|Commander / EDH||Legal|
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|Commander 2018 (C18)||Rare|
|2012 Core Set (M12)||Rare|
|Shards of Alara (ALA)||Rare|
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Creature — Dragon
Whenever Flameblast Dragon attacks, you may pay . If you do, Flameblast Dragon deals X damage to target creature, player or planeswalker.
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Flameblast Dragon Discussion
2 weeks ago
Any consideration for including Dragon's Hoard as part of the ramp package that can double as some card draw? It could sub in for the Ingot if need be.
Maybe Sneak Attack so you can cheat one of your expensive dragons in and then have it in the graveyard for Bolas to return to play with his -4. Sorry, not the cheapest of suggestions.
Instead of Lightning Bolt you may want to look at Chaos Warp. It can be a little random but it deals with any permanent type, at least in the short to mid-term unless the opposing deck has a ton of search.
You also have some other hubs you could flag to increase exposure for your deck: 'Dragons', 'Izzet' and 'Tribal' should be on the list anyway.
1 month ago
I have a few suggestions.
I think in general you could use some more token support. Since your deck is already $400 I'm not going to hold back on the expensive cards, but I think you should consider adding these.
- Dragonlair Spider you have 3 opponents generally so this card does tons of work, I'd definitely move it to the main board
- Grave Titan just a awesome creature
- Craterhoof Behemoth Awesome finisher in any board based deck
- Triumph of the Hordes another awesome finisher for creature based decks.
I also think that some of your cards aren't great or don't compliment your deck well:
- Runaway Steam-Kin in general I think you don't have enough red spells for this to help
- Mer-Ek Nightblade,Ob Nixilis, Unshackled,Pir, Imaginative Rascal,Corpsejack Menace,Forgotten Ancient. Your creatures that sac a creature to give themselves +1/+1 are fine, but I don't think there are enough of them to warrant all of this support.
- Banefire,Bonfire of the Damned,Flameblast Dragon. In edh you only need a few X spells and generally the ones that hit multiple opponents are far better. You would be better off with just Exsanguinate and Torment of Hailfire
And there are a few cards I'd advise running just because they are so good
- Eternal Witness
- Phyrexian Altar
- Kodama's Reach
- Sidisi, Undead Vizier
- Vampiric Tutor
- Phyrexian Arena
- Purphoros, God of the Forge
- Impact Tremors
- Goblin Bombardment
But other than that your deck is pretty good especially for your first EDH deck. I hope these suggestions help!
2 months ago
So, landwise I do not like the Valakut, and would recommend either Haven of the Spirit Dragon, Flamekin Village or an Utility land like Buried Ruin. Also not a fan of Brave the Sands and Dowsing Dagger. just too cute for me. Still a fan of Scroll Rack when you play Land Tax though :)
Creaturewise I think Dragonmaster Outcast is just too low impact, also Moonveil Dragon and Skyship Stalker are a bit weak. Even though Dragonspeaker Outcast provides great ramp I am struggling with that one. There are a few dragons which merit further exploration I think, but can depend on what you are facing.
Thunderbreak Regent (A rattlesnake and nicely costed)
Thundermaw Hellkite (can clear the way for your non-trampling attack)
Scourge of the Throne (it is perfectly easy to get an additional attack out of this at least once)
Rimescale Dragon (would require moving to snow lands, a bit clunky manawise)
Kilnmouth Dragon (good utility dragon, but with the nr. of dragons you are running may be awkward)
Hellkite Charger (additional attacks? would pair nicely with neheb :)
Flameblast Dragon (no need to hit a player to dish out damage)
Wardscale Dragon (defense during your attack)
Nesting Dragon (The egg tokens are a good thing against board wipes)
Some Card Draw Dragons
Hoarding Dragon (Without the ability to misuse the ability may be a bit weak)
Eternal Dragon (more slow moving)
Dream Pillager (good effect, setup to high maybe)
Skyline Despot (well draws at least one cards and monarch makes stuff move)
Runehorn Hellkite (this one I really like. Usable EOT before you have your turn makes this really good)
2 months ago
Haha you're welcome! Honestly I ran your deck through some playtests and really enjoyed it. Really feels more like a dragon tribal deck than my own Ur-dragon tribal deck! If you can, you may want to test some of the following changes:
- (2) Dragon Hatchling
- (4) Furnace Whelp
- (5) Hunted Dragon
- (5) Lightning Shrieker
- (6) Shivan Dragon (though I understand if you leave this in cause its the OG dragon)
- (6) Shockmaw Dragon
- (6) Freejam Regent
- (7) Dream Pillager (Draw is important but I feel that the body is not good enough, especially since it has to connect)
- (8) Bogardan Hellkite (the effect is underwhelming imo, though it does get better with the Conjurer's Closet)
- (Technically 3) Moltensteel Dragon (can be played for cheap and has a free pump your opponents have to play around)
- (4) Thunderbreak Regent (efficient and good ability)
- (5) Hoarding Dragon (one of the few red tutors, if people waste an exile effect on this its fine)
- (5) Thundermaw Hellkite (gives the ability to alpha strike!)
