Spellbreaker Behemoth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Spellbreaker Behemoth

Creature — Beast

Spellbreaker Behemoth can't be countered.

Creature spells you control with power 5 or greater can't be countered.

TypicalTimmy on What is Gruul to you?

1 year ago

Spellbreaker Behemoth comes to mind for both big creatures and anti-creature hate.

TypicalTimmy on Custom Theros Set

1 year ago

The problem is that you are using a mechanic with very clearly defined rules, then putting in reminder text something different.

Devotion looks at all color pips of mana (Since there is no such thing as devotion to colorless yet). So a creature such as Spellbreaker Behemoth in a Xenagos, God of Revels deck counts toward 3 total devotion when Xenagos is out on the field. So with Xenagos and Spellbreaker, and assuming no other pips exist that you control, your devotion is . If you then play a Karametra's Acolyte, you add an additional to your devotion, and when you tap her for mana you add 4x . Again, assuming no other pips exist that you control.

Your Demigods are saying that if you own one and one , your devotion is 1.

It's not "1". It's "one " and "one ". Individually it may be "1", but it isn't "1" in total.

Your devotion is two for and two for . Because he cares about devotion for both colors, he will see all 4 pips with 2 each, giving him a total power of 4. This, in turn with his double strike, yields 8 combat damage right out of the gate, in a vacuum.

TheOfficialCreator on Gishath's Jurassic Park

1 year ago

Insist, Spellbreaker Behemoth, Savage Summoning, Prowling Serpopard, Vexing Shusher, and Allosaurus Shepherd are all options to stop your creatures from being countered if that's a threat you're concerned about.

As far as stopping your creatures from being destroyed, Asceticism, Dense Foliage, and Heroic Intervention are good.

mlequesne on The Rock: Bad commander & good cards with no sense

2 years ago

Thanks on the upvote and the suggestions. You've made the right call by choosing Sunastian, he is very good at ramping and fun to play.

Last week I've been testing the deck, and the eldrazis have not been as brilliant as I thought in the beggining. The one true hero has been Etali, Primal Storm, I recommend you to run it in your deck. That been said, Not of This World does not go along with the core of the deck, but Spellbreaker Behemoth and Spearbreaker Behemoth are great additions for the gang. About War Cadence, I live the polytical plays you can make with it, but when it comes to smashing, this deck has a lot of ways to trample everyone. (Last time I managed to play Overwhelming Stampede and copy it, BRUTAL)

Thanks a lot for your support, see you around!

DreadKhan on The Rock: Bad commander & good cards with no sense

2 years ago

I'm working on a pod of Legends-led decks that are somewhat like this, I also settled on Sunastian for Gruul. It's mostly budget Eldrazi atm, but there are a few things in your build that I'm taking a look at!

Not sure if you need it in your meta, but maybe a Warping Wail to protect yourself from wipes? Not of This World works with some of your biggies to protect them, and Artifact Mutation is really funny if you've ever got Blightsteel out. Not sure if you've got lots of countermagic in your pod, but Spellbreaker Behemoth can help you resolve your big stuff, while Spearbreaker Behemoth can help protect big stuff. There is also Vexing Shusher, but again, very much requires people to run counters against you. War Cadence is a weird card that can make your creatures very hard to block if you've got a board, but it can also be used to tax blockers on someone else's turn, IE if they aren't attacking you.

Cool idea, not being the archenemy from the start of the game can be a nice change, and it doesn't mean you can't end up winning later.

carpecanum on Draconic Rage Precon Upgraded

2 years ago

You have over half your deck as land and ramp. That should be enough. I would actually cut 2 forests. I like playing with about 35 lands, at least 5 mana artifacts and up to 5 more spells like Kodama's Reach or whatever.

There are 4 or 5 artifact/equipment that give indestructible but they are all at least $9 now. Spellbreaker Behemoth is the cheapest I see now other than instants. Regeneration is cheap.

Ninja-Cat on Advice on tribal deck card …

2 years ago

You don't want to be sacrificing your beasts, the only win condition in your deck is attacking a lot with a lot of beasts. So I would either remove Ravenous Baloth or add Blossoming Bogbeast . Those 2 together are a wicked combo.

A few other good beasts that come to mind are Fangren Firstborn , Garruk's Harbinger , Nullhide Ferox , Questing Beast , and Ursapine . If your friends play counter-spell decks, consider Terra Stomper , or Spellbreaker Behemoth .

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