|Commander / EDH||Legal|
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|2012 Core Set (M12)||Rare|
|Shards of Alara (ALA)||Rare|
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Creature — Dragon
Whenever Flameblast Dragon attacks, you may pay (X)(Red). If you do, Flameblast Dragon deals X damage to target creature or player.
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Flameblast Dragon Discussion
1 week ago
The main issue with a deck like this in Modern is that it relies almost entirely on a single card. In this case, Countryside Crusher. You definitely have the fuel to make him astonishingly huge, but that's also the draw-back.
You see, without a means to give him Trample, a simple 1/1 will thwart your entire plan.
Another issue is that you lack draw spells. By putting all of your eggs in one basket with Crusher, you risk the fact you may never get to bring him out. Yes, I see you have Collected Company. Let's assume you get one of these cracked off. You may get a Crusher out of it, you may not. I run a Gruul Superfriends deck with Xenagos, the Reveler. When I crack off his ultimate, there are plenty of times I don't get anything useful. The other day I just barely saved my ass by pulling a Hydra Broodmaster out on the final card. Without that, I'd have lost.
And with the exception of Ramunap Excavator, all other creatures you control are glass cannons. 1/1s and 2/1s. Anybody can just swing each turn and break through your defenses.
I'm not trying to be rude here. Just honest. I feel like you have all of the elements for a surprisingly violent ramp deck. Perhaps you should focus on something that will benefit greatly from huge mana values. Such as Hydra Broodmaster or Avenger of Zendikar. There's also Flameblast Dragon, or his kick-ass older brother Steel Hellkite.
They're more expensive creatures, but also way more threatening. And since you're running ramp, getting them out is easy. Otherwise, focus on a way to ensure you get out Crusher. Harmonize is my favorite green draw engine. There are also these wonderful Gruul lands: Kessig Wolf Run and Skarrg, the Rage Pits. These won't take up spell slots, can be sac'ed for your engine, returned for your game plan, activated cheaply (Since X on Wolf Run only needs to be 1), and ensures Crusher gets his Trample.
Hope this helps!
1 month ago
I think my deck is a ramp deck first than use land destruction second as a sort of wincon.
I'm trying to keep the number of artifacts and enchantments at a minimum so my Bane of Progress and Wave of Vitriol are only back breaking against my opponents. So I'm not sure about the Ankh of Mishra or Dingus Egg
I'll be honest, I'm really not understanding Rite of Ruin. It just seems so expensive for what it's doing. Like best case what happens? I don't have any creatures out, make my opponents sac three, 2 lands and 1 artifact? Have you had good experiences with the card?
I agree that Reclamation Sage is good, and the first time I get wrecked by some stupid crucible I'll think of you and add it but for now I think my noncreature hate is strong enough to fight through without it.
Because so much of my early game is getting lands I try to keep my cards mana costs in mind while searching. So I haven't really been screwed out of colors yet. Also Butcher Orgg is such a beating! Every time I play it, folks have to kill it or it wrecks their world. Picking off utility creatures, getting unlockable damage, leading to blowouts with removal. It's all great with the butcher.
I'm always trying to improve my creature base, within my guidelines of having more than 4 toughness and good in multiplayer. So if you know of a good creature to replace Flameblast Dragon on a budget let me hear it! The only reason I'm running the Dragon now is for more creature control.
I'll give it to you that the fog is ridicules lol. 3 mana is too much for the effect, and Moment's Peace is too $expensive$ to run at this moment. Any idea for a replacement?
1 month ago
I like your take on the land destruction theme: you seek to ramp, bring out biggies and then destroy land so your opponents are at a severe disadvantage. If our two deck should ever meet: nobody will ever have land in play (you've already seen my The Destroyer of Lands (Radha, Heir to Keld) deck) ;) .
In your deck though, I think you should be wary of cards that have triple mana symbols in their manacost, such as Butcher Orgg. With land destruction you never know you will have that available and it will be a dead card.
Likewise, Flameblast Dragon, as much as I like it, costs you mana to activate...and mana will be in short supply.
Lastly : I think Spore Cloud with all your destruction is redundant.
For some suggestions (considering that you are trying to run a budget deck):
Ankh of Mishra: yes you'll get damage, but it'll hurt your opponents more (especially if you play it after you've ramped)
Dingus Egg: If only for the flavour :)
Rite of Ruin: you get to decide, so it'll always hit your opponent harder
1 month ago
It's an expensive upgrade but if you are playing a mono colour edh deck, I would highly recommend you put in the Extraplanar Lens + Snow-Covered Mountain package. I would swap Flameblast Dragon out for Hoarding Dragon.Also if you are going to run Snow-Covered Mountain instead of normal Mountains then Rimescale Dragon is also a nice addition.
2 months ago
Hi NV_1980: thanks for dropping by!
I do have a Atarka, World Render in there :) : since you are correct , everybody loves double strike dragons :) (I won through it)
I considered Kokusho: but decided against it. It will only function when it leaves play...by then I should have crippled an opponent and that is not something this dragon does.
I don't own a Thundermaw Hellkite: I'll put him on my wanted list
Flameblast Dragon is nice, but him I left out because of the mana investment...with this Scion deck, you'll invisting your mana in the scion, to make a hasted, trampling, indestructible engine of death...I don't have any mana spare to create fireballs
Furyborn Hellkite: I don't think I own him yet, but I must say that in this deck I typically have I creature in play (others have dies by then) and that is the Scion himself...so it is not easy to make the Furyborn a 12/12 (neat though it is)
I do like Yosei: but likewise, I don't own him ...I am on the lookout though :)
2 months ago
Very pretty deck! Some nice dragons you could consider:
- Yosei, the Morning Star, great potential for disruption, and therefore a great way to control the board/be diplomatic;
- Kokusho, the Evening Star, lifegain galore, should he die;
- Thundermaw Hellkite, makes your dragons unblockable during the attack phase he comes into play;
- Flameblast Dragon, because having a dragon with an attached Fireball spell can come in really handy;
- Thunder Dragon, takes care of annoying token/Zombie decks;
- Furyborn Hellkite, because everyone likes 12/12 dragons;
- Atarka, World Render. double striking dragons, ... ouchie.
I'd appreciate you check one of my decks out as well; I always like to receive advice!
2 months ago
Neheb is a fun one to brew for! Me and my buddy Capt_telnet have been looking at it for a bit, so I got some more for ya.
Fanatic of Mogis will get you back several times the amount of mana it costs to play him for doing NOTHING!
Valakut, the Molten Pinnacle gets you 5 mana for every mountain you play.
Flameblast Dragon essentially deals 1-(your mana pool) in damage to your opponent for free whenever it attacks, because you get the mana back after the combat step.
Treasonous Ogre is really great in mono-red in general, could help you with your ramp speed a lot.
Whispersilk Cloak works pretty well here too.
4 months ago
Cryptic Gateway is another good way to push your big guys into play.
Flameblast Dragon is helpful for repeat removal.