- (5) Stormbreath Dragon (can blast people with big hands)
- (6) Warmonger Hellkite (forces everyone to attack!)
- (6) Flameblast Dragon (lets you burn out utility creatures, blockers, players. Late game it can burn out someone on its own!)
- (7) Spawn of Thraxes (great with the Conjurer's closet, has an even higher ceiling than Bogardan)
- (7) Skyline Despot (Here's your draw! Not sure who's going to attack into the guy with a board full of DRAGONS. Also brings the monarch subgame that promotes combat!)
3 months ago
4 months ago
Armed // Dangerous another CMC2 Double Strike, $0.21. Downside is it's Sorcery.
Archetype of Aggression, gives all your creatures Trample, $0.39. 6 ground + 4 flying (partial evasion) don't have trample, thats 1/2 your available hitters, including 1 infect.
Gruul Signet, CMC2 Rock, $0.30.
Farseek, CMC2 Ramp!!, $0.27.
Flameblast Dragon won't get his doubled. Timing is off.
Slagstorm scary because it wipes out the dorks, but I understand the thinking, with Cats/Snakes/Vampires.
Arbor Elf, CMC1 Dork, $0.26.
Beastcaller Savant, CMC2, But he has Haste, $0.40 though.
Heart Warden, annoying at CMC2, but can draw a card if late in the game if he's a dead draw, $0.20. Modular is sometimes nice, especially in longer games.
Explore might work pretty well with 40 lands, and it draws a card, so maintains your card-advantage and ramp advantage. I also feel you have quite a bit (too many) lands with all the additional ramp/dorks you have? Might try 38 instead.
Thunderfoot Baloth $1.69, but has trample, with Xenagos is 14 Trample, and gives all other creatures Trample. The best of the Trample enablers mentioned for sure.
Artisan of Kozilek he is 10/9 (20/19 with Xenagos), Returns a creature from your graveyard to the battlefield (not hand), and has Annihilator 2 (Opponent sacrifices 2 permanents, with haste from Xenagos) for $0.43. I have lots of this guy, I'll bring you one.
Maybe with some shuffling of mana sources you can free up cash for Malignus, but he's quite expensive. Tough for budget.
Phyrexian Hydra another Infect guy. Makes it easier to kill 3 players.
Khenra Charioteer more trample, hes a 3/3 so he's not shabby for CMC3. Probably don't need that much anyway.
Talisman of Impulse best non- non- mana source available for $0.33.
Explosive Vegetation is good, but $0.92 and CMC4, I'm not sure. Might look for another lower CMC one to ramp a little faster for that $. Go a bit faster.
I haven't seen this one work yet, See the Unwritten and at $0.82, I'd probably just draw another creature like a Artisan of Kozilek. If you get lucky and the stars align, maybe you get 2, but one might be an Elf. I'd rather just draw another key creature, instead of the randomness. If it was CMC5 or CMC4 and casting a CMC8 maybe, but it's CMC6 probably casting a CMC6 or lower (based on probability, I can calculate it when I have some more time)
Living Hive is in Main and Maybeboard.
I only like Momentous Fall (too expensive $), Deus of Calamity (enables Xenagos), Kavu Predator could be interesting in our Pod (vs cats/vamps anyway). Malignus if you can budget him in. Steel Hellkite good utility again CMC0 Snakes/Vampires for example. Thunderfoot Baloth.
Don't like anything else there.
I think, less lands -2 perhaps, cheaper ramp (and maybe 1 more), 1 more creature (infect guy preferably), reallocate some cash to make sure each creature is a finisher, like Avatar of Fury is kind of blah, if you can cast for 2 he's ok, but what you doing with the other mana that turn anyway, would rather pay the 6 for a finisher. Siege Dragon feels a little underpowered too, but can board wipe (cats/vamps/snakes), would rather use Steel Hellkite instead, better control, lower CMC.
Living Hive feels small for CMC8! Wtf, not sure what your doing with the 1/1 insects, that don't even fly.
That's about all I have for now +1.
4 months ago
So, Dragons cost a lot. They are very expensive. They also see a ton of removal if able. Because of this, in my experience, you want enough Dragons to sustain the brutal attacks that will be made against you. However, you also need a means to get them out onto the field.
You want to look for Dragons that act like Sorcery cards. That is to say, a Dragon that benefits you other then just being a 4/4 flyer.
Cards like Glorybringer and the new Demanding Dragon are beautiful examples. They force extra hurt for their cost. This means your resources aren't diminished for nothing. Even if your opponent kills the Dragon, you at least got something out of it for your effort.
Along with these, Scourge of Valkas is an amazing and brutal beast, especially when paired with Dragon Tempest. You need to pay attention to the wording because I've seen people miss this, myself included. EACH of your Dragons will be dealing X damage, where X is the TOTAL number of Dragons your control.
