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Target creature you control deals damage equal to its power to each other creature and each opponent.
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Chandra's Ignition Discussion
2 days ago
Hi, first of all, this is an innovative take on playing dinosaurs in EDH! I like it!
Cards you might cut:
Dinosaur Stampede and Rallying Roar because aside from flavor they do not offer much. Dinosaurs are already comparatively large and don't need a small buff like that. The trample from Dinosaur Stampede is nice, but ultimatively it's not enough. I also don't like Titanic Ultimatum because the mana cost is really difficult to pay.
Elixir of Immortality is virtually card disadvantage and is only useful with strong library manipulation or tutors in your deck
Stuffy Doll does only interact with 5 cards in a meaningful way: Chandra's Ignition, Star of Extinction, Pyrohemia, Magmasaur and Fiery Confluence from which only Star of Extinction has a significant impact. All other pingers could just simply direct their damage to the player instead of Stuffy Doll. So maybe this is not enough to warrant its inclusion
Ok, that's all for now. Keep me updated about your list!
5 days ago
I like your deck because it's about smashing the opponents face in pure and simple!
I think you already made a really good job with your card choices. Many of those I would have suggested as well.
Here are the few that still come into my mind:
Illusionist's Bracers would economize mana if you activate the ability of Kumano, Master Yamabushi at least three times (assumed you play and equip the bracers the same turn you want to start shooting)
with Basilisk Collar your commander becomes a machine gun, because dealing one deathtouch damage to a creature suffices to kill it. It might also be good to gain some life with the collar here and then, though lifelink does only work with combat damage.
Repercussion has huuuge combo potential in this deck. It might be even dangerous for yourself. But normally you should be able to play it in a way that it hurts your opponents more than yourself. Imagine playing Blasphemous Act or Chandra's Ignition while this is on board and your opponent having 2 or 3 creatures. It will often be a game ender.
Radiate is a funny card
and why don't you play Skullclamp? It doesn't work with the ability of Kumano, Master Yamabushi because the creatures won't die, but you have enough sweepers and burn effects in this deck to cash in a lot of draws when you equip your creatures with skullclamp before.
Stranglehold establishes parity between you and all the black, green and blue decks that have the ability to play a lot of tutors. It is a great card and a bit underrated I must say.
That's all for now. I hope my comments are helpful.
6 days ago
2 weeks ago
Absolutely! My pleasure
If you're having two creatures fight, and you Momentous Fall yours; theirs lives? Fight is a neat mechanic, but I'd go with just the few low cmc ones. Chandra's Ignition is a good way to wipe out some creatures. As is Balefire Dragon and it's lil homie Cyclops Gladiator
Maybe consider streamlining the deck with more creatures to make sure you're out gunning opponents. Borborygmos is asking for "go wide" strategy, where Xenagos, God of Revels focuses on one creature at a time n "go tall". Btw if you can play something like Might of Oaks on your commander with xenagod out it's gg lol. Heroic Intervention might save you in a pinch
The infect idea is neat too. I like seeing that in all dif colors. Cheers
2 weeks ago
Yes I have 33 lands, but lands are not the only things that I use for mana. I also have Sol Ring, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Indulgence Coldsteel Heart, Fellwar Stone, Mind Stone, and Solemn Simulacrum. That equals a total 42 mana producers, which works fine for me. I have considered more lands, but in this case I prefer these mana accelerators because they help me cast the late game cards you mentioned faster.
As for Warstorm Surge, and Chandra's Ignition: I like Warstorm Surge, and Chandra's Ignition but not in this creature light, enchantment heavy deck. Plus the creatures I do run do not have much power.
Thanks for the suggestions
2 weeks ago
You could focus slightly more on Zurgo himself by including some powerful pump spells like Temur Battle Rage, Tainted Strike, Wrecking Ogre or Hero's Blade.
Zurgo also seems great with Chandra's Ignition and Seize the Day.
2 weeks ago
1 month ago
Mycosynthlithium, let me know which deck plays out better.
Balaroth, I use to run both cards in a previous version. I think I cut Vorinclex, Voice of Hunger for Rampaging Baloths for other ways to produce large amounts of tokens, in case Omnath was being shutdown. I cut Green Sun's Zenith for Worldly Tutor to get a turn 2 Lotus Cobra out, so I can get an early turn Omnath.
Crawarc, I would include both Mind's Eye and Seer's Sundial if you have the room for both. The more draw engine cards you have the better for Omnath. I would advise against cutting Elemental Bond, it is such an easy card to abuse draw from with the many elemental tokens being produced.