Spellbreaker Behemoth


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2013 Rare
Alara Reborn Rare

Combos Browse all

Spellbreaker Behemoth

Creature — Beast

Spellbreaker Behemoth can't be countered.

Creature spells you control with power 5 or greater can't be countered.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -33%

0.12 TIX $1.5 Foil


Spellbreaker Behemoth Discussion

Profet93 on Xenabro

6 minutes ago


Pathbreaker Ibex seems cool. I'll put him in the maybeboard. Indrik Stomphowler and Conclave Naturalists cost too much for what they do. Selvala, Heart of the Wilds seems cool too, will put in maybeboard. There aren't enough targets for Woodland Bellower. Fierce Empath has some potential, so maybeboard. Ruric Thar, the Unbowed doesn't do enough to justify his CMC, same with Gruul Ragebeast and Whisperwood Elemental. Very limited counterspells in meta (shocking, right?) so no need for Spellbreaker Behemoth.

Cyclops Gladiator is nice removal, but 3 red in a primarily green deck is a stretch. Urabrask the Hidden is a great card (I just traded it away :/) and is MUST ADD. Thank you.Stonehoof Chieftain is something to consider, I will need to think about our stonehoofed friend. Fling is funny, but not the best fit IMO.Avatar of Slaughter is SO FUNNY! I am getting this for sure! The 2 worms are blehSteel Hellkite was definitely overlooked. I need to add it in for sure.


Heroes' Bane is a great replacement, I will make the switch. I like Primal hunter over Caller of beasts because it's cheaper, provides blockers and most importantly, card draw. Nylea, God of the Hunt costs 4 for a static trample, possible creature and a weak boost. Although I see it's potential use, I will need to think about it.Dragon Throne of Tarkir I would rather use the creature I'm equipping to attack


Zendikar Resurgent seems great, I will add it inSignal the Clans is a great card, but wouldn't it make more sense to get rid of rampant growth before nature's lore?Bower Passage seems interesting but is too limited.


I thought of that combo before and it seems hilarious as hell, but not worth running as each piece is weak on it's own. Blightsteel Colossus is great but I'm not a huge fan of infect. I don't mind if someone runs it, but I just don't like it. The Kiki combo is cool and I LOVE combos, but this is the 1 deck I'm trying to make without an inherent "insta win" because I would just tooth and nail those creatures each time. The only infinite combo I have in the deck cannot be tutored for so if it goes off, then it's more "fair" according to my LGS. Summoning Trap is limited but possibly a sideboard card.

Do you guys know what is a good CMC range for this kind of deck? I've always tried to make the CMC of my EDH decks anywhere between 2.8 and 3.4. I know the beaters in the deck skew the AVG CMC towards the higher end, but I am unsure as to what range i should try to fall into.

Errast on Xenabro

18 hours ago

I'd highly recommend Pathbreaker Ibex. The card can easily win games by itself.

Replacing non-creatures like Lifecrafter's Bestiary with creatures (Soul of the Harvest) also tends to work well for decks like this.

Creatures that might be good inclusions would probably be stuff like:

Hope these suggestions helped, and good luck with your list.

Daedalus19876 on Riku, the Clone Commander

2 days ago

Here are some cards that I might immediately cut:

Academy Elite, Aeon Chronicler, Bloodbraid Elf, Bogardan Hellkite, Breaker of Armies, Dragon Mage, Flameblast Dragon, Hamletback Goliath, Hermit of the Natterknolls  Flip, Horizon Chimera, Hypersonic Dragon, Inkwell Leviathan, Jin-Gitaxias, Core Augur, Keranos, God of Storms, Kruphix, God of Horizons, Lorescale Coatl, Magus of the Future, Melek, Izzet Paragon, Memnarch, Mindwrack Liege, Murkfiend Liege, Niv-Mizzet, the Firemind, Nylea, God of the Hunt, Psychosis Crawler, Purphoros, God of the Forge, Quicksilver Gargantuan, Rishkar, Peema Renegade, Scute Mob, Servant of the Conduit, Shipbreaker Kraken, Simic Sky Swallower, Somberwald Stag, Spellbreaker Behemoth, Spellheart Chimera, Surrak Dragonclaw, Talrand, Sky Summoner, Thassa, God of the Sea, Thromok the Insatiable, Tireless Tracker, Verdant Force, Vexing Shusher, Wall of Blossoms, Whisperwood Elemental, Wistful Selkie, Xenagos, God of Revels, Clan Defiance, Crater's Claws, Devastation Tide, Minds Aglow, Mizzix's Mastery, Reforge the Soul, Release the Gremlins, Seismic Stomp, Shamanic Revelation, Sylvan Scrying, Traverse the Ulvenwald, Unexpected Results, Urban Evolution, Volcanic Vision, Wheel of Fate, Arcane Denial, Clip Wings, Counterflux, Counterspell, Cyclonic Rift, Desertion, Disallow, Disdainful Stroke, Evacuation, Heroic Intervention, Insidious Will, Krosan Grip, Naturalize, Negate, Plasm Capture, Sulfurous Blast, Trap Essence, Turn Aside, Unsubstantiate, Visions of Beyond, Void Shatter, Voidslime, and TBH there are simply too many things to cut to list them all because my fingers are getting tired. I'd cut most of your planeswalkers, most of your non-ramp artifacts, and most of your enchantments.

My primary piece of advice here is that 1) You really should choose to prioritize abusing creatures OR spells, not both, because there are simply too few slots, and 2) you want your spells/creatures to do things in multiples. You don't need too much draw here because your mana is tied up doubling splashy spells, but you need a heck of a lot of mana ramp to keep up.

