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|2012 Core Set (M12)||Rare|
|2010 Core Set (M10)||Rare|
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|Fourth Edition (4ED)||Rare|
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|Limited Edition Alpha (LEA)||Rare|
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Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
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|Have (8)||Halphinian , Mousemke , pskinn01 , Swamy , Supremespeed , MoJoMiXuP , ZombieFood , maR2307|
4 days ago
I use a deck similar to this and its absolutely brutal. People will take damage every time they exist. They will hate you for it, so multiplayer tends to put a massive planet sized target on youManabarbsPersonal SanctuaryEnlightened Tutor just to be safe
5 days ago
Saw your decklist on the EDH discord, figured I'd drop in with some suggestions.
The first one is regarding your commander. I think Iroas may be better off as part of the 99 as support for Aurelia, the Warleader. Giving your creatures menace and protecting them from battle damage is nice, but it's somewhat tricky to have a focused win condition built around that. Aurelia, on the other hand, gives you access being able to untap your creatures an extra time each turn, which can lead to many neat interactions. Repeating cards like Sun Titan, Tajic, Blade of the Legion, and Hanweir Garrison nets you massive value, not to mention the fun times with Combat Celebrant! Iroas is important support in that deck, as your opponents will heavily struggle with two bouts of menacing creatures thrown over their way.
With that in mind, I'll take time to cover some card choices that I don't think are pulling their weight in your deck. These comments will be guided by working around Aurelia, whom I strongly feel is a better fit for what your deck is trying to accomplish.
Basandra, Battle Seraph: I absolutely adore the artwork on this card, but the effect is underwhelming. On hand, it's nice to lock down your opponents' spells during combat, but that means you can't play your own either! It's a double-edged sword you have to be careful of. If you're interested in the force to attack function she offers, consider goad cards like Grenzo, Havoc Raiser or Disrupt Decorum . They provide defense for you while forcing your opponents to go after each other, AND Grenzo's abilities work wonderfully with Aurelia.
Boros Elite as a 1-drop is rather overwhelming. In limited, a 1-drop 3/3 is pretty nice, but given how vanilla it is otherwise, I can't say it warrants a spot over something with more versatility.
Bruse Tarl, Boorish Herder: I believe there are better ways of enabling Double Strike. You already have one of them in your deck, Duelist's Heritage, but instead I'd run True Conviction. Higher CMC, but it applies to all of your creatures instead of just one at a time!
Firemane Angel's massive CMC gives me cause for concern. The lifegain is minimal, and for 6 mana we can be doing a lot more (see True Conviction!)
Honored Crop-Captain is a tad on the weaker side when it comes to pumping. Getting more utility through cards like Spear of Heliod or Marshal's Anthem may be worth looking in to. While harder to cast, Captain of the Watch generates multiple bodies and gives your Soldiers (which you should be running quite a few!) a nice boost to boot.
Speaking of Soldiers, most of the ones you'll be running will be humans. Angel of Glory's Rise is an angel that gives you back your humans (likely to be soldiers), and can hose many black decks. Put this card on your radar if your local meta has zombies!
Iroas's Champion is another card thats a little on the weak side. Double strike is nice, but without consistent pumps it's not going to be a game-winner for you.
Jareth, Leonine Titan is a bit too defensive for my liking, especially when this deck very much wants to be on the offensive. Given the step casting cost, we may be better with either something cheaper, or a card more powerful for 6 mana, like Sun Titan.
Kalemne, Disciple of Iroas is MUCH better as a commander than as part of the 99. Given your lack of current recursion, I can't see this card surviving long enough to make use of its experience counters. That, and you currently only have 4 creatures with 5 or more power!
Nyx-Fleece Ram is far too defensive for this kind of deck. If you're going to go for a defender, Wall of Omens at least nets you some card draw. In multiplayer, that kind of life gain isn't going to make a massive difference, so I believe you'd be better off trying to dig for more resources.
