Manabarbs

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Manabarbs

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Price & Acquistion Set Price Alerts

M12

M10

10E

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Recent Decks

Manabarbs Discussion

markmanno on TnT

1 week ago

I don't like Bravado and Behind the Scenes

Luminarch Ascension , why not Assemble the Legion ? - wouldn't Assemble be worth it for pure numbers, because if you amass a big enough army flying doesn't matter.

lol @ Academy Rector - so good

STAX this up! I think you'll beat out decks with things like Winter Orb and Manabarbs out, because your engine will be running on the board.

Add Squirrel Nest to go with Earthcraft to add another battlefield engine.

(Dope deck RyDog, no idea if my thoughts were good or bad. I just know that they were thoughts.)

pokepower116 on Xantcha, Woke Agent

1 week ago

Gleeock Oooh I love the deck! Nature's Revolt seems pretty disgusting in this kind of build... I secretly love it. I also didn't know about the "hunted" cycle! Seems really interesting and it looks like it might be exactly what this deck needs. I can make my opponents attack every turn, but when they have no creatures to attack with it doesn't really help anything. Also Varchild, Betrayer of Kjeldor looks even better now that I take another look at her; I'll have to consider her for this deck too.

As far as redirect spells are concerned, I'm not sure what I would use them on! There's nothing really that this deck plays that needs to be protected from targeted removal except from Xantcha herself and maybe a couple huge enchantments like Havoc Festival. I LOVE the redirect spells in my Zada, Hedron Grinder deck because they effectively work as counterspells for my opponents' counterspells, but not sure how they would really help in this deck. Can you explain a little further?

scumbling1 Thanks for showing interest!! It's still a little too early to tell what's good and what's not but I was able to play two games with her using a proxy for the commander (because my cards finally arrived a couple days ago!) and I'll give you my first impressions below before I give a "formal" update after I get to jam a few more games.

First game I played went pretty horribly. Got mana screwed but I think that was moreso bad shuffling and WAY too greedy of a keep (2 lands and a Star Compass). I was only able to get a Spellshock and Xantcha to stick in the early game. Xantcha was great because I was able to use her activated ability to try and draw myself into lands, but I had to go about 4-5 cards deep before I even found another land. By the time I was able to play Painful Quandary my opponent combo'd off and took out the table. The deck ran 9 mana rocks and 35 mana producing lands (excluding Glacial Chasm and Maze of Ith at the time, which I felt was plenty. I added Thaumatic Compass  Flip to help consistently get land drops and change into a functional Maze of Ith for the late game, but might also replace one or two of the weaker mana rocks with a 36th/37th land for more early game consistency. I'd want to play a few more games though since this was a greedy keep and the first game I've played.

Second game was MUCH better. My opening hand was 3 lands, Sol Ring, Last One Standing, War's Toll, and Manabarbs. Thanks to the early ramp I was able to get Xantcha and my damage dealers online much quicker. I drew into Eidolon of the Great Revel (which didn't really do much damage that game), Furnace of Rath, Spellshock, and Exsanguinate. Unfortunately, we made a ruling mistake that allowed me to do much more damage than I was supposed to. We didn't know that War's Toll's trigger doesn't draw the mana from your lands when you tap them. Because of that, Manabarbs ended up dealing about twice the amount of damage it was supposed to. With that all being said, I was able to play Furnace of Rath, have it survive a turn around the table, and then Exsanguinate (where x=7) for 14 damage and gain 52 life. Then for the remaining player, I cast Mob Rule to take the majority of their blockers and knock them out of the game. Even though there was the ruling error that caused me to deal more damage than I was supposed to, the deck was still sitting in a prominent position and probably would have won regardless. The only complaint I had with the second game was that it took until ~turn 4 before I felt like I was really impacting the game. I wish there were more cards like Harsh Mentor, Eidolon of the Great Revel, or Pyrostatic Pillar that I could replace some of the top-end cards with. I really wanted to order Polluted Bonds for the deck for the constant damage and lifegain, but considering the curve of this deck I think I'll hold off on it.

No more major changes slated until I get to play a couple more games with it! Like I said, would love to add more low cost cards.

