Tandem Lookout

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Duel Decks: Blessed vs. Cursed (DDQ) Uncommon
Avacyn Restored (AVR) Uncommon

Combos Browse all

Tandem Lookout

Creature — Human Scout

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

Price & Acquistion Set Price Alerts

MM3

DDQ

AVR

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Recent Decks

Tandem Lookout Discussion

Zimmers_0 on Smug Bastard (Niv-Mizzet, Parun)

1 week ago

Asder Yep agreed, I miss read Cerebral Vortex. Thought it worked like a reverse Fateful Showdown. Thanks for point that out! Replaced it with Tandem Lookout. Kinda iffy on Omniscience though. Might rethink it later.

SandwichMan007 Nah, not for this deck. Great card though.

Poly_raptor Both are great but I was looking for the same thing at instant speed. So thats why Pull from Tomorrow, Blue Sun's Zenith, and Stroke of Genius are in here.

Katscratch Yes, thats a great addition. Any suggestion on cuts?

the__odysseus Also a great addition, but I would like a suggestion for a cut as well.

Jimmy_Chinchila It does need a bit more ramp, ill work on that. What should I cut for Hypersonic Dragon? Not really interested in the planeswalkers though.

SenseiRamen Super great idea, just not sure how often it will go off. One card a turn for 5 is a bit iffy.

Thanks everyone!

WhatevWorks on Niv-Mizzet is a Rick and Morty Fan

1 week ago

Hi hejtmane, thanks for the feedback. You seem like you might be new to Magic, so I suppose this is a good example to show what combo decks are. You see, I don't play Kozilek, Butcher of Truth to cast him. This is a combo deck. Combo decks rarely actually use the board or attack with creatures. Instead, they rely on usually 1 to 4 combinations of cards that automatically win the game when they're both out. The combo in this deck is your commander, Niv-Mizzet, the Firemind, plus one of the following: Mind Over Matter, Curiosity, Ophidian Eye, Tandem Lookout. Curiosity, Ophidian Eye, and Tandem Lookout all give Niv-Mizzet the ability to draw cards whenever he does damage to an opponent. This is important, because he already has the ability to do damage to opponents when you draw cards. This means that when one of those 3 cards plus Niv-Mizzet is in play, here's what happens: -You draw a card. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. Repeat for each card in your deck. When you would draw your last card, you lose the game- unless you don't actually draw this card. You can choose not to by having Niv-Mizzet deal one damage to yourself instead of an opponent, thus not triggering the other part of the combo. At this point, you have your entire deck in your hand. The deck includes enough free artifacts that generate mana (Mana Crypt, Lotus Petal, Mox Diamond...) that you will probably be able to get to 3 mana by playing them. When you do, use this mana to play Seething Song. This gets you up to 5 mana. When this is done, use 2 of that mana to cast Dangerous Wager, leaving the other 3 for later. This is a thing you can do, it's called floating mana. You can save mana for later, but as soon as you move to w new turn phase, all the mana you had saved goes away. Anyway, Dangerous Wager discards your hand. Since your hand is your entire deck, this dumps every card in your deck into the graveyard- including Kozilek, Butcher of Truth. Kozilek shuffles your graveyard, which is your hand because you just played Dangerous Wager, which is your deck because you just drew your entire deck, back into your library. After that, it draws you 2 cards, meaning: -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. Guess what? You just drew your deck again. You already used up your free artifacts last time you did this, but that's okay. Remember that 3 mana you saved for later? Use it now to cast Seething Song again, and get back up to 5. Use 2 of it to cast Dangerous Wager, which starts this whole shitshow over again, which lets you draw infinite cards, which does infinite damage because Niv-Mizzet is on the battlefield.

That was a lot, but it's a painstakingly detailed description of what this deck does. Hope that explained it well enough, and welcome to Magic!

Asder on Smug Bastard (Niv-Mizzet, Parun)

2 weeks ago

also, I would run an Omniscience because then you can basically draw your whole deck off of casting a bunch of instants and sorceries. a bunch of rituals to reach big things quickly could help as well and up the storm count on the critical turn. Tandem Lookout also goes infinite with Niv-Mizzet, Parun and Niv-Mizzet, the Firemind. some more ramp would be missed either. Solemn Simulacrum, Gilded Lotus and Thought Vessel could all help reach a critical mass.

WhatevWorks on Help with Niv-Mizzet Combo Deck

2 weeks ago

I built Niv-Mizzet, the Firemind today as a combo deck. The goal is to get one of the 4 Niv-Mizzet combos (Curiosity, Tandem Lookout, Mind Over Matter, Ophidian Eye) and then proceed with some intricate shenanigans involving Kozilek, Butcher of Truth, Lion's Eye Diamond, and Dramatic Reversal to refill your deck so that you can draw it again, and get infinite damage off of Niv-Mizzet. I don't feel like typing out the full, detailed description of what happens, but just trust that it works. Something is wrong though. I'm packing a bunch of tutors and draw, yet so far I've gone off on turns 6, 7, 9, and 10. Can someone help with making the deck faster? Deck link: Niv-Mizzet is a Rick and Morty Fan

Lilbrudder on

2 months ago

Since you are using firebrand archer and flash hulk have you considered Curiosity effects and Tandem Lookout. This will up your draw while also giving you another outlet for flash hulk and fuel for Jeskai ascendancy. Basically makes every spell an Ancestral Recall

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