Razia, Boros Archangel is another card I love, but Aurelia truly leads the guild so much better than she does. Preventing damage is totally against what this deck is trying to do. If you're going for keyword soup, either Akroma would be a better fit (loss of Haste is annoying, however).
Thundersong Trumpeter has a good effect, but we can do better. You're already running Master Warcraft lets us pick and choose blockers, but we have Odric, Master Tactician that follows closely behind and would love to be in your 99.
Wojek Halberdiers is another card that only boosts itself... we want to share the love! Odric, Lunarch Marshal spreads around keywords like mono after high school prom. Just one instance is all you need for everyone else to get better all around!
Your mana base is mostly fine, but I'm not a huge fan of ETB tapped lands. You're getting pretty good utility out of yours, but look into getting Battlefield Forge as a cheap upgrade.
Swords to Plowshares is an immediate upgrade to Devouring Light, Reprisal, or Angelic Edict. It's seen recent reprints, so it should be too bad to get ahold of, plus it's great in any deck that runs White! For artifact/enchantment hate, a simple Disenchant or Forsake the Worldly is all you need.
If you like Deflecting Palm, you'll LOVE Comeuppance. I run it in every single White deck of mine, and it can totally steal games out of nowhere for you!
If you are looking for card draw, Reforge the Soul is nice, but there are a few more options to consider. Mentor of the Meek works well with the 1/1 soldiers you'll be creating. Skullclamp is another classic option for turning weenies into cards.
Another instant to consider is Aurelia's Fury. It's great for controlling your opponents during your turn, or shutting down combos out of nowhere.
Finally, I'd like to suggest some generally good cards that can give you more solid win-conditions, or otherwise provide great synergy.
If you end up going with Aurelia as the focus, Felhide Spiritbinder gives you as many combat phases as you have mana to feed into it.
Assemble the Legion is one of the most Boros cards out there, and even with your strong Angel focus, a slow and steady wall of attackers and get out of hand for your opponents. Martial Coup also gives you a bunch of soldiers, while also serving as a Board Wipe if necessary!
I know I gave a lot of suggestions, but I do hope this helped a bit. I'd love to hear your thoughts on Iroas vs. Aurelia for the commander of your deck!
1 week ago
Thanks, ! Not a lot of great tutor options I can find, so I added 2x Tamiyo's Journal. That said, Runed Halo can target Manabarbs, so even though it won't force damage, it could be very hard for opponents to do anything.
1 week ago
I've tried building decks with Stuffy Doll for years now, looking at what's already been done, searching for cards that make it work decently - it's just not as good as it needs to be. Manabarbs is at least as bad of a wincon. Sure there are really expensive tutors and lands, but it would be pretty foolish to drop $20 a copy for a tutor for a deck that isn't even good. I never said 3 card combos/high CMC wincons means a deck can't have a decent curve. I'm saying that this specific combo isn't very good, that if there were a decent ramp option in boros, it might be more viable. If I could ramp to 6 mana by T4, perhaps Plea for Guidance or some such might be worth it. But I can't. In lieu of a ramp, spells like Oppressive Rays, Oblivion Ring, Phyrexian Unlife, and Ghostly Prison do a decent job of slow the game to grind and make it somewhat possible to maybe get the combo out. I'd like more 1-2CMC spells that fit the theme and the budget, but like I said, they're not out there. Pacifism sucks. Oppressive Rays is way better, and Oblivion Ring is much broader. Journey to Nowhere is in between, and I'd like to include it, but not if it means taking out the variety of things like Unlife, Starfield, Prison. I'm aware of Porphyry Nodes. I don't consider that "budget." Sure, if it were a key component, I'd consider it - but it isn't. Authority of the Consuls is the same.
I was saying for whatever reason, people in my playgroup don't fear Mesa Enchantress [yet]. It's still better than nothing. There are no tutors at a decent price and CMC that are better. Back to Nature is in plenty of sideboards. Myr Battlesphere is a good wincon, better than Stuffy Doll at least.
