|Commander / EDH||Legal|
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|Commander 2013 (C13)||Rare|
|Alara Reborn (ARB)||Rare|
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Creature — Beast
Spellbreaker Behemoth can't be countered.
Creature spells you control with power 5 or greater can't be countered.
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Spellbreaker Behemoth Discussion
2 weeks ago
In addition to all the aforementioned, I recommend Regal Behemoth for card draw, Craterhoof Behemoth and Pathbreaker Ibex since you're going wide. In multicolored, Spellbreaker Behemoth keeps your boy safe on the stack, and while we're discussing behemoths that break, Spearbreaker Behemoth makes any of your fatties that much more frightening.
I like Basandra, Battle Seraph in this deck because she can open up the battlefield for your creatures to get in.
So yeah, Naya. Behemoths. The classics.
3 weeks ago
Okay I know you want me to talk about your big guys but your mana curve is kinda fucked so I just need to address that. Armillary Sphere is pretty sweet in this deck, it's a little fixing and it gives you lands. Maybe consider Renegade Map or Expedition Map?
1 month ago
Hmmm, so basically change the red for blue. I see what you're getting at. It actually wouldn't change the deck that much. Mayael is basically just a mana dump if I have nothing better to do. Her hit rate is about 50% or less, so she's actually not even that critical as a commander. Channel is actually the star card of the deck. Channel + Emrakul on turn 2, game over. That's a winning move in Vintage, let alone casual.
I think I'm going to stay with red because of Godsire and Spellbreaker Behemoth. Hard to say which is better between Lightning Bolt and Counterspell, but going for the full Timmy seems like the way to go with both Shards and Eldrazi. Red also gives me Combustible Gearhulk, which can throw down a lot of damage with all the big CMC cards in the deck.
2 months ago
Hey, so recently people have been playing a lot of blue in my commander meta as compared to how it was previously (RG and variations on it were dominant). I've found that Prowling Serpopard is really helpful in games against them since as long as I control it they cannot counter zacama. It'd do the same thing Spellbreaker Behemoth was supposed to do, but it'd actually work on all of your creatures
3 months ago
It's pretty impressive what you guys can do with such a tight budget.
If I were to suggest anything, I think Spellbreaker Behemoth would be a nice back-up to Surrak's "your creature spells can't be countered" ability. Inspiring Call and Heroic Intervention would protect against wraths, and each have their own secondary benefits. And maybe this could be another home for Infinite Reflection?! Everything is Malignus, anybody? A guy can dream, right?
3 months ago
If you read through the decklist, you can see that I do address each of the concerns you brought up: Spellbreaker Behemoth and Dragonlord Dromoka to null counterspells; and I do have Asceticism in the 99 for creature protection. So yes, I do have inclusions to combat those potential problems. Is it perfect? Of course not. But removal vulnerability is the price that playing Naya takes.
4 months ago
First things first...Sakura-Tribe Elder and Sol Ring. By using Omnath, Locus of Rage with expensive dragons you want early and inexpensive ramp. Shaman of Forgotten Ways is also a great ramp for creature-heavy decks. I understand this aspires to be a budget deck so Burgeoning finds home here and not Exploration too. Take out Relentless Hunter for Rubblehulk. Take out Harbinger of the Hunt for Savage Ventmaw.
Zendikar's Roil is a bit slow and ineffective here as you don't focus on small tokens rather than big fat tokens from Omnath and creatures. Where Ancients Tread also finds home here it has won me lots of games (I also play EDH with this Omnath). Take out Peregrination for Cultivate it's essential to have cheap ramp spells. You can scry a lot more with Lifecrafter's Bestiary.
Wild Slash and Draconic Roar are awful in EDH. Instead have Comet Storm and perhaps Starstorm or Mizzium Mortars...Ground Assault, Hull Breach, Decimate and Vandalblast are all excellent removals for Gruul EDH.
In the end some good cards are: Elemental Bond for card draw. Rite of the Raging Storm which triggers both Elemental Bond,Omnath, Locus of Rage AND Where Ancients Tread. You can take out Revel of the Fallen God for it...it's not such a good card. Spellbreaker Behemoth to mess with those blue players out there. Gruul Turf, Naya Panorama, Terramorphic Expanse as for lands. Grave Sifter or Creeping Renaissance for turning the game to your advantage. And perhaps Mistcutter Hydra for a kill out of nowhere.
4 months ago
Hey there! I also run a Mayael deck in EDH and trust me, it sees it fair share of hate when it hits the table! A few cards to consider to help protect them from the rabid throngs of players that wish to exile, destroy, bounce, or force you to sacrifice your creatures. Either Privileged Position or Asceticism would be a good way to help protect your creatures. If those are too pricey for your taste, then Rebuff the Wicked or Not of This World can be decent replacements. If you find yourself casting your bigger creatures, then Spellbreaker Behemoth would be a good addition to prevent them from being countered. Hope this helps!