Manabarbs

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
2012 Core Set Rare
2010 Core Set Rare
Tenth Edition Rare
Classic Sixth Edition Rare
Fifth Edition Rare
Fourth Edition Rare
Revised Edition Rare
Unlimited Edition Rare
Collector's Edition Rare
International Collector's Edition Rare
Limited Edition Beta Rare
Limited Edition Alpha Rare

Combos Browse all

Manabarbs

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

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Manabarbs Discussion

AlexoBn on ways to be mean? (mono ...

1 week ago

Hi with Burning Sands, Smoke, Manabarbs, Withered Wretch or nuke the field when having burning sands (which is unfortunately not as good in feldon)

chirz2792 on I'm Looking for Enchantments Like ...

2 weeks ago

Manabarbs is one of my favorites. Not really the same as painful quandary but it can really mess up ramp strategies. Same with Ankh of Mishra and Zo-Zu the Punisher.

TogbusPrime on Troll Revenge Deck (Stax)

3 weeks ago

I half agree with zorsmobile, you should add those tutors to the deck, but not at the cost of removing Lili. It seems to me the deck needs more tutors, not less, as it looks pretty inconsistent what with the close to 0 search and no additional draw effects. That said, I agree with those above me who've told you to double down on similar effects as this too will make the deck more consistent.

That said, I've got a bunch of random thoughts for you. First and foremost, Mana Echoes is a one card combo with your general that generates infinite slivers and generic mana. Granted Torpor Orb shuts it down, but you could easily swap it for Echoes. If you're too attached to removing triggers, I'd try and add Hushwing Gryff. Granted, Humility shuts off Echoes too, but that's WAY too important to remove.

Speaking of, did you know man-land layers stack so they retain their power, toughness, and abilities? Seems like they'd help fix your mana AND be a good creature whenever you need one. It's also hilarious with Reverence and Powerstone Minefield. On a similar note, I'd favor things that make it impossible for people to attack you or pay to attack you, like Elephant Grass, Propaganda, Ghostly Prison, Collective Restraint, Norn's Annex, and Sphere of Safety, over fog effects like Spike Weaver as they're constant and not generated by a creature.

And for our next point of interest: land hate. I'd recommend.adding Devastation and Decree of Annihilation to wipe them and cards like Ankh of Mishra, Manabarbs, Citadel of Pain, and, if youre feeling especially sadistic, Storm Cauldron.

Finally, some unrelated suggestions of Wheel of Sun and Moon for longevity and Sundial of the Infinite to really abuse Stax.

All in all, it looks like a fun deck and I hope these helped.

Zimmers_0 on You Wont Need Life Where We Are Going

3 weeks ago

nyctophasm you want Urza's Armor/Personal Sanctuary or Darien, King of Kjeldor + Soul Warden to get what you want out of Manabarbs. The orb only works for creatures unfortunately. Then you could also Pyrohemia or Pestilence without getting harmed.

Thanks for the comment!

mazrimtaim on Looking for help with idea

3 weeks ago

so using effects like Manabarbs in a deck?

Winterblast on Kaervek the Merciless, BITCH!

3 weeks ago

I would suggest some damge doublers, for example Furnace of Rath, Dictate of the Twin Gods, Wound Reflection, Gratuitous Violence...also interesting to bring people on a low life total to make Kaervek super effective: Pox, Sorin Markov, Temporal Extortion, Havoc Festival, Heartless Hidetsugu, Manabarbs

You absolutely need more speed though. Throw in the whole package of available artifact fastmana plus Dark Ritual, Cabal Ritual, Seething Song. You need to do a serious amount of damage (doesn't matter if you take damage as well) before Kaervek hits the board, so your opponents really have to think about the importance of every spell they want to cast.

spiderjesus on Lands? We don't need no stinkin' lands!

3 weeks ago

Ya I was debating Infernal Plunge / Desperate Ritual type cards but then I decided I already had enough mana generators and those slots would be better for things to use the mana on. I love the idea of adding Manabarbs

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