Flameblast Dragon

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare
Archenemy (ARC) Rare
Shards of Alara (ALA) Rare

Combos Browse all

Flameblast Dragon

Creature — Dragon

Flying

Whenever Flameblast Dragon attacks, you may pay (X)(Red). If you do, Flameblast Dragon deals X damage to target creature or player.

Price & Acquistion Set Price Alerts

M12

ARC

ALA

Ebay

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Flameblast Dragon Discussion

Madcookie on Jhoira gonna get your ass beat, mang!

1 week ago

Hi, mate. Looks like you need help with the deck and I have some spare time so lets get to it.Firstly I think you have too many creatures, some of which don't have good synergy with the deck idea, mainly Flameblast Dragon, Jhoira's Timebug, Mercurial Chemister, Rift Elemental, Shivan Sand-Mage, Timebender. Some of those remove time counters but are just weak overall.I also don't like the wall cycle, the tempo gain from blocking a big creature is negligible in a multiplayer format and your wall still dies, I'd replace those too for say a Propaganda. Archivist can be replaced with Arcanis the Omnipotent same mana from jhoira, 2 more cards.

As for the spells Clockspinning, Fury Charm, Mana Leak and Timecrafting don't go enough to warrant a place in the deck and i think you should try to replace them with some kind of draw spells or counterspells without unless they play etc. Think Counterspell or Cancel

About the land base: Faerie Conclave, Looming Spires Soaring Seacliff are simply basic taplands that will slow you down immensely. Magosi, the Waterveil Shimmering Grotto Thespian's Stage don't do enough either. If you are solid on keeping Magosi, the Waterveil you need to add something to proliferate in order to get free counters instead of keep skipping turns. maybe Contagion Engine but it won't remove counters from suspended cards so its pretty much only for this 1 card.

For spot removal you can add Chaos Warp or maybe a Pongify for something especially nasty. Otherwise counter spells should be fine if someone targets you, and you should have the mana open anyway since you dont need to cast anything on your turn.

You can also add maybe 1-2 cards to protect jhoira from removal cost wise they go Swiftfoot Boots<Whispersilk Cloak<Lightning Greaves<Darksteel Plate

Lastly I'd put Drift of Phantasms just for the transmute ability to get Paradox Haze. Its one of my favorite cards and in your deck it will work wonders. Hope my advices will be of use to you and if you have any other questions feel free to ask. Cheers :)

SuperEnderSlayer on Dragon Rider's Deck

1 month ago

You have Nissa Revane and not Nissa's Chosen? You should have 4 of him if you have Nissa Revane. Here is another dump of cards that are cool too. Necromaster Dragon, Taigam, Ojutai Master, Catacomb Dragon, Gisela, Blade of Goldnight, Siege Dragon, Rith, the Awakener, Crosis, the Purger, Utvara Hellkite (He is one of my favorites!), Mana-Charged Dragon, Vampiric Dragon, Death by Dragons, Dragonmaster Outcast, Knight of New Alara, Conflux, Kilnmouth Dragon (Drop him first and then you have never ending burn spells), Two-Headed Dragon, Flameblast Dragon. I have time on the bus ride home by the way. lol

mollycat on HELP ME PLZ

1 month ago

Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons

Catalog9000 on Gruul Pool (Needs Advice!)

2 months ago

The main issue with a deck like this in Modern is that it relies almost entirely on a single card. In this case, Countryside Crusher. You definitely have the fuel to make him astonishingly huge, but that's also the draw-back.

You see, without a means to give him Trample, a simple 1/1 will thwart your entire plan.

Another issue is that you lack draw spells. By putting all of your eggs in one basket with Crusher, you risk the fact you may never get to bring him out. Yes, I see you have Collected Company. Let's assume you get one of these cracked off. You may get a Crusher out of it, you may not. I run a Gruul Superfriends deck with Xenagos, the Reveler. When I crack off his ultimate, there are plenty of times I don't get anything useful. The other day I just barely saved my ass by pulling a Hydra Broodmaster out on the final card. Without that, I'd have lost.

