Manabarbs

Manabarbs

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

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Want (3) bloodmoonhowler , sacredcatlover , wildabeast27

Printings View all

Set Rarity
2012 Core Set (M12) Rare
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Manabarbs occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.16%

Rakdos: 0.2%

Manabarbs Discussion

rdean14 on Card creation challenge

1 month ago

Tibalt, the Torturer

Legendary Planeswalker - Tibalt

+1: Create a red Aura Curse enchantment token named Perdition attached to another target permanent. The token has enchant permanent, "Enchanted permanent can't leave the battlefield.", and "Whenever this permanent attacks, blocks, or has an activated ability used, it deal 1 damage to its controller."

-2: Create a red Aura Curse enchantment token named Malison attached to target player. The token has "At the beginning or your upkeep, sacrifice a permanent."

-20: Each player with a Curse attached to them or a permanent they control, loses the game.

3


A red Stax planeswalker. I wish Tibalt were more stax-y. His flavor is that he is a sadist who became a devil to torture people. I mean...that's stax. "Can't gain life." that's good, but base level. Real torture is one-sided Manabarbs and smokestacks .

It's less complex than some, but I mean, just forcing your opponent to sacrifice permanents while putting Manabarbs on a land per turn will either kill them, or make them wait for that ridiculous ultimate.

Another: creature or planeswalker

DrukenReaps on Philosophy Represented

1 month ago

Mairsil, the Pretender- I love this card because it enables combos that normally are not and his effect is just narrow enough without being too restrictive to allow creative deck building. Even makes bad cards like Shauku, Endbringer into pretty awesome cards.

Stuffy Doll- Who doesn't like voodoo dolls? Weird interactions and punishments are my jam. I was tempted to put Manabarbs as another of my 3 but there might be Repercussions if I did that. These cards are all up side :) They also hurt my opponents without actually stopping them from doing their thing.

Vraska the Unseen- Could have put Liliana's Contract, Felidar Sovereign, Mortal Combat or any of those other similar cards. I'm sure you can see what these have in common. For me these serve a few purposes. First closing out the game needs to happen eventually. I enjoy long games where everyone gets to do something but someone has to win too. Second I've shut some people up after they complain about me winning with combo "all the time". These don't require any combo, they just synergize with the deck they are in.

I am very much a combo player but I enjoy weird things that shouldn't happen or happen rarely more than the typical combos that happen all the time. I also enjoy when something isn't a combo but has the same game ending capabilities. I love seeing what someone's deck will do too but don't expect to do it without some form of punishing effect going on.

Nodrog666 on Numot Stax

1 month ago

Hey man! Good first draft! I like some of the ideas in here. I have some constructive criticism for you, so, as brutally honest as I will be with my suggestions, keep in mind I’m just offering my best advice on how to improve this list. I tested this deck a bit and here’s some thoughts I have:

More Tutor / Draw: You’re running very little card advantage, which I noticed when I was testing this deck. There isn’t enough dig or deck manipulation going on here. Basically every time I found myself durdling. Here are some suggestions:

More spot removal: Your deck doesn’t have a lot of ways of dealing out targeted removal. Mass Land D and other sweeper spells are great and all, but you also need ways of handling individual problems as they arrive. Here are some suggestions I have:

More Persistent harassment: You’re running MLD, Tax, but you aren’t running a whole lot of effects to consistently torment the opponent. Smokestack, Pendrell Mists, Kataki, War's Wage, Manabarbs keep pressure on your opponents. Even just running more stuff to slow things down (Winter Orb, Tangle Wire, Kismet, Rule of Law, Stranglehold etc.) would be useful here.

Consider less creatures, more enchantments: Hatebears are cool, but consider the fact that they are easier to kill than their enchantment counterparts. Magus of the Moon dies much easier than Blood Moon and you want these effects to have a good return on investment. This one is more food for thought than actual criticism.

Suggestions for cuts: Hall of Heliod's Generosity (?): It’s a great card, but right now you aren’t running enough Enchantments to justify it. Most of the time it’s going to just tap for colorless. If you run more Enchantments, it’s a keeper! (I think I’m going to try and find a slot for my own deck)

Jhoira, Weatherlight Captain: This is pretty vestigial. It’s not really pulling much weight. Cut it.

Karn, Silver Golem: See above.

Remorseful Cleric: This is too squishy. Run Tormod's Crypt instead. Just as easy to recur (moreso, in fact, cause Academy Ruins sees it) and it lowers your curve.