Your tone suggests you think you've got some kind of understanding of the game and knowledge of spells that I should cow to. The bottom line is that you're suggestions aren't persuasive.
2 weeks ago
I'm tickled to death with your thoughtfully snide reply. I'm hard-headed, snotty, snide, and argumentative to a fault, so you can only imagine the supreme joy I feel as I write this ridiculous, lengthy response. And I mean that - I'm not being sarcastic.
Manabarbs and Stuffy Doll both have a high CMC, and, in a boros deck, there's not really space for any mana ramp. Which means the curve is going to be bad. Along with Pariah, the absolute soonest the entire combo could hit would be T6, and that wouldn't be an instant win at all. Which means, no matter how many sub 3CMC spells are in the deck, it's not going to get to a win any faster. If I throw in enough tutors to get the Doll and the 'barbs, then it's going to take up so much space, the deck will be much less "protected" early game - it would mean I'd be less likely to draw disruption and without the disruption slots, it would be even more vital to get the combo out, meaning casting tutors with nothing but land out. These are the reasons, while seeming good, both Stuffy Doll and Manabarbs aren't remotely competitive - they're too slow to cast and too slow to win. Building a deck with both is laughable. If it isn't clear, I don't take this deck seriously at all.
Pay No Heed is here because 1) it stops many infinite damage combos, and 2) it stops Manabarbs for a turn, which can be really useful when I can't draw a Stuffy Doll and a Pariah. Because it says "damage" and not "combat damage", it is very useful, much more so than angel song which has a higher CMC and does nothing against the 'barbs or burn, etc.
Phyrexian Unlife is very useful without Solemnity. Solemnity is the half that isn't particularly useful - sure it's good against Predator Ooze and the like, but otherwise, without Unlife, it does less than Pariah - essentially a dead card. Unlife, on the other hand, is basically a risky +10 life, which is really useful in a slow, grindy deck.
Curse of Exhaustion is bad, but manly because of it's high CMC. I've played it a few times in casual matches and my opponents hate it. It's very powerful. Also, it's a distraction for opponents to waste removal spells on. That said, it's surely the worst card here; I included it more as a joke than anything.
While 3CMC is far from ideal, Oblivion Ring is just so bloody useful. It works on pretty much everything. Like Liliana for example. And last time I checked, there was no enchantment removal in black. So yea. O-Ring is really good here, at least, it is on a budget and in a joke deck at that. Since I'm already including a full set of Oppressive Rays, Journey to Nowhere seems to fall in between - being both narrower than the Ring and costlier than the Ray.
Heliod's Pilgrim is decent. I'll consider it. Too bad it won't help get Manabarbs. Also, it's 3CMC, which is exactly the CMC you criticized in your first comment. I'm amused. And while it is decent, even facing removal, Mesa Enchantress at least has the chance of drawing me many, many cards, verses 1 aura. In playtesting, I actually got 2 Enchantress down with a surprising regularity. And they drew me so many cards, Reliquary Tower is actually really useful. In my other, slightly more serious (while still very casual/multiplayer) build Bed of Coals, I've ran the Enchantress as well, and so far my playgroup [shockingly] ignore it. In that same vein, my playgroup was terrified of Authority of the Consuls. Go figure. I chalk it up the meta.
Faith's Shield is really useful here because it works on everything and with Unlife, the Fateful Hour effect is much more likely to be useful, granting me hexproof, too, which really grinds opponents running burn, mill, etc. Stuffy Doll's indestructible does a decent job of giving it staying power. The Shield is more about protecting Pariah and Manabarbs, but it could be used on the Doll against exile, or, on the off chance I get a Ethereal Armor on a Doll, it can be used for a very funny swing. All that said, Pentarch Ward is strictly less useful. And, it comes at that crappy 3CMC you [again] previously said was so "horrid."
