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Target creature you control deals damage equal to its power to each other creature and each opponent.
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Chandra's Ignition Discussion
1 week ago
Hey, really fun deck, like the theme.
Cards to consider adding:
- Fierce Empath: so many targets to tutor for.
- Greater Good: amazing repeatable draw with big creatures.
- Eternal Witness: staple green card in Commander.
- Etali, Primal Storm: great big creature in multiplayer Commander especially with multiple attack steps. Giving it haste is busted.
- Woodfall Primus
- Chandra's Ignition: wreck all your opponents.
- Nature's Lore
- Gruul Signet
- Talisman of Impulse
- Seize the Day: flashback is really good.
Cards to consider cutting:
- Basilisk Collar
- Helm of the Host
- Illusionist's Bracers
- Mage Slayer
- Strionic Resonator
- Relentless Assault
- Soul Swallower
- Terra Stomper
- Oran-Rief Hydra
- Blood Mist
2 weeks ago
cards to remove (They either have no synergy or are kinda bad): Fleshbag Marauder, Resolute Archangel, Impale (replace with Hero's Downfall), Mind Rot, Repeating Barrage, Diabolic Edict (Replace with Doom Blade), Smelt (replace with Vandalblast), Pillar of Origins, and Arcane Encyclopedia.
Cards to Add: Mardu Banner, Rakdos Signet, Orzhov Signet, Boros Signet, Darksteel Plate, Whispersilk Cloak, Sigarda's Aid, Open the Armory, Chandra's Ignition, Darksteel Ingot, Fellwar Stone, Commander's Sphere, Command Tower, Tenza, Godo's Maul, Sunforger, Swords to Plowshares, Boros Charm, Crackling Doom, Mortify, Archetype of Aggression. I would also replace some basic lands with duals (http://www.mtglands.com/). Check EDHREC (https://edhrec.com/commanders/zurgo-helmsmasher) for more ideas.
3 weeks ago
Some cards I find very valuable in my Uril build are:
Cartouche of Strength, which doubles as removal and a solid +3/+3 trample buff to Uril. If there's an annoying creature that's less than 8 toughness, it's dying, lol.
Another card to not sleep on is Tilonalli's Crown, which gives Uril a whopping +5/+2 and trample for only 1R. Similarly, Madcap Skills gives Uril +5/+2 and menace which is pretty reasonable evasion (turning him into a 10 powered beast is pretty huge).
Shielded by Faith is one of my favorites. You can slap it down on something silly before you get to 5 mana in order to cast Uril (I've put it on Birds of Paradise on turn 2, then t3'd Uril and moved the aura to him). It's not as powerful as Shield of the Oversoul but it is still pretty powerful and flexible due to the fact that once Uril becomes hexproof and indestructible, the number of cards that can answer him drops dramatically (requiring things like Cyclonic Rift, Merciless Eviction, Hallowed Burial, etc., instead of just any old Wrath of God clone).
Chandra's Ignition is a card I've found fairly amusing and it may be very powerful in your meta. Dealing 12 to all opponents and their creatures is a fantastic way to open up the field to swing in and attack.
Impending Disaster- this card seems janky, and it probably is a little bit, but it's a great card to windmill slam the turn after casting Uril. This + an aura typically makes opponents scramble, and it either does one of two things: It forces them to spend removal on it, instead of the aura on Uril (or Uril himself by casting a Wrath or something), or it causes all lands to go to the graveyard. Either way, you wind up with a big creature on board and happiness in your heart.
I recommend removing:
Spectra Ward. I originally ran this too, but it causes a problem: It has to be the last aura you put on Uril, or else you can't target him to put any more auras on him. It's more than a little problematic considering Uril already has reasonable protection with his inherent hexproof, and there's plenty more auras that give evasion for a lower cost.
Serra's Embrace is pretty much worse than Tilonalli's Crown.
Entangler- You want Uril to be attacking, not held back to be a blocker. Unless you give him vigilance, this card isn't worth it as it doesn't help his offensive capabilities as much as other cards (and all you really want to do is smack someone in the face with him until they exit the game lol).
Avacyn, Angel of Hope- She just costs way too much. By the time you can cast her, you should have a couple of dead opponents already.
Faith's Reward- you already run Replenish and Retether. This one is a little bit too much. If you're afraid of board wipes, Boros Charm is substantially more flexible, can be used through graveyard hate, etc., and is much cheaper to boot.
Mayael's Aria- if you have a 20 power creature, you should have won the game already anyway. I find this card incredibly redundant and its first two abilities aren't worth spending the 3 mana for.
Anyway, hope this helps. Uril's one of my favorites.
Here's my list, for reference: Uril: You Ain't Seen Nothing Yeti
3 weeks ago
Chandra's Ignition is burn and a board wipe, but you get to keep one creature. Soulblast sacrifices all your stuff to hit one thing. One you die (or last ditch effort win), the other, everyone else dies and you swing with your fatty. I don’t see the competition between the two...
3 weeks ago
Another cool fact is with infect on a creature you can cast Chandra's Ignition to infect the shit out of your opponents.
3 weeks ago
SMASHER101. I feel Soulblast is better than Chandra's Ignition, its does what that card does, and is a focused targeted game-ended, and it is also an instant; I have it in my Maybeboard. I am still hesitant about Altar of Dementia as I do not think it will do anything permanent. It still mills, but thats pretty much it, and doesn't actually kill opponents; It probably won't be a a game-ender.
4 weeks ago
Thank you for the suggestion! I added Nesting Dragon, Skeletal Vampire, Nightscape Familiar, Grave Titan. Would these cards work? I didn't want to use Altar of Dementia as I will be mostly sacrificing tokens with 1 or 0 power, and didn't want to use Chandra's Ignition because it might kill my other important creatures, or not really do anything to opponents. If you describe to me the benefits of the latter card I will put it in the deck. Thank you!
4 weeks ago
Play cards that say "When x happens, make a token" rathar than cards that say "Make x tokens" Examples of what to play: Dragon Broodmother, Sek'Kuar, Deathkeeper, that dude that makes thrulls, and that spider that makes more when your opponents cast spells. Obviosly some of these are not in your colors but they show what I mean.
Also conduit of storms is bad and you should play more of the "Whenever a creature dies, each opponent loses 1 life and you gain 1 life."