Chandra's Ignition

Chandra's Ignition

Sorcery

Target creature you control deals damage equal to its power to each other creature and each opponent.

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Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Chandra's Ignition occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Red: 0.22%

Rakdos: 0.21%

Chandra's Ignition Discussion

Phule451 on Hydrapocalypse

6 days ago

Chandra's Ignition is a great way to end aboard stall and Archetype of Aggression will also help your hydras get through. Hull Breach and Clan Defiance will all give you a bit more removal And Evolution Sage and Hydra's Growth will both help with your counters.

Tylord2894 on Damage increaser, doubler, and boardwipe? ...

1 week ago

Whenever multiple players are asked to make a choice, they do so in APNAP order. So, when you cast Chandra's Ignition you choose how damage will affect your creatures (although, Torbran doesn't affect your creatures). Then, each player after you in turn order chooses how deal will affect them and their creatures. Mostly likely though, they will pick the lowest amount for everything, so this doesn't take a great deal of time.

In case you're curious,

616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4).

WillowtheCouncil on Damage increaser, doubler, and boardwipe? ...

1 week ago

For Instance, I have a Dictate of the Twin Gods and Torbran, Thane of Red Fell. If I cast Lightning Bolt on an opponent, I know that they choose the order of the replacement effects, either doing 10 damage or 8 damage.

What happens if I use Chandra's Ignition though? Would each player decide the order for each permanent/player, or is there a default affected player who would choose the order for EVERYTHING?

Bahoola on Kalamax

2 weeks ago

I was considering taking Kalamax down the elemental path and make him more combat oriented. With cards like Flamekin Harbinger (Cavalier shenanigans) - Forgotten Ancient - Malignus (fun with Fling/Soul's Fire/Chandra's Ignition) - Mulldrifter - Avenger of Zendikar - Omnath, Locus of Rage - Omnath, Locus of the Roil - Risen Reef - Young Pyromancer (and/or other elemental token makers). Still want a lot of spells (preferable instants) to cast.

If u not going elemental and still want creatures to attack with i would suggest token makers and some beefy boys, Rubblebelt Rioters comes to mind or card draw dudes like Oakhame Adversary

Side note, God-Eternal Kefnet is super for the dec no matter what your doing with it.

Bahoola on C0mik

2 weeks ago

Hello mate!

Im just Gold fishing abit with the Kalamax deck. not 100% satisfied. Feels like the deck needs abit more ramp and some cantrips.

Here's someother cards that im strongly concidering. -Aetherflux Reservoir -Brainstorm -Chandra's Ignition -Chord of Calling -Honor-Worn Shaku -Mission Briefing -Pyroblast -Radical Idea -Reap -Repeated Reverberation -Seedborn Muse -Tale's End -Thassa's Intervention -Whirlwind Denial

and some other just efficent tools 1x Ancient Grudge 1x Blue Sun's Zenith 1x Chemister's Insight 1x Commander's Sphere 1x Condescend 1x Counterspell 1x Cultivate 1x Dig Through Time 1x Fury Storm 1x Gamble 1x Guttersnipe 1x Insidious Will 1x Isochron Scepter 1x Ketria Triome 1x Lavabrink Floodgates 1x Lightning Greaves 1x Mission Briefing 1x Mizzix of the Izmagnus 1x Niblis of Frost 1x Opt 1x Return to Nature 1x Shark Typhoon 1x Simic Ascendancy 1x Smuggler's Copter 1x Spell Pierce 1x Starstorm 1x Stubborn Denial 1x Submerge 1x Supreme Will 1x Swarm Intelligence 1x Swiftfoot Boots 1x Turnabout 1x Whir of Invention 1x Wild Ricochet

plz let me know what changes u think seem right

//Bahoola

StopShot on ... Uril Storm?

2 weeks ago

Run Smothering Tithe to accelerate your mana so you can cast more stuff.

Run Bear Umbra and/or Sword of Feast and Famine with Aggravated Assault for infinite combat steps.

If Uril is big enough and you have seven spare mana you can cast Seize the Day from both your hand and your graveyard to knock out your other two opponents.

Run Helm of the Gods for another power booster. Gravitic Punch can help you take out two extra opponents at once if you have eight mana and Chandra's Ignition will help you take out all of them.

CJH123 on Uril, the Buttstalker

2 weeks ago

If you're running Shielded by Faith, I'd run Siona, Captain of the Pyleas too (for the combo).

If you're running Bear Umbra, I'd probably run Hellkite Charger too (for the combo).

I'd cut Brave the Sands, and AEther Web as they don't offer relevant evasion for Messenger's Speed, and Madcap Skills. I'd cut Runes of the Deus and Eldrazi Conscription as they're too expensive for Setessan Training and Angelic Gift.

I'd also consider replacing Three Dreams and Winds of Rath with Gravitic Punch and Chandra's Ignition.

The +1 of Garruk Wildspeaker (alongside all the Enchantresses) makes me think you should run more things like Trace of Abundance (rather than things like Darksteel Ingot), but they don't play well with Realm Razer.

Things like Escape Velocity, Talons of Wildwood and Gryff's Boon help you rebuild after a boardwipe.

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