Bojuka Bog is here strictly for graveyard hate. I considered other spells like Tormod's Crypt, but those would all take up extra slots while the Bog can just fill in a land slot. Given all the spells but the 'barbs are white, there's little need for mana-fixing. While there are enchantments that would do the job, they would take up space in the sideboard that could be filled with considerably more useful spells. I am aware there are better spells than the Bog, but not spells that would take up less space. I considered Battlefield Forge - it's in my other deck I mentioned before. I'd say the main reason it's not here is because I don't take this deck seriously at all.
Boros Charm seems pretty good to me, especially against Back to Nature. Also potentially giving a Doll with Ethereal Armor on it double strike seems good, albeit extremely unlikely. at 2CMC, I'd hardly consider it "mana intensive", though I happily admit I prefer the shield (thus, the shield is mainboarded the charm is sideboarded. I swap one for the other based on what opponents are running. Karma is very narrow. Basically, it's a joke deck meant for unlikely fun and Karma fits that bill. I wouldn't mind cutting it back to 1x. It's clearly not important. I'd swap a 'barbs for it in matchups against mono-black decks.
Revoke Existence is here because someone in my playgroup runs Myr Battlesphere in a tron deck with lots of graveyard return. It's a tough deck to beat, so being able to exile an artifact is really useful. Personally, if I run any artifacts of importance, I always include at least 1x Buried Ruin, so again, something that exiles artifacts strikes me terrifically useful.
While the curve is bad, I feel like I would be remiss if I failed to point out that this is a slow, grindy deck. With spells like Ghostly Prison, Oppressive Rays, and Phyrexian Unlife, there's likely more time to build up a mana-base capable of hard-casting the spells at the top of the curve. This deck is clearly not intended on getting a win T3, or even T5 for that matter. It's meant as a joke only to be played for laughs in a casual multiplayer context.
I like to build decks here by adding just 1x of any relevant cards, checking "Prototype," saving, and then using the +1/-1 click option. It allows to me to fill the deck out in a more visual way and to consider how many of each card I want. As I continue to make changes and updates, sometimes my decks will drop below 60. But thank you for pointing out I have 1x slot to fill. I'm sure I'll
I did very much hope you'd have some 1-2 CMC budget enchantment suggestions that would thwart opponents developments like Ghostly Prison. I occurs to me that many pillow-fort/prison decks tend to focus on creatures, and are weak against decks with non-creature based wincons. After having researched the archetype of pillow-fort and also searching through every white and red enchantment under 3CMC, I failed to find anything that was broad and relevant beyond what I've already included.
Thank you again, from the bottom of my heart, for your response. The time, thought, and energy you've put in are appreciated.
2 weeks ago
Thanks for the comment, zephyr_chang! I really like the attention.
You probably missed the hub tags "Budget," "Casual," and "Theme/Gimmick". I am aware of Idyllic Tutor as well it's $20 a pop pricetag. Note, Mesa Enchantress can draw a ton of cards here. There are also two Cycling lands. Not the same as a tutor, but clearly better than nothing.
The curve is horrid - what would you expect from a deck running Manabarbs and Stuffy Doll?! LOL. And called, "Barbie Doll" no less. Do you think Journey to Nowhere is better than Oblivion Ring? Maybe make a 2-drop suggestion? I mean, it's not like I don't understand the concept of mana-curve and went looking for exclusively 3-drop spells. I included the best [budget] spells that fit the theme I could think of. I'd love to hear what you think fits and is going to be really effective for less CMC.
Yes, I am on a budget. The mana-base isn't great, but it's been carefully considered and works ok.
2 weeks ago
1 month ago
you might consider Faith's Shield over Dawn Charm as it can protect your enchantments, or, if you're under 6 life, it will protect you and everything you've got down. Also, Personal Sanctuary is very nice with Manabarbs. Sram, Senior Edificer would probably draw you a lot of cards. Perhaps 1-2x Desert of the True/Desert of the Fervent might help, too.