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Target creature you control deals damage equal to its power to each other creature and each opponent.
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Chandra's Ignition Discussion
1 day ago
Hi! I have some experience with a voltron deck so hopefully I can help you out!
Like the ramp in the form of Auras/enchantments. Extra combats are nice too! Glad you have Chandra's Ignition in here!
I won't suggest anything to help buff him, because usually that's not the problem. But be aware there are other options out there :)
Faith's Reward might be a good thing to hang on to if you can't draw the protection you need. After a boardwipe you get all your stuff back.
Chromatic Lantern is beneficial even with the optimized mana base.
Was going to suggest some cuts put it all looks pretty good, so that's up to you, the person who plays it! Good luck!
1 week ago
Hey! I really liked your storm version. It seems quite a bit more competitive but very interesting use of the spells matter aspect. What I've been trying here is mostly basic "life matters/doesn't matter" with all the life for cards (like Ad Nauseam which is truly amazing like you mentioned), for mana, damage, etc.
I have held back a bit because I didn't want to escalate the power level in my playgroup, which is for me the main reason Aetherflux Reservoir isn't in here. I also generally don't cast that many spells so I wouldn't benefit much from the first ability on it, but 50 life is easily gotten through other means, making this pretty much a 4 cmc game winner. As for Chandra's Ignition, it's my top card by far, cleaning up and catapulting me to near 200 life easily. with aetherwork, that'd be an easy 4-player execution ha.
I am toying with a faster copy of this on tappedout as a test version that includes more life gain/loss with e.g. Treasonous Ogre, Rhox Faithmender, Dragon Breath, and what would happen if I stopped caring about the power level bump, but am hesistant to do so as my group has already expressed concerns about something as innocent (:x) as Serra Ascendant... Though to be fair I did topdeck and drop it turn 1 that one game.
One problem I do seem to run into is mana ramp and color dedication, but I see you're dealing with that issue by using rituals. How have they worked for you so far outside of the storm / as one-offs?
1 week ago
Hey there! Good to see some love for Licia! She is one of my favorite decks currently.
Although my build is a much different direction (storm build) I always feel there is crossover that can be learned exploring well designed deck lists and yours is no exception! Notably, one card I very obviously missed that you reminded me of is Ad Nauseam. I like how all the busted card draw is playable by virtue of the near infinite life we produce.
I dont know where you come down on it, but since my entire deck is built around it Id be remiss if I didnt ask about Aetherflux Reservoir - I find it to be the defining reason to play Licia. What are your thoughts on the card?
How has Chandra's Ignition performed for you? In my experience before cutting it I was repeatedly blown out by removal before achieving the wombo with Licia our.
1 week ago
So you commented on my half-finished Ghalta list suggesting I look here, but I don't actually see what I'm meant to be looking at. The deck is glacially slow, often incapable of doing anything meaningful at all until turn 5, you're running a strangely low number of lands, and there are only 7 cards in the entire list capable of interacting with the opponent's cards outside of combat (three of which need to successfully attack to use the effect). Cards like Terastodon, Woodfall Primus, and Admonition Angel, would at least give you some ways of interacting with artifacts and enchantments. Too high of a percentage of the cards in this deck don't really do anything besides put power and toughness onto the board. This does has some insurance against wraths, but it seems like mass bounce, exile, or -X/-X effects still destroy you. Having personally already tested Mayael, putting enough 5 power creatures into the deck to make the activated ability consistent (which is really important when you're paying so much mana for the ability) is essentially guaranteed to make the deck slow and clunky. This is why I instead elected for a commander like Ghalta with more of a focus on cards that benefit from having at least one large creature at a reduced cost, able to make plays like casting Ghalta for 2 mana and following up with Life's Legacy for a 4 mana draw 12, or combine Ghalta (as the commander) with Food Chain and Manaplasm, for example, to produce unlimited mana.
I never decided to take that deck past theorycrafting, and instead continue to get my big-creature fix from playing this deck: Thromok, where I get to make plays like sacrificing Thromok to Miren for 300+ life, or make so much mana with Druids' Repository to cast Thromok three times in one turn, with 50+ power each time, as it gets killed in response to the lethal Chandra's Ignition, before Thromok's spark successfully ignites on the third try burning all opponents to a crisp.
2 weeks ago
2 weeks ago
Chandra's Ignition kills every creature if used on Marchesa due to her having deathtouch ;)Also, some good additions would maybe be:Word of Seizing is a great win-con, stealing any permament you need, to win with it. Fun fact is, you can also steal stuff without them being able to sac it in response. It has worked great for me.Kazuul, Tyrant of the Cliffs is usually a better windborn muse, and also has some political power, you can talk you enemy into attacking you with a horde of 1/1's so you can swing at the dangerously powerful dude neither of you can't hurt with an army of 3/3's. Brigid, Hero of Kinsbaile Good def against wide boards and can also mess with opponents fighting, to cause maximum damage to them.Vengeful Pharaoh is a nice card to point out, if you have it in your grave to warn enemies not to attack you.Assemble the Legion is also a nice win-con, when enemies have no more recourses to fight.
Hopefully my sugestions weren't useless, and you can make your own on my Aurelia deck Aurelia, the Warleader EDH
3 weeks ago
1 month ago
Hey, I have a Shu Yun, the Silent Tempest list (Oh no, its a stormy day!) I brewed up that's pretty fun and competitive. It's a spell slinger deck with a voltron subtheme taking advantage of prowess and winning with tokens, commander damage, Aetherflux Reservoir or Chandra's Ignition. I made some purposeful choices that made the deck a little less competitive for my meta so there is room for improvement.
Only thing I would warn someone about is the deck requires a lot of skill to keep track of multiple triggers, untaps and determining a Paradox Engine + Sunforger cast chain can get hectic/time consuming (Fatal Frenzy, Vanish into Memory and Final Fortune is the usual way to end it). It's also got a tendency to have longer turns and that's ultimately why I took it apart. Anyways hope you enjoy taking a look!