|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Common|
|Duel Decks: Blessed vs Cursed (DDQ)||Uncommon|
|Avacyn Restored (AVR)||Uncommon|
Combos Browse all
Creature — Human Scout
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
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Tandem Lookout Discussion
1 week ago
1 week ago
I believe I found a bug in Magic Online which I reported. I soulbonded/ paired a Tandem Lookout to a germ token that had an attached Mortarpod. I sacrificed the germ token to deal 1 damage to an opponent, but the card draw ability did not trigger. However, When I then paired a nontoken creature to Tandem Lookout and subsequently sacrificed that creature using Mortarpod, the draw ability triggered correctly.My understanding is that you should always get the card draw based on the "last known information" rule.
3 weeks ago
2 months ago
So you already have curiosity so I would assume you are ok with comboing off and would highly recommend adding Ophidian Eye. One I literally just learned about from
is Tandem Lookout which also works for the combo. That should be plenty of redundancy for that combo.
One thing I've done to hold off my friend's nivy-wizzy is play Orbs of Warding which also hurts The Locust God. You may never see anything like it but I'd recommend having a little more artifact removal.
3 months ago
Commander's Sphere is another, albeit smaller, form of ramp/draw, and if you're in a The Locust God deck, then maybe include the other popular draw commanders, Niv-Mizzet, the Firemind and Niv-Mizzet, Dracogenius. With those, you'd be netting 1 damage, 1 card, and 1 token if you have The Locust God out! There are also quite a few combos with them, such as Curiosity, Tandem Lookout, Ophidian Eye and Mind Over Matter. Though it should be noted that these combos only work infinitely with Niv-Mizzet, the Firemind as far as I can tell!
4 months ago
Also, I just did a bunch of reading on Gush, if you didn't know, you can do this:
tap 2 islands, float two blue
bounce 2 islands to alternate cast Gush. draw +2
use a floating blue to cast Brainstorm. draw +3, putting the islands you bounced on top of library
crack Evolving Wilds shuffle away those islands, and draw something random next time.
5 cards. one mana, and you have a blue mana STILL floating... that's why Gush is banned in Legacy. =) have fun