Citadel of Pain

Citadel of Pain

Enchantment

At the end of each player's turn, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.

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Trade

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Want (1) Yrexz

Printings View all

Set Rarity
Prophecy (PCY) Uncommon

Combos Browse all

Legality

Format Legality
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Citadel of Pain occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Citadel of Pain Discussion

Epicurus on Pako & Haldan creatureless stax

2 weeks ago

What about running more lockdown stax, like Winter Orb, Static Orb, Mudslide or Stasis?

Also, Zuran Orb to feed the Aetherflux Reservoir, and possibly Citadel of Pain, which is tricky to manipulate and possibly unnecessary, but lots of fun.

It's hard to make suggestions on a deck that uses infinite combos, because I personally build for synergy and ignore the framework needed to go infinite. So I hope this comment is helpful at all.

Cheers!

ShibaWiz on JLK's Obosh | The Command Zone #330

1 month ago

Cool deck. Made one myself based around the same principles yet with God Cow as Commander; [Primer] Mogis' Slaughter House: Murder Made Tasty.

A few cards I'd like to suggest, keeping the theme going:

Cheers

ShibaWiz on Obosh is oddly powerful

1 month ago

Hi Dj

Cool deck. Made one myself based around the same principles yet with God Cow as Commander; [Primer] Mogis' Slaughter House: Murder Made Tasty.

A few cards I'd like to suggest, keeping the theme going:

Following cards I feel are a straight up upgrade over what's in the deck atm:

  • Rolling Earthquake over Earthquake: Hits every creature. (The foil version is the cheap one.)

  • Basilisk Collar over Gorgon's Head: Same cmc and activation cost, yet comes with LIfelink. What's better than dealing tons of dmg to your opponents? Dealing tons of dmg and healing for the same amount

Keep up the good work!

EIV on Torbran, Thane of Red Hell

3 months ago

Have you thought about using Citadel of Pain?

Rabid_Wombat on LGS has a Problem Player...what ...

6 months ago

We have got this guy at my locals who insists on only playing Tamanoa every...single...game (which is not even a legal Commander for fricks sake).

That in itself would not really be a problem but his deck is Stax on steroids - packed full of Winter Orb , Root Maze , Stranglehold , Blind Obedience etc... you get the idea.

His wincon is to lock down everyone then play damage dealing effects like Ankh of Mishra , Manabarbs , Citadel of Pain and a whole heap of others then gain tons of life.

If anyone attacks him he whines and says "Why do you keep targeting me?!?" I flat out said to him: "Dude, you are fking my sh*t up - that's why."

How can I tell him, in the nicest way possible, that his deck sucks ass and I refuse to play against it ever again?

Gleeock on Lathliss' Brood

7 months ago

I'm a fan of Ashling's Prerogative , Citadel of Pain makes alot of sense too in a deck that primarily runs during your turn. I know that card tortures my meta & players hate to use up enchantment removal on a 3 cmc global enchantment that doesn't truly STOP them from doing anything :). Tectonic Instability is another oddball I've used.

TypicalTimmy on Lathliss' Brood

7 months ago

Gleeock, I've been looking into that, actually. I have identified 10 cards I can slip in.

I am considering removing the following, for their respective reasons:

  • Gauntlet of Power : It costs to much mana and assists my opponents in ramp. I am not looking to build a group hug deck.
  • Extraplanar Lens : While there is strong power here, I also feel I have enough solid ramp and cost reduction that I do not need it. I play games and win just fine in tests without having it on the field. There are even times where I find it slows me down because I get greedy and play it too early, removing lands from play. For example, if I have three lands out but exile my only red source, I kind of screw myself over.
  • Rimescale Dragon : With Lens out of the deck, I have reason to run Snow-Covered Mountain s. That is to say, I was running SCMs because it puts a soft-lock on my opponent's ability to ramp off my card. If they have normal Mountains, they gain no benefit. They would need specifically a Snow-Covered Mountain. Well, if I am not using snow lands, I don't benefit from Rimescale.
  • Glacial Crevasses : Again, no snow lands = no need to run this.

Now only two of these are actually mainboarded; Gauntlet and Lens. I play many games without using these and things work out just fine. So it becomes a matter of what to replace them with.

I'd like to stick to the Dragons if able, only because I'd get the most value out of Lathliss. However, other control-like Enchantments work as well.

The list of Dragons I am looking at currently are the following:

  • Hoard-Smelter Dragon : Gives me another control outlet on a Dragon. Similar to Steel Hellkite in that I can remove threats or problematic cards. I can break combo pieces apart or destroy stones to slow opponents down. It also works great to remove Voltron equipment. Without being a tap ability, I can sink an entire turn's worth of mana into it and blow up 2 or 3 artifacts late game.
  • Knollspine Dragon : Giant hand replenishment card. There are plenty of times where I swing for 14+ damage. That's 14 cards. The value there is just immense. Possibly even better than Dragon Mage because I don't give my opponent's new cards, too.
  • Moonveil Dragon : Functions as another anthem. Lathliss, Dragon Queen and Purphoros, God of the Forge both serve in this capacity. Having a 3rd Dragon might be useful, too.
  • Mordant Dragon : A weaker version of Balefire Dragon . I may honestly replace Demanding Dragon . I don't want to give my opponent a choice in the matter. That's what makes Glorybringer and Flameblast Dragon so good - I choose where I want the damage to go.
  • Thunder Dragon : Seems like a decent sweeper, but only if the boardstate is light enough. I'm not sure how this would fare in the changing meta. 3 damage probably isn't worth it late game, and early game it'd be too hard to reliably get out. Just posting it here so you know I thought of it.
  • Zodiac Dragon : I was considering this only because I find it interesting that it gives me essentially an unkillable Dragon. No matter what the boardstate becomes, I would always have Zodiac and Lathliss I can fall back on. I just find that a bit interesting, but I don't think I should try and force Golgari into mono-red. Though, to be fair, I also have Haven of the Spirit Dragon which returns a Dragon as well as Daretti, Scrap Savant who can return Steel Hellkite and Moltensteel Dragon . So there is precedent for it in this deck.

Additionally, I have identified:

  • Price of Glory : Completely shuts down reaction-based decks.
  • Citadel of Pain : Forces mana-drain.
  • Ashling's Prerogative : Another source of haste. If I choose even, all of my 6-cmc Dragons (Which are most of them) gain haste. Likewise, my tokens (0 cmc) also gain haste. It also gives my Commander haste.

I think I'd rather go with the enchantments I feel that slowing opponents down while I burn them out with passive triggers is a great foundation to rely on as I churn out an army of Dragons. Sort of keeps the pressure off of me to keep going as fast as possible. This way, if I get a hand with 2 or 3 6-cmc Dragons but also a 3-cmc control enchantment, I can keep it knowing I have a soft lock on the game for a few turns.


After I finalize this deck, I plan on building a Prossh, Skyraider of Kher deck, running Korvold, Fae-Cursed King as a "secret Commander". That will be far more of a "regular" EDH deck with interactions, wraths, tutors, land spell cards, etc. :)

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