I don't mean to sound curt, sorry :( Hope this was at least a bit helpful! I agree with Lilbrudder that it's simply too many cards to reasonably cut down, and that you should take a little time and find a focus for the deck.

Gleeock on The United Nations of Progenitus

1 month ago

Fun! I like the playstyle. I'm a big fan of smashing more tactical deck styles with simplicity. My Sisay deck also plays all permanents w/ Primal Surge

I'm a big fan of anti-counterspell in a deck like this... Oh! hi there Surrak... but I personally, like a little redundancy on that theme. Your deck actually has the kind of big, dumb beef in it to field Spellbreaker Behemoth

MRDOOM3 on xenagos, god of revels

1 month ago

First of all, I would either cut Ruric Thar or cut a few noncreature spells, since his ability applies to everyone, and all it takes to bring someone down from 40 to 0 is 7 noncreatures.

I would cut Vexing Shusher and replace it with Spellbreaker Behemoth.

Alongside mana dorks, you probably should use extra lands per turn cards such as Mina and Denn, Wildborn and Azusa, Lost but Seeking.

Siege Behemoth and Arlinn Kord  Flip are nice for getting past pesky chump blockers, should your creatures not have trample handy.

Pathbreaker Ibex, Rapacious One, Balefire Dragon, and technically Deus of Calamity are all cards that benefit from Xenago's pump ability.

To protect your fatties during attacking, Stonehoof Chieftain can help with those with deathtouch or protection from red/green and Breaker of Armies helps by being the "attention stealer".

Malignus makes for a very nice early game threat and beater as well.

One lovely synergy I like to run is Dragon Throne of Tarkir+Heroes' Bane. Sure, my 256/256 gets reduced to a mere doorstop, but much worse things happen afterwards.

You can find my Xenagos deck here. Who knows, you may find some cards you like!

SaberTech on Help with Aggro commander vs ...

1 month ago

An old deck that I used to run against my friend's control decks was an Uril, the Miststalker deck that ran some hate bear type cards and a land destruction sub-theme. The general plan was to ramp early; use cards like Grand Abolisher, Vexing Shusher, Spellbreaker Behemoth, and Cavern of Souls to get Uril past counterspells; slap down an aura or two so that Uril could win in a few swings; and then blow up all my opponents lands so that they couldn't cast spells like AEtherize or Cyclonic Rift. 1v1 the deck worked well but fell short in group games.

Another commander that may work out well is a Derevi, Empyrial Tactician voltron deck. Derevi's ability means you can but her into play at instant speed, dodging counterspells, and potentially tapping down mana for counterspells at the end of the opponent's turn. If she gets killed, you never have to worry about having to pay commander tax to put her back into play. Hero's Blade works great with Derevi, giving you an instant speed 5/5. Grafted Wargear is also useful because is equips for free and you can move it to another creature if you need to sac Derevi to get her out from under a Pacifism type effect. Any expensive equipment you may already have like Sword of Feast and Famine or Umezawa's Jitte are also great. Since you are running white, you once again have access to hate bear cards and Stax effects to back up your aggro plan. Competitive Derevi decks aim to lock down opponents' mana with cards like Winter Orb, Stasis, and Hokori, Dust Drinker while untapping their own mana with Derevi's untap ability and a bunch of creatures.

StigIt2me on Dergans Dragens

1 month ago

As a support card you might have missed, I suggest you look at Sight of the Scalelords. You have no idea how much scarier it is when for seven mana you can play your 9/9 flying-vigilance-haste commander and bash someone for nine damage, or when your entire flight of Dragons doesn't even have to tap. Palace Siege might be helpful to you as well in getting back Dragons whose wings have been clipped. If your playgroup has a significant number of players who cast counterspells, Spellbreaker Behemoth may come in handy for you, though it isn't a Dragon.

As for cards that speed up the deck, I feel bad suggesting Mana Reflection since you have a budget, but if you don't mind helping speed up the rest of the table, you can instead run Zhur-Taa Ancient, Dictate of Karametra, or Rites of Flourishing. Explosive Vegetation and Cultivate (same effect and cost as Kodama's Reach) can help you find more lands, and you can use Darksteel Ingot if you're looking for another mana rock.

It looks like you don't have any Equipment to protect Karrthus from being targeted, like Swiftfoot Boots, Lightning Greaves, or Whispersilk Cloak. I gotta warn you that your entire boardstate and game plan can be ruined by anyone who casts Rite of Replication on Karrthus. I'm a Karrthus player myself; I've seen it happen.

My final statement is that if you want to look at my Karrthus deck for ideas, it's Thunder of Dragons. That deck was built with a less strict budget, but the idea and goals are the same. Overall, I like your deck and I want to see more players build on this commander.

Mj3913 on S/O to all Pucatraders...

1 month ago

Hey all, looking to finishing up/improve some of my Commander Decks. I have alot of points accumulated to get some of the more valuable things, just need people willing to send. I am offering a 25% bonus on all of my wants. My username is the same on here if you want to look me up (tried linking, just takes you to puca page, not my profile). I will list my wants on here so you don't waste your clicks if you don't have anything to offer. Thanks in advance, I'd be super appreciative to receive anything from my list. I have enough points to cover the entire list + bonus (Half on send confirmation, half on reciept of cards)

All one of's, not worried about sets, condition NM/SP, if less send pictures.

Bloom Tender

Life from the Loam

Lotus Cobra

Temple Garden (not expedition)

Balefire Dragon

Titania, Protector of Argoth

Garruk, Primal Hunter

Michiko Konda, Truth Seeker


Arcane Lighthouse

Odric, Master Tactician

Tajuru Preserver

Champion of Lambholt

Return to Dust

Thraben Doomsayer

Yavimaya Elder

Mentor of the Meek

Spellbreaker Behemoth


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