I've seen players think that since one Dragon entered, and they had three already out, then 4 total damage is being dealt. This is because ONE Dragon entered, and it deals damage equal to the number of Dragons you control. This is correct. But if you have two Dragons enter together, BOTH of those are going to be dealing X damage.
The Dragon that entered is the one dealing the damage, not Scourge and not Dragon Tempest. Be careful of that. It could win you a game without you realizing it.
Aside from those massive cannons, a really good Dragon is Utvara Hellkite, but it's a bit of a trap card. Only run 1 in a deck because it costs 8 to play and you won't benefit unless you have enough Dragons to make it worth while. Combo'd with Scourge / Tempest and you run a serious powerhouse.
As for protection, Destructor Dragon is great. As a 4/4 Flyer, in my experience, if an opponent does not have removal it acts as a deterrent similarly to Phyrexian Obliterator. That is to say, if they attack and they kill it, you punish them. Note that it does say noncreature, which a lot of people look at and think it sucks. But the real hidden power here is that by saying nonCREATURE, LANDS can be targeted instead.
Ryusei, the Falling Star also acts as a powerful deterrent. If they kill it, they can potentially wipe themselves out.
Another beautiful Dragon that'll piss off anyone is Dragon Broodmother. I'll get more into her in a moment.
But all of this means nothing if you can't get any of them into play. That's where the beauty of the Gruul Dragon decks comes in.
Gruul Dragons wants to, ultimately, do three things. Ramp, burn, and swing. But you only have so many cards to do it with? So how do you balance these?
Here's how: Dragons that act like Sorceries.
You're going to want a playset of the following:
Birds will give you access to either color immediately. GS will give you and if spent on a creature, that creature gains Haste. and DLS reduces costs by .
Now, here's the REALLY fun part! Generator Servant's mana can be spent on TWO different creatures! You can do and , and BOTH of them gain Haste! :D
If you have a GS out on the field and two in your hand with in mana you can use, you could literally sac GS, gain , tap , and pay out as and and sac those two immediately for .
Let me explain to you just how insanely fast this design can ramp. I do it all the time. Gruul Dragons is my favorite deck of all.
- T1: Forest, Birds
- T2: Mountain, GS
- T3: Land, tap all 3 lands, tap Birds, sac GS, play Savage Ventmaw, swing for 4, add , play Xenagos, the Reveler for , +1, add for Birds & Ventmaw, float the additional left over from Ventmaw's cost, cast something else like, say oh I don't know, Dragon Egg, target with Infernal Plunge, kill Egg, get a 2/2 Token, add , play something else.
Gruul Dragon's is an insanely complex combo ramp & burn deck that catches everyone off guard. But you need to balance what cards do with how they interact.
Glorybringer and Demanding Dragon are cards you'll only want 2x of each, with 1x of each in your sideboard so you can flex as needed. This'll protect you against things like Meddling Mage and, God forbid, Surgical Extraction.
Hellkite Charger nets you additional combat phases, which is sweet. A single Birds of Paradise + Savage Ventmaw = extra combat phase. There's other combos for INFINITE COMBAT PHASES, such as 2x Savage Ventmaws or even a Savage Ventmaw + Grand Warlord Radha. Don't use Radha, Heir to Keld as she must attack to get the mana and if she is blocked and killed, your combo ends.
Bleh. This is a lot. Wow.
So all of this mana and what can you spend it on??
You're up in the air. Just go over everything and hit for tons of damage, then replenish your resources with the mana you've acquired each turn.
You'll want to play hyper aggressively. Swing, even if you don't want to. Force your opponent to block. Clear their board because you'll always be able to rebuild yours. Explore, Explosive Vegetation, and Khalni Heart Expedition and what your filler cards will be. Things of those natures.
There's other tricks like how to get insane amounts of life, as well. But I think this is enough to set you off on the right path :)
Good luck! Seriously, Gruul Dragons is my #1 favorite deck of all time. <3
5 months ago
I know "" translates to when considering converted mana costs. So a spell like Banefire is actually a CMC = 1 card, even if you spend 12 mana on it.
I know I can just type in "X" in the text field, but the issue here is it pulls up literally E-V-E-R-Y card that has the letter "x" in it, such as every card with the word "exile" or "next" in it.
Short of asking for the "word" "X", but then specifically removing all X-containing words, such as "exile" or "next" (Which just takes way too much time to do), does anybody know of a way to look for these cards?
Or, conversely, is there a different website we can use - or an app for that matter?
I'm asking, because I want to build a new EDH deck centered around, of all Commanders, Rosheen Meanderer. I thought it'd be an interesting idea, with cards like Gelatinous Genesis, Hydra Broodmaster, Flameblast Dragon, and Steel Hellkite as my main cannons (Among others, of course) and rely on things like the aforementioned spells to get me there.