PhoenixNest on Jurassic Deck

2 weeks ago

Sorry, Manabarbs not Mana Barbs

BMHKain on cdkime

3 weeks ago


Gisela Purifies the Non-Believers of cEDH Boros

Commander / EDH* BMHKain

SCORE: 3 | 33 COMMENTS | 442 VIEWS


Sorry for commenting excessively again, but I want some help for cutting this to 100. I currently have 39 to cut. Here are some combos I'd like to keep:

Amulet of Vigor + Orb of Dreams (All my stuff enter play untapped, where others are tapped.

Final Fortune + Isochron Scepter + Sundial of the Infinite + Grand Abolisher (Extra Turns w/ protection.)

Dualcaster Mage X Any opposing Instant/Sorcery (Anti-Counterspell card.)

Imperial Recruiter + Recruiter of the Guard + Any P/W creature 2< (Tutor for many kinds of creatures.)

Eldrazi Displacer + Any creature with ETB properties. ((Maybe a Fallacy) Repeating effects over & over.)

Bygone Bishop + 3

Gisela, Blade of Goldnight + Serra's Blessing (Gives the Broken Blade & my other creatures Vigilance.)

Gisela, Blade of Goldnight + Dictate of the Twin Gods + Personal Sanctuary (x2x2 Damage Plus Protection from damage on my turn.)

+

War's Toll + Manabarbs + Sulfuric Vortex + Personal Sanctuary (Opponents are Dealt damage just by a tapping of one land.)

Trinisphere + Sphere of Resistance + Static Orb + Winter Orb + The Immortal Sun + Suppression Field + Thalia, Guardian of Thraben (The Stax Package.)

Anyways, these are just some of what this deck is capable of. Do you want to help on this? I should be doing this myself, but it's like a nail bomb inflicted on a Surgeon's Patient; I dunno where to start. What do you say?

DrukenReaps on Ideas for a commander

3 weeks ago

Everything can be built around...

Take Mogis, God of Slaughter as an example many of his decks are group slug with cards like Manabarbs and Painful Quandary. You just have to pick a strategy and the right commander will often fall into your lap.

I will say I'm a little surprised you are so keen on finding a deck with high synergy when you are not a fan of tribal. Tribal decks often have far more synergy than anything else you will find.

With such an open question I would suggest looking through everything on EDHRec. On each commanders page there is a set of themes that are associated with them. there is also a section that is focused completely on themes. If you narrow down what interests you it will be easier to be helpful.

https://edhrec.com/themes

BMHKain on

4 weeks ago

Obviously I'm trying to win without CMDR Damage; Although I'm trying to find backup combos besides Final Fortune Loops. Thus why I kept Manabarbs & War's Toll, unless Mana Web can target more than one opponent...

I just want more Draw, Ramp, & actually decent tutors here. Ideas, enpc?

Scytec on

1 month ago

So...both Manabarbs and War's Toll seem iffy. A two card combo that doesn't win and barely has an impact for 8 mana seems very lackluster. Personal Sanctuary seems excellent here, I thunk I'd remove Chromatic Lantern because you're only in 2 colors...if your mana base can't reliably get you whatever you need in that regard, you have other problems. Sulfuric Vortex seems iffy too. It may be ok, but as a rule in cEDH people just combo off...so life is merely a resource anyway, very few decks try to get more of it. Honestly I think I'd just add the one Sanctuary. Of course, I am not a cEDH player, so take my advice with a grain of salt. I've watched a few videos and a gameplay video or two...by no means an expert. Wouldn't even call myself a novice as I haven't built or played at that level. Haha

BMHKain on Scytec

1 month ago

Hey, Scytec:

It's shocking I had a supporter for my cause for Boros in cEDH. But even though I learned a lesson at first; I just need your help on something: my Gisela deck has suggested 4 cards to cut for the following

Personal Sanctuary (Not even Mana Crypt can phase me.)

Manabarbs (Deals damage just by tapping a land when Rocks, much less Dorks aren't enough.)

Sulfuric Vortex (Locks down Lifegain, as if it matters; but the tax is pointless with Personal Sanctuary.)

War's Toll (Mixed with Manabarbs can dish out hell, add Gisela herself, it will be crippling...)

What do you think are good for cuts? Thanks again for the help man. I'll see what I can do after this... ^-^

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