Chandra's Ignition

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic Origins Rare

Combos Browse all

Chandra's Ignition

Sorcery

Target creature you control deals damage equal to its power to each other creature and each opponent.

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Chandra's Ignition Discussion

mtgftw2014 on Red Scare: Zada EDH | *PRIMER*

5 days ago

Hey guys, fellow zada abuser here. Just made my deck this week, so I'm still a zada virgin... Two suggestions that my dirty mind can give though are Knowledge Pool and Marton Stromgald. Both I believe are budget. Knowledge is better than Possibility Storm as it lets you cast yours, copy it, then cast an OPPONENTS! With your low cmc, imagine the storm of possibilities with that. Either cut Possibility, or keep both in for even more fun. If not that, I'd suggest cutting Aligned Hedron Network. I apologize if I missed it also, but Eldrazi Monument? That might be a nice addition to combo with Chandra's Ignition, but it's a pretty high mana cost combo. Those are my kind of fun. Keep Possibility because both together would let you choose where your card goes I think. Whether it goes to your deck or to the Pool. It would be fun haha.

amd64char on Questatog! Alt Wincons Atog Tribal

5 days ago

Unless you have a way to copy or recurse Approach of the Second Sun with something like Pull from the Deep or Call to Mind, thats gonna be a tough one.
Since you're playing blue, maybe add a counter spell or 2 to protect your combo of Chandra's Ignition. Like Counterspell, Negate or something fun like Swan Song.

Steaditup on Theomok the token eater *need help*

1 week ago

Chandra's Ignition to kill everyone at the table when your commander is huge?

NV_1980 on Malfegor: Hellbent on Destruction

1 week ago

I like Yawgmoth's Will so much because of the terror it can cause amongst my opponents :) The great thing I love about it, is that you can use it to get anything from your graveyard back into play, not just permanents but instants and sorceries too (which is what I tend to use it for). This makes it a very unpredictable for your opponents concerning what you're going to use it for. During a game a few days ago, I used it in a Mardu voltron deck to cast Chandra's Ignition and Reverberate from my graveyard to instantly kill two of my opponents (I had used Chandra's Ignition to finish off the other opponent a couple of turns before that :)).

I understand what you're saying about the ETB triggers, but I'm curious now whether Closet will help your games. Please let me know!

What you're saying about tutors and the variance of games is something I completely sympathize with. Fun comes first, right? This is why every time someone tells me to add expensive ramping options like Mana Vault, Mana Crypt, moxes or expensive lands to my deck, I tell them I'm not interested in commander games in which players are trying to win within the first 4-5 turns. In my opinion, EDH games should be long, fun affairs in which everybody can have a good laugh.

Anyways, hope my comments helped. If you have any feedback to share (or +1's :)) for one of my decks, I'd greatly appreciate it.

Zimmers_0 on Dwayne Johnson's Final Form

1 week ago

Daedalus19876 Hot damn thats a lot of good suggestions.

Chain Reaction and Blasphemous Act were removed for more spot removal. This way I can keep my creatures. I probably will take your advice and switch it out for Chandra's Ignition. I have that in this deck for a creature with wither so its like a -1/-1 wipe. Or maybe for Decree of Pain.

Fists of the Demigod and Festering Mummy/the little -1's were removed due to better options. The fist would be mostly for adding wither to my creatures which isnt that great in comparisons to Corrosive Mentor as I only have 4 red creatures.

Sneak Attack might have a place but Heartless Summoning is going to kill to many of my creatures and lowers my wither -1's. But Heartstone might be fun! ill playtest.

Horobi, Death's Wail will most likely be added due to the spot removal and the wheel affects will be added. But only the draw 7 ones. Same with Spontaneous Combustion. I didnt even know this was a card!

I think im going to steer away from Spitebellows/Ingot Chewer/Shriekmaw. They are fun! But kinda out of the burn idea.

Great suggestions as always Daedalus19876!

Jeremiah_Von_Pringleton on The Queen's Poison Arrows

1 week ago

Something like Chandra's Ignition might work as a replacement, though it kills all your stuff too.

NV_1980 on Niv Mizzet Orbital Laser

1 week ago

Like this a lot! A bit more oriented towards countering and Niv-Mizzet's draw-damage ability than my Niv-Mizzet stealing deck, but fun all the same :) I'm not entirely sure why you've got Chandra's Ignition in there. Sure, it's an awesome card, but is it in theme with this deck? Looks more to me like something to add to a voltron deck. If it's because you're looking to add a boardwipe effect, wouldn't you be better off with something like Blasphemous Act or Curse of the Swine?

P.S.: I'd appreciate you taking a look at the previously mentioned Niv deck; could really use the feedback.

Daedalus19876 on Dwayne Johnson's Final Form

1 week ago

Okay, I'm back! ;) I'm going to split this feedback over several comments, for which I apologize.

I took some time and cross-referenced our lists. I'm definitely going to steal some ideas from you (and I already have), but here are a few things you might have missed! :)

Blasphemous Act is THE damage-based sweeper. And in this deck, your commander will return without having to play no commander tax. Accept no substitute.

We have a slow-gring commander with an instant-speed mana sink, which makes me immediately consider Braid of Fire. Plus, it's always handy for a big Comet Storm in a pinch (speaking of which, why aren't there more instant-speed global damage effects here?).

Chain Reaction is another of the best damage-based sweepers in the game. I would personally include it over Burn from Within or Chandra's Ignition, perhaps.

Death Match is a card I've always wanted an excuse to use, and it might fit here. It keeps the field very clean, which is what you want in this deck.

Decree of Pain is a MUST. It has an extremely strong cycling ability, and if you hardcast it you'll often be drawing DOUBLE cards.

I like Festering Mummy here. It's a cheap way to place early counters, and can "cantrip" with The Scorpion God out (put a -1 counter on it, draw, put another -1 counter).

Fists of the Demigod seems really strong attached to your commander here (since it'll kill most anything in combat, AND draw you a card from the Withering counters).

You will be casting your commander from hand a lot. This suggests to me the necessity for Sneak Attack and Heartless Summoning and Semblance Anvil. If you reduce his cost to recast, it leaves you with more mana to activate his ability (or, you know, cast other spells). Also, Sneak Attack is just busted in general.

Heartstone might work if you're not in too combo-heavy of a meta.

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