Citadel of Pain
At the end of each player's turn, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.
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Citadel of Pain Discussion
16 hours ago
Titan's Revenge (can be used multiple times and sort of scrys).
Uba Mask (If I can't draw cards then you can't either - also makes your wheels kind of fucked up brutal).
1 week ago
Thanks a ton, Greenedn!
And Price of Progress can be really powerful, but does better in 1v1 Commander than in multiplayer in my opinion.
1 week ago
This deck looks really fun to play! I've been looking into building an aggressive deck and I really appreciate how much detail went into the Primer for this one.
1 month ago
1 month ago
Okay, so I think you're having an identity crisis here?
I personally see a significant difference between enforcing the seven deadly sins, and punishing them. The latter of which is not strictly possible solely within Grixis colors without some seriously specific card effects (though I will thusly try to point them out in my suggestions).
In my mind for instance I see the punishing of each sin like this:
Lust: dealing with longing means they want for a specific card, so, simultaneously disallowing them that card and/or the ability to go get it would be how you punish this. ex=Praetor's Grasp or Mindlock Orb.
Gluttony: excessiveness being this sin's focus would mean any myriad effects that scale up in power when opponents have something in abundance. ex=Decree of Pain or Price of Progress, but this doesn't truly include cards that are just more effective when the opponent has a lot of it, like with Vandalblast
Avarice: aka greed aka want of everything. Punishing this sin is easy enough to do because you just punish people for essentially wanting at all. ex=Trespasser's Curse, Underworld Dreams, Erebos, God of the Dead (he stops the want for more life).
Sloth: simply put this is inaction or accepted laziness. Thus, simply hurting someone for not playing spells, or not attacking is the point here. Although that's not that easy to do unless you allow for effects that force the person to take action. ex=Citadel of Pain, War's Toll, Curse of the Nightly Hunt.
Wrath: While not strictly the opposite of sloth, anger/hate does often invoke aggressiveness and rash action. To punish such actions you simply need to have negative effects for doing so. ex=Blood Artist, Exquisite Blood, Kazuul, Tyrant of the Cliffs, Library of Leng (this makes forced discard pointless).
Envy: Similar as gluttony, lust, avarice, and this all seem, they have their differences. Envy for instance specifically wants what it doesn't have that someone else does, which is easily punished in the same way as the related sins. But Envy can also be said to want the same thing as everyone else, so they may want an abundance of the same thing, so you punish them for having same named cards I guess? ex for latter type=Illness in the Ranks, Evil Twin, Swiftfoot Boots (for stopping stealing spells?)
You could also say envy will want you to have nothing, so maybe just have cards that work when you have your cards countered/blown up or stop them from doing so? ex here=Price of Glory, Defense Grid, Gibbering Descent.
Pride: maybe better interpreted as arrogance you could say this is punishing people with hubris? As in taking something they have and punishing them with that thing? You could also punish them for thinking they're "above everyone else". Some overlap could be had with the other sins at this point. ex=Backlash, Repay in Kind, Soul Conduit, Mind Slaver .
Sorry that I can't say how to balance out your card choices to also be competitive, but this is a super thematic deck building idea you have here. Past this all I can say is good luck!
1 month ago
Chaos Warp - I would focus more on killing everyone at the table instead of control with this deck. Plus you can't tuck generals anymore so I am butt hurt.
Soulblast - might work to finish the last person off but most likely just sit in your hand all game...I love this card though
Vicious Shadows - See my above comment =/
I think you will want more land..38 with all those lands that don't tap for mana unless Urborg, Tomb of Yawgmoth is out, which is likely but still.
2 months ago
why not add Citadel of Pain so even if they don't do anything they are still hurt?
2 months ago
Sounds to me like you're wanting more of a punisher deck. Mogis, God of Slaughter would give you access to black and other pain spells like Polluted Bonds, Painful Quandary, Bloodchief Ascension ect. Also offers more draw and more control.
Otherwise to really screw over control decks, Mono-red excels at mass land destruction. Couple that with "damned if you do, damned if you don't" type spells like Spellshock, Manabarbs. This will also work well with Mogis. Purphoros is built to be all in and fast. If Purphoros gets out early enough then control decks may have a rough time stopping him. Especially with Price of Glory, MLD, Stoneshaker Shaman and Citadel of Pain, ect.