Tomik, Distinguished Advokist: I get what you’re going with here, but you’re blowing up your lands anyway, making them untargetable is kind of moot. There’s a bunch of hatebears I’d rather run in this slot.

Burning of Xinye / Wildfire: These are weak, you can do way better for MLD in your colors. Add Sunder (Cheaper at Instant speed!).

Saltblast: This card is kind of bad. Costs waaay too much for targeted removal. Also, is completely dead against decks that run white. I’d honestly remove this and replace it with Wrath of God instead.

Karn, the Great Creator: Not doing enough. I see the combo with Mycosynth Lattice, but Hellkite Tyrant is a much better combo.

Elspeth, Sun's Nemesis: This card isn't great. If you want Elspeth, put in Elspeth, Knight-Errant or Elspeth, Sun's Champion instead. Both make tokens as a +1 ability.

Empowered Autogenerator: Too slow, too expensive. It’s not as good as it looks. Ideally, rocks should slot into the 0-3 CC range. If you desperately wanted something in the 4 slot, why not just run Thran Dynamo instead? It’s more consistent.

Firemind Vessel – See above.

multimedia on Greven beatstick

1 month ago

Hey, Treasonous Ogre is a source of life lose that's also ramp. Necropotence, pay any amount of life and put that many cards into your hand. Heartless Hidetsugu, each player loses half of their life for a huge Greven attack that will most likely kill an opponent. Phyrexian Reclamation pay life to recur creatures. Arguel's Blood Fast  Flip, pay life to draw cards and Temple of Aclazotz is Diamond Valley.

Manabarbs players lose life when they tap lands. Phyrexian Purge, pay life to target and destroy potential blockers. Bolas's Citadel, lose life to cast cards. Dreadhorde Invasion, lose life for token that can grow in power to sac to Greven. Sign in Blood, Night's Whisper and Read the Bones, lose life to draw cards.

Castle Locthwain, draw a card and lose life. Hall of the Bandit Lord, pay life and give Greven haste. Sulfurous Springs, Rakdos Pain land. Ramunap Ruins and Ifnir Deadlands, pay life to make mana.

Shadowspear, trample and lifelink combination is good with Greven. Arcane Signet and Talisman of Indulgence are two other Rakdos two drop mana rocks. Dark Ritual is good ramp in black.

Good luck with your deck.

DemonDragonJ on Mana-Fest Destiny

2 months ago

Qolorful, that makes sense, but Overabundance would lower your decks mana curve compared to Manabarbs, if only by a small amount.

DemonDragonJ on Need suggestions for this new ...

2 months ago

I posted on the deck, itself, but I shall post, here, as well.

I would recommend Eidolon of the Great Revel to discourage your opponents from casting spells with lower converted mana costs, forcing them to wait longer to cast spells with higher converted mana costs, and then using either Manabarbs or Overabundance to punish them for tapping more lands to cast those more expensive spells.

DemonDragonJ on Mana-Fest Destiny

2 months ago

First, this deck definitely deserves an upvote for its name!

Second, I would recommend Eidolon of the Great Revel to discourage your opponents from casting spells with lower converted mana costs, forcing them to wait longer to cast spells with higher converted mana costs, and then using either Manabarbs or Overabundance to punish them for tapping more lands to cast those more expensive spells.

Caerwyn on The Boros Legion has arrested my wallet

2 months ago

First, I'd run a bit more aggressive removal package.

Personally, I'd lean into a group slug theme--burn everyone equally, with the hope of buffing Anya. She's already running Manabarbs, which is a great option. Burning Earth is another great option. Spellshock can be quite powerful as well in some metas, providing everyone else is casting more spells per turn than she is (she has some large angels, so that's not infeasible).

Furnace of Wrath is devastating with the above, and has the bonus fun of comboing with Heartless Hidetsugu to kill a player in one shot.

Or, if she does not want to go a hyper-aggressive group-burn route, Red and White have some great ways to slow down the game. Stranglehold and Aven Mindcensor take away a lot of other deck's primary advantages. Blood Moon can be a nightmare to play around considering how common nonbasics are in EDH. Rest in Peace is an all-around good card and can even take out players if you combo it with Helm of Obedience.

Smothering Tithe is a great option for Ramp, something Boros is lacking and this deck in particular really wants.

I would recommend cutting Boros Garrison, Evolving Wilds, and Terramorphic Expanse - they slow you down so much that they're arguably worse than a basic. Clifftop Retreat would be a good addition.

Talisman of Conviction is another ramp card to consider. I'd say it's vastly superior to Boros Cluestone.

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