Tandem Lookout


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Duel Decks: Blessed vs Cursed (DDQ) Uncommon
Avacyn Restored (AVR) Uncommon

Combos Browse all

Tandem Lookout

Creature — Human Scout

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

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Tandem Lookout Discussion

scotchtapedsleeves on Looking for Double Value Cards ...

1 day ago


Commander's Sphere is another, albeit smaller, form of ramp/draw, and if you're in a The Locust God deck, then maybe include the other popular draw commanders, Niv-Mizzet, the Firemind and Niv-Mizzet, Dracogenius. With those, you'd be netting 1 damage, 1 card, and 1 token if you have The Locust God out! There are also quite a few combos with them, such as Curiosity, Tandem Lookout, Ophidian Eye and Mind Over Matter. Though it should be noted that these combos only work infinitely with Niv-Mizzet, the Firemind as far as I can tell!

Gattison on Thermo-Lookout Delver Burn

1 month ago

as heretical a suggestion as this may seem, I would consider dropping Delver and adding something like Artful Dodge so you can swing with Tandem Lookout as well.

Also, I just did a bunch of reading on Gush, if you didn't know, you can do this:

tap 2 islands, float two blue
bounce 2 islands to alternate cast Gush. draw +2
use a floating blue to cast Brainstorm. draw +3, putting the islands you bounced on top of library
crack Evolving Wilds shuffle away those islands, and draw something random next time.

5 cards. one mana, and you have a blue mana STILL floating... that's why Gush is banned in Legacy. =) have fun

Bad_at_this_game on Niv Mizzet the Combo-mind

1 month ago

Have you given any thought on including Laboratory Maniac as a extra win con or it could be a instant win with Tandem Lookout. Looks like a verry solid budget list. +1

Entrei on Firemind's take on the Firemind

1 month ago

Ophidian Eye, Mind Over Matter, and Tandem Lookout all combo off with Niv. Other than that I don't know.

greyninja on Which Izzet god is the ...

3 months ago

They both love Sensei's Divining Top let's just start with that ;D

I'm thinking if your goal is to achieve infinite mana; The Locust God is better with its dig-for-a-wincon loot ability. The fact that it comes back to hand after death makes The Locust God resilient, but works in bursts

Keranos, God of Storms can chug into the late game with a more consistent engine. He does need to be removed via sac, exile or -1/-1. Don't think I ever had to recast em a second time. You either won or you lost w him on the 'field lol

I started with Niv-Mizzet, the Firemind and that's quite linear. Curiosity, Tandem Lookout, Basilisk Collar to boardwipe during wheels, etc

Haven't played izzet in a while; but ended up trading for The Locust God plus a lot of the key parts at once. I'm focusing on the tokens mostly, not really infinite mana via Deadeye Navigator Palinchron Isochron Scepter Paradox Engine. I took apart Narset, Enlightened Master for it (also linear)

It's all fun. Just build what you think will be fun and win!

Deepstriker29 on Tokemon *Budget* Temmet EDH

6 months ago

I apologize, I listed Wingcrafter when I meant to list Tandem Lookout for a card draw source. It can Soulbond with a token that you can make unblockable for a safe card off the combat step.

joedfoster on Derevi's Goon Squad

6 months ago

Thank you hubatish for your comment. I really like Heroic Intervention. I've had some huge blowouts with it. I personally think its better than Faith's Reward because I don't have too many ETB triggers and of course its a cheaper mana cost, but also hits permanents. The only benefit I see to Eerie Interlude would be if an opponent had mass exile which I don't see often in my meta. With Heroic Intervention I can board wipe, play HI, and then swing in the same turn if I need to, unlike the other 2.

As for Ninja of the Deep Hours, it may be good once, but then it doesn't have any evasion itself, and I have no ways of bringing it back to my hand. I have thought about Wingcrafter but it the downside it is needs to be paired, and most of my other creatures that I want to attack with already have an evasion ability that is as good, if not better, than flying. Same with Tandem Lookout, it just doesn't have any evasion itself. Thank you again for your suggestions. If you build something similar and have success with other cards I would love to know.

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

6 months ago

MagicMatt13: I'll pass, because they already have haste and I prefer permanent/repeatable bonuses to the Locusts' power.

Klancik: If only I could find a slot...

slayasoos: Glad I could help! :) I need to update the primer, actually, because I've added/adjusted a lot of stuff since I wrote it, haha.

Spoosky: I was running Tandem Lookout for a while, but it just felt too situational when I didn't have Niv-Mizzet, the Firemind :(

lucal13: I probably should be playing it, I agree. The problem is finding a slot - any thoughts on what I should cut?

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