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Citadel of Pain
At the end of each player's turn, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.
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Citadel of Pain Discussion
1 month ago
+1 Cool list, some of the one time burn creatures may be a little under powered in a 40 life format though.
I run a Mogis, God of Slaughter deck that runs pretty quick, might be worth a look if you like this play style.
Some mono red all stars in my deck are Kazuul, Tyrant of the Cliffs to keep people from swinging at you when you piss them off, Viashino Heretic for removal and more burn, and more punish enchantments like Manabarbs, Burning Earth, Spellshock and Citadel of Pain. Any of those I think would slot in nicely to this list.
2 months ago
Nice deck list. I've been looking at making a Kaervek punish deck since I've turned my old Rakdos suicide deck into a tribal demon deck. Some of my favorite cards form that deck were Manabarbs, Citadel of Pain, Havoc Festival, Sulfuric Vortex, Spellshock, Planar Chaos, Storm Cauldron, Zo-Zu the Punisher, Ankh of Mishra, Angel's Trumpet, Mass Hysteria, Grand Melee, Avatar of Slaughter, Avarice Amulet, Spiteful Visions, Seizan, Perverter of Truth, Temple Bell, Mikokoro, Center of the Sea, Geier Reach Sanitarium. I love Toxic Deluge in my suicide deck as a board wipe. If you're looking for more pay life to kill creatures there's also Phyrexian Purge, Fire Covenant, Slaughter, Hellfire, and Ashes to Ashes as well as Repay in Kind which helps brings opponent down to your level after hurting yourself. Possibility Storm could be a nice inclusion as well if it works the way I think it does with Kaervek. Opponent casts a spell and both Kaervek and Possibility Storm trigger, the spell gets exiled and if your opponent plays the other card with Possibility Storm then Kaervek will trigger again.
2 months ago
3 months ago
Citadel of Pain is far more like it for a counter control/resource control deck like this.
as far as alternatives/additions go; Adventurous Impulse, Broken Bond, Song of Freyalise (I have a foil, it's pretty af) , Sylvan Awakening, Damping Sphere, Helm of the Host (well worth a slot IMO), Memorial to Unity are ALL worth some serious consideration.
My top considerations would be sylvan awakening, helm of the host, and damping sphere.
Sylvan awakening should be obvious, helm gives mo 'nath lovin to go around (turns 3 damage into 12 after a single use with 4 damage instances off a single land drop and delegendized copy), and with this deck's tempo being often slow I feel that we should add another tax/tax-like effect to slow our opponents.
3 months ago
feyn_do_alduin, I am on the fence with War's Toll myself. I thought I would give it a try since I have had success with it in my Ruric Thar, the Unbowed deck. Another option I was looking at for that slot was Citadel of Pain. I am open to suggestions to replace War's Toll if there is anything that would be a better fit for controlling the controlling. Let me know what you think.
5 months ago
hey NV_1980 thanks for your input and your time. you are right, it is a slow deck but usually still ok in my 4 players+ semi-competetive meta. Harsh Mentor will find it's way in cutting Magmatic Force for it since it targets my opponents exclusively, Citadel of Pain and Repercussion were in back in the days but they sometimes harmed me more than helped my cause. in terms of wipes i like the Toxic Deluge suggestion since it synergizes with the deck idea of spending life to do stuff. global creature control currently in the deck include Chandra's Ignition, Decree of Pain, Pestilence, Pyrohemia, Archfiend of Depravity and Pestilence Demon but making room for some more makes sense.
thanks again for your input, i will surely drop by and have a look at your stuff.
5 months ago
Your deck looks fun so out interest, I play-tested it 5 times to see what would happen. During each of these tests, I could not do anything meaningful until turn three or four. This is probably due to the fact that the average CMC of your deck is rather high. I'd therefore consider adding some more ramp OR ways to make your spells cheaper. Cards that come to mind are Crypt Ghast, Fellwar Stone, Jet Medallion, Ruby Medallion, Talisman of Indulgence, Thran Dynamo, Chromatic Lantern, Commander's Sphere and Dark Ritual.
In terms of Control, I'd probably add a wipe (sorcery) or two like Blasphemous Act, Chain Reaction, Killing Wave or Toxic Deluge. Some other nice pain-cards could be Citadel of Pain, Harsh Mentor, Repercussion and Viashino Heretic.
To make room for all of this, I would really consider removing some of the really expensive-to-cast creatures you have in this deck like Magmatic Force.
Hope this helps. Happy brewing! And if you have time to give some feedback on one of my decks, please do!