okay, then there is a very clear deck in the meta to compare it to, Niv-Mizzet, the Firemind, a powerful Tier 2 list, running Curiosity and Ophidian Eye, which can allow for the commander to deal damage, drawing a card, dealing damage, and so forth, and with the commander costing 4 devotion like this one, it would make sense to compare them, even the enchantments costs are the same!

On the side of Borborygmos the enraged, he is in green and so has tons of ramp, along with being a allied color to red, so there is better lands for him, and also has access to land destruction and some better stax effects.

On the side of Niv-Mizzet, the Firemind, she is 2 mana less, has blue, which allows access to much better card draw, has Tandem Lookout and Mind Over Matter as well, and so has a couple more options than green for combo-pieces, and also has a commander that can draw cards (getting closer to the combo) than Borborygmos Enraged. It has better tutoring options, as Long-Term Plans, Intuition, Dizzy Spell, etc. It has better interaction in the form of countermagic and removal (Chain of Vapor, Cyclonic Rift, Pongify etc.). This is all good and everything, but what Niv-Mizzet, the Firemind truely has over Borborygmos the enraged is that she can win without being lucky on the draw (doesn't need to find a land to trigger again), and can run a 30-land landbase instead of a 42-land landbase to be consistent.

With all of that stacked against Borborygmos the enraged, does that mean he isn't a competitive commander? Not nessecarily, I personally believe every commander could be competitive. No, I think this deck has taken what Borborygmos the enraged is trying to do incorrectly.

I have been working on a primer for making any commander competitive, Why Every Commander is Competitive, and when I looked through the advice I would give others, I would turn this list into a stax list, you run a couple stax cards, like Destructive Force and Wildfire, and I think it is something that this list should do much much more of.

Imagine if instead of this combo-oriented list (which I hope I have explained why it isn't competitive as a land-storm/combo build at this point), was instead a stax build. You ramp into a Ruination, drop a Trinisphere, and your opponents have nothing. Null Rod there artifact mana, Cursed Totem there dorks, and ramp basic lands to win. Blood Moon them, Magus of the Moon them (tutorable via Imperial Recruiter), and eventually, once you have run all of your opponents out of gas, you plop your commander, and play out a Storm Cauldron, taking everyone down in a turn or two. Maybe you run a Kiki-Jiki, Mirror Breaker + Zealous Conscripts combo in the list as a backup.

A deck like that doesn't sound like a deck like The Gitrog Monster or Niv-Mizzet, the Firemind, and I promise it is a competitive list. If it sounds like the commander isn't necessary, you wouldn't be wrong. I could build it with Jerrard of the Closed Fist minus the Storm Cauldron part, and it would do about as well.

See Gruul Stax (WECIC) for what I am talking about! That list is a tad different though, it runs dorks and no Cursed Totem, because green dorks are really fast mana.


I want to apologize if it sounds like I am ramming your deck, this is simply what I see. If you would rather me not criticize your list or suggest improvements, I won't do it any more, just say it.

DesArthes on Pauper pingers

1 month ago

3 CMC pingers are too expensive (especially when they have only 1T and not even haste), cards for replace Fireslinger, Lobber Crew. And with this cheesy tactic think about Ophidian Eye or Tandem Lookout, it could draw you plenty cards. Last card that could be interesting is Needle Drop.

Gandolfini on Tandem Lookout and Mortarpod- Card ...

2 months ago

Thanks Gidgetimer, Hopefully Wizards fixes the Magic Online bug with Tandem Lookout and the token soon so I can test my deck. :)

Gandolfini on Tandem Lookout and Mortarpod- Card ...

2 months ago

I believe I found a bug in Magic Online which I reported. I soulbonded/ paired a Tandem Lookout to a germ token that had an attached Mortarpod. I sacrificed the germ token to deal 1 damage to an opponent, but the card draw ability did not trigger. However, When I then paired a nontoken creature to Tandem Lookout and subsequently sacrificed that creature using Mortarpod, the draw ability triggered correctly.My understanding is that you should always get the card draw based on the "last known information" rule.

Jake123 on Artifact Storm

2 months ago

I tested it a little and found that Tandem Lookout was better than Ophidian Eye

DrukenReaps on Niv-Mizzet Drawgons

4 months ago

So you already have curiosity so I would assume you are ok with comboing off and would highly recommend adding Ophidian Eye. One I literally just learned about from

https://edhrec.com/commanders/niv-mizzet-the-firemind

is Tandem Lookout which also works for the combo. That should be plenty of redundancy for that combo.

One thing I've done to hold off my friend's nivy-wizzy is play Orbs of Warding which also hurts The Locust God. You may never see anything like it but I'd recommend having a little more artifact removal.

Some other great inclusions: Psychosis Crawler, Arjun, the Shifting Flame, Fateful Showdown, Laboratory Maniac, Dragon Mage, and Enter the Infinite.

scotchtapedsleeves on Looking for Double Value Cards ...

4 months ago

theindigoeffect

Commander's Sphere is another, albeit smaller, form of ramp/draw, and if you're in a The Locust God deck, then maybe include the other popular draw commanders, Niv-Mizzet, the Firemind and Niv-Mizzet, Dracogenius. With those, you'd be netting 1 damage, 1 card, and 1 token if you have The Locust God out! There are also quite a few combos with them, such as Curiosity, Tandem Lookout, Ophidian Eye and Mind Over Matter. Though it should be noted that these combos only work infinitely with Niv-Mizzet, the Firemind as far as I can tell!

Gattison on Thermo-Lookout Delver Burn

6 months ago

as heretical a suggestion as this may seem, I would consider dropping Delver and adding something like Artful Dodge so you can swing with Tandem Lookout as well.

Also, I just did a bunch of reading on Gush, if you didn't know, you can do this:

tap 2 islands, float two blue
bounce 2 islands to alternate cast Gush. draw +2
use a floating blue to cast Brainstorm. draw +3, putting the islands you bounced on top of library
crack Evolving Wilds shuffle away those islands, and draw something random next time.

5 cards. one mana, and you have a blue mana STILL floating... that's why Gush is banned in Legacy. =) have fun

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