Manabarbs

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Manabarbs

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Set Price Alerts

Manabarbs Discussion

frosthammer_eden on Nicapirate

3 days ago

Since this isn't a commander deck don't be afraid to put more that one or two of the same card into your deck. You could definitely take out certain cards that don't fit your deck at all or have no purpose such as Manabarbs and Chromatic Lantern

hkhssweiss on Demon's Chaos

1 week ago

If you want to be evil you can definitely add in some cards like Stranglehold , Manabarbs , Citadel of Pain , even Sulfuric Vortex . It will definitely speed up the game and when casting Rakdos, very...Showstopping...lol

pokepower116 on Xantcha, Woke Agent

1 week ago

speedykoala Glad you're enjoying it! Always makes me happy to hear comments like that.

Honestly that's been something I've been struggling with too. The two biggest issues I've been having are getting the deck online quick enough and dealing with the table hate.

Since a lot of the major cards in this deck are 5 CMC or higher, it can take a bit to actually start dealing the damage I want to do with this deck. I tried adding in more ramp to deal with this, but maybe even more is needed.

But getting back to your question; I think a mixture of both suggestions would be best.

Politics never hurts unless you really abuse it and overdo it. Any sort of actions you can take to throw the heat off of you are going to be valuable in any deck you play. Even if it means sandbagging a couple of cards back in your hand so that you don't seem like a threat until you have an explosive turn then it might be worth it. Given that this deck deals a lot of its damage in small increments it might not be possible to realistically take this route often, but it might be worth considering trying to combo Manabarbs with a damage doubler instead of throwing it down on turn 4. Or maybe instead just hold your pieces until someone else at the table becomes an established threat so that their eyes aren't on you.

As far as pillowfort goes, there are definitely some pieces that you could run that aren't currently in this deck just because I couldn't find the space for them. Smoke , Glacial Chasm , and Dread are all perfectly good options to be running in this deck to discourage attackers. With the addition of Urborg, Tomb of Yawgmoth , Cabal Coffers , and Crypt Ghast I think Pestilence could be a decent option to run alongside Pyrohemia to help keep the board clean. Plus there are plenty of other boardwipes like Damnation , Life's Finale , and Chain Reaction that this deck isn't currently running but wouldn't be bad options since the deck is pretty creature-lite.

I don't know how you're feeling about the discard package in the deck but I think I might tone it down a bit. It brings a lot of hate and doesn't accomplish what I hoped it would. I thought it would reduce the amount of options people had to deal with Xantcha and incentivize them to use her activated ability more. In my experience it just causes people to want to attack me more instead. So I'm considering removing Sire Of Insanity , Necrogen Mists , and maybe either Pox or Fraying Omnipotence .

Hope this helped a bit! Sorry I couldn't give a better answer, still ironing out the kinks myself.

skullflower5 on Nekusar, work in progress

1 month ago

What about introducing groupslug cards not related to drawing, such as Manabarbs or Ankh of Mishra ?

Strike_Rouge on The Core Principles of Burn ...

1 month ago

@Dorotheus:

1.) Damaging oneself in Red Burn or Aggro isn't uncommon; I think the flavor text on Manabarb does a fine job of summarizing the archtype. As for Burn sources, there's a limited pool of solid Burn spells, and the better ones are going to do that. It's a matter of going so fast that the damage to youself won't matter. Admittedly, I'm somewhat confused: you recommend not damaging myself, yet you also recommend Havoc Festival which does exactly that lol.

2.) That's generally the idea. It's also a matter of finding the ones that are worth their CMC. Hell, I'd play more 'Walkers if it weren't for the current mechanic of being able to target them down with creatures. I'm not done trying to find more permanent Burn sources, that's for sure.

3.) I was noticing this trend in the Boris deck Drunken Reaps posted. In one hand, I'd like to capitalize more off of Repercussion , but in another, I don't want to rely on one Enchantment too much. Then there's the dilemma that if a spell is being used for a creature, it's not being used for valuable damage to the face (which might not matter of a key Creature is removed). More input is welcome here.

4.) I'm not certain of how many combos I'll need. Among the current and previous drafts, these are the most common (some got dropped for various reasons):

===

I hadn't thought about Torment of Hailfire for a long time until Vman brought it up. How effective could it be? I usually run Exsanguinate for a XBB Burn card, but I'm open to ideas.

Darthenos on Licia's Bloody Bargain

1 month ago

Here are my recommendations: Cut: Defiant Bloodlord (7 mana for a lackluster body, decent effect, and no protection = meh), Manabarbs (Most people, if not all at the table will target you when you play this), Blood Baron of Vizkopa (Very specific second half of this ability makes it a 5 mana 4/4 lifelinker 99% of the time), Iroas, God of Victory (Your deck does not have enough creatures to make use out of the ability; the boros god shines really well in decks that go wide), and Odric, Lunarch Marshal (You mostly have lifelink and flying on your creatures. His ability won't get you too much value most of the time)

Add: Tymna the Weaver (Lifelink, early draw, and low mana cost), Crackling Doom (Insane removal that mardu has access to), Rakdos's Return (Phenomenal in 1v1; good in multiplayer and it helps finish players off after you whittled them down), Twilight Prophet (Life drain and card advantage-low cmc), and Test of Endurance (might as well, since you are running Aetherflux Reservoir and Felidar Sovereign )

patrickd117 on Licia's Bloody Bargain

2 months ago

I think I agree with all of Gus's cuts except for Chandra's Ignition (which seems pretty good given how big Licia will often be and its lifelink) and Teferi's Protection (though that does cost like 30 dollars fyi). I'd also cut: Cliffhaven Vampire , Defiant Bloodlord - the body on him is really bad, Vindicate - instant speed hurts this a lot. Damnable Pact - I think you can do better. Blood Tribute - There's an Orzhov split card that does this but better in the new set.

I'd agree with most of Gus's adds, except for Unburial Rites . I think the card draw is the most important to add. I'd also consider: Sunforger , Angelic Accord , Bloodsworn Steward , Dawn of Hope , Burnished Hart (the statistic episode of Command Zone made me put this in nearly every nongreen deck). Finally, Manabarbs also seems kinda funny since you should be at much higher life than everyone else.

Finally, your landbase is kinda mismatched at the moment. But, I figure you'll make those shifts later.

DrukenReaps on Need some lists.

2 months ago

So big dumb creatures that land fast and hit hard is your problem?

I built a midrange-y deck, Divine Decree, that hides behind pillows and laughing as people die to Manabarbs.

You are dying around turn 5 though so anything costing more than 5 in my deck should probably be taken out for your purposes.

Focusing in on some of the pillows of best use to you would be:

Blind Obedience, Darksteel Plate, Gideon of the Trials, Glacial Chasm, Maze of Ith, Righteous Aura, Solitary Confinement, and Teferi's Protection.

You might avoid Ghostly Prison style effects depending on how your opponent's deck works since if he has all the mana then prison isn't really an issue for him.

If you would prefer to win before he goes off you might try something more akin to Mistress of Poisons which has 2 combos that can go off as early as turn 3. I never made the deck consistently able to win in that time frame so you would have to beef it up but the potential is there.

The better and cheaper option would be if we take a look at 2 or 3 decks you already have and we can maybe touch those up.

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Manabarbs occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.16%

Rakdos: 0.2%