Manabarbs

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
Revised Edition (3ED) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Manabarbs

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Price & Acquistion Set Price Alerts

M12

M10

10E

Ebay

Recent Decks

Load more

Manabarbs Discussion

deemberdom on Zo-Zu the Budgeter EXTREME BUDGET!

1 day ago

Nice list, I'm also a fan of building on a budget. Here are some cards you may be interested in:

Ankh of Mishra - lets you double up on Zo-zu's effect

Furnace of Rath - redundancy for Dictate of the Twin Gods

Gratuitous Violence - increases the punishment from Zo-zu, but might not be at it's best here since you are fairly creature-light

Burning Earth - Manabarbs, but only for nonbasics

Ruination - devastating against many decks

Sulfuric Vortex - shuts down lifegain while helping you burn people out

Storm Cauldron - helps with your land denial and landfall punishing plans

Heartless Hidetsugu - helps quickly bring opponents within reach of your burn

noxialisrex on Kaervek

3 days ago

My Suggestions:

Given what you've told me I would run these instead:

Buttertoastey on Wade Into Battle- C15 EDH Deck copy

2 weeks ago

Manabarbs und Pyrohemia sind halt mega geil mit Gisela, Blade of Goldnight, weil man quasi selber keinen Schaden bekommt und zum Beispiel jede Runde boardwipen kann.

Deflecting Palm und die anderen Damage-Umleiter hatte ich halt drinne, wegen den Schaden-Verdopplungseffekten von Dictate of the Twin Gods, Furnace of Rath und vorallem Goldnight Castigator.

Guardian of the Gateless, Price of Progress sind halt auch ganz nett mit Gisela und Archangel of Strife, Crescendo of War und Fumiko the Lowblood sollten dafr sorgen, dass die Gegner sich gegenseitig kaputt machen beziehungsweise ich doppelt von den Boni profitiere.

Scourge of the Nobilis, Lightning Bolt, Platinum Angel, Mages' Contest hab ich raus gemacht.

Funkydiscogod on Making a curse themed deck, ...

1 month ago

I'm guessing a theme deck is probably going to be a little casual. Just brainstorming here...

Trove of Temptation + Hissing Miasma or Contaminated Bond.

Manabarbs + Urza's Armor

Overwhelming Splendor + Curse of Death's Hold

kamarupa on Barbie Doll

1 month ago

While Stuffy/Pariah is the main idea, it's not the only idea. With a Ghostly Prison and Manabarbs down, opponents are likely to be stalled out, which gives me a lot of time to get to a Stuffy Doll. Myth Realized is a 1 drop - there aren't many here - it's very likely to hit the battlefield early. Stuffy Doll is not. Indeed, I understand how the furnace works. However, most of the other spells here work well with or without the Doll. Ghostly Prison, for example. I've found that it's usually a bad idea to build a deck around any one card if all the spells actually require it. It's slow, clunky, and unreliable. Not only that, this deck really doesn't need another 4CMC combo piece. All that said, I am thinking about it. It really seems like a better combo with Manabarbs than the Doll. I feel I should also mention, this is the bad/budget version of the deck. I created another, non-budget version that isn't hampered by all the budget-y problems here. Despite that, it's still not a good idea, but it would be fiendishly fun to play in a non-competitive setting. You can check it out if you want: All American Barbie Doll [RARE!!!]

mathijsderouck on Barbie Doll

1 month ago

If you can't get stuffy and pariah in play, that means something is wrong with your deck because that was your gameplan to begin with.

That being said, i don't understand why you are playing with only three stuffy's. This is your only win condition, and you risk ending up without it, (i admit, Manabarbs is fun, but it will not win you the game). This even caused me to add 2 Spitemares to my deck, even though i don't like this card very much, i just had to make sure i could drop the bomb.At the same time you are playing 3(!) times Myth Realized. You need to understand, as you are stalling your opponent, he will have a full hand of removal and whatnot, so i don't think this myth will ever be realized...

I want to stress out once more that Furnace of Rath doesn't double the stuffy-damage. it quadruples it: the damage is first dealt to stuffy (times 2) and then to your opponent (again times 2).2 times 2 still makes times 4. what means you only need 5 damage on stuffy to end the game and not 20.

SteelSentry on How mean is "too mean" ...

1 month ago

Steelspike I guess that makes sense. I just don't know where to draw the line. From the Ashes was already in consideration, but what about Ruination? How about Keldon Firebombers? Tectonic Break for 6?

I personally don't see the difference between the Worldgorger and Jokulhaups, and say, Epicenter with Dingus Egg out? I wouldn't just run out a MLD without a clear plan to win either immediately or within a couple turns.

I will probably cut the MLD and just have a mono-R stax build. Mono-R isn't as bad as mono-W, and this specific deck I don't see becoming more "fun" than 2 color, especially since I can run non-basic hate in mono color without hurting myself. In fact, splashing black for Tainted AEther and Lethal Vapors seems way more oppressive than just having Scab-Clan Berserker or Manabarbs.

Load more