|Commander / EDH||Legal|
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Creature — Beast
Spellbreaker Behemoth can't be countered.
Creature spells you control with power 5 or greater can't be countered.
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Spellbreaker Behemoth Discussion
1 week ago
Spearbreaker Behemoth is a maybe at this time as im not sure what to take out for it.
Land wise, i do need to look at my lands and fix them so i thank you for the suggestions.
Blightsteel Colossus is a strong card, in our play group we use the following rule for infect: Infect damage is 20 for a kill on a player.
Vorinclex, Voice of Hunger is a card i offerd to take out but it was classed as ok.
Thank you for you help on this.
1 week ago
I agree with the above comment, Stonehoof Chieftain, Angel of Serenity, and Terastodon are all fantastic cards. I'd also advise adding Spearbreaker Behemoth and Spellbreaker Behemoth, as well as Summoner's Pact.
I'd cut Protean Hulk - you can't get more than one creature off him, and while there are some choice cards to get... do you really need a seven mana tutor? Omnath, Locus of Rage is great, but you can't really abuse his landfall, so I'd cut him. If you're looking to make the deck "no dick moves," then Blightsteel Colossus and Vorinclex, Voice of Hunger are both out of place. I'm not sure how effective Mayael's Aria and Martyr's Bond have been for you, but they seem slow and generally less effective than you'd like.
2 weeks ago
If i'm being honest, I have no idea what i replaced the ventmaw with. Hamletback Goliath would be cool if what you said about my play group wasn't the truth. My friend has a tribal board wipe deck, so I have to play under the assumption that by the next turn my stuff won't be around and I'll have to rebuild my board state. With the that in mine, the Goliath is just too slow. The reason I don't run Vexing Shusher is because my playgroup is removal heavy, but not particularly counter spell heavy. If the group played more counter spells, I'd run a creature like Spellbreaker Behemoth. It's a big beater (ish) and I don't need to spend extra mana over the course of the game for it.
2 weeks ago
Upgrading the quality of the deck a bit!
- Skyshroud Claim
- Nature's Lore
- Spirit Mantle
- Chariot of Victory
- Far Wanderings
- Seal of Primordium
- Assembled Alphas
- Linvala, the Preserver
- Sundering Growth
- Karmic Guide
- Rakeclaw Gargantuan
- Vagrant Plowbeasts
- Naya Charm
3 weeks ago
Austin_Smith_of_Cards Thanks for the feedback! You know, I had actually meant to add Charging Cinderhorn into the deck a while back but amidst all the idea forming, it slipped my mind. Good suggestion! Spellbreaker Behemoth was already in my maybeboard, but I couldn't find anywhere to make cuts. You are right about the land, though. i'm typically swimming in mana, not to a hindrance.. but still 3 basics won't kill me by any means!
Shaman of Forgotten Ways was a questionable card for me until I talked this over out loud. Basically, I didn't want to make myself boltable or killable by any kind of direct damage if i use the ability (and they use bolt in response). However, they would be bolting my life before the effect resolves, bringing me back to my life total equal to the amount of creatures I control. Good suggestion, I threw it in there!
3 weeks ago
The stompiest of stompy decks I've seen in a while...glorious!
What this decklist really needs is a Shaman of Forgotten Ways. It ramps your creature spells (exactly what this deck wants), and its formidable ability is the effect of a banned card in EDH (Biorhythm). Absolutely should be included!
Charging Cinderhorn is another aggressive creature card that further punishes opponents who aren't attacking with their creatures.
Spellbreaker Behemoth ensures your controlling opponents won't EVER be able to cast their counterspells on your creatures. Also pretty beefy for its power/toughness.
3 weeks ago
I think I may have the man for you. well Pair of ogres, maybe just ogre? Doesn't really matter, Ruric Thar, the Unbowed. Though on initial appearances he doesn't look like the commander you are looking for. He truly is what you've described, see you run him toolbox creatures for removal, like Reclamation Sage, Acidic Slime, Spellbreaker Behemoth, Ulvenwald Tracker + Bow of Nylea and our new friend Manglehorn. Throw in some mana dorks and a Blood Moon and you can summon anything you want and your opponents can't do jack. nice thing is, you're running Gruul. You got mana ramp like crazy , some fun planeswalkers, The god of doubling damage, and some cool stompers. Anyone tries to stop you with a counter they take 6 commander damage! I feel like this might be what your looking for. A lot of stompy control with plenty of aggro.
4 weeks ago
Replaced Jedit Ojanen of Efrava with Spellbreaker Behemoth. It seems like a good choice as it is a cheaper casting cost, and can offer much needed counterspell protection in the moments that require to hard cast a creature when people get tired of the Mayael shenanigans.