Manabarbs

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Manabarbs

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Price & Acquistion Set Price Alerts

M12

M10

10E

Ebay

Manabarbs Discussion

DrukenReaps on Good/Fun Commander for a new ...

3 weeks ago

For your first deck I would recommend something in two colors. You get more than a single color but the mana base is still easy to put together. 3+ can be a little tricky...

Of the ones you have mentioned though I would highly recommend either Marchesa. They are just an absolute blast to play. My Divine Decree is a bit expensive but shows that Queen Marchesa has a lot of play styles. My black rose I just put back together with cards I had lying about so it is semi-budget, The Ever Returning Rose.

For Marchesa, the Black Rose you do need some key pieces like Unspeakable Symbol or you are going to have a tough time keeping +1/+1 counters on your guys. With recent prints of Guildmages' Forum and Forge of Heroes plus good old Opal Palace it is a pretty good time to get in on the black rose band wagon. My version really revolves around entering and leaving the battlefield, effects like Dire Fleet Ravager going off every turn really puts the hurt on people. It takes a little bit of setup to do that though.

My Divine Decree is a group slug deck with pillow forts to stop the relentless onslaught from my pals as I drain their lives away. People really underestimate the power of Manabarbs until they have to pay for their big hitters, lol.

kamarupa on Phyrexian Unlife/Solmenity

1 month ago

Scratch the Personal Sanctuary suggestion. I spaced, confusing it's relevance as I was looking at my own prison deck that runs it with Manabarbs.

berryjon on Pattern Recognition #88 - Custom ...

1 month ago

I'm old school. Red's mana denial assets are Stone Rain and Manabarbs. ;)

DrukenReaps on Need coming up with a ...

3 months ago

I've not seen many decks like my Divine Decree. Marchesa is always nice to get out but not needed for the deck to win. Other than the combos some of the big players in the deck are Manabarbs, Wound Reflection, and Kaervek the Merciless. Using Kazuul, Tyrant of the Cliffs or other pillows tends to stop most decks from getting traction against me. Makes for fun games quite often.

The Druken Enraged is another that is fairly unique from what I've seen. Much more reliant on combo but again the commander is only a nice piece and not needed. I have retired this deck because it has too much in common with In His Belly but it was pretty fun abusing enrage.

BMHKain on Breaking Boros cEDH style is ...

3 months ago

...

Well... Apparently everyone claims I should run Aurelia...

...& Boros Stax.

...

Shame I already have a Stax Deck in the works. I just wanted some options for this kind of deck: Alms Collector against X Draws, Rule of Law to lockdown combos, Manabarbs which can deal damage just by tapping lands, Aven Mindcensor/Stranglehold to stop tutors, etc. Those kinds of cards. I hope you understand. I'll settle on Aurelia if nobody can find some options too...

pokepower116 on Xantcha, Woke Agent

3 months ago

Jimmy_Chinchila - I like where your mind is at! Those cards never even crossed my mind when building this deck! Given that I don't have many ways of gaining life and I actively have ways to not gain life in this deck, I don't feel like I would be able to make full usage of Lich's Mastery and in many cases I could see it hurting me more than helping me. Platinum Emperion and Platinum Angel on the other hand I really like. I'm a little scared that they'll be like Kaervek the Merciless was in this deck and be a high CMC card that gets immediately removed before it has any impact due to my lack of protection in this deck. But since it's not actively damaging anyone else, maybe they'll draw less hate. Once I find the next underperformer in this deck I'll swap it out with one of those to give it a test run!

Gleeock - That card is hilarious! I almost want to build a deck solely based around it. Whereas this deck is pretty much purely "group-slug" I could see a deck built around that card being some weird hybrid of group hug and group slug with cards from this deck like Zo-Zu the Punisher, Manabarbs, & Ankh of Mishra while also having cards like Mana Flare, Ghost Quarter, Old-Growth Dryads, or Tempt with Discovery to have players ramp and hit those "punishing landfall" triggers like Ankh of Mishra. Not quite sure how the stack works in this case, but you could even potentially also try and get lucky with Warp World and see if you can Ankh or Zo-zu from your library to have players take damage from the lands they put into play from it. Either way, that's a really fun card!

acscreamholy - I've considered it and reconsidered it over and over. I'm still considering it! Unfortunately it only takes out one player at a time before you need to sacrifice Xantcha to do it again and you don't want to leave Xantcha under your control for an extended period of time. So it essentially takes a 2 card combo and turns it into a 3 card combo once you include a sacrifice outlet. I also don't have a lot of colorless mana sinks aside from Xantcha or Exsanguinate; so generating infinite colorless mana in this deck is much less useful than in most other decks. All that being said, it still is a way to take a player out of the game and it still is infinite colorless mana so it's definitely worth considering. I just would need to find approximately 5 slots for it (rings, monolith, and probably a minimum of 3 sacrifice outlets) and that's the hard part to do. Thanks for the suggestion and I didn't realize it wasn't in my "maybeboard" until you suggested it! Throwing it in right now.

BMHKain on

3 months ago

@Suns_Champion: Tried to put in Generator Servant, but T/O database didn't recognize it for me. XP What I mean by the query was that there was one card/combo (Whichever it was.) that bypassed whatever ruling stuff like Spiritualize couldn't. But you'd have to halt the combo before you deck out while immolating foes, & gaining life; and when all foes lose before deck out, it's too late. BTW, I found this out via Reddit. A RW deck, in Commander as a whole, without Sunforger?! That might be an interesting idea... Considering your deck is "Casual" (Kind of...), right now it only seems fair to call this so far, "Core" (In-Between Casual & Hardcore.). I'll check the decks later. I have to pull off a Sorin Markov currently.

@DespairFaction: Hmmm... Cards that slowdown others... Well, Manabarbs might work with Personal Sanctuary, but what to use when it's not your turn? I'll see what to cut for Rule of Law; I got to add basic lands at some point... Alms Collector could easily shut down X Draws, I approve. I suppose Stranglehold does need an Avian Menace working for the God-Pharaoh to ally with...

Thanks guys. I'll see what I can do...

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