And with the exception of Ramunap Excavator, all other creatures you control are glass cannons. 1/1s and 2/1s. Anybody can just swing each turn and break through your defenses.

I'm not trying to be rude here. Just honest. I feel like you have all of the elements for a surprisingly violent ramp deck. Perhaps you should focus on something that will benefit greatly from huge mana values. Such as Hydra Broodmaster or Avenger of Zendikar. There's also Flameblast Dragon, or his kick-ass older brother Steel Hellkite.

They're more expensive creatures, but also way more threatening. And since you're running ramp, getting them out is easy. Otherwise, focus on a way to ensure you get out Crusher. Harmonize is my favorite green draw engine. There are also these wonderful Gruul lands: Kessig Wolf Run and Skarrg, the Rage Pits. These won't take up spell slots, can be sac'ed for your engine, returned for your game plan, activated cheaply (Since X on Wolf Run only needs to be 1), and ensures Crusher gets his Trample.

Hope this helps!

hoardofnotions on Radha, Butcher of Keld

3 months ago

I think my deck is a ramp deck first than use land destruction second as a sort of wincon.

I'm trying to keep the number of artifacts and enchantments at a minimum so my Bane of Progress and Wave of Vitriol are only back breaking against my opponents. So I'm not sure about the Ankh of Mishra or Dingus Egg

I'll be honest, I'm really not understanding Rite of Ruin. It just seems so expensive for what it's doing. Like best case what happens? I don't have any creatures out, make my opponents sac three, 2 lands and 1 artifact? Have you had good experiences with the card?

I agree that Reclamation Sage is good, and the first time I get wrecked by some stupid crucible I'll think of you and add it but for now I think my noncreature hate is strong enough to fight through without it.

Because so much of my early game is getting lands I try to keep my cards mana costs in mind while searching. So I haven't really been screwed out of colors yet. Also Butcher Orgg is such a beating! Every time I play it, folks have to kill it or it wrecks their world. Picking off utility creatures, getting unlockable damage, leading to blowouts with removal. It's all great with the butcher.

I'm always trying to improve my creature base, within my guidelines of having more than 4 toughness and good in multiplayer. So if you know of a good creature to replace Flameblast Dragon on a budget let me hear it! The only reason I'm running the Dragon now is for more creature control.

I'll give it to you that the fog is ridicules lol. 3 mana is too much for the effect, and Moment's Peace is too $expensive$ to run at this moment. Any idea for a replacement?

GobboE on Radha, Butcher of Keld

3 months ago

I like your take on the land destruction theme: you seek to ramp, bring out biggies and then destroy land so your opponents are at a severe disadvantage. If our two deck should ever meet: nobody will ever have land in play (you've already seen my The Destroyer of Lands (Radha, Heir to Keld) deck) ;) .

In your deck though, I think you should be wary of cards that have triple mana symbols in their manacost, such as Butcher Orgg. With land destruction you never know you will have that available and it will be a dead card.

Likewise, Flameblast Dragon, as much as I like it, costs you mana to activate...and mana will be in short supply.

Lastly : I think Spore Cloud with all your destruction is redundant.

For some suggestions (considering that you are trying to run a budget deck):

Ankh of Mishra: yes you'll get damage, but it'll hurt your opponents more (especially if you play it after you've ramped)

Dingus Egg: If only for the flavour :)

Rite of Ruin: you get to decide, so it'll always hit your opponent harder

And I really suggest: Reclamation Sage small, but it'll take away a nasty enchantment of artifact (like a Crucible of Worlds which would be lethal against your deck)

Mike94 on Let's Have Some Fun, This Haste Is Sick...

3 months ago

It's an expensive upgrade but if you are playing a mono colour edh deck, I would highly recommend you put in the Extraplanar Lens + Snow-Covered Mountain package. I would swap Flameblast Dragon out for Hoarding Dragon.Also if you are going to run Snow-Covered Mountain instead of normal Mountains then Rimescale Dragon is also a nice addition.

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